34K Radiant Destruction ?
Sure !
http://imgur.com/qNQV4ip
34K in one single cast of Radiant Destruction !!!
- It's like what 3 Ballistas shots ?
- Spammable every 2.8sec
- From 28m+ up to 48m (thx @Alcast )
- Outside of retaliation range of meleers
- Cannot be defended by roll dodge, line of sight or reflect
- Counters block like Anti-cavalry caltrops (a 7K+ stamina ability) does to riders (thx @Bashev )
- Over 12K DPs !
- ...with supposed Battle Spirit (reducing damage by 50% I remind you)
- And it's not even an ultimate !
Come on !
Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Soooooooo is no one going to complain about snipe spam because it goes hand and hand with this post or what you dont want your op skill nerf lmao
Sure, that is low if you compare it to someones wombo-combo from stealth, but it's pretty high for literally mashing 1 button 1 time outside of range of any retaliation or threat. Block and Purge don't stop the next one and the next one and the next one. You are also not going to catch up to gap closer range from 48 meters away by slow walking with block. LOS is completely situational and quite unreliable, which in all likely hood will require several dodge rolls through roots killing any stam for a magicka build which leads to a hard CC death(if 1vx).SwaminoNowlino wrote: »
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low.
Look at the damagers in the DK class. They are all melee. Why do we have to be the only special snowflake class that requires a healer to be viable if we want to play our actual class rather than a generic weapon build?SwaminoNowlino wrote: »If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Soooooooo is no one going to complain about snipe spam because it goes hand and hand with this post or what you dont want your op skill nerf lmao
This thread is specifically about DK vs Radiant Destruction. DK's can reflect snipes. Snipe actually has risk with it's reward when it comes to shooting a DK.Sure, that is low if you compare it to someones wombo-combo from stealth, but it's pretty high for literally mashing 1 button 1 time outside of range of any retaliation or threat. Block and Purge don't stop the next one and the next one and the next one. You are also not going to catch up to gap closer range from 48 meters away by slow walking with block. LOS is completely situational and quite unreliable, which in all likely hood will require several dodge rolls through roots killing any stam for a magicka build which leads to a hard CC death(if 1vx).SwaminoNowlino wrote: »
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low.Look at the damagers in the DK class. They are all melee. Why do we have to be the only special snowflake class that requires a healer to be viable if we want to play our actual class rather than a generic weapon build?SwaminoNowlino wrote: »If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
DocFrost72 wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Soooooooo is no one going to complain about snipe spam because it goes hand and hand with this post or what you dont want your op skill nerf lmao
This thread is specifically about DK vs Radiant Destruction. DK's can reflect snipes. Snipe actually has risk with it's reward when it comes to shooting a DK.Sure, that is low if you compare it to someones wombo-combo from stealth, but it's pretty high for literally mashing 1 button 1 time outside of range of any retaliation or threat. Block and Purge don't stop the next one and the next one and the next one. You are also not going to catch up to gap closer range from 48 meters away by slow walking with block. LOS is completely situational and quite unreliable, which in all likely hood will require several dodge rolls through roots killing any stam for a magicka build which leads to a hard CC death(if 1vx).SwaminoNowlino wrote: »
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low.Look at the damagers in the DK class. They are all melee. Why do we have to be the only special snowflake class that requires a healer to be viable if we want to play our actual class rather than a generic weapon build?SwaminoNowlino wrote: »If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
Sorry, but stamina builds have very little in the way of range. What does a stam sorc get in range? (Or at all lolz). How about ranged nightblades? Oh, a gap closer and one skill that requires you to chain 4 light attacks (impossible if you're always at range)
Stam needs bow if it wants to do range, or at least dual wield. That is not a DK tbing, that is a stam thing.
It is worth noting DKs have a gap closer/melee heavy setup, but so do all other stam classes. Maybe, just maybe, you can slot a bow if you want ranged stamina attacks?
The main issue is the mechanic of the skill. Too noob friendly. The range should be reduced to 15m.
Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Burning_Talons wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Snipes are reflectable and dodgeable
34K Radiant Destruction ?
Sure !
http://imgur.com/qNQV4ip
34K in one single cast of Radiant Destruction !!!
