leepalmer95 wrote: »americansteel wrote: »americansteel wrote: »nissan_drifter_07rwb17_ESO wrote: »I'm sure many people will disagree but the 73% nurf on damage shields is just sad 6s is just not enough time. Why 6s by the time you cast your shields and go to attack they are gone it makes them kind of pointless besides trying to spam them while being attacked to stop your health dropping but they don't really do much anymore. Light armor users need to have that bit of damage mitigation that damage shields provide because without them light armor is not even worth putting on. 10s for damage shields should have been enough a 50% reduction would be fine but not what they put in place its just to much.
shield stacking brings massive imbalance this game still caters to sorc and NB sadly! you should be thankful that you get to use 3 shields while my templar is a sitting duck with no mobility poor dps and trash sustain after DB update.
the shield nerf is fair and to put straight to you there needs to be another nerf.
.... Don't give me... Shields are just a NB or Sorc BS.... https://www.twitch.tv/trixytricks/v/53483844 <<<< proof that Templars can shield stack as much or better then EVERYONE ELSE. Check the templar in my party viewer up top on the left hand side as he's doing vma with me in group.
do templars have hardened ward? no they dont thats the problem in ESO a class specifically built for high dps with insane mobility and incredible defense too much defense! this class has its cake and can eat it too.
templars are terrible and like DK both are in a bad spot while NB and Sorc dominates pvp.
Templars and dk's aren't in a bad spot, what game have you been playing?
americansteel wrote: »americansteel wrote: »nissan_drifter_07rwb17_ESO wrote: »I'm sure many people will disagree but the 73% nurf on damage shields is just sad 6s is just not enough time. Why 6s by the time you cast your shields and go to attack they are gone it makes them kind of pointless besides trying to spam them while being attacked to stop your health dropping but they don't really do much anymore. Light armor users need to have that bit of damage mitigation that damage shields provide because without them light armor is not even worth putting on. 10s for damage shields should have been enough a 50% reduction would be fine but not what they put in place its just to much.
shield stacking brings massive imbalance this game still caters to sorc and NB sadly! you should be thankful that you get to use 3 shields while my templar is a sitting duck with no mobility poor dps and trash sustain after DB update.
the shield nerf is fair and to put straight to you there needs to be another nerf.
.... Don't give me... Shields are just a NB or Sorc BS.... https://www.twitch.tv/trixytricks/v/53483844 <<<< proof that Templars can shield stack as much or better then EVERYONE ELSE. Check the templar in my party viewer up top on the left hand side as he's doing vma with me in group.
do templars have hardened ward? no they dont thats the problem in ESO a class specifically built for high dps with insane mobility and incredible defense too much defense! this class has its cake and can eat it too.
templars are terrible and like DK both are in a bad spot while NB and Sorc dominates pvp.
For someone whining so much about the game, you sure don't know much about it.
Yes, Templars do have 'Hardened Ward'. If you wear 7 pieces of light armor and choose the 'Dampen Magicka' morph of the light armor shield, you get a shield bigger than hardened ward, that lasts just as long, and costs about the same.
Now sorcs have no real unique class defense and it's showing.
https://www.youtube.com/watch?v=7Wt6XlVob_Eamericansteel wrote: »americansteel wrote: »americansteel wrote: »nissan_drifter_07rwb17_ESO wrote: »I'm sure many people will disagree but the 73% nurf on damage shields is just sad 6s is just not enough time. Why 6s by the time you cast your shields and go to attack they are gone it makes them kind of pointless besides trying to spam them while being attacked to stop your health dropping but they don't really do much anymore. Light armor users need to have that bit of damage mitigation that damage shields provide because without them light armor is not even worth putting on. 10s for damage shields should have been enough a 50% reduction would be fine but not what they put in place its just to much.
shield stacking brings massive imbalance this game still caters to sorc and NB sadly! you should be thankful that you get to use 3 shields while my templar is a sitting duck with no mobility poor dps and trash sustain after DB update.
the shield nerf is fair and to put straight to you there needs to be another nerf.
.... Don't give me... Shields are just a NB or Sorc BS.... https://www.twitch.tv/trixytricks/v/53483844 <<<< proof that Templars can shield stack as much or better then EVERYONE ELSE. Check the templar in my party viewer up top on the left hand side as he's doing vma with me in group.
do templars have hardened ward? no they dont thats the problem in ESO a class specifically built for high dps with insane mobility and incredible defense too much defense! this class has its cake and can eat it too.
templars are terrible and like DK both are in a bad spot while NB and Sorc dominates pvp.
For someone whining so much about the game, you sure don't know much about it.
