Maintenance for the week of December 22:
• [COMPLETE] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [COMPLETE] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Does Sorc need to get (Re)Buffed?

  • Lord_Wrath
    Lord_Wrath
    ✭✭✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    What I would want:
    - Bound armor becomes a passive, armor value increased to where we arent super squishy and dont have to rely so much on shields.
    - Further changes to support stamina builds.
    - Reduced cast time for dark deal.
    - Summoned weapon skill like a greatsword based off spell damage.
    - Many skills could use a dps boost.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • incite
    incite
    ✭✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Molec wrote: »
    My Kena overload sorc has 41k Magika / 4500 buffed spell damage can still solo most of the world bosses in IC (the big guys with 2.5m health) and got to Stage 9 on Malestrom with him yesterday so i'd say no need, it's a case of learning to play without extended shields and using the twilight for heals like you're a Templar. In pvp this glass canon build is squishy however with practice and the correct skills you can 1v5-10 like a champ.

    Dude, if you dont play pvp, dont give such a nonsense opinion "with the correct skills you can 1v5-10 like a champ" , thats giving me a headache
    PC EU

    Check your CMX
    solo/small scale pvp

    Emphys

    Sorcerer (AR 50)
    Nightblade (AR 50)
    Dragonknight (AR 37)
    Arcanist (AR 15)

    Played since release until 2019
    Back since February 2024
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    drama-alert.png

    FY
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Lord_Wrath wrote: »
    What I would want:
    - Bound armor becomes a passive, armor value increased to where we arent super squishy and dont have to rely so much on shields.
    - Further changes to support stamina builds.
    - Reduced cast time for dark deal.
    - Summoned weapon skill like a greatsword based off spell damage.
    - Many skills could use a dps boost.

    I agree with a Magicka melee skill, because good DK's are unkillable now. A bound weapon skill scaled off of Magicka would fix the fact that ALL of our skills are reflectable except for like... Curse.

    Bound armor isn't nearly enough to help our defense problems, not even lightning form helps in the Dark Brotherhood patch because of sharpened weapons and major breach taking your armor to nearly zero
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    I think the better term for it, is a

    CLASS OVERHAUL.

    Fix that class. The other three are each very powerful (thank you so much for balancing these three together!).

    On the bright side of class balance among each other, only one class, Sorcerer, needs severe help.

    That class is old, not updated to fit the current meta at all thanks to toggles and a many absolutely useless skills, and in need of being made fun again!
  • mistermacintosh
    mistermacintosh
    ✭✭✭
    I remember feeling this way about my templars in the days before the jesus beam, dark flare and ritual of retribution. It seems the dilemma is that we want to be able to play any role or content on any class, but we also want them to be unique and powerful. Unfortunately every update seems to nerf one or more of the classes and buff one or more of the others, resulting in this endless cycle of cheers and jeers from the competing parties.

    With the current objectives for classes, will we ever achieve that perfect balance? Will everyone be happy with any combination of skill changes? Or would it be better to lock down a combination that works on certain levels and focus on new skill lines and content?

    For the present, the best solution is probably to have multiple classes and play the one that works for the situation.
    Legalize Nirnroot!

    Mac User, NA Server (CP810+, PVE focused):
    Magicka Templar Ra the Everlasting (Level 50 - Main Character)
    Stamina Sorcerer Khazaka-ri (Level 50 - Crafter)
    Dragonknight Tank Skalda Flamewreath (Level 50)
    Pet Sorcerer Hellias Ocume (Level 50)
    Magicka Necromancer Socelon (Level 4)

    Templar Healer Mends-Through-Panic (Level 50)
    Stamina Nightblade Adanna-daro (Level 50)
    Stamina Warden Marely Sprigs (Level 50)
    Stamina Dragonknight Ursula Trollcalmer (Level 50)
    Stamina Necromancer Daengeval (Level 4)

    Stamina Templar Cornellus Graves (Level 50)
    Warden Healer Pays-For-Luxury (Level 50)
    Magicka Sorcerer Sophia Flash (Level 50)
    Magicka Dragonknight Cinvalo Aloavel (Level 50)
    Magicka Nightblade Esmerelda the Cruel (Level 50)
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    No, Sorcerers are just fine where they are.
    Find a new way to play the class ur meta got nerfed rework it find a new play style and sorcs can do great. I already see some great sorcs playing (pvp) magic dK had to do the same thing when we got "over nerfed" adapt and get better
  • magnusthorek
    magnusthorek
    ✭✭✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Sorcerers need a boost, but I wouldn't consider it too weak as in the pool. Although every class can play any role and Sorcerer can manage just enough DPS for end game content, they need something to be on par of other classes in that matter.

    Fine! I've seen reports of non overload players (that's important to mention) dishing ridiculous amount of DPS with a Sorcerer. I honestly don't know how, as I've tried to reproduce builds and gears without even getting close to half of that.

    And a class that can be super awesome only in the hands of a very few people, IMHO, is not balanced. Balance is to make something "uniquely equal" among a set of similar things but accessible to everyone.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Molec wrote: »
    My Kena overload sorc has 41k Magika / 4500 buffed spell damage can still solo most of the world bosses in IC (the big guys with 2.5m health) and got to Stage 9 on Malestrom with him yesterday so i'd say no need, it's a case of learning to play without extended shields and using the twilight for heals like you're a Templar. In pvp this glass canon build is squishy however with practice and the correct skills you can 1v5-10 like a champ.

    overload is a crutch skill.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • willklippsteinb14_ESO
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Ch4mpTW wrote: »
    Sorcs are absolutely fine! We don't need shield stacking to wipe the floor with other players and mobs! In fact, removing this crutch will, in all likelihood, engender more innovation with sorc builds and applications. I've already seen a couple very inventive ones that I plan to steal!