- It's like what 3 Ballistas shots ?
- Spammable every 2.8sec
- From 28m+ up to 48m (thx @Alcast )
- Outside of retaliation range of meleers
- Cannot be defended by roll dodge, line of sight or reflect
- Counters block like Anti-cavalry caltrops (a 7K+ stamina ability) does to riders (thx @Bashev )
- Over 12K DPs !
- ...with supposed Battle Spirit (reducing damage by 50% I remind you)
- And it's not even an ultimate !
Come on !
The sad thing about that picture was that it wasn't even an empowered Radiant Destruction through degeneration + Might of the guild. Though it did have minor force added to it I guess.
houjo2000b16_ESO wrote: »I am a great player- now listen to me talk about how I cannot possibly beat this one ability and ignore everyone else saying how it is not a problem to handle.
Yours truly,
-OP
DocFrost72 wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Soooooooo is no one going to complain about snipe spam because it goes hand and hand with this post or what you dont want your op skill nerf lmao
This thread is specifically about DK vs Radiant Destruction. DK's can reflect snipes. Snipe actually has risk with it's reward when it comes to shooting a DK.Sure, that is low if you compare it to someones wombo-combo from stealth, but it's pretty high for literally mashing 1 button 1 time outside of range of any retaliation or threat. Block and Purge don't stop the next one and the next one and the next one. You are also not going to catch up to gap closer range from 48 meters away by slow walking with block. LOS is completely situational and quite unreliable, which in all likely hood will require several dodge rolls through roots killing any stam for a magicka build which leads to a hard CC death(if 1vx).SwaminoNowlino wrote: »
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low.Look at the damagers in the DK class. They are all melee. Why do we have to be the only special snowflake class that requires a healer to be viable if we want to play our actual class rather than a generic weapon build?SwaminoNowlino wrote: »If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
Sorry, but stamina builds have very little in the way of range. What does a stam sorc get in range? (Or at all lolz). How about ranged nightblades? Oh, a gap closer and one skill that requires you to chain 4 light attacks (impossible if you're always at range)
Stam needs bow if it wants to do range, or at least dual wield. That is not a DK tbing, that is a stam thing.
It is worth noting DKs have a gap closer/melee heavy setup, but so do all other stam classes. Maybe, just maybe, you can slot a bow if you want ranged stamina attacks?
DocFrost72 wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Soooooooo is no one going to complain about snipe spam because it goes hand and hand with this post or what you dont want your op skill nerf lmao
This thread is specifically about DK vs Radiant Destruction. DK's can reflect snipes. Snipe actually has risk with it's reward when it comes to shooting a DK.Sure, that is low if you compare it to someones wombo-combo from stealth, but it's pretty high for literally mashing 1 button 1 time outside of range of any retaliation or threat. Block and Purge don't stop the next one and the next one and the next one. You are also not going to catch up to gap closer range from 48 meters away by slow walking with block. LOS is completely situational and quite unreliable, which in all likely hood will require several dodge rolls through roots killing any stam for a magicka build which leads to a hard CC death(if 1vx).SwaminoNowlino wrote: »
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low.Look at the damagers in the DK class. They are all melee. Why do we have to be the only special snowflake class that requires a healer to be viable if we want to play our actual class rather than a generic weapon build?SwaminoNowlino wrote: »If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
Sorry, but stamina builds have very little in the way of range. What does a stam sorc get in range? (Or at all lolz). How about ranged nightblades? Oh, a gap closer and one skill that requires you to chain 4 light attacks (impossible if you're always at range)
Stam needs bow if it wants to do range, or at least dual wield. That is not a DK tbing, that is a stam thing.
It is worth noting DKs have a gap closer/melee heavy setup, but so do all other stam classes. Maybe, just maybe, you can slot a bow if you want ranged stamina attacks?
Stams and Nightblades, even melee are not bothered to the same extent thanks to much greater mobility (bolt) or invisibility (cloak). They still have a working defense. DKs (apart from use a bow as melee...) don't.
I will define skill in a game by the virtuous symphony of plays and counterplays.
Ultimately, at the highest level of skill, there is only mind game and ability execution speed left.
For many top PVPers, of course game balance is necessary to accomplish highest levels of skills and therefore of pleasure in a game.
