
Go ask Carbine Studios how concentrating their game for the hardcore audience worked out in the end.
I'll wait.
Nobody's asking them to focus on a part of the player base exclusively. But on a different note:
- Who do you think runs content with pugs and gives them a few insights on how to play effectively? I can assure you it's not casuals.
- Who do you think theorycrafts and makes guides available for others so they can progress to the harder content? Not casuals.
- Who do you think develops the add-ons used by much of the PC/Mac community, some of which were considered so necessary that they've been added to the game (e.g. floating combat text)?
- Who do you think streams ESO and shows others who may or may not be playing ESO what is possible in the game?
- Who do you think makes guilds and puts up with ZOS' terrible tools for managing guilds and guild stores so that players can find almost anything that ZOS still hasn't made Bound on Pickup?
Agreed. I try not to be rude, though I can't say I've never ranted when in a particularly bad group. Typically when group members don't respond in group chat and do stupid stuff after being told or shown what they could be doing instead. In a way though, this is a design issue. It used to be the case that when you reached VR zones you'd hit a wall until you learned to play the game. I remember struggling to kill 3-man trash groups. Nowadays players aren't challenged for anything except things that involve groups, and things can get heated because it involves more than one person, their game and their time.MuddledMuppet wrote: »Allow me to add a further note:
1) some people would rather fail a dungeon with friendly players than beat it with arrogant elitists. Strangely enough, it's rarely a joyous occasion to team up with others who hold those 'beneath' them with contempt. Some people do spread some insights in a friendly manner for sure, but there are plenty around who are just as likely to rant and rage quit.
Here I'm going to go 100% with design issue. There are ways to prevent power creep. The initial soft-cap system was one. There was only so much you could put into a single stat before you stopped reaping any benefits. ZOS chose to do away with it, and along came the low-health max-resource builds. You cannot blame theory crafters for pushing the limits of what is allowed in the game. Rather, blame the devs who allow certain builds to so overwhelmingly outperform others.MuddledMuppet wrote: »2) Theory crafting and guides can be a great help, but they can also lead to insanely powerful builds that make all content in the game weak and unchallenging, leading to more and more power creep, wider and wider power differential, and endless fotm builds and yells for nerfs. I would guess that as many demands for nerfs come from non-casuals as casuals in these forums.
This was precisely my position until some 3 months into the game (I started at launch). By then I'd leveled some crafting skills and had a couple of characters. My inventory was next to unmanageable, so I caved in and installed AdvancedFilters. Crafting researches were impossible to keep track of without visiting 3 crafting stations every time I logged in, so I installed CraftResearchTimer. And so on, and so forth. The truth is, ZOS outsourced much of their UI to add-on developers. It's a sad state of affairs, but it's the reality.MuddledMuppet wrote: »3) Add-on. Great. Except they lead to devs not having to address many qol issues that should have been addressed, and to battle information that imo should have remained hidden.
I'm sorry if I was arrogant towards casuals, that wasn't at all my intention (and I don't even know what casuals are exactly, I was referring to the players who log in to do some new DLC and then stay away for months until the next one is out, as Matt Firor claimed. Yes, they may be the majority of the player base. But I honestly believe that without more engaged players to push them, they'll be more likely to get bored and leave.MuddledMuppet wrote: »I'll admit something upfront; I'm not the greatest player out there. Certainly not the worst, but probably bad enough to earn scorn from many people who post in these forums, in a word: Average.
I've never asked for any content to be made easier, but neither have I squeezed every last possible drop of power available and then moan that content is to easy. I, and my friends, make builds that Center around concepts, and then figure out how we can make those the best we can. We have fun. Dungeon difficulty doesn't put us off trying, but you wanna know what puts us off filling our last spot if we're one short? Not someone who is still growing as a player, but someone who has nothing but contempt for those not up to their ideal.
When Cyrodill is empty, when the servers shut down to lack of support, it won't be because the top 10% leave, it will be because us filthy casuals are finally sickened of the disdain shown towards us.
danielpatrickkeaneub17_ESO wrote: »Go ask Carbine Studios how concentrating their game for the hardcore audience worked out in the end.
I'll wait.
Nobody's asking them to focus on a part of the player base exclusively. But on a different note:
- Who do you think runs content with pugs and gives them a few insights on how to play effectively? I can assure you it's not casuals.
- Who do you think theorycrafts and makes guides available for others so they can progress to the harder content? Not casuals.
- Who do you think develops the add-ons used by much of the PC/Mac community, some of which were considered so necessary that they've been added to the game (e.g. floating combat text)?
- Who do you think streams ESO and shows others who may or may not be playing ESO what is possible in the game?
- Who do you think makes guilds and puts up with ZOS' terrible tools for managing guilds and guild stores so that players can find almost anything that ZOS still hasn't made Bound on Pickup?
