OrphanHelgen wrote: »I think the numbers of players actively playing end game content, is a more impressive way to look at if its a successful mmo or not
ausmack2014 wrote: »Well 7 million isn't bad. Of course, it has a ways to go before it reaches the more than 100 million unique accounts created to play World of Warcraft (a figure quoted by Blizzard on Battle.net in 2014).
Bots alone bought three million copies in the first six months. Two million players bought ESO when it has been on sale for $12. That leaves two million suckers, of which I am one.
It was at most an estimation. ZOS has not previously released details on the number of active accounts. People were estimating it based on steam purchases as far as I'm aware.
It was at most an estimation. ZOS has not previously released details on the number of active accounts. People were estimating it based on steam purchases as far as I'm aware.
Yes, and that makes it at most an educated guess - not even an estimate, because even guessing it from steam sales is at best a good guess. See I can do that as well, and say, based on other numbers released by other MMO companies, I would say the server concurrency load at prime time is as follows:
150,000 in total
60,000 on Xbox1
40,000 on ps4
30,000 on PC NA
20,000 on PC Eu
and I might be not even be that wrong with it - still it is just a guess.
KaleidoscopeEyz wrote: »Remember the "Free Play Weekend"? I wonder how many accounts were created then by people who never came back to purchase the game?
KaleidoscopeEyz wrote: »Remember the "Free Play Weekend"? I wonder how many accounts were created then by people who never came back to purchase the game?
It was at most an estimation. ZOS has not previously released details on the number of active accounts. People were estimating it based on steam purchases as far as I'm aware.
@vyrusb2
@KaleidoscopeEyz
He said that the Free to Play weekends and Beta are not being considered in that 7 Million.
7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.
anitajoneb17_ESO wrote: »FerrumnCutem wrote: »Playing
Nope, just copies sold, or more likely, accounts created. It doesn't mean 7 million are playing now, but 7 million paying people have logged on on 7 million different accounts since launch, free access (beta, weekends, etc..) not included. Since they're taking into account everyone since launch, of course the figure can only be growing.
I don't know if that's a lot, or not, in the MMO world. I guess it's a lot, otherwise it wouldn't have mentioned it.
Well, accounts created does not mean all would have paid for those - there was this free trial weekend last year - and I guess all those accounts count as well.
Cherryblossom wrote: »I have to say, I'm surprised it's so low!
I thought they would of sold more copies as it's across 3 platforms.
Would of been interesting to see how many actually still play!
Korah_Eaglecry wrote: »Cherryblossom wrote: »I have to say, I'm surprised it's so low!
I thought they would of sold more copies as it's across 3 platforms.
Would of been interesting to see how many actually still play!
At one time WoW claimed to have had 10-12 million players playing their game. 7 million is impressive for an MMO and once it launches in Japan that number can only go up.
MANY ppl just have 2nd accounts because before crafting bags we needed the storage.
Crafting bags should have been here since launch then that 7 mil would probably be 4,5million.
Also keep in mind how many of us loyal ESO fans bought this game for a friend during the steam sales and how most of those people never even log on.
I would rather be interested in the monthly activity #, especially the people who log on every day ( use 3 months as a sample and give us the stats of #? logged in every day or at least x5 a week)