To date game balance aka "Combat and character mechanics" is the underdog department of the Elder Scrolls Online despite excellent basics (block mechanic, dodge, soft targeting, sprint, crouch for example).
Threre comes the Melee DK in a XvX or 1vX, let's assume he is quite skilled...
He uses Line of Sight to get rid of rangers and sorcs, uses terrain, heal when he as room, charge, stun, control, dodge roll, root, tank... he pops scales when out of stamina, times his bursts, uses everything he can to reposition himself while dynamically re-evaluating the situation: he slows or root an annoying opponent and charge another, etc... Well he tries to out-play 1 to 3+ players ALL THE TIME in Cyrodiil, since he is melee and gets all the heat each time.
No the skilled player does not play in Zergs since Zergs does not use skill: no skill=no pleasure for him.
And there comes the Cyrodiil Templar !
His skill ? Only one, made of the push of a single button: the "Jesus Beam" Radiant Destruction!
Features?
Max range execute! MAX RANGE!
- Super Mega Safe at 28m and beyond!
- Ultimate-like damage!
- Spammable!
- From 50% on (50% !!)
- Does not break on dodge! => easy mode
- Does not stop with Line of Sight! => easy mode
- Does not care about roots and slows => easy mode
- Standard cost!
Let's compare it to the DK execute...
Oh well, since there is no execute for DK, let's use reverse slash and morphs:
- Melee Range
- Super Unsafe (need to be in the heat) => high risk, high reward => skill
- Vulnerable to dodge => counterplay = > skill
- Vulnerable to Line of Sight => counterplay = > skill
- Vulnerable to roots and slows => skill
Balanced ?
Back to Cyrodiil...
Then the skilled DKs is despite the odds holding his ground and comes the Templar.
WITHOUT ANY CONSIDERATION about the DK"s Health, insta Jesus Beam from 28m away or more...
Stupid move? It should, but not with the current design. As a consequence the DK is playing effectively with 50% of his health!
A 30K Health DK becomes a 15K Health one since dropping below that threshold means death with the beam on. Why ?
- No insta-heal available (Dragon Blood is still inefficient in Cyrodiil despite tens of threads, it is an abandonned ability for now)
- Vigor is nice but is not instant, same for Rally and morphs (despite the final heal which is not spammable, contrary to Radiant Destruction)
- No insta CC, despite Fossilize only 15 meters (vs 28 meters Jesus Beam)
- No insta CC either despite Stonefist because the projectile is too slow
- Grip is as unrialable as always.
- 2H charge does not stun (two GCD+travel time is too slow)
- Invasion form SB could work (if not rooted in melee range (...) but there is still travel time)
- Inhale could work but only 8m vs 28+
=> Radiant Destruction has no realistic counter-play for Melee DKs in Cyrodiil.
What do we need ?
On Templar side:
- Much higher cost of Radiant Destruction, increasing with recasts
- Needs to break with Line of Sight
- Needs to break with Dodge
- Reduce range (8m ideally, 15m to be fossilize-able, 22m to be Invasion-able to the very minimum)
- Considered a projectile (reflectable) => counterplay = skill= pleasure
On DK side:
- 2H Charge needs to free from roots
- Take Flight needs to free from roots (only ultimate that is counterable that way (and by lag))
- Stone Fist needs to travel faster
- Replace "Elder Dragon" (close to useless) by a defensive feature like resistance to executes (similar to Vampire undeath) and or channels.
On mechanics side
- Channels need to insta break with Line of Sight and dodge rolls => plays and counter plays => skill = > pleasure
Otherwise I do agree Templars, apart from that skill, are far from being as terrifying as OP Nightblades (Outstanding burst, ultra superior mobility, survivability and sustain, best passives in game and synergies, best DLCs with 3 out of 4 favoring them, new skill lines fitting the playstyle, many one "ability wonders" that pack everything with outstanding damage, excellent ultimate generation mechanics, Premium ultimates), but that is another story...
Of course, in 1v1 RD is manageable but I believe the Strength of Radiant Destruction overshadows the weakness of the class in mass PVP and that where it can be casted with absolutely no skill for max results (thats why so many do it) and it will be virtuous for the game and the class to redesign it.
