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New block animation needs to go.. seriously.

  • DemonDruaga
    DemonDruaga
    ✭✭✭
    It is totally uncaled for. The block animation is so damn obvious.. why do we need something..?? Some devs playing their game but sucked at it and went all" hej lets fu... the last bit of immersion up and add an effect more that just annoys everyone"
    If it is a bug just let us know, but keep up the silence only make the rage grow.
    And in german: das wurde mal komplett verbockt, sorry. 2 Jahre lang haben wohl gewisse Leute bei euch einfach nichts dazu gelernt. (My english is limited ;) )
    Ardor D Druaga // Dunkelsicht // Pakt
  • Taruha
    Taruha
    ✭✭✭
    It is totally uncaled for. The block animation is so damn obvious.. why do we need something..?? Some devs playing their game but sucked at it and went all" hej lets fu... the last bit of immersion up and add an effect more that just annoys everyone"
    If it is a bug just let us know, but keep up the silence only make the rage grow.
    And in german: das wurde mal komplett verbockt, sorry. 2 Jahre lang haben wohl gewisse Leute bei euch einfach nichts dazu gelernt. (My english is limited ;) )

    I agree with not needing it, I also agree that it shatters the immersion I had completely.
    _-PC-_
    -=Edelina EP EU Sorc=-
    -=Nelaren Mosswind DC EU Stamina Nightblade=-
    -=Laura Desario DC EU Dragonknight=-
    -=Marni Bleakwood AD EU Stamina Templar=-
    -=Jealine Murow DC EU Magica Nightblade=-
    http://www.op-cast.com (Give us a listen if you're into RP and ESO lore!)
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    OP you can thank console players for it, they are the ones who like these sort of things Mass Effect ect. all need such animations to assist them.

    Obviously I am generalising here and not everyone who plays console is like this BUT the majority are.

    majority of console players usually play FIFA, GTA, Call of Duty, Skyrim, Mass Effect, Dragon Age. They need stuff like this to help em.

    Diablo 3 did similar "console friendly" things.
    Hence the lack of a large skill bar, the same reason this game is capped @ 6 skills / bar.
    Call it what you want but dumbing down games has become the norm sad but true OP
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Taruha
    Taruha
    ✭✭✭
    Duiwel wrote: »
    OP you can thank console players for it, they are the ones who like these sort of things Mass Effect ect. all need such animations to assist them.

    Obviously I am generalising here and not everyone who plays console is like this BUT the majority are.

    majority of console players usually play FIFA, GTA, Call of Duty, Skyrim, Mass Effect, Dragon Age. They need stuff like this to help em.

    Diablo 3 did similar "console friendly" things.
    Hence the lack of a large skill bar, the same reason this game is capped @ 6 skills / bar.
    Call it what you want but dumbing down games has become the norm sad but true OP

    That may be the case, though I still see no reason as to why they couldn't make it a toggle for the rest of us whom do not need /want it. It looks horrible in role play :( And I have no issues seeing when I am blocking with the base animation. o.o
    _-PC-_
    -=Edelina EP EU Sorc=-
    -=Nelaren Mosswind DC EU Stamina Nightblade=-
    -=Laura Desario DC EU Dragonknight=-
    -=Marni Bleakwood AD EU Stamina Templar=-
    -=Jealine Murow DC EU Magica Nightblade=-
    http://www.op-cast.com (Give us a listen if you're into RP and ESO lore!)
  • MovesLikeJaguar
    It is definitely much more immersion breaking when you're in first person. I can live with it in third person, but it should not be a visual thing in first at all, because it makes no sense. A player should not have a visual cue to tell them they are blocking; the animation for blocking tells the player that their character is doing it, especially in first person. I could see it as something that would be useful for newer players, but as an eso veteran, I honestly don't need the combat cues at all anymore. The fact that this one is mandatory, non-toggleable, and very visually disruptive is outrageous. I could see this as a mandatory thing in PVP, but i still do not need to see when I'm blocking cause I damn well know when I'm doing it.
    Edited by MovesLikeJaguar on June 7, 2016 3:35AM
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    @Taruha a oh mate you misunderstood :wink: I HATE IT as well!

    I would love to see it go I mean I have been playing this game since 2014 beta, do I really need to know which direction I am blocking from now? Puh-leez :smiley:

    EDIT: I originally tagged @Tahura (does not exist) by mistake
    Edited by Duiwel on June 7, 2016 7:37AM
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Taruha
    Taruha
    ✭✭✭
    Duiwel wrote: »
    @Taruha a oh mate you misunderstood :wink: I HATE IT as well!

