nissan_drifter_07rwb17_ESO wrote: »I'm sure many people will disagree but the 73% nurf on damage shields is just sad 6s is just not enough time. Why 6s by the time you cast your shields and go to attack they are gone it makes them kind of pointless besides trying to spam them while being attacked to stop your health dropping but they don't really do much anymore. Light armor users need to have that bit of damage mitigation that damage shields provide because without them light armor is not even worth putting on. 10s for damage shields should have been enough a 50% reduction would be fine but not what they put in place its just to much.
As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.
Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329
I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .
Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.
americansteel wrote: »nissan_drifter_07rwb17_ESO wrote: »I'm sure many people will disagree but the 73% nurf on damage shields is just sad 6s is just not enough time. Why 6s by the time you cast your shields and go to attack they are gone it makes them kind of pointless besides trying to spam them while being attacked to stop your health dropping but they don't really do much anymore. Light armor users need to have that bit of damage mitigation that damage shields provide because without them light armor is not even worth putting on. 10s for damage shields should have been enough a 50% reduction would be fine but not what they put in place its just to much.
shield stacking brings massive imbalance this game still caters to sorc and NB sadly! you should be thankful that you get to use 3 shields while my templar is a sitting duck with no mobility poor dps and trash sustain after DB update.
the shield nerf is fair and to put straight to you there needs to be another nerf.
As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.
Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329
I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .
Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.
Shields are fine, don't rely on any one skill in the game.
leepalmer95 wrote: »Nothings changed with dmg shields in pvp, infact they got stronger with the harness change.
Just need to learn that you can't just stack and then igonore defence for 20s.
ya my 17k armor is totally gonna save me *facepalm*Boundless storm, bound aegis, ...
shuffle, dodge, block...
As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.
Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329
I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .
Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.
ummmm... Sorry he didn't die faster? Sir he was playing defensivly and just trying to escape. of which his streak and everything didn't Let him do that. Your snares and gap closers where too OP... I think that is the issue.
As for you guys killing him. you guys weren't timing out your cc's and where not burst combo-ing. People need to stop calling for nerfs simply because you don't understand how to play your character yet. Thats like me going out and hard casting frags at a dk using his flappies then coming on the forums telling everyone that it's OP and that I could never get past his defenses.
You have to know how to get around a sorcs defenses to kill them. this is true of every class.
Nightblade> you have to know how to pin them down avoid their burst and turn it into a sustain battle. counter their stealth
Templar> you have to either do more damage then their heals, defile them, or lure them out of their house and CC them.
DKs> You have to debuff their armor, attack their stamina, avoid their burst, and avoid doing direct damage attacks.
Sorcs> You have to attack their stamina, CC+burst combo every 5 seconds, use shield breaker, invest CPs into shield breaker star, use irresistible enchants, Out damage their shield with a combo, wear them out of their resources by putting them on the defensive, lock them down using bombard+negate and just kill them, equip sword and board and cheese bash them to death, etc...really sorcs have the WORST damage mitigation and MOST counters to them at this point in time.
As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.
Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329
I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .
Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.
ummmm... Sorry he didn't die faster? Sir he was playing defensivly and just trying to escape. of which his streak and everything didn't Let him do that. Your snares and gap closers where too OP... I think that is the issue.
As for you guys killing him. you guys weren't timing out your cc's and where not burst combo-ing People need to stop calling for nerfs simply because you don't understand how to play your character yet. Thats like me going out and hard casting frags at a dk using his flappies then coming on the forums telling everyone that it's OP and that I could never get past his defenses.
You have to know how to get around a sorcs defenses to kill them. this is true of every class.
Nightblade> you have to know how to pin them down avoid their burst and turn it into a sustain battle. counter their stealth
Templar> you have to either do more damage then their heals, defile them, or lure them out of their house and CC them.
DKs> You have to debuff their armor, attack their stamina, avoid their burst, and avoid doing direct damage attacks.
Sorcs> You have to attack their stamina, CC+burst combo every 5 seconds, use shield breaker, invest CPs into shield breaker star, use irresistible enchants, Out damage their shield with a combo, wear them out of their resources by putting them on the defensive, lock them down using bombard+negate and just kill them, equip sword and board and cheese bash them to death, etc...really sorcs have the WORST damage mitigation and MOST counters to them at this point in time.
*Looks for weaknesses in NB and DK copy/paste builds post-patch*Brutusmax1mus wrote: »You're just mad bc your cookie cutter build has a weakness now.
Brutusmax1mus wrote: »Put more skills into defense. You're just mad bc your cookie cutter build has a weakness now. As it should. Encase has no cc cool down, for rune will help but you tune to restack. I bet your dw, go staff for you knock back. Mines! If you can't kite with mines your bad at the game. Best area denial skill in the game.