DocFrost72 wrote: »DocFrost72 wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Soooooooo is no one going to complain about snipe spam because it goes hand and hand with this post or what you dont want your op skill nerf lmao
This thread is specifically about DK vs Radiant Destruction. DK's can reflect snipes. Snipe actually has risk with it's reward when it comes to shooting a DK.Sure, that is low if you compare it to someones wombo-combo from stealth, but it's pretty high for literally mashing 1 button 1 time outside of range of any retaliation or threat. Block and Purge don't stop the next one and the next one and the next one. You are also not going to catch up to gap closer range from 48 meters away by slow walking with block. LOS is completely situational and quite unreliable, which in all likely hood will require several dodge rolls through roots killing any stam for a magicka build which leads to a hard CC death(if 1vx).SwaminoNowlino wrote: »
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low.Look at the damagers in the DK class. They are all melee. Why do we have to be the only special snowflake class that requires a healer to be viable if we want to play our actual class rather than a generic weapon build?SwaminoNowlino wrote: »If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
Sorry, but stamina builds have very little in the way of range. What does a stam sorc get in range? (Or at all lolz). How about ranged nightblades? Oh, a gap closer and one skill that requires you to chain 4 light attacks (impossible if you're always at range)
Stam needs bow if it wants to do range, or at least dual wield. That is not a DK tbing, that is a stam thing.
It is worth noting DKs have a gap closer/melee heavy setup, but so do all other stam classes. Maybe, just maybe, you can slot a bow if you want ranged stamina attacks?
Stams and Nightblades, even melee are not bothered to the same extent thanks to much greater mobility (bolt) or invisibility (cloak). They still have a working defense. DKs (apart from use a bow as melee...) don't.
Not every class will have a defense to every situation. Try caltrops on a nightblade, they will cry. Try running immovable on stam sorcs who streak often. They die. Try running venom arrow, or literally any suggested defenses (strong heals, wards to eliminate crit, gap closers). DKS have literally the best toolkit for survival, with an ability that makes you range attack inpervious, a damaging physical ultimate that gives you a dmg soak, or how about literal invincibility in the form of corrosive armor? And that healing taken buff while you have coag blood on, and any ultimate giving you resources and health back.
Dude, I get it, you wanna win easymode against RD spammers. If this is NOT true, and you want "fun counterplay", try doing something in cyro.
RD should be an execute, not an universal damaging ability that also doubles as an execute. Just like other executes, casting it on a full health enemy should be a bad idea.
Currently, it is not, because as mentioned in the OP, casting this on a full health enemy effectively cuts his hitpoints in half (since as soon as he loses the first half, he explodes). Thus, everyone spams this 24/7 regardless of target's health. Say what you want, but for an execute, that's just wrong.
DocFrost72 wrote: »DocFrost72 wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Soooooooo is no one going to complain about snipe spam because it goes hand and hand with this post or what you dont want your op skill nerf lmao
This thread is specifically about DK vs Radiant Destruction. DK's can reflect snipes. Snipe actually has risk with it's reward when it comes to shooting a DK.Sure, that is low if you compare it to someones wombo-combo from stealth, but it's pretty high for literally mashing 1 button 1 time outside of range of any retaliation or threat. Block and Purge don't stop the next one and the next one and the next one. You are also not going to catch up to gap closer range from 48 meters away by slow walking with block. LOS is completely situational and quite unreliable, which in all likely hood will require several dodge rolls through roots killing any stam for a magicka build which leads to a hard CC death(if 1vx).SwaminoNowlino wrote: »
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low.Look at the damagers in the DK class. They are all melee. Why do we have to be the only special snowflake class that requires a healer to be viable if we want to play our actual class rather than a generic weapon build?SwaminoNowlino wrote: »If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
Sorry, but stamina builds have very little in the way of range. What does a stam sorc get in range? (Or at all lolz). How about ranged nightblades? Oh, a gap closer and one skill that requires you to chain 4 light attacks (impossible if you're always at range)
Stam needs bow if it wants to do range, or at least dual wield. That is not a DK tbing, that is a stam thing.
