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Justice PvP Dreams

  • arkansas_ESO
    arkansas_ESO
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    Divinius wrote: »
    Typhoios wrote: »
    It really comes down to PvP creating dynamic content that can be played for years and PvE creating static content that is completed maybe a few times until players need new content, leaving the old content a ghost town.

    PvP does indeed create dynamic content. I'll grant totally that. Unfortunately, it's dynamic content that a significant portion of the playerbase will want to avoid at all costs.

    Really though, what's with this whole "the majority of the playerbase doesn't want PVP" thing?" I've never met a person in my entire time playing ESO (been here since launch) who has straight up refused to even consider the possibility of going into a PVP zone. What's with the huge aversion to PVP? It's not like you die IRL if you get killed in Cyrodiil.


    Grand Overlord 25/8/17
  • ColoursYouHave
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    Tandor wrote: »
    All they needed was to make an "opt-in" option. By default, Justice System PVP is disabled, meaning if you steal something you still can't be attacked by other players. However, somebody could go into the settings and "opt-in", meaning other players could attack them if they had a bounty. This way, people who want to steal in peace can do so, and people who want to participate in Justice System PVP can choose to do so, and both groups of people are happy. But as we all know, ZOS hates giving players options, and would rather go for the "all-or-nothing" approach, so this isn't something we will ever see happen. As much as I want Justice System PVP, this really is getting to the point of beating a dead horse. Some players want it, others don't, and ZOS isn't willing to take the time to come up with something that works for both sides (even though the solution is fairly simple and has been suggested multiple times). Maybe if the game is still alive and well a couple years down the road they'd reconsider taking a look, but in the foreseeable future this simply isn't going to happen.

    It wasn't ZOS who disliked the "opt-in" option, it was the PvPers. They were never happy to accept a total opt-out of PvP for PvErs committing PvE crimes in PvE areas, they wanted an automatic opt-in at a certain bounty level, thereby limiting the extent to which PvEers could participate in the PvE content.

    In any event, I agree with you that the PvP element of the Justice System isn't going to happen and those still pursuing it are indeed beating the proverbial equine corpse. I don't think they will look at it again because they're introducing other forms of small-scale PvP in PvP areas including dueling instead.

    I have no idea where you're getting this. There may have been some "PVPers" out there who just wanted to grief and pick on low level players, but many PVPers I spoke to would have absolutely loved this option. The only group of people who didn't like this were griefers, not real PVPers. There was a lengthy thread after they announced they were scraping the PVP portion of the Justice System where many PVPers agreed they would be 100% happy with some sort of opt-in system.

    Edit: And from what I'd seen on some other threads, it was more PVE players than anybody arguing against some sort of opt-in, despite the fact that it would mean gameplay wouldn't change for them at all whatsoever.
    Edited by ColoursYouHave on June 13, 2016 1:46AM
  • Korah_Eaglecry
    Korah_Eaglecry
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    Divinius wrote: »
    Typhoios wrote: »
    It really comes down to PvP creating dynamic content that can be played for years and PvE creating static content that is completed maybe a few times until players need new content, leaving the old content a ghost town.

    PvP does indeed create dynamic content. I'll grant totally that. Unfortunately, it's dynamic content that a significant portion of the playerbase will want to avoid at all costs.

    Really though, what's with this whole "the majority of the playerbase doesn't want PVP" thing?" I've never met a person in my entire time playing ESO (been here since launch) who has straight up refused to even consider the possibility of going into a PVP zone. What's with the huge aversion to PVP? It's not like you die IRL if you get killed in Cyrodiil.

    So you know everyone in game? Or do you not understand what anecdotal evidence is?
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  • Dubhliam
    Dubhliam
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    Xylphan wrote: »
    Dubhliam wrote: »
    I already gave some of my suggestion on how it could be implemented in my thread that got closed.

    One particular idea that is not intuitive to other players:
    Veteran (PvP) heists/sacraments.
    Just like regular heists/sacraments but available only for lvl 50+ players (you could even make those instances disable all CP passives).
    The progress is the same, it would be a purely PvE content until one of the following occurs:
    -you get spotted by a guard
    -you put the place on high alert (5+ normal NPC sightings)
    Law Enforcers can queue for that activity and are notified when an Outlaw is spotted in a heist or sacrament - giving them the option to enter that instance.
    The Enforcer's goal inside that instance is to catch the Outlaw before the time limit expires.