    I would love to see it go I mean I have been playing this game since 2014 beta, do I really need to know which direction I am blocking from now? Puh-leez :smiley:

    EDIT: I originally tagged @Tahura (does not exist) by mistake

    Owh ^_^ I second that then! I really wish they'd just make it toggleable :)
    _-PC-_
    -=Edelina EP EU Sorc=-
    -=Nelaren Mosswind DC EU Stamina Nightblade=-
    -=Laura Desario DC EU Dragonknight=-
    -=Marni Bleakwood AD EU Stamina Templar=-
    -=Jealine Murow DC EU Magica Nightblade=-
    http://www.op-cast.com (Give us a listen if you're into RP and ESO lore!)
  • Danvul
    Danvul
    I wondered what it was. Please let me toggle it off!
  • JimT722
    JimT722
    ✭✭✭✭✭
    When they implemented this I can't believe they didn't consider many wouldn't want this. They really need to start thinking about these decisions and add toggles to avoid these from becoming issues in the first place.

    ZOS, make it a toggle and no one will complain because they have a choice.
  • JimT722
    JimT722
    ✭✭✭✭✭
    Duiwel wrote: »
    OP you can thank console players for it, they are the ones who like these sort of things Mass Effect ect. all need such animations to assist them.

    Obviously I am generalising here and not everyone who plays console is like this BUT the majority are.

    majority of console players usually play FIFA, GTA, Call of Duty, Skyrim, Mass Effect, Dragon Age. They need stuff like this to help em.

    Diablo 3 did similar "console friendly" things.
    Hence the lack of a large skill bar, the same reason this game is capped @ 6 skills / bar.
    Call it what you want but dumbing down games has become the norm sad but true OP

    No console player I have talked to wants this! Don't blame us.
  • Taruha
    Taruha
    ✭✭✭
    JimT722 wrote: »
    Duiwel wrote: »
    OP you can thank console players for it, they are the ones who like these sort of things Mass Effect ect. all need such animations to assist them.

    Obviously I am generalising here and not everyone who plays console is like this BUT the majority are.

    majority of console players usually play FIFA, GTA, Call of Duty, Skyrim, Mass Effect, Dragon Age. They need stuff like this to help em.

    Diablo 3 did similar "console friendly" things.
    Hence the lack of a large skill bar, the same reason this game is capped @ 6 skills / bar.
    Call it what you want but dumbing down games has become the norm sad but true OP

    No console player I have talked to wants this! Don't blame us.

    Haha, well I am sure if we keep poking they'll hear us at some point :)
    It should not be hard to make a toggle option for this ^^
    _-PC-_
    -=Edelina EP EU Sorc=-
    -=Nelaren Mosswind DC EU Stamina Nightblade=-
    -=Laura Desario DC EU Dragonknight=-
    -=Marni Bleakwood AD EU Stamina Templar=-
    -=Jealine Murow DC EU Magica Nightblade=-
    http://www.op-cast.com (Give us a listen if you're into RP and ESO lore!)
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Man, you folks really have issues.
    A block animation has to go, but there are so much more important things to be fixed.

    Once those are fixed, THEN start nagging about nothing, not right now though.
    AFTERWARDS.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭
    Man, you folks really have issues.
    A block animation has to go, but there are so much more important things to be fixed.

    Once those are fixed, THEN start nagging about nothing, not right now though.
    AFTERWARDS.

    Because it was JUST added, if we don't complain NOW, then ZOS will not do anything about it in the future... and people will just get used to it and 'deal with it'. Besides that, it should be a relative easy fix to add this as an optional 'toggle' in the Gameplay menu... but like with most things that ZOS 'thinks' is cool, they aren't listening to the overwhelming majority of players who hate it. In fact, I am betting they are hoping more players are like you and would just sit and not say anything while silently 'hoping' that one day it will just go away... but that's not how things get changed, not here in ESO and not in the real world.
    PC-NA AD
    Champion Points: 826
    ESO+
    ** Strictly a solo PvE quester. **
  • Taruha
    Taruha
    ✭✭✭
    Man, you folks really have issues.
    A block animation has to go, but there are so much more important things to be fixed.

    Once those are fixed, THEN start nagging about nothing, not right now though.
    AFTERWARDS.

    Because it's a simple request with a simple solution :) Adding a toggle is doable and easy.
    They have done it for several things before :D
    _-PC-_
    -=Edelina EP EU Sorc=-
    -=Nelaren Mosswind DC EU Stamina Nightblade=-
    -=Laura Desario DC EU Dragonknight=-
    -=Marni Bleakwood AD EU Stamina Templar=-
    -=Jealine Murow DC EU Magica Nightblade=-
    http://www.op-cast.com (Give us a listen if you're into RP and ESO lore!)
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Man, you folks really have issues.
    A block animation has to go, but there are so much more important things to be fixed.

