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World pvp, would it work?

ausmack2014
ausmack2014
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I do very little pvp in any game I play, so this is a question from a fairly noob player in that regard.

I realise that there is one large pvp zone in ESO, but I come from a WoW background which allows world pvp. I wonder how it would work in ESO. Do you think it would be a good, bad or insane idea? (with only one US and one EU server, you would have to flag or unflag for pvp if it were world, I guess). Would it make the game chaotic? Would it be fun or a disaster?
  • phairdon
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    Only way it would work to my mind, is if there was an opt out option, outside of Cyrodiil . Last thing I want, is to be attacked while questing in pve zones.
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  • Lynx7386
    Lynx7386
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    Everyone threw a hissyfit when the justice system was revealed with player guards that could fight player criminals, and that whole half of the justice system got yanked because zenimax cant stick to their guns.

    Open world pvp is never going to happen, carebears are too vocal and ZOS is too afraid to lose their cash cows.
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  • Eshelmen
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    I believe in WOW, you would have to be flagged as a PVP player in order to get jumped. For example if you watched a town get raided and sat back and watched, nobody could do anything to you. They're most likely just raiding the town for spite and to kill all the NPCs and whoever is ballsy enough to fight back. But if you attacked once, you'll be flagged and can/will be attacked.


    I love the concept, as I love PVP and I love PVE together. However, the issue for me would be queue times for traveling to zones. If everyone can go anywhere at any time, zones will get capped fast,resulting in queue times just to travel to your favorite city. lol

    WOW has like dozens of different servers, ESO has 2.
    Edited by Eshelmen on June 14, 2016 12:21AM
    PC and PS4 EP only player
  • Osteos
    Osteos
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    Its really hard to say. The lag and ping in cyrodiil can be horrendous. If you have never been in cyrodiil in primetime I would suggest you queue in and see for yourself. Sometimes even at the gate you can have 999+ sometimes its as you get closer to battles. And then sometimes you can be on the other side of the map from a huge battle and suffer as bad as if you were right in the thick of it.

    Taking that out, I think as long as people can flag or unflag so no one is forced to pvp it would work fine in the open world.
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  • Moonscythe
    Moonscythe
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    Lynx7386 wrote: »
    Everyone threw a hissyfit when the justice system was revealed with player guards that could fight player criminals, and that whole half of the justice system got yanked because zenimax cant stick to their guns.

    Open world pvp is never going to happen, carebears are too vocal and ZOS is too afraid to lose their cash cows.

    Could I just add that I am sick of being called a carebear just because I prefer not to fight other players or have other players attack me. I don't sub or buy crowns so I hardly consider myself a cash cow either but so long as there is a PvP area for players to whack away at each other I see no need for the shaming of others who just don't happen to agree with you.

    As for PvP and PvE together; I suppose you meant it in one area Eshelmen? So far as I know Cyrodil is totally able to be PvE so long as you don't mind the possibility of someone whacking you upside the head while you are just looking for skyshards.
    Edited by Moonscythe on June 14, 2016 12:28AM
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  • ausmack2014
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    phairdon wrote: »
    Only way it would work to my mind, is if there was an opt out option, outside of Cyrodiil . Last thing I want, is to be attacked while questing in pve zones.

    As I said in my post, in a single server environment the only way it would work is if a player's default setting is "Unflagged" so you couldn't be attacked unless you wanted a fight. They would also need to look at doing things like making quest givers unkillable, as that causes a degree of grief in Wow, with high level players attacking quest givers just to cause a problem to lower level players.

    Naturally if they had a separate server that allowed open world pvp, it would be a different matter.

  • Eshelmen
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    It would interesting if they randomly picked one PVE zone as a neutral territory for players. Since Tamriel One is coming, everyone will see everyone. Why not add a little more fun to the twist and have random zones for a week be hostile territory?
    PC and PS4 EP only player
  • Mojmir
    Mojmir
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    it will work yes,but not in this game.
  • Tekyn
    Tekyn
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    Eshelmen wrote: »
    I believe in WOW, you would have to be flagged as a PVP player in order to get jumped. For example if you watched a town get raided and sat back and watched, nobody could do anything to you. They're most likely just raiding the town for spite and to kill all the NPCs and whoever is ballsy enough to fight back. But if you attacked once, you'll be flagged and can/will be attacked.