    The Outlaw's reward for successfully completing a "veteran heist/sacrament" is a high chance of getting gold gear (including Bahraha's and Syvarra's Jewelry).
    The Enforcer's reward for catching an Outlaw can then easily be mirrored to reflect the reward of an Outlaw. I was thinking they would also gain (good) rewards from dailies (catch one Outlaw in a heist/sacrament).

    Cool, except I can think of multiple ways to exploit that system without even trying.

    Any PvP system that gives rewards can and will be gamed/exploited. In this case, vigilantism would rapidly give rise to what would amount to organized crime with players paying "protection" so they don't get constantly harassed by powerful guilds. In fact, there is historical precedent of exactly this happening in the real world when things like fire and police were handled by "for profit" organizations ("Nice house you have there, be a damn shame if anything were to happen to it").

    The road to hell...er...Coldharbour is paved with good intentions. The PvP justice system stemmed from good intentions, but the strongest advocates care as much about justice as Malog Bal cares about putting you in warm comfy bed.

    Could you elaborate please? It is an instanced location where neither the Outlaw nor the Enforcer choose who they get as an opponent.
    >>>Detailed Justice System Concept thread<<<
  • Dubhliam
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    There is already an active thread about this. Why are you making new threads about something that is definitively dead?

    There is key difference from the other thread: people post their suggestions and ideas here. I suggest people that don't want PvP Justce to do the same: comment on those ideas, find loopholes in them.
    For your regular "You can't have it" rants, you have the other thread.
    >>>Detailed Justice System Concept thread<<<
  • Tan9oSuccka
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    No. They made the best choice in scrapping this idea.

    It would be a disaster.

  • Natas013
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    I'd be happy if players that witnessed a crime could hit a synergy to call the guards. Make stealth in PvE work against other players, and make these guards killable. That keeps combat in PvE areas the same and adds a little bit of reality to the justice system. I for one am annoyed that something like this isn't already in place. That's coming both sides of it as well. All these players just seen me steal that or one shot that npc, and I'm walking away like nothing happened. Makes you feel like a member of the Tamriel Mafia. :naughty:
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
  • Xylphan
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    Dubhliam wrote: »
    Xylphan wrote: »
    Dubhliam wrote: »
    I already gave some of my suggestion on how it could be implemented in my thread that got closed.

    One particular idea that is not intuitive to other players:
    Veteran (PvP) heists/sacraments.
    Just like regular heists/sacraments but available only for lvl 50+ players (you could even make those instances disable all CP passives).
    The progress is the same, it would be a purely PvE content until one of the following occurs:
    -you get spotted by a guard
    -you put the place on high alert (5+ normal NPC sightings)
    Law Enforcers can queue for that activity and are notified when an Outlaw is spotted in a heist or sacrament - giving them the option to enter that instance.
    The Enforcer's goal inside that instance is to catch the Outlaw before the time limit expires.

    The Outlaw's reward for successfully completing a "veteran heist/sacrament" is a high chance of getting gold gear (including Bahraha's and Syvarra's Jewelry).
    The Enforcer's reward for catching an Outlaw can then easily be mirrored to reflect the reward of an Outlaw. I was thinking they would also gain (good) rewards from dailies (catch one Outlaw in a heist/sacrament).

    Cool, except I can think of multiple ways to exploit that system without even trying.

    Any PvP system that gives rewards can and will be gamed/exploited. In this case, vigilantism would rapidly give rise to what would amount to organized crime with players paying "protection" so they don't get constantly harassed by powerful guilds. In fact, there is historical precedent of exactly this happening in the real world when things like fire and police were handled by "for profit" organizations ("Nice house you have there, be a damn shame if anything were to happen to it").

    The road to hell...er...Coldharbour is paved with good intentions. The PvP justice system stemmed from good intentions, but the strongest advocates care as much about justice as Malog Bal cares about putting you in warm comfy bed.

    Could you elaborate please? It is an instanced location where neither the Outlaw nor the Enforcer choose who they get as an opponent.

    But they come from a pool of online players who are participating, correct? To game the system, all one needs to do is get a large enough group together so that statistically they're likely to be paired together. Worse, the people gaming the system WANT to get caught as opposed to everyone else who is trying to avoid it. That tilts the odds even more in their favor.

