DemonDruaga wrote: »It is totally uncaled for. The block animation is so damn obvious.. why do we need something..?? Some devs playing their game but sucked at it and went all" hej lets fu... the last bit of immersion up and add an effect more that just annoys everyone"
If it is a bug just let us know, but keep up the silence only make the rage grow.
And in german: das wurde mal komplett verbockt, sorry. 2 Jahre lang haben wohl gewisse Leute bei euch einfach nichts dazu gelernt. (My english is limited )
OP you can thank console players for it, they are the ones who like these sort of things Mass Effect ect. all need such animations to assist them.
Obviously I am generalising here and not everyone who plays console is like this BUT the majority are.
majority of console players usually play FIFA, GTA, Call of Duty, Skyrim, Mass Effect, Dragon Age. They need stuff like this to help em.
Diablo 3 did similar "console friendly" things.
Hence the lack of a large skill bar, the same reason this game is capped @ 6 skills / bar.
Call it what you want but dumbing down games has become the norm sad but true OP
OP you can thank console players for it, they are the ones who like these sort of things Mass Effect ect. all need such animations to assist them.
Obviously I am generalising here and not everyone who plays console is like this BUT the majority are.
majority of console players usually play FIFA, GTA, Call of Duty, Skyrim, Mass Effect, Dragon Age. They need stuff like this to help em.
Diablo 3 did similar "console friendly" things.
Hence the lack of a large skill bar, the same reason this game is capped @ 6 skills / bar.
Call it what you want but dumbing down games has become the norm sad but true OP
OP you can thank console players for it, they are the ones who like these sort of things Mass Effect ect. all need such animations to assist them.
Obviously I am generalising here and not everyone who plays console is like this BUT the majority are.
majority of console players usually play FIFA, GTA, Call of Duty, Skyrim, Mass Effect, Dragon Age. They need stuff like this to help em.
Diablo 3 did similar "console friendly" things.
Hence the lack of a large skill bar, the same reason this game is capped @ 6 skills / bar.
Call it what you want but dumbing down games has become the norm sad but true OP
No console player I have talked to wants this! Don't blame us.
dtm_samuraib16_ESO wrote: »Man, you folks really have issues.
A block animation has to go, but there are so much more important things to be fixed.
Once those are fixed, THEN start nagging about nothing, not right now though.
AFTERWARDS.
dtm_samuraib16_ESO wrote: »Man, you folks really have issues.
A block animation has to go, but there are so much more important things to be fixed.
Once those are fixed, THEN start nagging about nothing, not right now though.
AFTERWARDS.
dtm_samuraib16_ESO wrote: »Man, you folks really have issues.
A block animation has to go, but there are so much more important things to be fixed.
Once those are fixed, THEN start nagging about nothing, not right now though.
AFTERWARDS.
My opinion is uncertainty.
With only a little common sense i cannot figure they spent dev time on this for no reason.
Now remember the forum is not the base at large and maybe they have feedback from numbers to support doing it.
Maybe it helps some folks tell when they drop out of block due to stamina loss.
Or maybe it helps internally with some of the action prioritization anti-ac stuff or something like that. (Easier to add new animation function with tweaks than to hunt down all cases in code of previous)
Its not gane breaking to me, though it was surprising. But it being there with no toggle hints at a need beyond the cosmetics.
Smasherx74 wrote: »The only reason why they didn't add a toggle is because ZOS is lazy.
Smasherx74 wrote: »The only reason why they didn't add a toggle is because ZOS is lazy.
Smasherx74 wrote: »The only reason why they didn't add a toggle is because ZOS is lazy.
Well i can see it getting compkex. Have 5 on 5 with different settings for show/hide blocks.
pelennor_fields wrote: »@ZOS_GinaBruno
An explanation? A response?