I discovered your issue, OP.Elfdominion4 wrote: »Elfdominion4 wrote: »New policy Zenimax leads to the death of the game.
Firor says that Zenimax is aiming to release multiple, smaller DLC packs to cater to players who return to the game intermittently, creating something akin to 'episodes' for the game:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."
Learning about the new policy ZENIMAX Paul Sage decided to leave the company, it is realized that it leads to the death of the game .Before he has been laid off many developers, who are now in the company can not cope with the task, here's a small update release.
The high price of the game, membership and some things in the crowns Store suggests that developers are interested in the money, rather than the development of the game. As an example it was possible to give a panther dromatha for completing hard mode MOL.
I play with the release of the game and remember all the hardcore content, a new trial Sanctum, dungeon, world bosses, but now all of you can go solo in addition to a trial and Dumb dungeon. Developers listen to beginners and those who are not able to overcome the requirements for hardcore content, and over time it becomes easier and there is no desire to play this game. If earlier it was possible to say that the game is worth the money that it costs to buy, at the moment it does not say. Even at the largest game exhibition came from old news. Today I learned that the developers will produce small DLC for returning igrakov and I was very disappointed in the company. If developers do not reconsider its policy, then the game will soon die, and they will not stay the choice of how to make it free to play. At this point in the game is nothing to do, and in the next update too. Maybe I will follow the example of many of my guild and leave the project.
Possibly some areas will be smaller.
I apologize for my bad English.
source pls!!!?
http://www.ign.com/articles/2016/06/15/e3-2016-the-elder-scrolls-online-to-receive-new-dungeons-customisation-and-housing-dlc?hootPostID=19889d7f9a47d6b72ac81bf34e2a112f
Elfdominion4 wrote: »New policy Zenimax leads to the death of the game.
Firor says that Zenimax is aiming to release multiple, smaller DLC packs to cater to players who return to the game intermittently, creating something akin to 'episodes' for the game:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
cosmic_niklas_93b16_ESO wrote: »RedRoomGaming wrote: »You don’t see a hardcore playstyle - like playing for six months and then quitting
I played since release on ps4 and now only check research. I quit like a dog because there is nothing in it for me anymore.
If you arent playing,why do you come into the forums then?
Just askin,..
Because we want ZoS to make the game good again instead of the crap we got now.
Elfdominion4 wrote: »New policy Zenimax leads to the death of the game.
Firor says that Zenimax is aiming to release multiple, smaller DLC packs to cater to players who return to the game intermittently, creating something akin to 'episodes' for the game:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
What if instead of that we made the game so people didn't want to leave in 2 months due to lag, loading screens, poor class development and imbalance. What if we catered to the people that do stick around, and balanced the game out so people aren't running around with 7.6k weapon power?
What if all those people that keep coming back every two months are doing so to see if you fixed what caused them to leave?
rotaugen454 wrote: »In a few billion years, the sun will have expanded to the point that it has swallowed earth, so ESO's time is limited regardless.
rotaugen454 wrote: »In a few billion years, the sun will have expanded to the point that it has swallowed earth, so ESO's time is limited regardless.
Is this what they mean by "global warming"?

So ESO finally turned into a full-fledged, episodic, freemium mobile game. Just on a computer/console. Bravo, ZOS. You had me fooled when you stated initially that the subscription model was the only one you were considering, and that you were sticking with it.
Go ask Carbine Studios how concentrating their game for the hardcore audience worked out in the end.
I'll wait.
So ESO finally turned into a full-fledged, episodic, freemium mobile game. Just on a computer/console. Bravo, ZOS. You had me fooled when you stated initially that the subscription model was the only one you were considering, and that you were sticking with it.
To be completely fair the guy who said that doesn't work there any more
Yolokin_Swagonborn wrote: »What is dead can never die.
Go ask Carbine Studios how concentrating their game for the hardcore audience worked out in the end.
I'll wait.
Nobody's asking them to focus on a part of the player base exclusively. But on a different note:
- Who do you think runs content with pugs and gives them a few insights on how to play effectively? I can assure you it's not casuals.
- Who do you think theorycrafts and makes guides available for others so they can progress to the harder content? Not casuals.
- Who do you think develops the add-ons used by much of the PC/Mac community, some of which were considered so necessary that they've been added to the game (e.g. floating combat text)?
- Who do you think streams ESO and shows others who may or may not be playing ESO what is possible in the game?
