SantieClaws wrote: »Do not worry so.
Khajiit has a list. She is going through and checking it twice. Well checking it once and then going for a drink actually.
Have you been naughty or have you been nice?
The list it is not so long. Pens and claws they do not go so well. Khajiit will soon be done and then everyone is safe.
Until next Fishmas ...
Yours with paws
Santie Claws
The problem is with the bodies themselves.
You murder an innocent just because you can, not because you need to.
Its a great experiment in human behavior: What people do when they can get away with stuff.
Its actually a bit disconcerting really, because I found myself roaming rather compulsively from NPC to NPC, just to see how many I could kill and get away with before the Guards Noticed.
The disturbing realization was that I could slaughter an entire town of people, take their stuff, fence it off for gold, and pay off any bounty I had accrued, all without the guards ever noticing.
The Dark Brotherhood is about Contracted killing, not mindless murder-sprees.
The solution is simple:
Remove the Blade of Woe option for non-contracted innocent NPC's in non-restricted areas.
Simply increase the drop rate for contracted targets by alot.UltimaJoe777 wrote: »Which could be considerable if not for the fact you obtain Dried/Tainted Blood by killing with it...
If you didn't get caught their be no problem be a better assassin and PVP enforcers would have no reason to think your breaking the law.Also ZOS could make quest for those DLc into instances zone.The less lazy fix to this problem but we know them far from lazy.Silver_Strider wrote: »Shame they scrapped the PvP Justice System but honestly I'm not sure how you could've balanced that with the way DB works where you NEED to kill people to do certain objectives. I'd imagine no one would do DB if you got penalized for every single NPC you had to kill to progress the storyline.
Lmao and PVE needs skill when you can heavy attack kill everything get real man PVP is the only portion of this game that need skill.Stay in your easy mode zone and stop spreading false information because you suck.I'm glad they scrapped the PvP Justice system. PvP is lame, boring, and requires no real skill - it's just using the same cookie cutter builds.
EdmundTowers wrote: »Vulkhel Guard used to be a peaceful town. Ya, there was the occasional thief here and there. That was fine. Also there was the occasional new player who would accidentally attack an npc and cause a ruckus. But it rarely happened. It used to be a nice vibrant town to get immersed in. The whole atmosphere was peaceful. But now you can't go a minute without hearing people getting murdered all around you. I'm trying to do some crafting, some trading, organize my items at the banker, all the while people are getting murdered all around me. Corpses lying on the streets and avenues. This applies to every towns I visit.
I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion. If the town's were designed to be seedy dangerous places crawling with thieves and murderers, and the atmosphere build around that, I'd be fine with it. But they're not. They were designed to be peaceful lawful vibrant towns full of life. Which motivates the player to spend hours doing these quests to save the town from threats that would destroy it, and return a hero. But now you return to a town full of players murdering NPCs in plain site and you can't do anything about it. They just walk over to the next NPC and continue killing. What's the point? I guess players are doing it to get some lame achievement. But this is stupid. I can't attack them. Can't do anything about it. And it looks like its real easy for players to go on these killing sprees. How is this even fun?
Can we introduce some method of allowing players to report and sick guards on other players who kill NPCs? I'm sure the people going on these murdering sprees would appreciate the extra challenge.
Simple solutions:
1- change BoW to have a 5 minute cooldown, or make it a level 12 DB ability, not 1.
2- if a crime is witnessed by another player, a 1/10 (or more) bounty is accrued, cumulative per player witness.
3- if a bounty of 1000 or more is achieved, PvP is turned on and the character begins glowing a bright red outline.
4- if bounty over 2000, then killing that player rewards the hunter an amount of gold equal to 5x the criminal's CP, or equal to their level.
Stuff like this would change the situation.
Daemons_Bane wrote: »Simple solutions:
1- change BoW to have a 5 minute cooldown, or make it a level 12 DB ability, not 1.
2- if a crime is witnessed by another player, a 1/10 (or more) bounty is accrued, cumulative per player witness.
3- if a bounty of 1000 or more is achieved, PvP is turned on and the character begins glowing a bright red outline.
4- if bounty over 2000, then killing that player rewards the hunter an amount of gold equal to 5x the criminal's CP, or equal to their level.
Stuff like this would change the situation.
1 - this would make the quest "kill 3 citizens" suck majorly
2-3 no pvp please
Simple solutions:
1- change BoW to have a 5 minute cooldown, or make it a level 12 DB ability, not 1.
2- if a crime is witnessed by another player, a 1/10 (or more) bounty is accrued, cumulative per player witness.
3- if a bounty of 1000 or more is achieved, PvP is turned on and the character begins glowing a bright red outline.
4- if bounty over 2000, then killing that player rewards the hunter an amount of gold equal to 5x the criminal's CP, or equal to their level.
Stuff like this would change the situation.