Yes, Templars do have 'Hardened Ward'. If you wear 7 pieces of light armor and choose the 'Dampen Magicka' morph of the light armor shield, you get a shield bigger than hardened ward, that lasts just as long, and costs about the same.
Now sorcs have no real unique class defense and it's showing.
is this a joke? a templar does not have hardened ward.
a templar can still be burst down so quick with ease by a sorcerer!
2 shields vs a sorcerer wearing 3 non critible shields GOD like DPS as always the templar will get worked over.
bad players is all i see here, still see many sorcs wiping templars constantly. L2P sorc players
There's not much benefit to using Ward over Harness anymore, and a class-specific skill should always be at least somewhat better than the version available to all.
There's not much benefit to using Ward over Harness anymore, and a class-specific skill should always be at least somewhat better than the version available to all.
Why?
Why is class objectively better or more important than weapon or guild or "world type" or for that matter race?
It seems i see a number of people wanting to use these isolated sub-groups of a character to tunnek-vision in and cherry pick to frame an argument to ignore lots of counter arguments. I see them used that way a lot more than i see these isolated sub-groups of skills used for any other discussion point.
At any given time, a character can have up to 18 skill slots of active powers at their disposal and passives from many different skill lines.
What objective reason is there or even subjective reason is there that says the 18 related to class should be better than every other non-class option?
Why should every sorcerer class heal be better than every resto staff heal?
Why should every templar close attack be better than every two-hand attack?
I see all the components that go into a character on an even footing. Some sub-sets will have strengths and weaknesses which are different than the other subsets strengths and weaknesses and its the combination of the combinations that makes for all the dynamic play.
Some characters for instance rely more on weapon skills for damage than class skills. I dobt see it then as axiomatic or obvious that those classes should do less damage than characters who rely on class skills for damage simply because class skills should always be superior.
This is not to say all skills should be the same or even equal. After all you never get just one skill but a package of skills. Thats part of the reason i question your position. I can see easily a class skill heal being weaker in isolation than a resto or guild heal IF the other skills and passives balance it out in an overall not-limited to healing context.
leepalmer95 wrote: »oh look all the bad sorc in one thread...
Seriously shield stacking got buffed.
If you've seen a strong player using a sorc this patch there even harder to kill.
Increase shields to 10s if they are made critable.
I know you're trolling but just in case you really don't l2p magicka sorc, i will tell you:
3 shields and 2 bar swaps takes 4 seconds and no is doing that
change to harness is a nerf to magicka regen/management for sorc
every class _except_ magicka sorc was buffed by the change to annulment (harness magicka) since they gained a shield as powerful as hardened ward, with the same duration (more powerful than empowered ward mind you)
so you can cast healing ward + annulment and get a 2 shield stack
or you can cast healing ward + hardened ward for that same exact 2 shield stack with almost no difference whatsoever
if you fight a sorc who actually cast 3 shields for some reason, just cast vigor when you see them start to cast shields, between vigor, rally, and sustained restore health, you should have regenerated 8 - 10k health by the time they cast them.
Edit: protip, cast vigor again before you crit rush, the first shield will expire by the time you arrive
LordSidious wrote: »*Looks for weaknesses in NB and DK copy/paste builds post-patch*Brutusmax1mus wrote: »You're just mad bc your cookie cutter build has a weakness now.
*Still looking*
@deepseamk20b14_ESO all the shields scale off max magicka what are you even talking about
edit: except bone shield
edit2: also your friend would have 15k in PVP since they're reduced by half in cyrodiil, and he was talking about multiple shields applied at once
psychotic13 wrote: »americansteel wrote: »americansteel wrote: »americansteel wrote: »nissan_drifter_07rwb17_ESO wrote: »I'm sure many people will disagree but the 73% nurf on damage shields is just sad 6s is just not enough time. Why 6s by the time you cast your shields and go to attack they are gone it makes them kind of pointless besides trying to spam them while being attacked to stop your health dropping but they don't really do much anymore. Light armor users need to have that bit of damage mitigation that damage shields provide because without them light armor is not even worth putting on. 10s for damage shields should have been enough a 50% reduction would be fine but not what they put in place its just to much.
shield stacking brings massive imbalance this game still caters to sorc and NB sadly! you should be thankful that you get to use 3 shields while my templar is a sitting duck with no mobility poor dps and trash sustain after DB update.
the shield nerf is fair and to put straight to you there needs to be another nerf.
