Casuals
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Anasatsudo wrote: »Got my healer to VR1, (full healer build + epic crafted gear). 100 or so CP, "average" according to ZOS. Used the group finder tool, so I was battle-leveled to VR16. The Harvester boss, well.. yea. There should not be a DOT mechanic inside the cages. Either no DOT mechanic, or the mob should only teleport one of the 2 DPS in the group, not the tank or healer.
Too many 1 shot mechanics, which should not be in any game, at least give people a freaking chance at surviving.
KoshkaMurka wrote: »Anasatsudo wrote: »Got my healer to VR1, (full healer build + epic crafted gear). 100 or so CP, "average" according to ZOS. Used the group finder tool, so I was battle-leveled to VR16. The Harvester boss, well.. yea. There should not be a DOT mechanic inside the cages. Either no DOT mechanic, or the mob should only teleport one of the 2 DPS in the group, not the tank or healer.
Too many 1 shot mechanics, which should not be in any game, at least give people a freaking chance at surviving.
Actually there is a mechanic that prevents a healer from being caught.
You just had to figure it out.
And yeah, dont judge until you try it as a vr16 with a proper tactic. This dungeon is supposed to be challenging, and it has been nerfed already.