Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Cyrodiil unskilled : Melee DKs vs Radiant Destruction

  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    danno8 wrote: »
    Armitas wrote: »
    EnOeZ wrote: »
    34K Radiant Destruction ?
    Sure !

    http://imgur.com/qNQV4ip

    34K in one single cast of Radiant Destruction !!!
    • It's like what 3 Ballistas shots ?
    • Spammable every 2.8sec
    • From 28m+ up to 48m (thx @Alcast )
    • Outside of retaliation range of meleers
    • Cannot be defended by roll dodge, line of sight or reflect
    • Counters block like Anti-cavalry caltrops (a 7K+ stamina ability) does to riders (thx @Bashev )
    • Over 12K DPs !
    • ...with supposed Battle Spirit (reducing damage by 50% I remind you)
    • And it's not even an ultimate !

    Come on !

    The sad thing about that picture was that it wasn't even an empowered Radiant Destruction through degeneration + Might of the guild. Though it did have minor force added to it I guess.

    You can't empower RD. It is a DoT.

    You can empower the first tick. The point being to push your health down faster so the damage increases quicker.
    Edited by Armitas on June 14, 2016 11:51AM
    Retired.
    Nord mDK
  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    Xexpo wrote: »
    The title of this thread basically relays that anything anyone states, that is contrary to what the OP believes, is wrong from the get go.
    The ultra aggressive way they respond to every comment also supports this.
    So don't even bother.

    Sorry Mr. salty-Esport-balance dude, who is better than 99.9% of the players and devs in this game.

    but...

    "It's safe to say that if you don't know at least one counter that works for your build at this point, you might be hopeless."
    - quoted from one of the other mindless 'nerf RD because I can't adapt to new things' threads


    (and that's me quoting me!)
    B)

    Yeah but he's a nationally ranked professional player! Just like I am the third... No second... Nationally ranked pro kite surfer. Also I am an all powerful genie. And a French model. So he knows way more about the game than any of us, but refuses to change his play style to counter weaknesses because his class and his alone should be able to counter absolutely everything while sacrificing absolutely nothing. So yeah. Because, you know, he is a pro... Right @EnOeZ?
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • EnOeZ
    EnOeZ
    ✭✭✭✭
    Xexpo wrote: »
    The title of this thread basically relays that anything anyone states, that is contrary to what the OP believes, is wrong from the get go.
    The ultra aggressive way they respond to every comment also supports this.
    So don't even bother.

    Sorry Mr. salty-Esport-balance dude, who is better than 99.9% of the players and devs in this game.

    but...

    "It's safe to say that if you don't know at least one counter that works for your build at this point, you might be hopeless."
    - quoted from one of the other mindless 'nerf RD because I can't adapt to new things' threads


    (and that's me quoting me!)
    B)

    Yeah but he's a nationally ranked professional player! Just like I am the third... No second... Nationally ranked pro kite surfer. Also I am an all powerful genie. And a French model. So he knows way more about the game than any of us, but refuses to change his play style to counter weaknesses because his class and his alone should be able to counter absolutely everything while sacrificing absolutely nothing. So yeah. Because, you know, he is a pro... Right @EnOeZ?

    @SwaminoNowlino @Xexpo
    I am sure you both know that argumentum ad hominem is just a fallacy, highlighting the emptiness of your counterpoints. Any clever reader would have noticed it, didn't you ?
  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    EnOeZ wrote: »
    Xexpo wrote: »
    The title of this thread basically relays that anything anyone states, that is contrary to what the OP believes, is wrong from the get go.
    The ultra aggressive way they respond to every comment also supports this.
    So don't even bother.

    Sorry Mr. salty-Esport-balance dude, who is better than 99.9% of the players and devs in this game.

    but...

    "It's safe to say that if you don't know at least one counter that works for your build at this point, you might be hopeless."
    - quoted from one of the other mindless 'nerf RD because I can't adapt to new things' threads


    (and that's me quoting me!)
    B)

    Yeah but he's a nationally ranked professional player! Just like I am the third... No second... Nationally ranked pro kite surfer. Also I am an all powerful genie. And a French model. So he knows way more about the game than any of us, but refuses to change his play style to counter weaknesses because his class and his alone should be able to counter absolutely everything while sacrificing absolutely nothing. So yeah. Because, you know, he is a pro... Right @EnOeZ?