.... Don't give me... Shields are just a NB or Sorc BS.... https://www.twitch.tv/trixytricks/v/53483844 <<<< proof that Templars can shield stack as much or better then EVERYONE ELSE. Check the templar in my party viewer up top on the left hand side as he's doing vma with me in group.
do templars have hardened ward? no they dont thats the problem in ESO a class specifically built for high dps with insane mobility and incredible defense too much defense! this class has its cake and can eat it too.
templars are terrible and like DK both are in a bad spot while NB and Sorc dominates pvp.
For someone whining so much about the game, you sure don't know much about it.
Yes, Templars do have 'Hardened Ward'. If you wear 7 pieces of light armor and choose the 'Dampen Magicka' morph of the light armor shield, you get a shield bigger than hardened ward, that lasts just as long, and costs about the same.
Now sorcs have no real unique class defense and it's showing.
is this a joke? a templar does not have hardened ward.
a templar can still be burst down so quick with ease by a sorcerer!
2 shields vs a sorcerer wearing 3 non critible shields GOD like DPS as always the templar will get worked over.
bad players is all i see here, still see many sorcs wiping templars constantly. L2P sorc players
Maybe it's not your class that's lacking, it's your skill.
https://www.youtube.com/watch?v=7Wt6XlVob_E
Idc anymore I'm going back to killing people lol... but a templar whining about sorcs is about the craziest thing on this thread.
Seriously... ur playing the ANTI-sorc class. Purge+ eclipse and stabby away to victory. that simple.
and of course this only applies to templaramericansteel wrote: »a sorc should not be able to kill a pure healer,
The simple, Yet overwhelmingly complicated answer is : Identity
If I'm playing a class that claims to have more magicka then any other, and be a spell wielding magicka bomb on foot. Then I naturally would expect that I'm better at "being" that, then say a DragonKnight. Universal skills muddle this identity crises...and the reason many believe they shouldn't be as strong as class skills is because they diminish the "identity" of that class.
Identity is a huge crises for Sorcs right now because we don't have supporting skills to tank, and we don't have strong enough heals to be competitive with templars, so we're stuck in the dps position. For DPS we get beaten by everyone, have less damage mitigation then anyone, and bring less utility to the group then anyone.
For PVP, and the identity of sorcs we had a few iconic things for us, our burst damage, bolt escape (actually being able to pull out of situations without getting poisoned, snared, and gap closed to death) and shields. the burst damage combos of the past few patches where directly assaulted this time so we lost those turning alot of fights into sustained battles, (which to us was like taking away a nb's ambush or lotus fan. Yes we can still find a way to make people dead, but it was part of our combo and other ways arn't nearly as efficient.) For our bolt escape and mobility, as you well know... pvp is alot "stickier" these days with the 60% snares EVERYWHERE, poison immobilizes, CCs, and bombard roots every 2 steps... Bolt escape has been nerfed to oblivion, and using it to escape someone that can spam gap closers on you with no penalty and having infinitly high stacking costs... it's just impossible to use it to disengage a situation. I wish I could cloak away like NBs... but my pets don't cloak with me, even with a vanish potion x.x
And finally shields. As I've highlighted before ... with the removal of shield stacking basically. (yes u can do it but ur playing purely defensively at that point and against anything other then potatoes I don't think it's very effective) and All magicka classes (almost stamina as well...whew) have our style of shields. Only they get those shields... along with their own classes mitigation techniques. Kinda sorta making them the better "sorc" class.
I mean what is our identity? what makes us "feel" like a magickal storm of destruction? cuz Magical nightblades, magical templars, and magical dragonknights arguably do it all better.
Oh ok stevil
didn't realize my sorc could build different and get wings, cloak, and BoL
I'll try to keep that in mind at all times
I think the nerf was a bit too extreme. It seems to me that 10s Hardened Ward or 12s Empowered is reasonable, but as it stands, the only difference between Ward and Harness Magicka (for the most part, not looking for a detailed debate) is passive SD vs. magicka recovery, assuming a mag sorc not using any pets or anything that might benefit more from Ward.
I'll disagree that light armor is useless without Wards. My mag sorc doesn't make use of any Wards for group pve content, which I think it true for most sorcs that raid, save for a few exceptions (such as being a spear bait during Mantikora). I can argue it both ways to be honest; my main concern here is the duration. There's not much benefit to using Ward over Harness anymore, and a class-specific skill should always be at least somewhat better than the version available to all.
I'd be okay with an 8 second hardened and 10s empowered if it will stop the whining on the forums.
psychotic13 wrote: »Just make dark exchange insta cast, then we don't have to solely rely on a shield, it's that simple.
leepalmer95 wrote: »leepalmer95 wrote: »snipped weak troll attempt
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How exactly was magicka sorc buffed again?
via harness now mitigating physical dmg.
