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Damage shields nurfed to hard.

DRTE
DRTE
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I'm sure many people will disagree but the 73% nurf on damage shields is just sad 6s is just not enough time. Why 6s by the time you cast your shields and go to attack they are gone it makes them kind of pointless besides trying to spam them while being attacked to stop your health dropping but they don't really do much anymore. Light armor users need to have that bit of damage mitigation that damage shields provide because without them light armor is not even worth putting on. 10s for damage shields should have been enough a 50% reduction would be fine but not what they put in place its just to much.
DRAGON SPAWN

Tyrion septim. Stam DK
Agneyastra. Mag DK
Evil Buu. Mag Sorc
Super Evil Buu. Stam Sorc
Carmala Jabspammer. Magplar
Get some help. Stamplar
Plebby Longstockings. Stamblade
Nightbot. Magblade
Unslaad Krosis. Magden
Dirty lich. Magcro
  • Baconlad
    Baconlad
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    Maybe giving back 10% shield in PVP zone? My blazing tank LOVES this idea XD
  • Mojmir
    Mojmir
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    Shields are fine, don't rely on any one skill in the game.
  • WreckfulAbandon
    WreckfulAbandon
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    I would be fine if they made sorc shield 10 sec by default, the rest can stay at 6. 6 sec Hardened Ward in PvE is a bit dicey.
    PC NA

    All my comments are regarding PvP
  • WhoThenNow7
    WhoThenNow7
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    I think it's somewhat fair.. I remember during thieves guild trying to take people down who just shield stacked and their health would not go down.
  • americansteel
    americansteel
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    I'm sure many people will disagree but the 73% nurf on damage shields is just sad 6s is just not enough time. Why 6s by the time you cast your shields and go to attack they are gone it makes them kind of pointless besides trying to spam them while being attacked to stop your health dropping but they don't really do much anymore. Light armor users need to have that bit of damage mitigation that damage shields provide because without them light armor is not even worth putting on. 10s for damage shields should have been enough a 50% reduction would be fine but not what they put in place its just to much.

    shield stacking brings massive imbalance this game still caters to sorc and NB sadly! you should be thankful that you get to use 3 shields while my templar is a sitting duck with no mobility poor dps and trash sustain after DB update.

    the shield nerf is fair and to put straight to you there needs to be another nerf.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Serenityx
    Serenityx
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    As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.

    Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329

    I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .

    Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.
    Edited by Serenityx on June 18, 2016 10:38AM
  • leepalmer95
    leepalmer95
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    Nothings changed with dmg shields in pvp, infact they got stronger with the harness change.

    Just need to learn that you can't just stack and then igonore defence for 20s.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • holosoul
    holosoul
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    Serenityx wrote: »
    As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.

    Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329

    I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .

    Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.

    NOT ONLY did you kill him while he did 0 damage to you
    He was casting _ONE_ shield
  • Psyonico
    Psyonico
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    All shields having the same duration: no problem

    That duration being so short: problem.

    Idea(not necessarily a good one) make a shields last until depleted, but make it so you can't recast while the shield is still up
  • NativeJoe
    NativeJoe
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    I'm sure many people will disagree but the 73% nurf on damage shields is just sad 6s is just not enough time. Why 6s by the time you cast your shields and go to attack they are gone it makes them kind of pointless besides trying to spam them while being attacked to stop your health dropping but they don't really do much anymore. Light armor users need to have that bit of damage mitigation that damage shields provide because without them light armor is not even worth putting on. 10s for damage shields should have been enough a 50% reduction would be fine but not what they put in place its just to much.

    shield stacking brings massive imbalance this game still caters to sorc and NB sadly! you should be thankful that you get to use 3 shields while my templar is a sitting duck with no mobility poor dps and trash sustain after DB update.

    the shield nerf is fair and to put straight to you there needs to be another nerf.

    .... Don't give me... Shields are just a NB or Sorc BS.... https://www.twitch.tv/trixytricks/v/53483844 <<<< proof that Templars can shield stack as much or better then EVERYONE ELSE. Check the templar in my party viewer up top on the left hand side as he's doing vma with me in group.
    Edited by NativeJoe on June 18, 2016 4:14PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • NativeJoe
    NativeJoe
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    Serenityx wrote: »
    As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.

    Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329

    I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .

    Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.

    ummmm... Sorry he didn't die faster? Sir he was playing defensivly and just trying to escape. of which his streak and everything didn't Let him do that. Your snares and gap closers where too OP... I think that is the issue.