    @SwaminoNowlino @Xexpo
    I am sure you both know that argumentum ad hominem is just a fallacy, highlighting the emptiness of your counterpoints. Any clever reader would have noticed it, didn't you ?

    Which differs from you calling anyone who disagrees with your failed argument "RPers", "PVErs", and "Less skilled" than you how? See how that two way street works mate? Or perhaps you're just salty when people call you on your BS.

    This is quite simple. If you chose to not run ranged attacks, you are going to be susceptible to ranged players. DKs are actually much better off than most classes in that you can reflect most abilities. What is a Stam sorc supposed to do? Oh that's right, run ranged interrupt abilities or just take the L on range. Which is what you need to do, just take the L. You lose mate. If you make the conscious decision to limit yourself, then deal with the consciences, just like everyone else in the game. You are in fact not special and there is zero reason for abilities to be balanced around your specific unwillingness to run a balanced build.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • EnOeZ
    EnOeZ
    ✭✭✭✭
    @EnOeZ , why not jump on my bandwagon that you should be able to regenerate at least SOME stamina while blocking. That one change would deal with a big part of your complaint I think. I feel for the tanky specs (its my personal preference too) but I personally think you're attacking the issue/your concern from the wrong angle. You'd get a lot more traction with me if you asked for a buff to tanking, instead of a nerf to the Templar Dawn's Wrath toolkit.

    I am already on your bandwagon @dodgehopper_ESO with numerous posts and threads about Heavy Armor PVP and PVP Tanking made over the past 24 or so months. I think we are supposed to be happy with Black Rose + buff to Constitution, but at the same time they suppressed Bracing... which in result, since it's honestly impossible to choose anything else than impen in PVP, leaves us with less tanking potential against multiple enemies (If you are, like me, playing in the frontline, you have noticed it too) => much faster reach below 50% => even higher vulnerability to executes especially RD that cannot be dodged.

    Regarding the angle, I am not the Game Ability and Combat Mechanism developer.
    Perhaps you're right, but it's their voice. I am simply exposing an issue that feels legit to at least some of us (17+ agrees and counting...)

    I underlined it's a niche issue, because we are so few "First Liners" in this game. And we are so few, also because Heavy Armor sucked for so long (too long) and Block got the hardest nerf (no stamina regen) of all game mechanisms since launch.

    You and me are not the only ones voicing that in ESO, emphasis may be too much on offensive (and roguish) gameplay at the expense of defensive and tanking mindsets (did anyone try to top vMA as a Tank ?...).

    Regarding Mass PVP, Radiant Destruction design is just too much IMHO, so much that it is not only a hard counter of a gameplay, it's also a hard counter of a playstyle, even if it's a niche one...

    Now ZOS' choice.
    Edited by EnOeZ on June 14, 2016 12:10PM
  • EnOeZ
    EnOeZ
    ✭✭✭✭
    EnOeZ wrote: »
    Xexpo wrote: »
    The title of this thread basically relays that anything anyone states, that is contrary to what the OP believes, is wrong from the get go.
    The ultra aggressive way they respond to every comment also supports this.
    So don't even bother.

    Sorry Mr. salty-Esport-balance dude, who is better than 99.9% of the players and devs in this game.

    but...

    "It's safe to say that if you don't know at least one counter that works for your build at this point, you might be hopeless."
    - quoted from one of the other mindless 'nerf RD because I can't adapt to new things' threads


    (and that's me quoting me!)
    B)

    Yeah but he's a nationally ranked professional player! Just like I am the third... No second... Nationally ranked pro kite surfer. Also I am an all powerful genie. And a French model. So he knows way more about the game than any of us, but refuses to change his play style to counter weaknesses because his class and his alone should be able to counter absolutely everything while sacrificing absolutely nothing. So yeah. Because, you know, he is a pro... Right @EnOeZ?

    @SwaminoNowlino @Xexpo
    I am sure you both know that argumentum ad hominem is just a fallacy, highlighting the emptiness of your counterpoints. Any clever reader would have noticed it, didn't you ?

    Which differs from you calling anyone who disagrees with your failed argument "RPers", "PVErs", and "Less skilled" than you how? See how that two way street works mate? Or perhaps you're just salty when people call you on your BS.