    Once those are fixed, THEN start nagging about nothing, not right now though.
    AFTERWARDS.

    lol it is this type of attitude that makes sure nothing ever gets fixed/changed
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    I don't mind block animation at all (since I rarely block)... why I dislike A LOT is the robes of transmutation efect when healed.... that one blinds me
    The biggest problem within this game is the lack imagination on its player base and its developers...
    EotSD: Acronym that stands for "Eye of the Stupid Design"... currently seen in Cyrodiil.
    ― Our enemy was bold so we were bolder... our enemy was strong so we were stronger...

    ― Then, why did you lose?

    ― Our enemy was stupid...
  • Wildx1337
    Wildx1337
    Soul Shriven
    Please add a toggle option!
  • pelennor_fields
    pelennor_fields
    ✭✭✭
    Horrible idea - horrible implementation. Not much more to say... Unnecessary, obtrusive and ugly. At least make it a toggle. Will be flaming ZOS daily via email until it is gone/optional. :(
  • Nénlindë
    Nénlindë
    ✭✭✭
    d53NTbC.png
    Charmander
    every time
    nothing ever beats charmander
  • masterbroodub17_ESO
    +1 for a toggle. It's not a game-breaker for me but it's annoying.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭
    My opinion is uncertainty.

    With only a little common sense i cannot figure they spent dev time on this for no reason.

    Now remember the forum is not the base at large and maybe they have feedback from numbers to support doing it.

    Maybe it helps some folks tell when they drop out of block due to stamina loss.

    Or maybe it helps internally with some of the action prioritization anti-ac stuff or something like that. (Easier to add new animation function with tweaks than to hunt down all cases in code of previous)

    Its not gane breaking to me, though it was surprising. But it being there with no toggle hints at a need beyond the cosmetics.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The way I used to get kills was good but the way others kill me now is bad."

    Things I Wish Were Different or Added for Housing, Equipment Crafting, Trait Balance, etc
    My Housing Wish List (Functionals)
    Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
    Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
    Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
    Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
    Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
    Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
    Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
    Guest Book: Auto-logs visitors in and out.

    My Equip Crafting Improvements Package
    To include some or all of:
    1. Ability to craft all crafted sets as 4pc or 3pc sets by sacrificing one or two of the 2-3-4pc bonuses. (Adds felxibility in builds setting crafted apart from drops, this may be limited to 9 traits capability)
    2. Ability to up-scale pieces to higher level keeping quality. (new drops scale to you)
    3. Ability to craft lower gear with higher mat, losing the lower cap on met levels. (Fits with scaled nodes)
    4. Drop the 10x mats cost for CP160 over Cp150. (CP 160 drops everywhere now... its no longer s special threshold thing anymore. if you are cp160 every drop set is cp 160 not nine 150 and one 160. So the need for cp160 crafting to be 10x is no longer relevant.)
    5. Allow appearance to be selected from the available style, not set by material. if i like they bosmer cotton look, let me do that even for ancestor silk.

    My Circumstantial Traits Suggestion
    Traits for armor and weapons need complete redesign to achieve one goal:
    Make it so that no trait is "best" everywhere and so that every trait is "best" somewhere and it is obvious where those are.
    [/list]

    My Class & Weapons Wish List for Warden and Sorc
    1. OVERTIME: Change the passives on any class with a toggle/pet to give a brief "overtime" of say 3s/6s where if you swap off the toggle/pet bar the toggle/pet will continue for that overtime without cancel. If you swap back before overtime expires, the toggle continues. This would allow a "risky" setup where your pets and such are only on the attack bar but you can swap-rebuff quickly and come back without losing the pets and armor - but if you get stunned or delayed you can lose them and have to recast.
    2. PETS:
    3. Add a keybind control for pet attack and pet defend instead of the current command pet double key.
    4. Imbalanced Nature: Trade off morphs on the Warden;s Nature's balance to be offensive in type with no healing but various damage or DOT plus debuffs. Change the "for every natures balance" boost to healing to also boost damage if these are slotted. This can raise the Warden DPS at the sacrifice of the healing/utility.
  • Taruha
    Taruha
    ✭✭✭
    STEVIL wrote: »
    My opinion is uncertainty.

    With only a little common sense i cannot figure they spent dev time on this for no reason.

    Now remember the forum is not the base at large and maybe they have feedback from numbers to support doing it.

    Maybe it helps some folks tell when they drop out of block due to stamina loss.

    Or maybe it helps internally with some of the action prioritization anti-ac stuff or something like that. (Easier to add new animation function with tweaks than to hunt down all cases in code of previous)

    Its not gane breaking to me, though it was surprising. But it being there with no toggle hints at a need beyond the cosmetics.