    As for you guys killing him. you guys weren't timing out your cc's and where not burst combo-ing. People need to stop calling for nerfs simply because you don't understand how to play your character yet. Thats like me going out and hard casting frags at a dk using his flappies then coming on the forums telling everyone that it's OP and that I could never get past his defenses.
    You have to know how to get around a sorcs defenses to kill them. this is true of every class.
    Nightblade> you have to know how to pin them down avoid their burst and turn it into a sustain battle. counter their stealth
    Templar> you have to either do more damage then their heals, defile them, or lure them out of their house and CC them.
    DKs> You have to debuff their armor, attack their stamina, avoid their burst, and avoid doing direct damage attacks.
    Sorcs> You have to attack their stamina, CC+burst combo every 5 seconds, use shield breaker, invest CPs into shield breaker star, use irresistible enchants, Out damage their shield with a combo, wear them out of their resources by putting them on the defensive, lock them down using bombard+negate and just kill them, equip sword and board and cheese bash them to death, etc...really sorcs have the WORST damage mitigation and MOST counters to them at this point in time.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Minalan
    Minalan
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    Mojmir wrote: »
    Shields are fine, don't rely on any one skill in the game.

    Sorry, next time I'll rely on all of those other sorc defensive abilities.

    I'll cloak! No wait...
    Breath of life? Nope.. Wrong class
    Scales! I'll use that.. No..

    See how stupid that sounds?
    Nothings changed with dmg shields in pvp, infact they got stronger with the harness change.

    Just need to learn that you can't just stack and then igonore defence for 20s.

    Without 20 second shield other classes (Nightblade) just instantly kill us. That or we just get feared five seconds into a shield, and it's over.

    I think we would have been alright with shields getting crit or making shields non stackable. This was the wrong way to fix the issue and it's left the whole class in a miserable rut.
    Edited by Minalan on June 18, 2016 4:56PM
  • STEVIL
    STEVIL
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    Minalan wrote: »
    Mojmir wrote: »
    Shields are fine, don't rely on any one skill in the game.

    Sorry, next time I'll rely on all of those other sorc defensive abilities.

    I'll cloak! No wait...
    Breath of life? Nope.. Wrong class
    Scales! I'll use that.. No..

    See how stupid that sounds?

    Boundless storm, bound aegis, shuffle, dodge, block...

    See how silly that doesn't sound.

    Not saying dont use shields either. Just dont rely on only shields as your defense.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • holosoul
    holosoul
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    STEVIL wrote: »
    Boundless storm, bound aegis, ...
    ya my 17k armor is totally gonna save me *facepalm*
    shuffle, dodge, block...

    shut up you have never played a magicka build in your entire life
    you can dodge twice (without 4s stacking penalty) be at 0 stamina and die due to not being able to break free
    magicka characters have to reserve their stamina for break free in everything but the most absolute grave of situations or we are dead straight up
    don't pretend these things aren't stamina defenses,

    why don't you l2p magicka before you post more of your senseless drivel

    Edited to remove profanity, insults, and inflammatory language
    Edited by ZOS_DaryaK on June 19, 2016 1:08PM
  • holosoul
    holosoul
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    Go ahead @STEVIL post a 1vX video on your magicka sorc
    I'll wait
  • Serenityx
    Serenityx
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    NativeJoe wrote: »
    Serenityx wrote: »
    As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.

    Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329

    I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .

    Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.

    ummmm... Sorry he didn't die faster? Sir he was playing defensivly and just trying to escape. of which his streak and everything didn't Let him do that. Your snares and gap closers where too OP... I think that is the issue.

    As for you guys killing him. you guys weren't timing out your cc's and where not burst combo-ing. People need to stop calling for nerfs simply because you don't understand how to play your character yet. Thats like me going out and hard casting frags at a dk using his flappies then coming on the forums telling everyone that it's OP and that I could never get past his defenses.
    You have to know how to get around a sorcs defenses to kill them. this is true of every class.
    Nightblade> you have to know how to pin them down avoid their burst and turn it into a sustain battle. counter their stealth
    Templar> you have to either do more damage then their heals, defile them, or lure them out of their house and CC them.
    DKs> You have to debuff their armor, attack their stamina, avoid their burst, and avoid doing direct damage attacks.
    Sorcs> You have to attack their stamina, CC+burst combo every 5 seconds, use shield breaker, invest CPs into shield breaker star, use irresistible enchants, Out damage their shield with a combo, wear them out of their resources by putting them on the defensive, lock them down using bombard+negate and just kill them, equip sword and board and cheese bash them to death, etc...really sorcs have the WORST damage mitigation and MOST counters to them at this point in time.