It is worth noting DKs have a gap closer/melee heavy setup, but so do all other stam classes. Maybe, just maybe, you can slot a bow if you want ranged stamina attacks?
Stams and Nightblades, even melee are not bothered to the same extent thanks to much greater mobility (bolt) or invisibility (cloak). They still have a working defense. DKs (apart from use a bow as melee...) don't.
Not every class will have a defense to every situation. Try caltrops on a nightblade, they will cry. Try running immovable on stam sorcs who streak often. They die. Try running venom arrow, or literally any suggested defenses (strong heals, wards to eliminate crit, gap closers). DKS have literally the best toolkit for survival, with an ability that makes you range attack inpervious, a damaging physical ultimate that gives you a dmg soak, or how about literal invincibility in the form of corrosive armor? And that healing taken buff while you have coag blood on, and any ultimate giving you resources and health back.
Dude, I get it, you wanna win easymode against RD spammers. If this is NOT true, and you want "fun counterplay", try doing something in cyro.
I wish I could learn something for you, but that won't happen soon apparently...
I quote you: "DKS have literally the best toolkit for survival"
No
DKs have an excellent toolkit for durabilty, soaking damage, yes (except from RD)
Survivability, the fact of staying alive is much more a Nighblade or Sorcerer thing.
DK cannot escape a fight they are loosing.
Sorcs and Nighblades can and do all the time.
Best toolkit for survivability goes to one of those two.
"Survivability is the ability to remain alive or continue to exist."
Wanna teach me something else ? (...)
Justice31st wrote: »RD should be an execute, not an universal damaging ability that also doubles as an execute. Just like other executes, casting it on a full health enemy should be a bad idea.
Currently, it is not, because as mentioned in the OP, casting this on a full health enemy effectively cuts his hitpoints in half (since as soon as he loses the first half, he explodes). Thus, everyone spams this 24/7 regardless of target's health. Say what you want, but for an execute, that's just wrong.
Lol the only people who would spam Radiant Destruction at full health are noobs. Quit lying about the damage.
Justice31st wrote: »RD should be an execute, not an universal damaging ability that also doubles as an execute. Just like other executes, casting it on a full health enemy should be a bad idea.
Currently, it is not, because as mentioned in the OP, casting this on a full health enemy effectively cuts his hitpoints in half (since as soon as he loses the first half, he explodes). Thus, everyone spams this 24/7 regardless of target's health. Say what you want, but for an execute, that's just wrong.
Lol the only people who would spam Radiant Destruction at full health are noobs. Quit lying about the damage.
The people who would spam RD at full health enemies are the people who understand game mechanics. They know that while their beam does low damage while the target is above 50% health, they will instantly start doing insane damage as soon as the target drops below 50%, thus effectively removing half of the target's HP bar just by keeping the beam on them.
You have 30K HP. But if you have that beam on you, you only effectively have 15K HP, because as soon as you lose the first half of your HP bar, you instantly explode. Clear enough?
Justice31st wrote: »RD should be an execute, not an universal damaging ability that also doubles as an execute. Just like other executes, casting it on a full health enemy should be a bad idea.
Currently, it is not, because as mentioned in the OP, casting this on a full health enemy effectively cuts his hitpoints in half (since as soon as he loses the first half, he explodes). Thus, everyone spams this 24/7 regardless of target's health. Say what you want, but for an execute, that's just wrong.
Lol the only people who would spam Radiant Destruction at full health are noobs. Quit lying about the damage.
The people who would spam RD at full health enemies are the people who understand game mechanics. They know that while their beam does low damage while the target is above 50% health, they will instantly start doing insane damage as soon as the target drops below 50%, thus effectively removing half of the target's HP bar just by keeping the beam on them.
You have 30K HP. But if you have that beam on you, you only effectively have 15K HP, because as soon as you lose the first half of your HP bar, you instantly explode. Clear enough?
Justice31st wrote: »Justice31st wrote: »RD should be an execute, not an universal damaging ability that also doubles as an execute. Just like other executes, casting it on a full health enemy should be a bad idea.
Currently, it is not, because as mentioned in the OP, casting this on a full health enemy effectively cuts his hitpoints in half (since as soon as he loses the first half, he explodes). Thus, everyone spams this 24/7 regardless of target's health. Say what you want, but for an execute, that's just wrong.