    If they get matched against a "team mate", they roll over and play dead and split the reward. If they don't, they fight it out. Worst case is they lose, which just means they need to go get a big bounty again which takes hardly any time at all. If they win, then they just go and get caught again. Rinse and repeat

    If the rewards are lucrative enough, multiple guilds would likely conspire together to milk the system. Similar intra/inter-guild shenanigans happens in Cyrodil.

    Hence one of the fundamental problems with trying to develop the system. If there are no rewards, few will want to participate. Make the rewards too lucrative and people will actively find ways to manipulate the system.
  • Dubhliam
    Dubhliam
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    Xylphan wrote: »
    Dubhliam wrote: »
    Xylphan wrote: »
    Dubhliam wrote: »
    I already gave some of my suggestion on how it could be implemented in my thread that got closed.

    One particular idea that is not intuitive to other players:
    Veteran (PvP) heists/sacraments.
    Just like regular heists/sacraments but available only for lvl 50+ players (you could even make those instances disable all CP passives).
    The progress is the same, it would be a purely PvE content until one of the following occurs:
    -you get spotted by a guard
    -you put the place on high alert (5+ normal NPC sightings)
    Law Enforcers can queue for that activity and are notified when an Outlaw is spotted in a heist or sacrament - giving them the option to enter that instance.
    The Enforcer's goal inside that instance is to catch the Outlaw before the time limit expires.

    The Outlaw's reward for successfully completing a "veteran heist/sacrament" is a high chance of getting gold gear (including Bahraha's and Syvarra's Jewelry).
    The Enforcer's reward for catching an Outlaw can then easily be mirrored to reflect the reward of an Outlaw. I was thinking they would also gain (good) rewards from dailies (catch one Outlaw in a heist/sacrament).

    Cool, except I can think of multiple ways to exploit that system without even trying.

    Any PvP system that gives rewards can and will be gamed/exploited. In this case, vigilantism would rapidly give rise to what would amount to organized crime with players paying "protection" so they don't get constantly harassed by powerful guilds. In fact, there is historical precedent of exactly this happening in the real world when things like fire and police were handled by "for profit" organizations ("Nice house you have there, be a damn shame if anything were to happen to it").

    The road to hell...er...Coldharbour is paved with good intentions. The PvP justice system stemmed from good intentions, but the strongest advocates care as much about justice as Malog Bal cares about putting you in warm comfy bed.

    Could you elaborate please? It is an instanced location where neither the Outlaw nor the Enforcer choose who they get as an opponent.

    But they come from a pool of online players who are participating, correct? To game the system, all one needs to do is get a large enough group together so that statistically they're likely to be paired together. Worse, the people gaming the system WANT to get caught as opposed to everyone else who is trying to avoid it. That tilts the odds even more in their favor.

    If they get matched against a "team mate", they roll over and play dead and split the reward. If they don't, they fight it out. Worst case is they lose, which just means they need to go get a big bounty again which takes hardly any time at all. If they win, then they just go and get caught again. Rinse and repeat

    If the rewards are lucrative enough, multiple guilds would likely conspire together to milk the system. Similar intra/inter-guild shenanigans happens in Cyrodil.

    Hence one of the fundamental problems with trying to develop the system. If there are no rewards, few will want to participate. Make the rewards too lucrative and people will actively find ways to manipulate the system.

    If it takes multiple organized guilds to "milk the system", I'd say it's pretty much set up good.
    But it's not, because if you read through my sugesstion in full, you would notice rewards come through dailies. Meaning a limited amount of milk.

    Not to mention there is still no grieving involved, which is the main concern of all those opposed to PvP Justice.

    Also, what does a bounty have to do with heists/sacraments?
    Or did you forget on what suggestion you were commenting?
    Edited by Dubhliam on June 13, 2016 6:21AM
    >>>Detailed Justice System Concept thread<<<
  • Epona222
    Epona222
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    Narnor wrote: »
    First of all. Ita not "beating a dead horse" its writing about a greatly anticipated part of the game that alot of players have been looking forward to.

    Secondly, i fully appreciate a discussion of dueling and/or arena. You can have opinions on 2 slightly different subjekts no?

    Thirdly. This is an "how have you envisioned it/dreamed of it" thread. Not a "zomg i need dis right nows or me unsubsribes!". I didnt know it was "cruel" to discuss civily ones hopes and dreams of a part of a game that was anounced by the company who made said game.