    This is quite simple. If you chose to not run ranged attacks, you are going to be susceptible to ranged players. DKs are actually much better off than most classes in that you can reflect most abilities. What is a Stam sorc supposed to do? Oh that's right, run ranged interrupt abilities or just take the L on range. Which is what you need to do, just take the L. You lose mate. If you make the conscious decision to limit yourself, then deal with the consciences, just like everyone else in the game. You are in fact not special and there is zero reason for abilities to be balanced around your specific unwillingness to run a balanced build.

    Mmmm... Are you talking to yourself or what ?

    I say and I repeat, I believe that PVE requires less skill than PVP. Once you have "learned" a dungeon or completed a zone, it's over, that's why they keep releasing DLCs. The "skill" is to figure out how to beat the dungeons for the very first runners, and then go watch the videos or have a good dungeon leader/experienced team. On the contrary, some PVP games last a decade just on top-notch balance (starcraft, counter strike).

    Even if it's philosophically debatable, a reasoning PVPer is not a PVE Mob script.
    That does not mean PVErs have less skill than PVPers, it's not a bijective assumption.
    • All cats are animals with tails
    • All animals with tails are not cats (right ?)
    Alike, when I say Radiant Destruction is skill-less does not mean all Templar players are skill-less.

    Capiche ?

    Btw, I have absolutely nothing against noobs or lesser skilled players, all the contrary.
    Of course, as a PVPer you understand why :smile: , but it's also a fresh addition to any game, a sign of it's vitality.
    All of us have been and will perhaps be again noobs in a field or another, that's what learning is about right ?

    I want to be defeated by another player skill in Cyrodiil, not by an ability design choice of a game developer in Hunt Valley, Maryland.
    Edited by EnOeZ on June 14, 2016 1:16PM
  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    @EnOeZ you threw those out there as insults to people who pointed out the holes in your logic, even though the people you were insulting are PVPers. I'm not discussing the skill vs no skill of PVP vs PVE here, though I do inherently agree that PVP is more challenging and dynamic, which is why I play.

    I appreciate your change of tone, and as such will address you with more civility now that you are showing some. I'm not entirely sure what you're talking about in your most recent post, as it doesn't appear to fall into this discussion.

    I will reiterate. RD, like snipe, involves little skill for the masses to record a cheap kill. It also signals to others that the player has little skill when they just run around spamming it on targets with full health. I appreciate people self-identifying as easy targets. In the hands of a skilled player, RD is truly devastating, but no more so than the Sorcerer execute, which is a fire and forget missile. They can put it on you and perform other abilities against you and others, just waiting for you to explode. Or Executioner, or any other execute really.

    From your other reply, it appears you are a tank-ish melee player who prefers to be on the front lines. This is great. I like when people bring diversity into combat. But as such, you are going to be vulnerable. (I'm also aboard for Wrobel again revisiting tanking to address the resource issues). All I'm stating is that when you make a decision to run a build a certain way, with no ranged counters, you are leaving yourself vulnerable to certain things.

    To keep the conversation on stam classes, Stam Sorcs have mobility advantages, DKs have mitigation and reflect, Stamplars have major mending and repentance, Stam Nightblades have cloak and are generally squishy but deal hellacious damage. All of these also have weaknesses, stam sorcs can't heal as well as DKs and Stamplars, nightblades are squishy, and DKs don't have a ton in the way of resource passives. Stamplars are are also slow and have generally expensive abilities. There are trade-offs to every build and class.

    I main a stamplar. My weakness is against magicka templars, as they do just about everything I can do but better. I don't like RD spammers, and so to counter it I am forced to either run bow to interrupt or javelin, which is more expensive and easily dodged. Do I like having to run one ability to counter a single play-style? No , but its a choice I make to keep from being as vulnerable to them. I can, and often do, choose to accept that these guys are going to be my Achilles Heel and run straight damage without the bow or javelin. When I get hit with RD I can try to gap close, break LOS, or block and heal through it. Sometimes it works, but oftentimes I die. Its the risk I take by running my build that way. Is it annoying to give up a cheap kill? Yeah, but its part of what makes the game fun and dynamic. If one class had the ability to counter every single move of every other class, then everyone would just run that class and it would be boring. Asking for RD to be nerfed or DKs to be given a special skill so that you can play the way you want and be immune to everything is not cool.