    Please teach me how to be a better NB. I suppose I should decon every single piece of gear I have and go grind for that shield breaker 5pc in IC. Im guessing I should also dump 100 points into shattering blows just to deal with ONE type of player and ONE TYPE OF CLASS.

    No, just no. Im not claiming Im the best NB ever, the only thing I have to improve is timing my CCs/fears. That still doesnt make this an l2p issue. My skill level is not the issue here. A player who knows when to CC, and can tell when sorcs are out of resources, will STILL spend 10 minutes 3v1ing shield stacking sorcs.
  • Serenityx
    Serenityx
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    NativeJoe wrote: »
    Serenityx wrote: »
    As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.

    Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329

    I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .

    Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.

    ummmm... Sorry he didn't die faster? Sir he was playing defensivly and just trying to escape. of which his streak and everything didn't Let him do that. Your snares and gap closers where too OP... I think that is the issue.

    As for you guys killing him. you guys weren't timing out your cc's and where not burst combo-ing People need to stop calling for nerfs simply because you don't understand how to play your character yet. Thats like me going out and hard casting frags at a dk using his flappies then coming on the forums telling everyone that it's OP and that I could never get past his defenses.
    You have to know how to get around a sorcs defenses to kill them. this is true of every class.
    Nightblade> you have to know how to pin them down avoid their burst and turn it into a sustain battle. counter their stealth
    Templar> you have to either do more damage then their heals, defile them, or lure them out of their house and CC them.
    DKs> You have to debuff their armor, attack their stamina, avoid their burst, and avoid doing direct damage attacks.
    Sorcs> You have to attack their stamina, CC+burst combo every 5 seconds, use shield breaker, invest CPs into shield breaker star, use irresistible enchants, Out damage their shield with a combo, wear them out of their resources by putting them on the defensive, lock them down using bombard+negate and just kill them, equip sword and board and cheese bash them to death, etc...really sorcs have the WORST damage mitigation and MOST counters to them at this point in time.


    Edit: And sorry, Im supposed to rely on randoms actually coordinating with me to take down your over powered shields? Most randoms arent even in the area chat, your lucky if you find another random that even has a mic in vet campaigns on xbox.
    Edited by Serenityx on June 19, 2016 6:44AM
  • Brutusmax1mus
    Brutusmax1mus
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    Put more skills into defense. You're just mad bc your cookie cutter build has a weakness now. As it should. Encase has no cc cool down, for rune will help but you tune to restack. I bet your dw, go staff for you knock back. Mines! If you can't kite with mines your bad at the game. Best area denial skill in the game.
  • LordSidious
    LordSidious
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    You're just mad bc your cookie cutter build has a weakness now.
    *Looks for weaknesses in NB and DK copy/paste builds post-patch*
    *Still looking*
    Admiral of the Salty Swordsmen
    "A man of the seas and I captain I be, 'ole Pinkbeard, a many booty I please."

    Xbox One NA - Aldmeri Dominion
    Gamertag: Bogeh
  • Minalan
    Minalan
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    Shield stacking was an issue, the solution was to make the critable. Crits on shields with no resist, would see them fall down consistently to pressure damage, without requiring four guys to do it.
    Put more skills into defense. You're just mad bc your cookie cutter build has a weakness now. As it should. Encase has no cc cool down, for rune will help but you tune to restack. I bet your dw, go staff for you knock back. Mines! If you can't kite with mines your bad at the game. Best area denial skill in the game.

    Encase, the skill you can avoid by... Jumping? Come on man. What is that going to do against bow spam?

    Mines are good, but your average Templar just ploughs through them and heals up.

    There's a serious 'something' missing from the class, I hope they fix it soon. Sorc needs to be reworked so that they aren't dependent on shields.
  • ZOS_DaryaK
    ZOS_DaryaK
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    We've removed a couple of posts that were not contributing to the conversation. Keep it civil, guys.
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  • Vaoh
    Vaoh
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    Serenityx wrote: »
    NativeJoe wrote: »
    Serenityx wrote: »
    As far as PvP goes, sorcs shields did not recieve anything close to a nerf. They still negate 100% crit damage and afaik nothing has changed with their max values/resource costs.