If you develop ESO for the players who only come back for the few weeks after a new "episode" is published, you will lose your long-term, subscribed players. And I'm pretty damn sure others will follow.So ESO finally turned into a full-fledged, episodic, freemium mobile game. Just on a computer/console. Bravo, ZOS. You had me fooled when you stated initially that the subscription model was the only one you were considering, and that you were sticking with it.
To be completely fair the guy who said that doesn't work there any more
True. But if you remember those days before the announcement of ESO 2.0, ZOS let the rumours fester for months and didn't confirm them until the very last minute. His word was ZOS' word, they backtracked on it and hid it until they couldn't hide it anymore.
And who do you think cares? Not the casuals. Seriously, a significant majority of players don't come to these forums, look for builds online or watch twitch. The number of people who simply turn on the game every week or two for an hour or two dwarf the people that you're describing.
There are people who have played for a solid year that don't even understand how guild banks work because they don't care. They just think it's fun to kill a zombie on their totally awesome level 31 character with that sweet green armor.
And here is yet another description of "casuals".
I get confused by each different one.
I was called a casual becaause I dont PvP,or do endgame things.
But how can I be casual when I read this? I cant be.
I am one of those players who plays upward of 4-5 hours,..every day.
Also,why is wrong with being happy you killed a zombie at L31,wearing green armor.
To read this seems like an elitist talking.
BUT,I know you dont mean it that way.
It's just that too many people rank on those people who are fine with their blue or green gear.Those who arent interested in PvP,or trials,etc. They find fault and call them casuals,which is usually indicating an insult.Many of those called "casuals" are not people who have played MMOs very long,or if they did,they didnt play many.They are just people who love to play games,like everyone else,and they need time to get to where these upper echelon,nose in the air, fancy geared players are now.
Its sad that there are those who look down their noses at other players.No matter what their gear rating,or their levels.
(funny thing though,..those nose in the air players were once just like those they call "casuals",thinking they're cool in green gear.)
danielpatrickkeaneub17_ESO wrote: »Go ask Carbine Studios how concentrating their game for the hardcore audience worked out in the end.
I'll wait.
Nobody's asking them to focus on a part of the player base exclusively. But on a different note:
- Who do you think runs content with pugs and gives them a few insights on how to play effectively? I can assure you it's not casuals.
- Who do you think theorycrafts and makes guides available for others so they can progress to the harder content? Not casuals.
- Who do you think develops the add-ons used by much of the PC/Mac community, some of which were considered so necessary that they've been added to the game (e.g. floating combat text)?
- Who do you think streams ESO and shows others who may or may not be playing ESO what is possible in the game?
- Who do you think makes guilds and puts up with ZOS' terrible tools for managing guilds and guild stores so that players can find almost anything that ZOS still hasn't made Bound on Pickup?
If you develop ESO for the players who only come back for the few weeks after a new "episode" is published, you will lose your long-term, subscribed players. And I'm pretty damn sure others will follow.So ESO finally turned into a full-fledged, episodic, freemium mobile game. Just on a computer/console. Bravo, ZOS. You had me fooled when you stated initially that the subscription model was the only one you were considering, and that you were sticking with it.
To be completely fair the guy who said that doesn't work there any more
True. But if you remember those days before the announcement of ESO 2.0, ZOS let the rumours fester for months and didn't confirm them until the very last minute. His word was ZOS' word, they backtracked on it and hid it until they couldn't hide it anymore.
And who do you think cares? Not the casuals. Seriously, a significant majority of players don't come to these forums, look for builds online or watch twitch. The number of people who simply turn on the game every week or two for an hour or two dwarf the people that you're describing.
There are people who have played for a solid year that don't even understand how guild banks work because they don't care. They just think it's fun to kill a zombie on their totally awesome level 31 character with that sweet green armor.
And here is yet another description of "casuals".
I get confused by each different one.
I was called a casual becaause I dont PvP,or do endgame things.
But how can I be casual when I read this? I cant be.
I am one of those players who plays upward of 4-5 hours,..every day.
Also,why is wrong with being happy you killed a zombie at L31,wearing green armor.
To read this seems like an elitist talking.
BUT,I know you dont mean it that way.
It's just that too many people rank on those people who are fine with their blue or green gear.Those who arent interested in PvP,or trials,etc. They find fault and call them casuals,which is usually indicating an insult.Many of those called "casuals" are not people who have played MMOs very long,or if they did,they didnt play many.They are just people who love to play games,like everyone else,and they need time to get to where these upper echelon,nose in the air, fancy geared players are now.
Its sad that there are those who look down their noses at other players.No matter what their gear rating,or their levels.
(funny thing though,..those nose in the air players were once just like those they call "casuals",thinking they're cool in green gear.)
Don't bother. I call these MMO Power players "Munchkins".