    When were you last looking forward to it? This idea was put to bed months back.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Elder_Night
    Elder_Night
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    There's so many ways they can do it, I don't buy any excuses. Did they even specify why they canceled it? I just heard cus "complications"

    If griefing is your excuse for it to not exist, guess what, just make the pvp a dam toggle... That way if you wanna be a milk drinker then you can, and if you wanna pvp then have at it.

    I think what they were really scared of is large fights happening and causing lag like in cyrodiil. One thing they could do to greatly reduce the chances of that happening is make it so if you die by another player, you can't do it again for say 24 hours. I would even prefer it that way as it would be much more thrilling lol.
    Edited by Elder_Night on June 13, 2016 6:55AM
    I'll blow your eyeballs off their hinges
  • Kendaric
    Kendaric
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    Divinius wrote: »
    Typhoios wrote: »
    It really comes down to PvP creating dynamic content that can be played for years and PvE creating static content that is completed maybe a few times until players need new content, leaving the old content a ghost town.

    PvP does indeed create dynamic content. I'll grant totally that. Unfortunately, it's dynamic content that a significant portion of the playerbase will want to avoid at all costs.

    Really though, what's with this whole "the majority of the playerbase doesn't want PVP" thing?" I've never met a person in my entire time playing ESO (been here since launch) who has straight up refused to even consider the possibility of going into a PVP zone. What's with the huge aversion to PVP? It's not like you die IRL if you get killed in Cyrodiil.

    Well, you have now. Most of my characters don't even have a campaign set, as I generally refuse to enter any area that has to do with PvP.
    Justice PvP would have been the exception for me and only because I feel there's not enough punishment for criminal activity otherwise.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • Dubhliam
      Dubhliam
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      Kendaric wrote: »
      Divinius wrote: »
      Typhoios wrote: »
      It really comes down to PvP creating dynamic content that can be played for years and PvE creating static content that is completed maybe a few times until players need new content, leaving the old content a ghost town.

      PvP does indeed create dynamic content. I'll grant totally that. Unfortunately, it's dynamic content that a significant portion of the playerbase will want to avoid at all costs.

      Really though, what's with this whole "the majority of the playerbase doesn't want PVP" thing?" I've never met a person in my entire time playing ESO (been here since launch) who has straight up refused to even consider the possibility of going into a PVP zone. What's with the huge aversion to PVP? It's not like you die IRL if you get killed in Cyrodiil.

      Well, you have now. Most of my characters don't even have a campaign set, as I generally refuse to enter any area that has to do with PvP.
      Justice PvP would have been the exception for me and only because I feel there's not enough punishment for criminal activity otherwise.

      And you are not alone.

      There were some roleplayers that also wanted the Enforcer option implemented for the sake of roleplay. They also would not participate in Cyrodill PvP activities.

      You got an awesome from me.
      >>>Detailed Justice System Concept thread<<<
    • aubrey.baconb16_ESO
      Divinius wrote: »
      Typhoios wrote: »
      It really comes down to PvP creating dynamic content that can be played for years and PvE creating static content that is completed maybe a few times until players need new content, leaving the old content a ghost town.

      PvP does indeed create dynamic content. I'll grant totally that. Unfortunately, it's dynamic content that a significant portion of the playerbase will want to avoid at all costs.

      Really though, what's with this whole "the majority of the playerbase doesn't want PVP" thing?" I've never met a person in my entire time playing ESO (been here since launch) who has straight up refused to even consider the possibility of going into a PVP zone. What's with the huge aversion to PVP? It's not like you die IRL if you get killed in Cyrodiil.

      I'll be the first one then!
    • Khenarthi
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      I like the system as it is now - only npc guards can hunt me down. Otherwise, I'd never be able to enter a refuge to clear my bounty... enforcer players would just hang about near the entrance to arrest me :neutral:

      For me, I'd only agree with this system if I could opt out. I only go to a pvp zone when I need to hunt for skyshards (because there's non non-pvp Cyro instance) or when guildies have a IC event, but even then I find little enjoyment in fighting other people.

      This part of the justice system was scrapped... and I rejoiced.
      PC-EU
    • Knightpanther
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      Gidorick wrote: »
      They would need to make the guards killable . It would be too much on the outlaw fighting immortal NPCs and Players .

      That's pretty much what many of us want.
      • Killable guards
      • PVP enforcers

      Fun ensues.

      Only PvPers want this, personally as a PVE I don't, many share my stance.