    Here is a video example of it: http://xboxdvr.com/gamer/S3r3n1ty17/video/18664329

    I was only able to capture the last 20-30 seconds of the fight yet it lasted probably 2-3 minutes. You see me (stam nb) run clear out of resources while he is able to stack shields the entire fight until the other random with me (a mag nb) is able to squeeze off the last of his shields while I regen. If the numbers were reversed and he was able to go on the offense I have nothing but vigor and rally and maybe 3 cloaks for sustain which then means I cant buff my regen with relentless focus, all while taking crit damage .

    Please reconsider what you call a nerf..if your a PvE sorc, I feel a bit more for you. PvP sorcs really screwed the PvE ones over.

    ummmm... Sorry he didn't die faster? Sir he was playing defensivly and just trying to escape. of which his streak and everything didn't Let him do that. Your snares and gap closers where too OP... I think that is the issue.

    As for you guys killing him. you guys weren't timing out your cc's and where not burst combo-ing. People need to stop calling for nerfs simply because you don't understand how to play your character yet. Thats like me going out and hard casting frags at a dk using his flappies then coming on the forums telling everyone that it's OP and that I could never get past his defenses.
    You have to know how to get around a sorcs defenses to kill them. this is true of every class.
    Nightblade> you have to know how to pin them down avoid their burst and turn it into a sustain battle. counter their stealth
    Templar> you have to either do more damage then their heals, defile them, or lure them out of their house and CC them.
    DKs> You have to debuff their armor, attack their stamina, avoid their burst, and avoid doing direct damage attacks.
    Sorcs> You have to attack their stamina, CC+burst combo every 5 seconds, use shield breaker, invest CPs into shield breaker star, use irresistible enchants, Out damage their shield with a combo, wear them out of their resources by putting them on the defensive, lock them down using bombard+negate and just kill them, equip sword and board and cheese bash them to death, etc...really sorcs have the WORST damage mitigation and MOST counters to them at this point in time.


    Please teach me how to be a better NB. I suppose I should decon every single piece of gear I have and go grind for that shield breaker 5pc in IC. Im guessing I should also dump 100 points into shattering blows just to deal with ONE type of player and ONE TYPE OF CLASS.

    No, just no. Im not claiming Im the best NB ever, the only thing I have to improve is timing my CCs/fears. That still doesnt make this an l2p issue. My skill level is not the issue here. A player who knows when to CC, and can tell when sorcs are out of resources, will STILL spend 10 minutes 3v1ing shield stacking sorcs.

    Smh....

    I'm going to be brutally honest with you here. When someone needs to L2P, it means they need to improve. You absolutely need to L2P here, especially if you have that much trouble 3v1ing a Magicka Sorc in DB with burst being so high (and on Stam NB!!)

    Let me put this in a way you can understand. :) Here's my recent story:

    I am a solo player, and "1vX" is simply the way I'm tailored to play in PvP and practically all PvE. Solo play is what I am very experienced at and know best.

    With that said, I leveled a Stam DK tank to V7 as my first character when ESO released (PS4). Stopped playing him after about a month and a half. When Dark Brotherhood arrived, I geared him up and went into PvP for the first time in an extremely long time.

    I was getting slaughtered by any group with more than one decently strong player. Me, such a great solo player, looking like a typical PvPer :(

    I needed to L2P. No shame in that lol. So I entered vMA and earned Stormproof after 40+ deaths. No using sigils. Went back into PvP and started playing much better.

    The next day I decided to try vMA again. Beat the arena with only 4 deaths. Went back into PvP, and found I was playing my character much faster-paced and with better knowledge of what kind of resource management stress my character could handle. Now I am far stronger because I L2P that class. Still have plenty to learn, but it is fun and I can 1vX on my Stam DK pretty decently right now :)

    The point of this story is that you came across a strong solo player who actually chose to L2P their class, and you shouldn't come on the forums about someone that took you 3 players to kill since you don't want to get better at the game.


  • Vaoh
    Vaoh
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    For those who need help killing Magicka Sorcs, this'll help you out a ton!

    This is a post on how to defeat Magicka Sorcs which I wrote up for the Thieves Guild Patch. Still relevant, except that I would add that CCs are much more effective now (due to short duration shields), and that Sorcs under heavy non-magicka projectile damage and stacking Annulment with Conjured Ward will run out of resources quickly!
    As a very strong Magicka Sorc, I feel I can give you the tips you need :)

    It's important to remember a few things when dealing with skilled MagSorcs. (Typical zerglings will die as easily as with any class):

    - Roots. They can take a lot of damage but they cannot afford to roll dodge/CC Break a lot. Roots are devasting. If you can, position yourself in front of a wall, then root them. Bolt Escape travels forward, and you cannot turn the camera when rooted.