    In WoW someone that's flagged for PvP can just run into your AOE while you're questing and suddenly you're flagged. Or you could heal or buff a PvP flagged player on your own faction, which would then flag you for PvP. So much trolling.

    That would be the hardest thing for putting open world PvP into ESO. There would have to be checks for PvP flags before every skill goes off, damage or healing.
  • Tekyn
    Tekyn
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    Eshelmen wrote: »
    It would interesting if they randomly picked one PVE zone as a neutral territory for players. Since Tamriel One is coming, everyone will see everyone. Why not add a little more fun to the twist and have random zones for a week be hostile territory?

    That is a terrible idea. I'm all for an optional way to flag yourself for open pvp, but any type of forced pvp? I'm out.
  • C0wrex
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    The option to opt in and out sounds like a great idea for an open world PvP!

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  • UltimaJoe777
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    Way back in Runescape's beta days (classic) they had open world PvP you start with on or off and are allowed to change it no more than twice then its stuck that way. PvP was possible beyond the inner parts of Lumbridge but upstairs was PvP zone. This was before the days of the wilderness mind you. If Zenimax did this they of course would not limit us to 2 changes per character's lifetime and we would be open to attacks outside of Vulkhel Guard/Davon's Watch/Daggerfall if PvP is enabled. Changing between PvP and non-PvP would have a timer and could not be done while in combat of any sort.
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  • Eshelmen
    Eshelmen
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    Tekyn wrote: »
    Eshelmen wrote: »
    It would interesting if they randomly picked one PVE zone as a neutral territory for players. Since Tamriel One is coming, everyone will see everyone. Why not add a little more fun to the twist and have random zones for a week be hostile territory?

    That is a terrible idea. I'm all for an optional way to flag yourself for open pvp, but any type of forced pvp? I'm out.

    Umm, they're unlocking every zone for any player. Having 1 of what 15 pve Zones become a PVP territory isn't really that bad.
    PC and PS4 EP only player
  • Lysette
    Lysette
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    There will be no world pvp - pvp is limited to cyrrodil and that's it - all the rest will stay pvp-free. so no need to discuss this any further, it will not happen.
  • Asherons_Call
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    Would it work? Yes

    Would the majority of players want it? No



    Alternate suggestion: make a full PVP server similar to that of the darktide server in Asherons call
  • Rohamad_Ali
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    Other big titles have done it and made it work . If it can be done without grieving PvE players , I'm all for it .
  • Waffennacht
    Waffennacht
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    Too many players have a hissy fit even if it was optional, it's been asked before, won't happen
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  • AmberLaTerra
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    It would not work because you would get that minority that would only use it for grieving lower leveled and new players.

    Let's not forget in poll after poll those who want pure PVP in games are a vast minority 7-17% where as 25-30% want pure PVE and the rest only want occasional PVP but to spend more time in PVE.

    It would not matter how many anti-greiving measures they put it the greavers would find bugs and exploits to get around them and in the end it would just kill the game off as all the people who do not want 100% PVP content would slowly leave rather then constantly deal with the greavers exploiting everything.

    Just look at how there are groups that abuse exploits in Cyrodiil now and you see what would happen world wide with world wide PVP.
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  • Prabooo
    Prabooo
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    YES !
  • Pomaikai
    Pomaikai
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  • Catches_the_Sun
    Catches_the_Sun
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    They can't even make the war in Cyrodiil meaningful to the rest of Tamriel because they're afraid of how it'll hurt the feelings of those PvE players that don't participate. There is no way on this planet we'll ever see open-world PvP.
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  • dem0n1k
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    It sure would be nice to PVP in some new places other than Cyrodiil or IC, but there is a large section of the player base that do not want mixed PVE/PVP zones. I still wish it could be trialed at least... to see how it goes... it could be awesome!
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  • STEVIL
    STEVIL
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    Lynx7386 wrote: »
    Everyone threw a hissyfit when the justice system was revealed with player guards that could fight player criminals, and that whole half of the justice system got yanked because zenimax cant stick to their guns.