Lol the only people who would spam Radiant Destruction at full health are noobs. Quit lying about the damage.
The people who would spam RD at full health enemies are the people who understand game mechanics. They know that while their beam does low damage while the target is above 50% health, they will instantly start doing insane damage as soon as the target drops below 50%, thus effectively removing half of the target's HP bar just by keeping the beam on them.
You have 30K HP. But if you have that beam on you, you only effectively have 15K HP, because as soon as you lose the first half of your HP bar, you instantly explode. Clear enough?
Being locked into a channeled ability that does no damage from 100% to under 50% while taking damage from enemy attacks? ROFL? Again quit lying.
Justice31st wrote: »The time it would take you get an enemy of the same level down to half from 100% doing almost 0 damage using Radiant Destruction execute and being locked into this one ability, not being able to heal. You would be dead before you executed your opponent
Justice31st wrote: »DocFrost72 wrote: »DocFrost72 wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Soooooooo is no one going to complain about snipe spam because it goes hand and hand with this post or what you dont want your op skill nerf lmao
This thread is specifically about DK vs Radiant Destruction. DK's can reflect snipes. Snipe actually has risk with it's reward when it comes to shooting a DK.Sure, that is low if you compare it to someones wombo-combo from stealth, but it's pretty high for literally mashing 1 button 1 time outside of range of any retaliation or threat. Block and Purge don't stop the next one and the next one and the next one. You are also not going to catch up to gap closer range from 48 meters away by slow walking with block. LOS is completely situational and quite unreliable, which in all likely hood will require several dodge rolls through roots killing any stam for a magicka build which leads to a hard CC death(if 1vx).SwaminoNowlino wrote: »
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low.Look at the damagers in the DK class. They are all melee. Why do we have to be the only special snowflake class that requires a healer to be viable if we want to play our actual class rather than a generic weapon build?SwaminoNowlino wrote: »If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
Sorry, but stamina builds have very little in the way of range. What does a stam sorc get in range? (Or at all lolz). How about ranged nightblades? Oh, a gap closer and one skill that requires you to chain 4 light attacks (impossible if you're always at range)
Stam needs bow if it wants to do range, or at least dual wield. That is not a DK tbing, that is a stam thing.
It is worth noting DKs have a gap closer/melee heavy setup, but so do all other stam classes. Maybe, just maybe, you can slot a bow if you want ranged stamina attacks?
Stams and Nightblades, even melee are not bothered to the same extent thanks to much greater mobility (bolt) or invisibility (cloak). They still have a working defense. DKs (apart from use a bow as melee...) don't.
Not every class will have a defense to every situation. Try caltrops on a nightblade, they will cry. Try running immovable on stam sorcs who streak often. They die. Try running venom arrow, or literally any suggested defenses (strong heals, wards to eliminate crit, gap closers). DKS have literally the best toolkit for survival, with an ability that makes you range attack inpervious, a damaging physical ultimate that gives you a dmg soak, or how about literal invincibility in the form of corrosive armor? And that healing taken buff while you have coag blood on, and any ultimate giving you resources and health back.
Dude, I get it, you wanna win easymode against RD spammers. If this is NOT true, and you want "fun counterplay", try doing something in cyro.
I wish I could learn something for you, but that won't happen soon apparently...
I quote you: "DKS have literally the best toolkit for survival"
No
DKs have an excellent toolkit for durabilty, soaking damage, yes (except from RD)
Survivability, the fact of staying alive is much more a Nighblade or Sorcerer thing.
DK cannot escape a fight they are loosing.
Sorcs and Nighblades can and do all the time.
Best toolkit for survivability goes to one of those two.
"Survivability is the ability to remain alive or continue to exist."
Wanna teach me something else ? (...)
I bet you are one of those annoying vigor spamming dodge rollers, who wants your evasion to be even more OP. Better yet, you probably spam dodge roll, wrecking blow, and snipe.
I will define skill in a game by the virtuous symphony of plays and counterplays.
Ultimately, at the highest level of skill, there is only mind game and ability execution speed left.
For many top PVPers, of course game balance is necessary to accomplish highest levels of skills and therefore of pleasure in a game.