If I am able to beat the game ... the story ... with simple green or blue gear, why should I ever bother to get better ones? I am in for quests and story. They can keep their PvP. So why do I need the better gear? To play dungeons in Veteran level.
But why should I do that? Is there a reason, why I shall play these dungeons again? Is there a quest series to solve? A story to follow? No?
Only to farm better gear to get into new veteran dungeons I have no reason to enter in the first place? Because reasons?
So I have no reason at all ever getting better armor than that. I am not a casual, playing games for a long, long time. I played all sorts of MMO. All sorts of games.All sorts of hardcore games. Do you know how big my backlog is? Why should I spend all my time with one game. There are so many games to play.
But my main reason to play anything is FUN and replayability. Trying something else with an other build.
I bought this game very cheap, but after playing for 2 days, i decided to pay a 3 months subscription. Because I liked it enough, to invest at least this amount of money.
But in the future, if they do as they plan to do things, I will buy subscriptions only sporadic, to fill my crafting bag, and get some crowns for the DLC that interests me. I don't buy The brotherhood. I play the questline only one time, even in the single player ES games. And I won't buy The Imperial city, becasue I am not interested in any form of PvP.
I think danielpatrickkeaneub17_ESO is right. With that tactic they WILL loose many subscribers, And if they screw up the "One Tamriel" update, the loss will be massive.
Does anybody remember the *** up of the enemy level scaling in Oblivion? If they are not able to do it properly, this will be the same here. No feel of progression at all, no feel things getting easier. That would be deadly for this game. I can guarantee at least this.
They should study Borderlands very closely. This is the way, you have to do it. Set the NPC level at the moment,. the player enter the zone for the first time. And then level up, without level scaling the enemies further! This is essential, giving the player first the feel of a challenge, and after that, the feel of level growth. They did understand, what players really want.
This can be done similar, if they add one level to the chars effective level, every time the levels up his real level based on his level he entered the new region. In this case, you have to remember the players real level at zone entry, not the NPC/monster level like in Borderlands.
If they don't do that, we get another Oblivion disaster.
I think that once One Tamriel will be implemented, the whole thing needs individual difficulty sliders, so that anyone can adjust the difficulty to his/her playstyle and character - some need it more relaxed others need it harder - we need these sliders and once all will be scaled, it should be easy to implement that.
Elfdominion4 wrote: »
Learning about the new policy ZENIMAX Paul Sage decided to leave the company, it is realized that it leads to the death of the game .Before he has been laid off many developers, who are now in the company can not cope with the task, here's a small update release.
The high price of the game, membership and some things in the crowns Store suggests that developers are interested in the money, rather than the development of the game. As an example it was possible to give a panther dromatha for completing hard mode MOL.
I play with the release of the game and remember all the hardcore content, a new trial Sanctum, dungeon, world bosses, but now all of you can go solo in addition to a trial and Dumb dungeon. Developers listen to beginners and those who are not able to overcome the requirements for hardcore content, and over time it becomes easier and there is no desire to play this game. If earlier it was possible to say that the game is worth the money that it costs to buy, at the moment it does not say. Even at the largest game exhibition came from old news. Today I learned that the developers will produce small DLC for returning igrakov and I was very disappointed in the company. If developers do not reconsider its policy, then the game will soon die, and they will not stay the choice of how to make it free to play. At this point in the game is nothing to do, and in the next update too. Maybe I will follow the example of many of my guild and leave the project.
Justice31st wrote: »Well, they need to seriously consider incorporating Arenas, fixing the lag in cyrodil if they do not a want a good portion of their loyalty subs to leave. The replay value is not great atm.
Arenas and pvp battlegrounds are in active development, as has been stated by the devs.
They will get talked about closer to them being released.
Justice31st wrote: »Well, they need to seriously consider incorporating Arenas, fixing the lag in cyrodil if they do not a want a good portion of their loyalty subs to leave. The replay value is not great atm.
Arenas and pvp battlegrounds are in active development, as has been stated by the devs.
They will get talked about closer to them being released.
like spell crafting or part 2 of the justice system keep drinking the cool aid
Lava_Croft wrote: »OP, this game is not for (semi-) hardcore players, this game is for casuals. Just leave while you can and watch from a safe distance how these terrible developers treat one of the biggest franchises in gaming.
ShedsHisTail wrote: »Elfdominion4 wrote: »New policy Zenimax leads to the death of the game.
Firor says that Zenimax is aiming to release multiple, smaller DLC packs to cater to players who return to the game intermittently, creating something akin to 'episodes' for the game:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."
Well, if that was the death-stroke, then it sounds to me like it started dying when they abandoned the subscription model in the first place.
WarlordsOfMars wrote: »The game will not die. Most of the people who have been playing since beta/launch will be extinct. This game is changing it's business model, not dying.