    People frequently ask for RD to be nerfed, there are 100s of threads, usually created by the same guys. In these threads they post hyperbolic videos where they have no armor and then point to the damage log and scream about the damage. This is ridiculous. When you do the math it is often revealed that RD is actually lower in terms of DPS than other abilities and executes. There are also people who scream about it not being broken by dodge, I can listen to this better, but I hate that everything is countered by dodge. This and the sorc execute not being susceptible to dodge are fine in my mind.

    If you want to have a conversation about the way it works mechanically, then you'd be in a better place. I personally think the damage should be increased, but it shouldn't give a damage tick on first contact. I think you should apply the beam, and the longer you hold it on target without being interrupted or having LOS broken, the more damage it should do. Like it should charge up through contact. No first tick, the second tick is strong, the third is stronger, and so on. I think they may actually be going this way, and hence why it makes sense for it not being broken by dodge as that would be a lazy counter and make it useless. This way it wouldn't impact PVE and would require more skill to use in PVP. FENGRUSH has a discussion along these lines in one of his videos I think.

    This type of discussion is much more meaningful in terms of giving Devs ideas. However getting angry and screaming at people saying your specific build shouldn't have any counters and you shouldn't be forced to slot different abilities to adapt is not constructive or reasonable. You should be commended on running a different build than the current meta, and I'm glad you do. Again diversity is good. However, you also should accept that every build has strengthens and weaknesses.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Cronopoly
    Cronopoly
    ✭✭✭✭✭
    EnOeZ wrote: »
    I want to be defeated by another player skill in Cyrodiil,
    not by an ability design choice of a game developer in Hunt Valley, Maryland.

    He brought up a good point however. I run a Stam Sorc 2H/DW and choose little to no ranged abilities. I could slot some but choose not to...due to class specific mechanics already talked about in multiple threads >< I agree in an open battlefield you choose who you engage or don't engage.

    Tactically its up to me to deal with ranged or not. I see DK's awesome Take Flight Ultimate. Has killed everyone on multiple occasions. And sure it has counters to mitigate the damage if you happen to see the DK before he takes flight, if you are lucky. But I respect it as a good class specific ability.

    Class specific Reflect...Number two that the DK has that no one else has of this type. 4 second Class only reflect...

    Without Radiant destruction to balance things out, Templars would be lacking another class specific niche ability. Of course their bread and butter they can heal.

    So if we look at highly arguable Class abilities right off the top of my head:
    Talking PVP being that's the subject at hand

    Templar:
    Jabs - interupt removed recently
    Purifying Light cleanse
    Breath of Life - nerfed already recently, but still useful
    Radiant Destruction
    Rite of Passage Ult

    Dragonknight:
    Chains - "Come Here" >> Wrecking blow >> Dawnbreaker = Dead foe
    Searing Strike - considered best single target Dot in game. optional strong heal for Mag morph
    Dragon Leap - You are the Juggernaught...Love this class ability.
    Talons - Were Overpowered before immunity - Took a damned year to Fix. DK's reigned supreme in PVP. unless one forgets
    Reflective Scale - Always a good staple in PVP against most ranged attacks.
    Magma Armor Ult - incoming dmg capped at 3% for 9 secs.

    Nightblade
    Ambush
    Shadow Cloak
    Mass Hysteria
    Siphoning Attacks
    Death Stroke Ult
    Soul Shred Ult

    Sorcerers
    Negate Ult - One of the Best counter Ulti's for PVP blobs
    Atronach Ult - Not a bad threat in PVP unless you are it's target, but very easy to avoid / kill.
    Extra Overload Skills bar - not the ability, pesky people in PVP keep moving erratically, dodging and hitbox seems the size of a fly.
    Crystal Frags - Magicka only ><
    Pets - Hahahaha
    Shields - sigh
    Surge - dont get me started.
    Streak - killed no one ever, use to run away :(

    P.S.
    Heavy Overload - I think Every single Sorc who tried it at least once in their early PVP days thought they were Darth Sidious and got run over trying to use it in PVP. I admit nothing lol.

    My point when looking at this with some admitted humor, is that If YOU advise nerfing, pick one from your special class as well.






