Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Can we get rid of classes yet?
I acknowledge that earlier ES games had a class-based system. I also know that later games evolved into a 'free choice' system that hepled reinforce the open-world feelings that Elder Scrolls holds to in general. I recognize that ESO attempted to merge the single-player free-choice system Skyrim was so popular for, with a more traditional 'level and class' based system that MMO's are known for. I am well aware that ESO has gone above almost every other MMO I've played, where choice is concerned, by letting us mix armor and weapons to our hearts content.
So that's the world as it currently stands.
I believe the current class system is poorly implemented. It's terribly unbalanced, in PvE content (solo sorcs) or PvP (nightblade ambushers). And that ZOS has attempted to create balance time and again by adjusting weapons, armor, abilities, class skills, stamina or magicka regen pools, and even champion points.
If you ask me, they've done a helluva job in the attempt, but they can *never* and will never achieve that balance players need.
For other MMO's, it's easier. Your class defines everything. Your armor, your weapons, your abilities. There's no crossover, as each class is treated like an entirely separate and self contained animal.
But the quest for freedom makes it impossible for ZOS. As they buff and nerf, new combinations and attributes arise which cause the meta to shift. This isn't abnormal or bad, per se, but with the restriction of classes, it means someone else is always getting screwed.
The answer? Open all skill lines to all players, allowing them all the freedom to mix and match as they see fit. Begin balancing the ability combinations between class skills that are more powerful than normal, but no longer restricting players to being inferior to the flavor of the month (as all will have access to the same options).
An open world, free roam, and complete control over how you build and spec your character?
Safe to say I've been waiting three decades for that.
Can we get rid of classes yet?
I acknowledge that earlier ES games had a class-based system. I also know that later games evolved into a 'free choice' system that hepled reinforce the open-world feelings that Elder Scrolls holds to in general. I recognize that ESO attempted to merge the single-player free-choice system Skyrim was so popular for, with a more traditional 'level and class' based system that MMO's are known for. I am well aware that ESO has gone above almost every other MMO I've played, where choice is concerned, by letting us mix armor and weapons to our hearts content.
So that's the world as it currently stands.
I believe the current class system is poorly implemented. It's terribly unbalanced, in PvE content (solo sorcs) or PvP (nightblade ambushers). And that ZOS has attempted to create balance time and again by adjusting weapons, armor, abilities, class skills, stamina or magicka regen pools, and even champion points.
If you ask me, they've done a helluva job in the attempt, but they can *never* and will never achieve that balance players need.
For other MMO's, it's easier. Your class defines everything. Your armor, your weapons, your abilities. There's no crossover, as each class is treated like an entirely separate and self contained animal.
But the quest for freedom makes it impossible for ZOS. As they buff and nerf, new combinations and attributes arise which cause the meta to shift. This isn't abnormal or bad, per se, but with the restriction of classes, it means someone else is always getting screwed.
The answer? Open all skill lines to all players, allowing them all the freedom to mix and match as they see fit. Begin balancing the ability combinations between class skills that are more powerful than normal, but no longer restricting players to being inferior to the flavor of the month (as all will have access to the same options).
An open world, free roam, and complete control over how you build and spec your character?
Safe to say I've been waiting three decades for that.
Bfish22090 wrote: »Can we get rid of classes yet?
I acknowledge that earlier ES games had a class-based system. I also know that later games evolved into a 'free choice' system that hepled reinforce the open-world feelings that Elder Scrolls holds to in general. I recognize that ESO attempted to merge the single-player free-choice system Skyrim was so popular for, with a more traditional 'level and class' based system that MMO's are known for. I am well aware that ESO has gone above almost every other MMO I've played, where choice is concerned, by letting us mix armor and weapons to our hearts content.
So that's the world as it currently stands.
I believe the current class system is poorly implemented. It's terribly unbalanced, in PvE content (solo sorcs) or PvP (nightblade ambushers). And that ZOS has attempted to create balance time and again by adjusting weapons, armor, abilities, class skills, stamina or magicka regen pools, and even champion points.