As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.
Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329
I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .
Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.
ummmm... Sorry he didn't die faster? Sir he was playing defensivly and just trying to escape. of which his streak and everything didn't Let him do that. Your snares and gap closers where too OP... I think that is the issue.
As for you guys killing him. you guys weren't timing out your cc's and where not burst combo-ing. People need to stop calling for nerfs simply because you don't understand how to play your character yet. Thats like me going out and hard casting frags at a dk using his flappies then coming on the forums telling everyone that it's OP and that I could never get past his defenses.
You have to know how to get around a sorcs defenses to kill them. this is true of every class.
Nightblade> you have to know how to pin them down avoid their burst and turn it into a sustain battle. counter their stealth
Templar> you have to either do more damage then their heals, defile them, or lure them out of their house and CC them.
DKs> You have to debuff their armor, attack their stamina, avoid their burst, and avoid doing direct damage attacks.
Sorcs> You have to attack their stamina, CC+burst combo every 5 seconds, use shield breaker, invest CPs into shield breaker star, use irresistible enchants, Out damage their shield with a combo, wear them out of their resources by putting them on the defensive, lock them down using bombard+negate and just kill them, equip sword and board and cheese bash them to death, etc...really sorcs have the WORST damage mitigation and MOST counters to them at this point in time.
Please teach me how to be a better NB. I suppose I should decon every single piece of gear I have and go grind for that shield breaker 5pc in IC. Im guessing I should also dump 100 points into shattering blows just to deal with ONE type of player and ONE TYPE OF CLASS.
No, just no. Im not claiming Im the best NB ever, the only thing I have to improve is timing my CCs/fears. That still doesnt make this an l2p issue. My skill level is not the issue here. A player who knows when to CC, and can tell when sorcs are out of resources, will STILL spend 10 minutes 3v1ing shield stacking sorcs.
psychotic13 wrote: »I've said this in another thread,
It wouldn't be so bad if we had a reliable heal, dark exchange is garbage, although I like the idea of it the heal in PvP isn't strong enough to keep you alive, and then it has the cast time which makes it useless.
Healing ward isn't reliable when there are allies around you, and they nerfed crit surge? They took all of our defence away this patch.
Simple way to fix it, make dark exchange insta cast, and give us a DoT ability that sticks, (I heard surge can proc from DoTs) but as a Magicka sorc we don't have any DoTs... Ok yes we have liquid lightning but cmon that's useless in PvP where there is so much mobility.
psychotic13 wrote: »I've said this in another thread,
It wouldn't be so bad if we had a reliable heal, dark exchange is garbage, although I like the idea of it the heal in PvP isn't strong enough to keep you alive, and then it has the cast time which makes it useless.
Healing ward isn't reliable when there are allies around you, and they nerfed crit surge? They took all of our defence away this patch.
Simple way to fix it, make dark exchange insta cast, and give us a DoT ability that sticks, (I heard surge can proc from DoTs) but as a Magicka sorc we don't have any DoTs... Ok yes we have liquid lightning but cmon that's useless in PvP where there is so much mobility.
Heavy resto staff, structured entropy, and lightning form are DOT abilities every sorc has.
I'm with you on Dark Deal, because with a one second cast time it isn't a very good 'deal'.
psychotic13 wrote: »I've said this in another thread,
It wouldn't be so bad if we had a reliable heal, dark exchange is garbage, although I like the idea of it the heal in PvP isn't strong enough to keep you alive, and then it has the cast time which makes it useless.
Healing ward isn't reliable when there are allies around you, and they nerfed crit surge? They took all of our defence away this patch.
Simple way to fix it, make dark exchange insta cast, and give us a DoT ability that sticks, (I heard surge can proc from DoTs) but as a Magicka sorc we don't have any DoTs... Ok yes we have liquid lightning but cmon that's useless in PvP where there is so much mobility.
Heavy resto staff, structured entropy, and lightning form are DOT abilities every sorc has.
I'm with you on Dark Deal, because with a one second cast time it isn't a very good 'deal'.
He's talking about how it can be possible to keep the surge heal going when you're not actively in combat/range, so as to heal missing health reliably with the HoT.
You have to be in melee range for lightning for to help, in which case it actually isn't very helpful.
Heavy attack means you are going to get gap closed and thus you will not be regenerating health again in a meaningful way.
Entropy is a solid choice, but entropy alone will not maintain surge HoT
The point of pointing out this discrepancy is that vigor always heals you, and for the same or more health.