    Edited by Cronopoly on June 14, 2016 2:11PM
  • Bramir
    Bramir
    ✭✭✭✭
    I see this two ways. One is that melee builds do tons of damage as a reward for putting themselves in harms way, so they shouldn't complain when they get focused by ranged skills from outside their range. The other is that the damage and range on RD are just too damn high to be anything but an ultimate.

    So the problem isn't that melee DKs have no counter...that is fine. The problem is that this skill is too strong regardless of DKs...
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Armitas wrote: »
    danno8 wrote: »
    Armitas wrote: »
    EnOeZ wrote: »
    34K Radiant Destruction ?
    Sure !

    http://imgur.com/qNQV4ip

    34K in one single cast of Radiant Destruction !!!
    • It's like what 3 Ballistas shots ?
    • Spammable every 2.8sec
    • From 28m+ up to 48m (thx @Alcast )
    • Outside of retaliation range of meleers
    • Cannot be defended by roll dodge, line of sight or reflect
    • Counters block like Anti-cavalry caltrops (a 7K+ stamina ability) does to riders (thx @Bashev )
    • Over 12K DPs !
    • ...with supposed Battle Spirit (reducing damage by 50% I remind you)
    • And it's not even an ultimate !

    Come on !

    The sad thing about that picture was that it wasn't even an empowered Radiant Destruction through degeneration + Might of the guild. Though it did have minor force added to it I guess.

    You can't empower RD. It is a DoT.

    You can empower the first tick. The point being to push your health down faster so the damage increases quicker.

    @Armitas
    Nope. Go try it. First tick is exactly the same. In fact the empower buff does not get consumed while channeling.

    Also for some reason doesn't Empower the instant damage of skills that have up front damage component and then a DoT following that. Skills like Blazing Spear for example. (just tested to be sure)
    Edited by danno8 on June 14, 2016 6:09PM
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    danno8 wrote: »
    Armitas wrote: »
    danno8 wrote: »
    Armitas wrote: »
    EnOeZ wrote: »
    34K Radiant Destruction ?
    Sure !

    http://imgur.com/qNQV4ip

    34K in one single cast of Radiant Destruction !!!
    • It's like what 3 Ballistas shots ?
    • Spammable every 2.8sec
    • From 28m+ up to 48m (thx @Alcast )
    • Outside of retaliation range of meleers
    • Cannot be defended by roll dodge, line of sight or reflect
    • Counters block like Anti-cavalry caltrops (a 7K+ stamina ability) does to riders (thx @Bashev )
    • Over 12K DPs !
    • ...with supposed Battle Spirit (reducing damage by 50% I remind you)
    • And it's not even an ultimate !

    Come on !

    The sad thing about that picture was that it wasn't even an empowered Radiant Destruction through degeneration + Might of the guild. Though it did have minor force added to it I guess.

    You can't empower RD. It is a DoT.

    You can empower the first tick. The point being to push your health down faster so the damage increases quicker.

    @Armitas
    Nope. Go try it. First tick is exactly the same. In fact the empower buff does not get consumed while channeling.

    Also for some reason doesn't Empower the instant damage of skills that have up front damage component and then a DoT following that. Skills like Blazing Spear for example. (just tested to be sure)

    All I know is that it used to empower the first tick. Like you say it was also my understanding that a upfront damage skill with a following dot would empower the first hit.

    I asked around about it and people remember it empowering the first tick and other times it not empowering it like it was something that just kept changing. I don't know whats going on, I couldn't find any hard info about it.
    Edited by Armitas on June 14, 2016 11:45PM
    Retired.
    Nord mDK
  • Burning_Talons
    Burning_Talons
    ✭✭✭✭✭
    Docmandu wrote: »
    fwciiiA.jpg
    the meta <3

    I'm sure you can post just as many screenshots where it's all snipes..

    Snipes are reflectable and dodgeable

    Just as RD is interruptable.

    There's a skill for that in the arrow skill line for ranged interrupts.

    Lol templars suck at defending their skill I swear. How am I gonma interurupt somebody 30m away thats also behind 5 people
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    OK OP, answer me this.