- Who do you think makes guilds and puts up with ZOS' terrible tools for managing guilds and guild stores so that players can find almost anything that ZOS still hasn't made Bound on Pickup?
If you develop ESO for the players who only come back for the few weeks after a new "episode" is published, you will lose your long-term, subscribed players. And I'm pretty damn sure others will follow.So ESO finally turned into a full-fledged, episodic, freemium mobile game. Just on a computer/console. Bravo, ZOS. You had me fooled when you stated initially that the subscription model was the only one you were considering, and that you were sticking with it.
To be completely fair the guy who said that doesn't work there any more
True. But if you remember those days before the announcement of ESO 2.0, ZOS let the rumours fester for months and didn't confirm them until the very last minute. His word was ZOS' word, they backtracked on it and hid it until they couldn't hide it anymore.
danielpatrickkeaneub17_ESO wrote: »Go ask Carbine Studios how concentrating their game for the hardcore audience worked out in the end.
I'll wait.
Nobody's asking them to focus on a part of the player base exclusively. But on a different note:
- Who do you think runs content with pugs and gives them a few insights on how to play effectively? I can assure you it's not casuals.
- Who do you think theorycrafts and makes guides available for others so they can progress to the harder content? Not casuals.
- Who do you think develops the add-ons used by much of the PC/Mac community, some of which were considered so necessary that they've been added to the game (e.g. floating combat text)?
- Who do you think streams ESO and shows others who may or may not be playing ESO what is possible in the game?
- Who do you think makes guilds and puts up with ZOS' terrible tools for managing guilds and guild stores so that players can find almost anything that ZOS still hasn't made Bound on Pickup?
If you develop ESO for the players who only come back for the few weeks after a new "episode" is published, you will lose your long-term, subscribed players. And I'm pretty damn sure others will follow.So ESO finally turned into a full-fledged, episodic, freemium mobile game. Just on a computer/console. Bravo, ZOS. You had me fooled when you stated initially that the subscription model was the only one you were considering, and that you were sticking with it.
To be completely fair the guy who said that doesn't work there any more
True. But if you remember those days before the announcement of ESO 2.0, ZOS let the rumours fester for months and didn't confirm them until the very last minute. His word was ZOS' word, they backtracked on it and hid it until they couldn't hide it anymore.
And who do you think cares? Not the casuals. Seriously, a significant majority of players don't come to these forums, look for builds online or watch twitch. The number of people who simply turn on the game every week or two for an hour or two dwarf the people that you're describing.
There are people who have played for a solid year that don't even understand how guild banks work because they don't care. They just think it's fun to kill a zombie on their totally awesome level 31 character with that sweet green armor.
NewBlacksmurf wrote: »Funny cause under the leadership of Paul Sage we had VR systems, limiting zones, quests that phased ppl out away from others, one DLC for 6 months, approx 600k active subs, console delay for a year plus and this solo only quest stuff.
Paul left
Now we get 1 DLC every 3 months, 7 million account that purchased the game, crown store, no sub required (kinda) VR conversion and soon to be One Tamriel with another DLC and housing next year...OH and for those on console who asks forever, text chat
While all of this isn't my cup of tea, it's clear whose doing better
I quit until Paul Sage left
danielpatrickkeaneub17_ESO wrote: »Go ask Carbine Studios how concentrating their game for the hardcore audience worked out in the end.
I'll wait.
Nobody's asking them to focus on a part of the player base exclusively. But on a different note:
- Who do you think runs content with pugs and gives them a few insights on how to play effectively? I can assure you it's not casuals.
- Who do you think theorycrafts and makes guides available for others so they can progress to the harder content? Not casuals.
- Who do you think develops the add-ons used by much of the PC/Mac community, some of which were considered so necessary that they've been added to the game (e.g. floating combat text)?
- Who do you think streams ESO and shows others who may or may not be playing ESO what is possible in the game?
- Who do you think makes guilds and puts up with ZOS' terrible tools for managing guilds and guild stores so that players can find almost anything that ZOS still hasn't made Bound on Pickup?
If you develop ESO for the players who only come back for the few weeks after a new "episode" is published, you will lose your long-term, subscribed players. And I'm pretty damn sure others will follow.So ESO finally turned into a full-fledged, episodic, freemium mobile game. Just on a computer/console. Bravo, ZOS. You had me fooled when you stated initially that the subscription model was the only one you were considering, and that you were sticking with it.