      PvP added to the justice system would completely wreck the game

      Be safe

    • TheShadowScout
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      Narnor wrote: »
      So. Alot of people (myself included) would love to see some form of PvP part of the justice system implemented. However, alot of issues is raised from this, primarily the problem of "griefing" and the problem that it would be exclusive to high lvl characters, due to non scaling in PvE zones.

      This lead to Zenimax officially declared justice PvP development dead...
      Well, whenever I hear something like that I am reminded of:
      That is not dead which can eternal lie.
      And with strange aeons even death may die.
      So who knows? The next big thing for them seems to be "One Tamriel" to bring battle levelling to ALL zones... so maybe once they finish that and squish all the bugs, they may dust off the corpse of the PvP-Justice again, and see if they can make it work anyhow...
      Personally I hope so. I'd love a PvP element where "criminal scum" get hunted not only by the city guard, but also by other players... make those into stealing and killing pay more attention to not getting spotted, huh?

      But that definitely is a discussion to be had in the far future, and not today.
    • JKorr
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      Narnor wrote: »
      First of all. Ita not "beating a dead horse" its writing about a greatly anticipated part of the game that alot of players have been looking forward to.

      Secondly, i fully appreciate a discussion of dueling and/or arena. You can have opinions on 2 slightly different subjekts no?

      Thirdly. This is an "how have you envisioned it/dreamed of it" thread. Not a "zomg i need dis right nows or me unsubsribes!". I didnt know it was "cruel" to discuss civily ones hopes and dreams of a part of a game that was anounced by the company who made said game.

      https://forums.elderscrollsonline.com/en/search?Search=justice+system

      Beating a dead guar, perhaps?
      All they needed was to make an "opt-in" option. By default, Justice System PVP is disabled, meaning if you steal something you still can't be attacked by other players. However, somebody could go into the settings and "opt-in", meaning other players could attack them if they had a bounty. This way, people who want to steal in peace can do so, and people who want to participate in Justice System PVP can choose to do so, and both groups of people are happy. But as we all know, ZOS hates giving players options, and would rather go for the "all-or-nothing" approach, so this isn't something we will ever see happen. As much as I want Justice System PVP, this really is getting to the point of beating a dead horse. Some players want it, others don't, and ZOS isn't willing to take the time to come up with something that works for both sides (even though the solution is fairly simple and has been suggested multiple times). Maybe if the game is still alive and well a couple years down the road they'd reconsider taking a look, but in the foreseeable future this simply isn't going to happen.

      So, you opt in. I do NOT. You steal an item and get a bounty and the pvpenforcers descend to render justice. I steal the same item, get the same bounty, and only the guard notices as I scamper off to the refuge to take care of my bounty and go on my merry way.

      Yeah, that wouldn't look strange or anything. I'm glad they aren't doing it. The current changes are going to be bad enough, actually.
    • JKorr
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      Divinius wrote: »
      Typhoios wrote: »
      It really comes down to PvP creating dynamic content that can be played for years and PvE creating static content that is completed maybe a few times until players need new content, leaving the old content a ghost town.

      PvP does indeed create dynamic content. I'll grant totally that. Unfortunately, it's dynamic content that a significant portion of the playerbase will want to avoid at all costs.

      Really though, what's with this whole "the majority of the playerbase doesn't want PVP" thing?" I've never met a person in my entire time playing ESO (been here since launch) who has straight up refused to even consider the possibility of going into a PVP zone. What's with the huge aversion to PVP? It's not like you die IRL if you get killed in Cyrodiil.

      I've been playing since beta. I've been to Cyrodiil three times, and once with my first character. I went in, played with the catapults, and left. The other two times were when my guild needed another body to do a skyshard run. Total pvp engaged in; Zero. Desire to go back and try pvp; Zero. Unless they make a pvp free instance of Cyrodiil, I'll never see it. I want to play the game and follow the story. Having hyper uber leet pvpers kill me over and over again while I'm trying to do that really isn't attractive or interesting or anything I want to bother with. Congratulations, you killed me. Now go away and let me finish this quest in peace, m'kay? I'm not going to fight back, I don't care that you are superman and I'm a noob. Go kill someone that actually cares about it.
    • SlayerTheDragon
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      maxresdefault.jpg
      ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
    • Jaronking
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      Gidorick wrote: »
      They would need to make the guards killable . It would be too much on the outlaw fighting immortal NPCs and Players .