    How exactly do you find a channel cast dodgeable "balanced"? There is zero chance you ever relied on a channeled skill in a competitive PvP environment to utter such a statement. If I am channeling a spell as opposed to instat-casting a spell, that means I cannot cast it on the move, cannot block cast it, cannot weave in basic attacks, must wait for the entirety of the channel to get full damage (though full magicka cost is applied at the moment the button is pressed), can be cleansed, subject to interruption, each and every one a disadvantage vis-a-vis instant-cast with the sole exception that it defeats dodgeroll. Now, you want to proclaim that somehow attaching all these disadvantages to RD and making it dodgeable is "plays and counter plays => skill = > pleasure."

    That's not balanced, skillful, or pleasurable. That's changing the mechanics of the game to suit your Shuffle two-handed build such that your preferred defense (dodge) is able to counter all of the most dangerous single-target abilities at the press of a button. You are so biased that you actually assert one of your fixes to make RD also reflectable (!), presumably because your melee DK ought to be able to reflect any ranged threat. That's not balanced. That's not skillful. That's not even pleasurable to anyone interested in competition where builds have strengths and weaknesses. But it doesn't sound like your very much interested in that. You seem to want what is convenient to your build. Cast shuffle, dodge threats, reflect ranged, ignore ranged yourself, make light armored templars fight 8 meters away from you.

    Oh, and RD breaks on LOS. But in the interest of "balance," you have no problem conveying inaccurate information in your OP to suit your agenda.
    Edited by Joy_Division on June 15, 2016 9:36PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    [nevermind]
    Edited by Sharee on June 16, 2016 6:10AM
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    RD should be an execute, not an universal damaging ability that also doubles as an execute. Just like other executes, casting it on a full health enemy should be a bad idea.

    Currently, it is not, because as mentioned in the OP, casting this on a full health enemy effectively cuts his hitpoints in half (since as soon as he loses the first half, he explodes). Thus, everyone spams this 24/7 regardless of target's health. Say what you want, but for an execute, that's just wrong.

    Lol the only people who would spam Radiant Destruction at full health are noobs. Quit lying about the damage.

    The people who would spam RD at full health enemies are the people who understand game mechanics. They know that while their beam does low damage while the target is above 50% health, they will instantly start doing insane damage as soon as the target drops below 50%, thus effectively removing half of the target's HP bar just by keeping the beam on them.

    You have 30K HP. But if you have that beam on you, you only effectively have 15K HP, because as soon as you lose the first half of your HP bar, you instantly explode. Clear enough?

    Being locked into a channeled ability that does no damage from 100% to under 50% while taking damage from enemy attacks? ROFL? Again quit lying.

    Being locked into effectively removing half of your targets HP just by keeping a beam on them isn't something you would do while taking damage from enemy attack, obviously. It is something you would do while standing safely 28-40m away from the target, preferably from behind a bunch of teammates.

    And please cut the 'lying' crap. There isn't a single word in the post you quoted that wasn't true.

    And so is someone spamming snipe What is your point?
    Xexpo wrote: »
    The title of this thread basically relays that anything anyone states, that is contrary to what the OP believes, is wrong from the get go.
    The ultra aggressive way they respond to every comment also supports this.
    So don't even bother.

    Sorry Mr. salty-Esport-balance dude, who is better than 99.9% of the players and devs in this game.

    but...

    "It's safe to say that if you don't know at least one counter that works for your build at this point, you might be hopeless."
    - quoted from one of the other mindless 'nerf RD because I can't adapt to new things' threads


    (and that's me quoting me!)
    B)

    ^Spoken like a true white knight.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    RD should be an execute, not an universal damaging ability that also doubles as an execute. Just like other executes, casting it on a full health enemy should be a bad idea.

    Currently, it is not, because as mentioned in the OP, casting this on a full health enemy effectively cuts his hitpoints in half (since as soon as he loses the first half, he explodes). Thus, everyone spams this 24/7 regardless of target's health. Say what you want, but for an execute, that's just wrong.

    Lol the only people who would spam Radiant Destruction at full health are noobs. Quit lying about the damage.

    The people who would spam RD at full health enemies are the people who understand game mechanics. They know that while their beam does low damage while the target is above 50% health, they will instantly start doing insane damage as soon as the target drops below 50%, thus effectively removing half of the target's HP bar just by keeping the beam on them.

    You have 30K HP. But if you have that beam on you, you only effectively have 15K HP, because as soon as you lose the first half of your HP bar, you instantly explode. Clear enough?

    Being locked into a channeled ability that does no damage from 100% to under 50% while taking damage from enemy attacks? ROFL? Again quit lying.