To be completely fair the guy who said that doesn't work there any more
True. But if you remember those days before the announcement of ESO 2.0, ZOS let the rumours fester for months and didn't confirm them until the very last minute. His word was ZOS' word, they backtracked on it and hid it until they couldn't hide it anymore.
And who do you think cares? Not the casuals. Seriously, a significant majority of players don't come to these forums, look for builds online or watch twitch. The number of people who simply turn on the game every week or two for an hour or two dwarf the people that you're describing.
There are people who have played for a solid year that don't even understand how guild banks work because they don't care. They just think it's fun to kill a zombie on their totally awesome level 31 character with that sweet green armor.
Oh, god, another one of these threads.
People said ESO was dying. Well, on Steam, it is right now in at #80 of Steam's 100 most played games, in fact, the only other MMO with more players is Wildstar, and they are only 2 spots ahead.
Elfdominion4 wrote: »New policy Zenimax leads to the death of the game.
Firor says that Zenimax is aiming to release multiple, smaller DLC packs to cater to players who return to the game intermittently, creating something akin to 'episodes' for the game:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."
dap_robertb16_ESO wrote: »How I imagine everyone who supports ESO unequivocally
khele23eb17_ESO wrote: »Oh, god, another one of these threads.
People said ESO was dying. Well, on Steam, it is right now in at #80 of Steam's 100 most played games, in fact, the only other MMO with more players is Wildstar, and they are only 2 spots ahead.
Wait what? Wildstar has more players than ESO? THAT does worry me.
As for the OP... I suspect hes not that far off and we wont see anything on the scale of Wrothgar again any time soon.
khele23eb17_ESO wrote: »Oh, god, another one of these threads.
People said ESO was dying. Well, on Steam, it is right now in at #80 of Steam's 100 most played games, in fact, the only other MMO with more players is Wildstar, and they are only 2 spots ahead.
Wait what? Wildstar has more players than ESO? THAT does worry me.
As for the OP... I suspect hes not that far off and we wont see anything on the scale of Wrothgar again any time soon.
danielpatrickkeaneub17_ESO wrote: »You have to cater to casual participants in every form of entertainment to survive. Hardcore fans of anything will always show up (even if only to complain) because that's what hardcore fans do. Casual fans are where your extraneous income comes from.
Take a moment to go look at another message board for ANYTHING. There will be some hardcore fan saying that their favorite hobby is dying.
Averya_Teira wrote: »danielpatrickkeaneub17_ESO wrote: »You have to cater to casual participants in every form of entertainment to survive. Hardcore fans of anything will always show up (even if only to complain) because that's what hardcore fans do. Casual fans are where your extraneous income comes from.
Take a moment to go look at another message board for ANYTHING. There will be some hardcore fan saying that their favorite hobby is dying.
The thing is... you're supposed to create content for both casual and hardcore players. Right now, ESO doesn't really have anything "hard" to do. Well I mean vMSA can be hard, but it's mostly due to bugs, lag or crashes lol...
Go ask Carbine Studios how concentrating their game for the hardcore audience worked out in the end.
I'll wait.
Nobody's asking them to focus on a part of the player base exclusively. But on a different note:
- Who do you think runs content with pugs and gives them a few insights on how to play effectively? I can assure you it's not casuals.
- Who do you think theorycrafts and makes guides available for others so they can progress to the harder content? Not casuals.
- Who do you think develops the add-ons used by much of the PC/Mac community, some of which were considered so necessary that they've been added to the game (e.g. floating combat text)?
- Who do you think streams ESO and shows others who may or may not be playing ESO what is possible in the game?
- Who do you think makes guilds and puts up with ZOS' terrible tools for managing guilds and guild stores so that players can find almost anything that ZOS still hasn't made Bound on Pickup?
If you develop ESO for the players who only come back for the few weeks after a new "episode" is published, you will lose your long-term, subscribed players. And I'm pretty damn sure others will follow.So ESO finally turned into a full-fledged, episodic, freemium mobile game. Just on a computer/console. Bravo, ZOS. You had me fooled when you stated initially that the subscription model was the only one you were considering, and that you were sticking with it.
To be completely fair the guy who said that doesn't work there any more
True. But if you remember those days before the announcement of ESO 2.0, ZOS let the rumours fester for months and didn't confirm them until the very last minute. His word was ZOS' word, they backtracked on it and hid it until they couldn't hide it anymore.