      That's pretty much what many of us want.
      • Killable guards
      • PVP enforcers

      Fun ensues.

      Only PvPers want this, personally as a PVE I don't, many share my stance.

      PvP added to the justice system would completely wreck the game

      Be safe
      False back your statement up with numbers because the only thread we had with a poll proved most of the PVER wrong who said this.I believe more then 60% of players who voted asked for this to be implemented. Many PVPers and PVer wanted it added.So it seems more are against you.
    • Divinius
      Divinius
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      Divinius wrote: »
      Typhoios wrote: »
      It really comes down to PvP creating dynamic content that can be played for years and PvE creating static content that is completed maybe a few times until players need new content, leaving the old content a ghost town.

      PvP does indeed create dynamic content. I'll grant totally that. Unfortunately, it's dynamic content that a significant portion of the playerbase will want to avoid at all costs.

      Really though, what's with this whole "the majority of the playerbase doesn't want PVP" thing?" I've never met a person in my entire time playing ESO (been here since launch) who has straight up refused to even consider the possibility of going into a PVP zone. What's with the huge aversion to PVP? It's not like you die IRL if you get killed in Cyrodiil.
      I never even said "majority"... I said "significant" as in "not insignificant".

      I'm not going to claim that the "majority" of players don't want anything to do with PvP, but as the responses in this and other threads has proved, there is a very large (i.e. not insignificant) number of players that want nothing to do with it.

      Right now, those players can fully enjoy the game by simple pretending that PvP doesn't exist. If ZOS were to add PvP to area's outside of Cyrodiil (or other specific PvP areas), especially forced PvP added to PvE content, they would drive all those players away.

      The last thing ZOS needs is to drive a significant portion of their players away.

      Jaronking wrote: »
      False back your statement up with numbers because the only thread we had with a poll proved most of the PVER wrong who said this.I believe more then 60% of players who voted asked for this to be implemented. Many PVPers and PVer wanted it added.So it seems more are against you.
      Sure, 60% of the players want it. Meaning that 40% of the players DON'T want it. That's not a majority, but it's definitely significant. You really think ZOS wants to tick off 40% of their playerbase??

      Basically, it boils down to this: The number of PvE players that would get fed up and leave if this was implemented is likely to greatly outweigh the number of PvP players that are going to quit playing the game because they chose to drop the PvP enforcer idea.

      Edited by Divinius on June 13, 2016 12:10PM
    • Jaronking
      Jaronking
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      Actually @Divinius I was wrong just check the thread again if you would like I can post the link to the thread but 75% of players were for it with 500 votes I favor of them implementing the change and 24% of players against it.With the majority of people who voted against it had never played a game with a justice system in it beforehand. Which mean they don't know how they will take to it which mean they could have enjoyed it.So yes that's the majority of players wants it added even if all of those players left which I really doubt they would have ZOS isn't that incompetent that they couldn't have made it work for everyone.As it is the only numbers we have for this are player in support of the idea and only a minority of players against it
      Edited by Jaronking on June 13, 2016 12:21PM
    • STEVIL
      STEVIL
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      Narnor wrote: »
      So. Alot of people (myself included) would love to see some form of PvP part of the justice system implemented. However, alot of issues is raised from this, primarily the problem of "griefing" and the problem that it would be exclusive to high lvl characters, due to non scaling in PvE zones.

      This lead to Zenimax officially declared justice PvP development dead, because there is alot of problems making it balanced.

      This made me think, how have YOU envisioned the justice system fully fleshed out?
      For me, it was some sort of world skill where you "transform" into an Enforcer in a watch tower, with Guard statline and abilities (to combat the potentiel griefing at the cost of customisation) where you replace one of the Guards in an area (you are however free to roam as you please inside the city boundaries)

      But it got me thinking, how have you envisioned the justice system? Simple free for all, or a more delicate system? Would love to hear your suggestions (maybe we could get lucky, and one of the ideas could reignite the creativity in the development team ;-) )

      I dont envision any PVP "justice" system. primarily bc most of the time i see PVP as "injustice" based anyway.

      But i could see two options - one for PVE world and one for PVP worlds.

      First for PVE have a guild where you can become a legit enforcer and be sent on missions (main quest, side quest, dailies including group content/trials) to go after "criminals" possibly across tamriel. Could be its own DLC style release though not necessarily with new zone, just repurpose old content and add some new instancing, high-end solo, small group larger content.