    - Smart Reflect. I can't tell you how many times a DK flaps his Wings, or a 1H/Shield player uses Defensive Stance, only to have me easily counter them. If the Sorc is as smart as myself they will
    1) Cast a frag the moment before your DK Wings run out, so it impacts you at the exact moment you aren't reflecting.
    2) Use a quick Restoration Staff Light Attack to cancel your Defensive Posture before casting Crystal Frags
    Make sure to anticipate these things!

    - Shieldbreaker. It works. A 1vXer's nightmare.

    - Harness Magicka means your magicka projectiles will help them regain magicka.

    - If their shields get low, but they aren't recasting (or only have 1 shield up instead of two) unleash your burst and CC. Chances are they'll be dead. Sorcs have strong shield but squishy health!

    - Snares. Makes it harder to escape.

    - Gap Closer on every Bolt Escape. They will guaranteed NOT escape you if you do this.

    - Snipe, Wrecking Blow, etc. Hard hitting attacks. A Sorc will need to recast Hardened ward on practically every hit.
    When they are casting shields, they are spending time doing no damage and losing resources to survive. Those shields need to be recast super often. One well timed CC will get them with Full Health but no shields --> go for the kill

    - A combination of Gap Closer, Root, and hard-hitting Stamina-based attacks will apply tons of pressure. Magicka classes may have slightly more difficulty in general.

    Besides being zerged down, i have noticed these to be the most effective ways to pressure me. The survivability of the Sorc, like all classes, depends on the player's skill. If it's a typical player, you'll be fine. If the player is a known 1vXer, chances are you won't be winning very often.

    Remember, good Magicka Sorcs will flee to better positions when they are under too much pressure/about to die. Bolt Escape makes this possible. Mess with their mobility and it's over!
    Edited by Vaoh on June 19, 2016 2:02PM
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Shields are a pain. I get it. They were OP and anyone who says they weren't must of been lucky and only fought less than average players. Most of the better sorcs in the game run with 20k+ shields still, even after the nerf in PvP zones many moons ago. However, they are not impossible to kill. It's all about timing. You must burst them down and constantly time your CC as soon as their immunity is up. It's a lot easier said that done, I realize this. I have had fights with sorcs that lasted for 10+ minutes because even with my burst I'd get their shields down, get their HP down but they would CC break and reapply shields.

    *side note* I don't know why people bring NB into the whole shield issue. Since they have access to the same exact shields as EVERY other class. Don't blame the class, blame the meta. Using attacks like dizzying swing absolutely wrecks healing ward on ANYONE.

    The only shield that was ever OP (a long time ago) was sorcs shield. In reality it had less to do with shield stacking and it was people running a shield that is based off of max magicka when people had upwards of 40k magicka. Naturally, the shields were ridiculously high. My buddies would have 30K+ shields back in the day. Even they knew it was insanely high.

    Now however, I feel it's balanced. The shields aren't to high on most people unless they REALLY build for it. Some say 6 seconds is to short but honestly that about how long a persons shields lasts against an enemy who is doing high damage anyways. So even if you shield lasted 1000000 seconds it would still need to be reapplied every 6 seconds because people are taking said shield down. I understand it can be annoying to have to apply a shield every 6 seconds when NOT in combat but hey, just get used to it. I would have to agree with people who say shields should be able to be crit'd though. But the crit should only be a % of what the crit would be on a non shielded target. I think full crit damage on shields would be to strong and make shields to weak.

    Like people have already said:
    High DPS skills
    Snares
    Roots
    Poisons (that increase skill costs)

    These are things that will ruin a shield users day. Fact is, at the end of the day though a good player doesn't rely on a shield, it just happens to look like that. Take away that person shield, I'd be willing to bet money they would still wreck people.
    Hey everyone! Look! It's a signature!
  • holosoul
    holosoul
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    @deepseamk20b14_ESO all the shields scale off max magicka what are you even talking about

    edit: except bone shield
    edit2: also your friend would have 15k in PVP since they're reduced by half in cyrodiil, and he was talking about multiple shields applied at once
    Edited by holosoul on June 19, 2016 3:15PM
  • holosoul
    holosoul
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    people are talking about NBs because all 3 shields are about the same value, and no one is casting 3 shields @ 6 seconds
    so NB, sorc, templar, DK as magicka builds now all have effectively the same shields

    I guess it's easy for you to 'say' things you have never tried or played with
  • psychotic13
    psychotic13
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    I've said this in another thread,

    It wouldn't be so bad if we had a reliable heal, dark exchange is garbage, although I like the idea of it the heal in PvP isn't strong enough to keep you alive, and then it has the cast time which makes it useless.

