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Veteran White-Gold Tower dungeon is not player friendly

  • Tankqull
    Tankqull
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    Manoekin wrote: »
    Casuals B)

    as the sets droped there are mandatory there should be a way for random groups to succeed wich means gaining v16 sets wich currently is not the case.

    just change the hardmode from beeing only the last boss to affect the entire dungeon keeping the current (vet)difficulty (for the non casuals) but slightly decrease the normal vetmode to be done with 4 strangers (without abusing buges like rearming trap^^).
    Edited by Tankqull on September 29, 2015 2:48PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Anasatsudo
    Anasatsudo
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    Got my healer to VR1, (full healer build + epic crafted gear). 100 or so CP, "average" according to ZOS. Used the group finder tool, so I was battle-leveled to VR16. The Harvester boss, well.. yea. There should not be a DOT mechanic inside the cages. Either no DOT mechanic, or the mob should only teleport one of the 2 DPS in the group, not the tank or healer.

    Too many 1 shot mechanics, which should not be in any game, at least give people a freaking chance at surviving.
  • LadyNalcarya
    LadyNalcarya
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    Anasatsudo wrote: »
    Got my healer to VR1, (full healer build + epic crafted gear). 100 or so CP, "average" according to ZOS. Used the group finder tool, so I was battle-leveled to VR16. The Harvester boss, well.. yea. There should not be a DOT mechanic inside the cages. Either no DOT mechanic, or the mob should only teleport one of the 2 DPS in the group, not the tank or healer.

    Too many 1 shot mechanics, which should not be in any game, at least give people a freaking chance at surviving.

    Actually there is a mechanic that prevents a healer from being caught. ;)
    You just had to figure it out.
    And yeah, dont judge until you try it as a vr16 with a proper tactic. This dungeon is supposed to be challenging, and it has been nerfed already.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • NightRyder36
    NightRyder36
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    Anasatsudo wrote: »
    Got my healer to VR1, (full healer build + epic crafted gear). 100 or so CP, "average" according to ZOS. Used the group finder tool, so I was battle-leveled to VR16. The Harvester boss, well.. yea. There should not be a DOT mechanic inside the cages. Either no DOT mechanic, or the mob should only teleport one of the 2 DPS in the group, not the tank or healer.

    Too many 1 shot mechanics, which should not be in any game, at least give people a freaking chance at surviving.

    Actually there is a mechanic that prevents a healer from being caught. ;)
    You just had to figure it out.
    And yeah, dont judge until you try it as a vr16 with a proper tactic. This dungeon is supposed to be challenging, and it has been nerfed already.

    That mechanic being have one of the DPS further away from the boss than the healer/tank since the furthest from the boss gets put in a cage - but good luck getting your DPS to play by these rules, especially if they aren't ranged.
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