I think the nerf was a bit too extreme. It seems to me that 10s Hardened Ward or 12s Empowered is reasonable, but as it stands, the only difference between Ward and Harness Magicka (for the most part, not looking for a detailed debate) is passive SD vs. magicka recovery, assuming a mag sorc not using any pets or anything that might benefit more from Ward.
I'll disagree that light armor is useless without Wards. My mag sorc doesn't make use of any Wards for group pve content, which I think it true for most sorcs that raid, save for a few exceptions (such as being a spear bait during Mantikora). I can argue it both ways to be honest; my main concern here is the duration. There's not much benefit to using Ward over Harness anymore, and a class-specific skill should always be at least somewhat better than the version available to all.
Light armor is useless in PVP. Most people stack enough penetration to make it effectively zero mitigation. Sharpened weapon (5K) major breach (5k). There goes all of your physical resist. You're naked and dead in two shots.
I'd be okay with an 8 second hardened and 10s empowered if it will stop the whining on the forums.
It will from me, but we still need to address armor penetration on everyone.psychotic13 wrote: »Just make dark exchange insta cast, then we don't have to solely rely on a shield, it's that simple.
I wish! Or at least a heal over time.leepalmer95 wrote: »leepalmer95 wrote: »snipped weak troll attempt
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How exactly was magicka sorc buffed again?
via harness now mitigating physical dmg.
That's a buff to every Magicka class, remember there are three others. The other two benefit the most.
Remember that stacking six second shields doesn't work in a real fight, you're out of resources too quickly.
The simple, Yet overwhelmingly complicated answer is : Identity
If I'm playing a class that claims to have more magicka then any other, and be a spell wielding magicka bomb on foot. Then I naturally would expect that I'm better at "being" that, then say a DragonKnight. Universal skills muddle this identity crises...and the reason many believe they shouldn't be as strong as class skills is because they diminish the "identity" of that class.
Identity is a huge crises for Sorcs right now because we don't have supporting skills to tank, and we don't have strong enough heals to be competitive with templars, so we're stuck in the dps position. For DPS we get beaten by everyone, have less damage mitigation then anyone, and bring less utility to the group then anyone.
For PVP, and the identity of sorcs we had a few iconic things for us, our burst damage, bolt escape (actually being able to pull out of situations without getting poisoned, snared, and gap closed to death) and shields. the burst damage combos of the past few patches where directly assaulted this time so we lost those turning alot of fights into sustained battles, (which to us was like taking away a nb's ambush or lotus fan. Yes we can still find a way to make people dead, but it was part of our combo and other ways arn't nearly as efficient.) For our bolt escape and mobility, as you well know... pvp is alot "stickier" these days with the 60% snares EVERYWHERE, poison immobilizes, CCs, and bombard roots every 2 steps... Bolt escape has been nerfed to oblivion, and using it to escape someone that can spam gap closers on you with no penalty and having infinitly high stacking costs... it's just impossible to use it to disengage a situation. I wish I could cloak away like NBs... but my pets don't cloak with me, even with a vanish potion x.x
And finally shields. As I've highlighted before ... with the removal of shield stacking basically. (yes u can do it but ur playing purely defensively at that point and against anything other then potatoes I don't think it's very effective) and All magicka classes (almost stamina as well...whew) have our style of shields. Only they get those shields... along with their own classes mitigation techniques. Kinda sorta making them the better "sorc" class.
I mean what is our identity? what makes us "feel" like a magickal storm of destruction? cuz Magical nightblades, magical templars, and magical dragonknights arguably do it all better.
Ok so first off, where did the sorcerer class make the claims you mention? how do those claims even exist if the magica and stamina values are picked by the player? how does a stamsorc even exist if the class is CLAIMING to have more magica than any other? A strong element of this game is that any class can do any of the roles, do things in different ways yes but doi them nonetheless.
Secondly and where we most likely just dont exist in the same reality of perception, i do NOT see class or weapon or guilds or even race as setting my character's identity. My character's identity is set by the combination of all those things, the skill and point selections i make and the decisions towards personality I make and choices the character made in game.
To me, playing a sorc doesn't set a "magica bomb" identity, hence i have two stamsorcs tho one did level up as magica, and one magica sorc who are all quite different.
To me each of the classes has so many options that to look for a class to set your character's identity is operating in reverse. Your identity is what you want and you choose class along with all the rest to draw that picture. Class is just one of the brushes or one of the colors on the palette you use to draw your creation into "game" life.
So to me, sorcerer's the class do not have an identity. neither do nightblades, templars or dragonknights.