To date game balance aka "Combat and character mechanics" is the underdog department of the Elder Scrolls Online despite excellent basics (block mechanic, dodge, soft targeting, sprint, crouch for example).
Threre comes the Melee DK in a XvX or 1vX, let's assume he is quite skilled...
He uses Line of Sight to get rid of rangers and sorcs, uses terrain, heal when he as room, charge, stun, control, dodge roll, root, tank... he pops scales when out of stamina, times his bursts, uses everything he can to reposition himself while dynamically re-evaluating the situation: he slows or root an annoying opponent and charge another, etc... Well he tries to out-play 1 to 3+ players ALL THE TIME in Cyrodiil, since he is melee and gets all the heat each time.
No the skilled player does not play in Zergs since Zergs does not use skill: no skill=no pleasure for him.
And there comes the Cyrodiil Templar !
His skill ? Only one, made of the push of a single button: the "Jesus Beam" Radiant Destruction!
Features?
Max range execute! MAX RANGE!
- Super Mega Safe at 28m and beyond!
- Ultimate-like damage!
- Spammable!
- From 50% on (50% !!)
- Does not break on dodge! => easy mode
- Does not stop with Line of Sight! => easy mode
- Does not care about roots and slows => easy mode
- Standard cost!
Let's compare it to the DK execute...
Oh well, since there is no execute for DK, let's use reverse slash and morphs:
- Melee Range
- Super Unsafe (need to be in the heat) => high risk, high reward => skill
- Vulnerable to dodge => counterplay = > skill
- Vulnerable to Line of Sight => counterplay = > skill
- Vulnerable to roots and slows => skill
Balanced ?
Back to Cyrodiil...
Then the skilled DKs is despite the odds holding his ground and comes the Templar.
WITHOUT ANY CONSIDERATION about the DK"s Health, insta Jesus Beam from 28m away or more...
Stupid move? It should, but not with the current design. As a consequence the DK is playing effectively with 50% of his health!
A 30K Health DK becomes a 15K Health one since dropping below that threshold means death with the beam on. Why ?
- No insta-heal available (Dragon Blood is still inefficient in Cyrodiil despite tens of threads, it is an abandonned ability for now)
- Vigor is nice but is not instant, same for Rally and morphs (despite the final heal which is not spammable, contrary to Radiant Destruction)
- No insta CC, despite Fossilize only 15 meters (vs 28 meters Jesus Beam)
- No insta CC either despite Stonefist because the projectile is too slow
- Grip is as unrialable as always.
- 2H charge does not stun (two GCD+travel time is too slow)
- Invasion form SB could work (if not rooted in melee range (...) but there is still travel time)
- Inhale could work but only 8m vs 28+
=> Radiant Destruction has no realistic counter-play for Melee DKs in Cyrodiil.
What do we need ?
On Templar side:
- Much higher cost of Radiant Destruction, increasing with recasts
- Needs to break with Line of Sight
- Needs to break with Dodge
- Reduce range (8m ideally, 15m to be fossilize-able, 22m to be Invasion-able to the very minimum)
- Considered a projectile (reflectable) => counterplay = skill= pleasure
On DK side:
- 2H Charge needs to free from roots
- Take Flight needs to free from roots (only ultimate that is counterable that way (and by lag))
- Stone Fist needs to travel faster
- Replace "Elder Dragon" (close to useless) by a defensive feature like resistance to executes (similar to Vampire undeath) and or channels.
On mechanics side
- Channels need to insta break with Line of Sight and dodge rolls => plays and counter plays => skill = > pleasure
Otherwise I do agree Templars, apart from that skill, are far from being as terrifying as OP Nightblades (Outstanding burst, ultra superior mobility, survivability and sustain, best passives in game and synergies, best DLCs with 3 out of 4 favoring them, new skill lines fitting the playstyle, many one "ability wonders" that pack everything with outstanding damage, excellent ultimate generation mechanics, Premium ultimates), but that is another story...
Of course, in 1v1 RD is manageable but I believe the Strength of Radiant Destruction overshadows the weakness of the class in mass PVP and that where it can be casted with absolutely no skill for max results (thats why so many do it) and it will be virtuous for the game and the class to redesign it.