    Being locked into effectively removing half of your targets HP just by keeping a beam on them isn't something you would do while taking damage from enemy attack, obviously. It is something you would do while standing safely 28-40m away from the target, preferably from behind a bunch of teammates.

    And please cut the 'lying' crap. There isn't a single word in the post you quoted that wasn't true.

    And so is someone spamming snipe What is your point?

    I suggest you re-read your own post that i was replying to. That will make the point clear to you.

    Edited by Sharee on June 17, 2016 3:56PM
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    It sounds like you are still trying to do the high damage, high sustain squishy 1vX master build that relies on evasion and dodge rolling to survive. Yes, Templar counter evasion dodge roll builds. This is fine with me.

    Either pressure them, los, flee, or swap to a build that can deal with the tiny damage that RD does outside of execute range.

    The first bolded statement is an assumption to which no logical connection can be made, based solely on the original post in this thread. As such, it's a mute argument.

    The remaining bolded segments are all inaccurate or otherwise not viable advice. Pressuring a JB templar is manageable in small-scale encounters, but alongside of any number of competent teammates, choosing to pressure said Templar would afford them the luxury of capitalizing on the high risk of being a melee. Any Templar with any semblance of skill could very easily turn this decision into instant death for any melee build.

    Second, you cannot reliably LoS Radiant Destruction. No further elaboration necessary.

    The damage on RD is not "tiny" (a highly subjective term) by any standard that constitutes the majority. In other words, you're one of a small percentage of people who believe this. It would, perhaps, be appropriate at this time to run the numbers and bench them against that of other channeled skills. It is my belief through personal experience that the results from this analysis would support the concept of RD being too powerful for it's cost and utility, but we would, of course, have to actually do the analysis to know for sure.
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    OMG...another nerf RD thread...i stopped reading your post after you claimed it deals more damage at max health an ultimate. Take for example, soul strike. Easy to get confused as each tick for RD is roughly the same as soul assault. But soul assault does TWICE THE DAMAGE OVER THE SAME AMOUNT OF TIME!!!!!! HOW IS THIS POSSIBLE?????.....because soul assault ticks every .5 seconds, where RD ticks every second. Soo....twice the damage at full health. Templar hitting you with RD at full health? Lemmie guess, your either in a zerg or, bear with me you dodge rolled every attack he threw at you. So if you're a doofus, you stood there, while he casted dark flare on you taking you down In three seconds, if your smart, you dodge rolled, templar counter to that? RD...only after trying to hit you with more damaging abilities first. Catch the trend? You dodge roll/ vigor your way to victory, when someone says "no, you can't do that to me" and casts RD, you *** because your too lazy to jump in his face and bash-*** him. Against multiple enemies? Don't complain when you die. Your not supposed to kill multiple players at a time, if you do, then good job, you beat ESO, don't get mad when you dont
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    AND HOLY CRAP CAN WE TALK ABOUT FOSSILZE?!...no I'm not complaining about it for "nerf bats sake". But MAN that skill is annoying...feel helpless when hit with it, a stun followed by a root. So a break free, followed my a purge or dodge roll. Lol that is a stam suckin skill right there...
  • Noerknhar
    Noerknhar
    ✭✭✭
    Docmandu wrote: »
    fwciiiA.jpg
    the meta <3

    I'm sure you can post just as many screenshots where it's all snipes..

    Snipes are reflectable and dodgeable

    Just as RD is interruptable.

    There's a skill for that in the arrow skill line for ranged interrupts.

    Lol templars suck at defending their skill I swear. How am I gonma interurupt somebody 30m away thats also behind 5 people

    mark target and aim?
    think I learned that at level 10.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Noerknhar wrote: »
    Docmandu wrote: »
    fwciiiA.jpg
    the meta <3

    I'm sure you can post just as many screenshots where it's all snipes..

    Snipes are reflectable and dodgeable

    Just as RD is interruptable.

    There's a skill for that in the arrow skill line for ranged interrupts.

    Lol templars suck at defending their skill I swear. How am I gonma interurupt somebody 30m away thats also behind 5 people

    mark target and aim?
    think I learned that at level 10.

    Good luck hitting a character obscured by 5 other characters in a game that does not have reliable tab-targetting within the three seconds you've got left to live.
Sign In or Register to comment.