If you ask me, they've done a helluva job in the attempt, but they can *never* and will never achieve that balance players need.
For other MMO's, it's easier. Your class defines everything. Your armor, your weapons, your abilities. There's no crossover, as each class is treated like an entirely separate and self contained animal.
But the quest for freedom makes it impossible for ZOS. As they buff and nerf, new combinations and attributes arise which cause the meta to shift. This isn't abnormal or bad, per se, but with the restriction of classes, it means someone else is always getting screwed.
The answer? Open all skill lines to all players, allowing them all the freedom to mix and match as they see fit. Begin balancing the ability combinations between class skills that are more powerful than normal, but no longer restricting players to being inferior to the flavor of the month (as all will have access to the same options).
An open world, free roam, and complete control over how you build and spec your character?
Safe to say I've been waiting three decades for that.
you are so wrong if you think magicka sorc is the best in pve and stam nb is the best in pvp
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
MasterSpatula wrote: »Yeah! Your level means nothing because of scaling. Your Alliance means nothing because you can go anywhere at any level. Your race means nothing, because race change whenever you feel like it.
Why not remove classes?
Hell, while we're at it, let's remove our characters' faces, and just have one cookie-cutter face. Oh, and names. Why should one character have one name when another character has to have a totally different name! How restricting is that?!?!
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Khaos_Bane wrote: »Being able to choose skills from any class tree would be awesome. Imagine the build possibilities.
No thanks, stop trying to turn this game more into Skyrim Online.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
No thanks, stop trying to turn this game more into Skyrim Online.
I kinda thought it was 'Elder Scrolls Online', though.
The classes of the later elder scrolls games never controlled what abilities or spells you could use. Only how fast you leveled them.
This current system feels more like they are trying to turn Elder Scrolls into World of Tamriel.
Not saying I haven't enjoyed the last two years. Just that I feel it could bet better.
I guess I feel that Morrowind, Oblivion and Skyrim (specifically) didn't limit what magic or melee abilities you could use, no matter if you chose a 'class' that simply allowed you to level certain abilities faster.
MasterSpatula wrote: »I guess I feel that Morrowind, Oblivion and Skyrim (specifically) didn't limit what magic or melee abilities you could use, no matter if you chose a 'class' that simply allowed you to level certain abilities faster.
And there were many of us that hated this about Skyrim. There's been a steady progression away from having any limitations or weaknesses since Daggerfall, but our weaknesses and limitations define us as well as our strengths do.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
All ES games up to Oblivion had classes of sorts.
To just give all skills to anyone would be mayhem.
Enough system changes for now, ZOS.
UltimaJoe777 wrote: »Khaos_Bane wrote: »Being able to choose skills from any class tree would be awesome. Imagine the build possibilities.
Yeah they would amount to 3 tops that everyone runs.
No thanks, stop trying to turn this game more into Skyrim Online.
I kinda thought it was 'Elder Scrolls Online', though.
The classes of the later elder scrolls games never controlled what abilities or spells you could use. Only how fast you leveled them.
This current system feels more like they are trying to turn Elder Scrolls into World of Tamriel.
Not saying I haven't enjoyed the last two years. Just that I feel it could bet better.
You are quite correct. It is an MMORPG set in the world of Elder Scrolls. Not an iteration of previous games.
As unpopular as classes may be to ES players (at least skyrim players who didnt realize that morrowind and oblivion did, in fact, have classes), I like the class system - it creates roles and specializations for players, and also gives everyone a unique feel from the other classes.
That said, I do want MORE classes added. I think that 4 is abysmal for a game of this size, especially when most other MMO's on the market are boasting 10+ classes to choose from, or the ability to make your own.
I really wish they'd put the Warden from alpha back in. The warden was supposed to be a druid/shaman style class with a lot of nature-focused magic like control over plants/animals, healing and support abilities, etc. Unfortunately most of the warden's abilities were rehashed and put into the templar class instead.
This game needs a nature class.