Looking at your post, taking the PVP set for instance, you basically list offense, defense and movement as the IDENTITY of the sorcerer. Seems to me those are things every character regardless of class wants and utilizes to various degrees and needs to be skilled at to be successful.
One of the things that attracted me to ESO and that i continue to like about ESo is the basic design "lack" of "identity" at the class level. i actually disliked some of the changes in DB, the fighter's guild ones for instance, because they pigeonhole that "brush" a little more heavily into a "stamina only club" . that nes wonders why a magica-based character would be involved with.
5k from major breach, 5k from sharpened, 5k from light armour, + CP.... 30k resists become like 15k... Im reduced from 45% mitigation to a meagre 20% by people who arent even trying..... They are giving up nothing to achieve such penetration while I practically trade 90% of my damage away....
Not just that.... Penetration as it is now, makes LA USELESS. Like you pointed out, its basically just used for regen, cost red and penetration.... 10k resists is basically 0 loooool.
No intentional disrespect but Man oh man!.... the just be yourself and those that matter will stick around bit.
I'm floored that the nice guy type survived into adult hood, and survived this toxic atmosphere...whatever your doing to maintain this altruistic view point on the world. keep at it. I'm not going to be your rain cloud.
But for the rest of us, I think my explanation holds some weight.
5k from major breach, 5k from sharpened, 5k from light armour, + CP.... 30k resists become like 15k... Im reduced from 45% mitigation to a meagre 20% by people who arent even trying..... They are giving up nothing to achieve such penetration while I practically trade 90% of my damage away....
Not just that.... Penetration as it is now, makes LA USELESS. Like you pointed out, its basically just used for regen, cost red and penetration.... 10k resists is basically 0 loooool.
I gotta say the irony is priceless.
using wearing light armor as part of the justification for penetration being so powerful and then saying how LA being useless is wonderful.
I would see it differently but then my doc did say I had "crazy eyes."
I would see the choice to give up meaningful physical resistance for significant penetration as a viable trade off with plusses and minuses. Useless is far from the word i would use... instead maybe offensive or aggressive comes to mind.
it means you do need to find health sustain elsewhere, since mitigation is an issue. Surge, entropy, infused enchants in your weaves, either of the two on-click pet heals, dark magic passive or the new potions where you can get significant healing over time or damage reductions (Example Essence of lingering health with 898 hps plus vitality +30% healing taken for 36s iirc.) but like most things there are always trade-offs. These ignore the heals you can get from weapon choices even unusual back bar ones like say the defensive stance absorb for health morph among others.
It just seems to me that if your premise stands - that LA provides sufficient penetration boost to seriously reduce the benefit of heavy armor AND light armor itself is basically meaningless in the physical protection racket - that is a feature and a deliberate trade-off and not a bug or design flaw.
As one example: Say you see the LA pen choice as allowing you to trade off the staff sharpened for infused - 5k vs 5k balancing out - and you stick a enchant of abs health on the infused. Now every 2.4s you generate about 1100 health as part of your rotation with no cp included (values not adjusted for PVP)
@STEVIL
Dude... You are taking this in the wrong context. Light armour should be weaker than medium and heavy in terms of mitigation. Agreed. But the way damage numbers are, setting the base as 0 resists is not a good idea. No one should have 0 protection.... Wearing 5 LA isnt really a choice when you are playing DPS. Its kind of a must-have...
What I want to see is the baseline for resists brought up. The average penetration be it from LA or sharpened maces etc is around 15k. Base armour for LA is like 10k...... Effectively you would have 0 mitigation even with 2 heavy.... Either penetration needs to be toned down, or the baseline be brought up.
Even a full-on tank with 35k resists is going to be brought down to a semi-light-armour wearer cos of penetration.... Tone down penetration and bring up resistance values of all armour pieces by a bit. Ideally, imo, LA should offer around 10% mitigation, medium can offer around 15, and tanks should have around 25% after all calculations of penetration.
Right now as it is, the trade off to make resistances worth it, is going FULL ON TANK. If you swap around 1 or 2 pieces or even 3 pieces to heavy, you wont even clear the 15-20k mark. People penetrate that literally with half a fart..... Trying to get resistances when you cant clear the 20k mark is meaningless.... You will just be gimping yourself by giving up damage to still have close to 0% mitigation....
Sure, we can talk all day long about getting more health or regen or whatevs... but what about resistances? Currently they are a meaningless stat to 90% of the population cos of the way penetration is working..... Why can't resistances matter? If baseline was brought up, it might encourage more people to consider swapping around into medium or heavy pieces to try unique builds.....