    If so I'd love to hear the reason, @ZOS_JessicaFolsom any chance we can get an explanation at least? :)
    _-PC-_
    -=Edelina EP EU Sorc=-
    -=Nelaren Mosswind DC EU Stamina Nightblade=-
    -=Laura Desario DC EU Dragonknight=-
    -=Marni Bleakwood AD EU Stamina Templar=-
    -=Jealine Murow DC EU Magica Nightblade=-
    http://www.op-cast.com (Give us a listen if you're into RP and ESO lore!)
  • Smasherx74
    Smasherx74
    ✭✭✭✭✭
    The only reason why they didn't add a toggle is because ZOS is lazy.
    Master Debater
  • Taruha
    Taruha
    ✭✭✭
    Smasherx74 wrote: »
    The only reason why they didn't add a toggle is because ZOS is lazy.

    Or forgot? x)
    _-PC-_
    -=Edelina EP EU Sorc=-
    -=Nelaren Mosswind DC EU Stamina Nightblade=-
    -=Laura Desario DC EU Dragonknight=-
    -=Marni Bleakwood AD EU Stamina Templar=-
    -=Jealine Murow DC EU Magica Nightblade=-
    http://www.op-cast.com (Give us a listen if you're into RP and ESO lore!)
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭
    Smasherx74 wrote: »
    The only reason why they didn't add a toggle is because ZOS is lazy.

    Well i can see it getting compkex. Have 5 on 5 with different settings for show/hide blocks.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The way I used to get kills was good but the way others kill me now is bad."

    Things I Wish Were Different or Added for Housing, Equipment Crafting, Trait Balance, etc
    My Housing Wish List (Functionals)
    Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
    Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
    Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
    Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
    Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
    Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
    Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
    Guest Book: Auto-logs visitors in and out.

    My Equip Crafting Improvements Package
    To include some or all of:
    1. Ability to craft all crafted sets as 4pc or 3pc sets by sacrificing one or two of the 2-3-4pc bonuses. (Adds felxibility in builds setting crafted apart from drops, this may be limited to 9 traits capability)
    2. Ability to up-scale pieces to higher level keeping quality. (new drops scale to you)
    3. Ability to craft lower gear with higher mat, losing the lower cap on met levels. (Fits with scaled nodes)
    4. Drop the 10x mats cost for CP160 over Cp150. (CP 160 drops everywhere now... its no longer s special threshold thing anymore. if you are cp160 every drop set is cp 160 not nine 150 and one 160. So the need for cp160 crafting to be 10x is no longer relevant.)
    5. Allow appearance to be selected from the available style, not set by material. if i like they bosmer cotton look, let me do that even for ancestor silk.

    My Circumstantial Traits Suggestion
    Traits for armor and weapons need complete redesign to achieve one goal:
    Make it so that no trait is "best" everywhere and so that every trait is "best" somewhere and it is obvious where those are.
    [/list]

    My Class & Weapons Wish List for Warden and Sorc
    1. OVERTIME: Change the passives on any class with a toggle/pet to give a brief "overtime" of say 3s/6s where if you swap off the toggle/pet bar the toggle/pet will continue for that overtime without cancel. If you swap back before overtime expires, the toggle continues. This would allow a "risky" setup where your pets and such are only on the attack bar but you can swap-rebuff quickly and come back without losing the pets and armor - but if you get stunned or delayed you can lose them and have to recast.
    2. PETS:
    3. Add a keybind control for pet attack and pet defend instead of the current command pet double key.
    4. Imbalanced Nature: Trade off morphs on the Warden;s Nature's balance to be offensive in type with no healing but various damage or DOT plus debuffs. Change the "for every natures balance" boost to healing to also boost damage if these are slotted. This can raise the Warden DPS at the sacrifice of the healing/utility.
  • Mureel
    Mureel
    ✭✭✭✭✭
    @ZOS_Bueller?

    I cannot believe no one has said a word :/
    You know you don't have to be here right?
  • pelennor_fields
    pelennor_fields
    ✭✭✭
    :| @ZOS_GinaBruno
    An explanation? A response?
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    agreed, get it tf outta here
    rip decibel

    venatus
  • masterbroodub17_ESO
    STEVIL wrote: »
    Smasherx74 wrote: »
    The only reason why they didn't add a toggle is because ZOS is lazy.

    Well i can see it getting compkex. Have 5 on 5 with different settings for show/hide blocks.

    True, just kill it off. It's obvious enough when someone is blocking. If you can't see it without that mess, L2P
  • Taruha
    Taruha
    ✭✭✭
    :| @ZOS_GinaBruno
    An explanation? A response?

    Gina's on leave isn't she? :) with her mini Gina ^^
    _-PC-_
    -=Edelina EP EU Sorc=-
    -=Nelaren Mosswind DC EU Stamina Nightblade=-
    -=Laura Desario DC EU Dragonknight=-
    -=Marni Bleakwood AD EU Stamina Templar=-
    -=Jealine Murow DC EU Magica Nightblade=-
    http://www.op-cast.com (Give us a listen if you're into RP and ESO lore!)
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