      Second, for PVP, go ahead and institute this as a mission setup for there where theft etc or maybe high end carnage results in system supported bounties on hunting your character down for a while. Could include "tips" for those with the quest for "sightings" of "most wanted." RESTRICTED TO PVP ZONES, of course.

      Proudly skooma free while talks-when-drunk is in mandatory public housing.
      YFMV Your Fun May Vary.

      First Law of Nerf-o-Dynamics
      "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

    • Dubhliam
      Dubhliam
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      Jaronking wrote: »
      Gidorick wrote: »
      They would need to make the guards killable . It would be too much on the outlaw fighting immortal NPCs and Players .

      That's pretty much what many of us want.
      • Killable guards
      • PVP enforcers

      Fun ensues.

      Only PvPers want this, personally as a PVE I don't, many share my stance.

      PvP added to the justice system would completely wreck the game

      Be safe
      False back your statement up with numbers because the only thread we had with a poll proved most of the PVER wrong who said this.I believe more then 60% of players who voted asked for this to be implemented. Many PVPers and PVer wanted it added.So it seems more are against you.

      There were actually two voting threads and both favored PvP Justice.
      >>>Detailed Justice System Concept thread<<<
    • dwtdwtdwt
      dwtdwtdwt
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      This is the current order we have, and how I feel PvP should work in the Justice System:
      • You steal something or kill someone and no one sees you - you get away without a bounty. If PvP was implemented, you would be safe from any type of combat. You would not be "flagged", or whatever. So don't worry so much, people.
      • You steal something and someone sees you - you are Disreputable - the lowest level. All guards will generally ignore you unless you approach them. Again, in PvP, you would not be flagged and would be safe from any player combat. So don't worry so much, people.
      • You steal over and over with witnesses seeing you (I believe this is poor play and currently has very little consequences.) - you are Notorious - You’ll be chased down by the guards, who enlist other guards to assist in the pursuit. If the PvP aspect was implemented, you may or may not be flagged for your crimes.
      • If you steal over and over, or kill an NPC with witnesses seeing you (very poor play, currently very little consequences) - you are a Fugitive - The highest level. Guards will always try to kill you. You need to wait until bounty goes down or you can try to find a way to “clean” your reputation. In a PvP scenario, I think that you should most certainly be flagged.

      What is the difference between a guard or a player enforcing the law? At least, with a player, you have the chance to defend yourself and kill your attacker. Why are so many players crying about having PvP for this? The same players who whine over PvP in the Justice System are the same who whine about guards... They are just whining for the sake of whining. Developers, don't listen to them! And please, don't let them get away with these crimes and poor play, scott free! Stick to your guns and do what you set out to do!!!!

      Edited by dwtdwtdwt on June 13, 2016 1:15PM
      "Only the dead have seen the end of war." -Plato
    • Khenarthi
      Khenarthi
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      Someone's dream is someone else's nightmare. ZOS has made their decision, ok?
      PC-EU
    • dwtdwtdwt
      dwtdwtdwt
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      Khenarthi wrote: »
      Someone's dream is someone else's nightmare. ZOS has made their decision, ok?

      They have made many decisions. One decision they made was to implement PvP in the Justice System, and then they made a decision to not implement it. What makes you think they won't make a decision to re-implement it? It could happen.

      If you're having nightmares, drink some warm milk.
      "Only the dead have seen the end of war." -Plato
    • STEVIL
      STEVIL
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      dwtdwtdwt wrote: »
      This is the current order we have, and how I feel PvP should work in the Justice System:
      • You steal something or kill someone and no one sees you - you get away without a bounty. If PvP was implemented, you would be safe from any type of combat. You would not be "flagged", or whatever. So don't worry so much, people.
      • You steal something and someone sees you - you are Disreputable - the lowest level. All guards will generally ignore you unless you approach them. Again, in PvP, you would not be flagged and would be safe from any player combat. So don't worry so much, people.
      • You steal over and over with witnesses seeing you (I believe this is poor play and currently has very little consequences.) - you are Notorious - You’ll be chased down by the guards, who enlist other guards to assist in the pursuit. If the PvP aspect was implemented, you may or may not be flagged for your crimes.
      • If you steal over and over, or kill an NPC with witnesses seeing you (very poor play, currently very little consequences) - you are a Fugitive - The highest level. Guards will always try to kill you. You need to wait until bounty goes down or you can try to find a way to “clean” your reputation. In a PvP scenario, I think that you should most certainly be flagged.