    Healing ward isn't reliable when there are allies around you, and they nerfed crit surge? They took all of our defence away this patch.

    Simple way to fix it, make dark exchange insta cast, and give us a DoT ability that sticks, (I heard surge can proc from DoTs) but as a Magicka sorc we don't have any DoTs... Ok yes we have liquid lightning but cmon that's useless in PvP where there is so much mobility.
  • Minalan
    Minalan
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    I've said this in another thread,

    It wouldn't be so bad if we had a reliable heal, dark exchange is garbage, although I like the idea of it the heal in PvP isn't strong enough to keep you alive, and then it has the cast time which makes it useless.

    Healing ward isn't reliable when there are allies around you, and they nerfed crit surge? They took all of our defence away this patch.

    Simple way to fix it, make dark exchange insta cast, and give us a DoT ability that sticks, (I heard surge can proc from DoTs) but as a Magicka sorc we don't have any DoTs... Ok yes we have liquid lightning but cmon that's useless in PvP where there is so much mobility.

    Heavy resto staff, structured entropy, and lightning form are DOT abilities every sorc has.

    I'm with you on Dark Deal, because with a one second cast time it isn't a very good 'deal'.
  • holosoul
    holosoul
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    Minalan wrote: »
    I've said this in another thread,

    It wouldn't be so bad if we had a reliable heal, dark exchange is garbage, although I like the idea of it the heal in PvP isn't strong enough to keep you alive, and then it has the cast time which makes it useless.

    Healing ward isn't reliable when there are allies around you, and they nerfed crit surge? They took all of our defence away this patch.

    Simple way to fix it, make dark exchange insta cast, and give us a DoT ability that sticks, (I heard surge can proc from DoTs) but as a Magicka sorc we don't have any DoTs... Ok yes we have liquid lightning but cmon that's useless in PvP where there is so much mobility.

    Heavy resto staff, structured entropy, and lightning form are DOT abilities every sorc has.

    I'm with you on Dark Deal, because with a one second cast time it isn't a very good 'deal'.

    He's talking about how it can be possible to keep the surge heal going when you're not actively in combat/range, so as to heal missing health reliably with the HoT.

    You have to be in melee range for lightning for to help, in which case it actually isn't very helpful.
    Heavy attack means you are going to get gap closed and thus you will not be regenerating health again in a meaningful way.
    Entropy is a solid choice, but entropy alone will not maintain surge HoT

    The point of pointing out this discrepancy is that vigor always heals you, and for the same or more health.
  • Minalan
    Minalan
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    holosoul wrote: »
    Minalan wrote: »
    I've said this in another thread,

    It wouldn't be so bad if we had a reliable heal, dark exchange is garbage, although I like the idea of it the heal in PvP isn't strong enough to keep you alive, and then it has the cast time which makes it useless.

    Healing ward isn't reliable when there are allies around you, and they nerfed crit surge? They took all of our defence away this patch.

    Simple way to fix it, make dark exchange insta cast, and give us a DoT ability that sticks, (I heard surge can proc from DoTs) but as a Magicka sorc we don't have any DoTs... Ok yes we have liquid lightning but cmon that's useless in PvP where there is so much mobility.

    Heavy resto staff, structured entropy, and lightning form are DOT abilities every sorc has.

    I'm with you on Dark Deal, because with a one second cast time it isn't a very good 'deal'.

    He's talking about how it can be possible to keep the surge heal going when you're not actively in combat/range, so as to heal missing health reliably with the HoT.

    You have to be in melee range for lightning for to help, in which case it actually isn't very helpful.
    Heavy attack means you are going to get gap closed and thus you will not be regenerating health again in a meaningful way.
    Entropy is a solid choice, but entropy alone will not maintain surge HoT

    The point of pointing out this discrepancy is that vigor always heals you, and for the same or more health.

    I can't disagree. It'd be nice if something like liquid lightning had a morph you could "stick" on a player or mob. Entropy is an asinine DOT to use for that purpose because you're doubling down on major sorcery with power surge.
    Edited by Minalan on June 19, 2016 4:30PM
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