    Open world pvp is never going to happen, carebears are too vocal and ZOS is too afraid to lose their cash cows.

    or put another way, without the obligatory PVP insults non-PVPers, the majority of the money comes from folks that dont want it.

    if ESO goes live with open world pvp no opt out, its money and player base dries up and those who wanted easy pickin's instead find ghost towns with the relatively small PVP pop spread out over the whole world.

    and all that nice PVE content goes to waste.

    YMMV
    YFMV
    IMO
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  • bareheiny
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    DCUO has a PvP phase.

    Granted, the "world" isn't as large...but the guts of it is that if you're in the PvP phase, you only see folk in that phase....and you can be jumped by those dirty, stinking, no good heroes.

    May take a bit of work, but why not for ESO? Us "carebears" could simply stick to the PvE phase....and any lower levels getting jumped in the PvP phase could simply change to the PvE phase.

    But then again, ideas are easy to come up with...implementing them is a whole other kettle of fish.
  • STEVIL
    STEVIL
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    bareheiny wrote: »
    DCUO has a PvP phase.

    Granted, the "world" isn't as large...but the guts of it is that if you're in the PvP phase, you only see folk in that phase....and you can be jumped by those dirty, stinking, no good heroes.

    May take a bit of work, but why not for ESO? Us "carebears" could simply stick to the PvE phase....and any lower levels getting jumped in the PvP phase could simply change to the PvE phase.

    But then again, ideas are easy to come up with...implementing them is a whole other kettle of fish.

    They have the instancing already built in now, the way alliances work in non-PVP zones. That wouldn't be difficult.

    If the goal was "pvp vs pvp anywhere" that would be a fairly easy thing though it would risk bringing zerg lag to the world unless the PVP instances had their own servers.

    However, in this methodology, you are simply splitting the PVP population over a much much larger area. A lot more empty space with ZERO chance of getting to jump a PVE player for easy meat...

    I bet the PVP community of ESO would love that... right?

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  • Osteos
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    Its funny to how people who don't want it always insist it will be 100% pvp without the opt out option and that somehow exploiters would get around measures and murder all the innocent pve players.

    I played swtor before this, I did not flag myself for pvp because I didn't want to pvp. PvP happened all around, somehow sith even got onto coruscant and attacked people flagged for pvp. I never got flagged :) and never got attacked, not once. If you aren't flagged for pvp you arent going to get griefed. Period.

    As I said before if they could do it without crippling the entire game with lag it would be a lot of fun.

    DAGGERFALL COVENANT
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  • Catches_the_Sun
    Catches_the_Sun
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    They need to do something that makes Cyrodiil meaningful & impactful for the rest of Tamriel. We are at war, believe it or not, although you would hardly notice it, as there is literally no evidence of it anywhere outside of Cyrodiil. And now we'll be asked to quest & play nice with players of the other two Realms in the "open world" soon. IMO, they need to address these issues long before they make another poor decision like "open world' PvP that will further reduce the significance and participation of Cyrodiil.
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  • altemriel
    altemriel
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    I do very little pvp in any game I play, so this is a question from a fairly noob player in that regard.

    I realise that there is one large pvp zone in ESO, but I come from a WoW background which allows world pvp. I wonder how it would work in ESO. Do you think it would be a good, bad or insane idea? (with only one US and one EU server, you would have to flag or unflag for pvp if it were world, I guess). Would it make the game chaotic? Would it be fun or a disaster?

    yes it would work, but definitelly there should be an option to not participate, if someone does not want to engage in pvp and do only pve
  • Thornen
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    They can't even get the current pvp to work.
  • Digiman
    Digiman
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    Lynx7386 wrote: »
    Everyone threw a hissyfit when the justice system was revealed with player guards that could fight player criminals, and that whole half of the justice system got yanked because zenimax cant stick to their guns.

    Open world pvp is never going to happen, carebears are too vocal and ZOS is too afraid to lose their cash cows.

    Your a fool if you think Cyrdodill lag is bad, just think about the lag that would happen while questing while people were ganking each other.

    Personally it makes no sense to do this because the entire games story had been your character helping all 3 alliance factions.

    Seems pretty stupid that you would attack players on Daggerfall covenant, then murder have to murder Aldermi Dominion soldiers to complete a quest.
    Edited by Digiman on June 15, 2016 6:04AM
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