      What is the difference between a guard or a player enforcing the law? At least, with a player, you have the chance to defend yourself and kill your attacker. Why are so many players crying about having PvP for this? The same players who whine over PvP in the Justice System are the same who whine about guards... They are just whining for the sake of whining. Developers, don't listen to them! And please, don't let them get away with these crimes and poor play, scott free! Stick to your guns and do what you set out to do!!!!

      First bold: Define "no one". Specifically is this just NPCs? Or could a PC count as spotting a crime and thus trigger bounty. if one PC pulls guard over, then vanishes or pays quickly, breaking the guard sequence of movement so it now spots another PC picking a safebox or killing during quest mode triggering bounty should HUNTER PCs benefit from the actions of their compatriot sacrificing some gold from his 11th alt spotter?

      Second Bold: Guards are NPCs with "goals" such as they are within game immersion to maintain order. PCs involved in PVP are out to kill other PCs. We dont let serial killers become marshals for a good reason. As such, expecting PVP hunters to "enforce law" is just bizarre.

      Leta assume PCs cannot "spot crimes" even then...

      Take specifically DB where you get quests to go find and kill certain NAMED folks that every PC hunter can find out about with a little patience.

      Add a dozen PVP "enforcers" "working for "justice" who follow around those marks and use a pawn sacrifice to increase odds of or even assure "spotting" followed by immediate gang pounce.

      But of course, being "justice minded" no pvper would use the justice system that way.

      EDIT: Also guards are not outfitted in PVP gear and setups planning to go against those running PVE gear and setups. if the change went thru the PVP side of things would be a continuous threat and thus become the driving force behind decision making at many levels... basically thats the plan right? make everyone HAVE TO CRE about PVP so PVP is the main thing dev wise? At least for some?









      .
      Edited by STEVIL on June 13, 2016 1:55PM
      Proudly skooma free while talks-when-drunk is in mandatory public housing.
      YFMV Your Fun May Vary.

      First Law of Nerf-o-Dynamics
      "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

    • Divinius
      Divinius
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      FIRST POINT:

      Honestly, the "voting" threads don't really matter. They were all made by people in favor of the system, and poll options were such that they didn't show the severity of the consequences of the possible outcomes.

      It all boils down to what I said earlier. Very few PvP players are going to quit the game solely because this wasn't implemented. Sure, PvP players quit all the time for other reasons, but the number of them where this specific decision was the difference between staying and leaving are very few.

      On the other hand, the number of PvE players that hate everything about PvP and would outright quit the second the system was released is virtually guaranteed to be far higher.

      So it doesn't really matter that 75% of the players "want" the system. What matters is that those who don't are very adamantly against it, and that implementation of the system is going to actively alienate way more players that not implementing it will. What people "want" is irrelevant. What will actually make them quit is what matters.


      SECOND POINT:

      I've seen countless arguments for how the system could be implemented such that it would be "optional". Yet I've never seen one that would work (because there isn't one). Here are my two favorites:

      "There could be a toggle to completely remove yourself from the PvP portion!"
      Ok, fine, but then the only people that would leave the toggle on would be the few players who want to PvP in PvE zones. All PvE players would toggle it off. All PvP players who just want to get PvE content done (like TG and DB quests), and get Legerdemain achievements, would toggle it off. Most of the people who would leave it on would only be doing so to use the system to duel and such. This is just stupid.

      "It would only flag you for PvP once your bounty reaches a certain level!"
      Really? OK, what would the level be? Because if it's low enough that it can be reached fairly easily (like the point at which you become kill on sight by the guards), then players could quickly get flagged when they don't want to with one accidental kill of an "innocent". And yes, that happens (e.g. pickpocket attempt gone awry). If you set it high enough that people need to actually try to reach it, then you have the same problem as above, where it would only be reached by people that want to abuse the system for reasons completely unrelated to the justice system itself. You also prevent the players that (for some reason) just enjoy playing a character with an ridiculously high bounty for the added challenge. They can't do that anymore without being flagged for PvP.


      BOTTOM LINE:

      There is no good way to implement the system where it won't be abused, or drive the PvE-only players to quit. ZOS has already officially scrapped the idea. They made the right choice. People really need to let it go.

      Edited by Divinius on June 13, 2016 7:21PM
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