    You know what a Shotgun Sorc is? It's my pet project, and it's getting closer to being unleashed on the masses. Now, if they could just fix the animation problems, we'd be golden.

    As a person who specialized in pet builds, I have very bad news for you — assuming you're actually serious. So with that, I'll say this. Go and attempt Veteran Maelstrom Arena when you get the chance with this new build of yours', or a few dungeons. Better yet, go and do some PVP (if you're a PVP'er) for a few hours. Then come and leave us your findings/reports. Alright? But since today is Monday, I'll be kind and tell you a secret from the jump. M'kay? Sorcerers are outclassed by every other class, and are officially a "joke class". A class used for "niche builds" that are lackluster, and role playing. Don't believe me? Please do as I listed above, and report back to everyone. Lol.

    Sorcerers need to be redesigned and badly... Very, very, badly... I've mained a magicka Sorcerer since beta days, and as of post-DB... It's just... It's just plain disgraceful and sad what the developers did to the class. Luckily for me I had a magicka Dragonknight I've been using through the times as well as a secondary, and I too am highly-knowledgeable and skilled with magicka Dragonknight builds and usage. So they're my new main, until Sorcerers get "fixed".

    You've misunderstood me. I am not making a pet build. It is my pet project, AKA my personal project. It's a colloquialism I assumed people would understand, am I mistaken? Now, we can stop the sickly-sweet attitude and get down to the meat of the problem, and that is that too many players were using their shields as a crutch. Sorc is every bit as viable as it was, and it will continue to be so. I PVP regularly, as that is the only valid endgame for any game, in my opinion, and I haven't been worse for wear post-patch. Being stuck in the past and unable to adapt, alluding to beta, it's no wonder people struggle.

    TL;DR - Speak for yourself, and only yourself.

    Well, from my personal experience, 95% of the sorcs I know ingame and have talked to rerolled classes this patch. I'm quite sure that's not only me seeing that. They got badly slaughtered in terms of decent builds available to them so that just one build is viable now and they're so unfun to play that watching paint dry is more fun

    ALERT! Made up numbers and anecdotal evidence contained in this post.

    All the people that cried for nerfs to sorcs did not provide any evidence that sorcs were OP, yet ZoS listened to the whiners and that's not made up. Literally one person I know kept playing sorcs. All others quit the game or rerolled because of Zenimax listening to these people and nerfed an ok class to uselessness.

    So go on and be happy that Zenimax listens to people that can't bother to L2P. All the ones that cares for balance laughs at you.

    Edited to remove insulting language.

    Im one of these people, My main has always been a magicka sorc....but after update, I hardly play, and when I do, I play on my stam blade, or Templar(which has been like twice, maybe once each)....Im fed up with the so called sorc class. and the constant nerfs. ive also unsubbed and will no longer be buying any DLC's until sorcerers are redone.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Less of a buff than a re-work and reorganization is needed. The class has been nibbled to death with nerfs, revealing the fundamental poor design underneath.
  • tist
    tist
    ✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Sorc so OP everyone plays stam NBs. Logic.
  • Troneon
    Troneon
    ✭✭✭✭✭
    ✭✭✭
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    I'm going for the middle ground.

    While I don't believe the class has lost anything in regards to their DPS, I do feel there are some things that need to be reworked.

    Sorc Pets as they are, are extremely limited in every conceivable way. They do crap DPS, they offer little to nothing in terms of group support (Twilight heals not withstanding), they take up valuable skill slots to maintain, they have the a IQ of a brain dead squirrel, and the majority of sets designed for Pet usage are terrible or low leveled. If anything, I'd prefer if the Sorc pets were more like the Nb's Summon shade ability in that they'd be summoned and last X amount of time and offered some buff/debuff to help the group along and the morphs for the pets were unique and worth the effort to maintain pets. I would like the Clannfear/Scamp to be a debuff pet that granted Minor Fracture/Breech on attacking the target with the Clannfear adding Minor Defile, while the Scamp would explode at the end of its timer for AoE damage and the Twilight would be a buff pet that offered Minor Mending for the group by default and the morphs could include Minor Intellect or Minor Protection. Even if the pet's were still crap for damage, they would at least offer some great utility that they are currently lacking in greatly, not to mention this would mean they would no longer need to be slotted on both bars to maintain them as they're now duration based and not perma summons.

    Crystal Blast should be an instant cast morph with increased damage but loses its CC while Crystal Frags should become an AoE with less damage but knockdown maintained.. (I feel like I'll get a lot of Aggro for that statement but I'll stand by it)

    After the change to Surge, I feel they should remove the crit attack requirement for the healing component of this skill and make it apply to all attacks.

    I'm just spitballing ideas hear as I don't play Sorc regularly, as I dislike the class, but maybe something along these lines would help them out greatly.
    Argonian forever
  • Tyrion87
    Tyrion87
    ✭✭✭✭✭
    ✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Taking into account that for the vast majority of players who voted "NO" the sorcerers are just a huge amount of free AP in PvP nowdays, the number of "YES" votes speaks for itself...

    Such polls are never reliable though...
  • Wrathmane
    Wrathmane
    ✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    As a long time sorc player (Since Launch) I will always say the class can use a buff... but having said that the changes haven't really affected my DPS numbers... my survivability sure, but if my healer is doing his job then I'm not even using it. In fact I won't slot hardened ward on my bars at the start of a dungeon. giving the healer the benefit of the doubt, and if he isn't keeping me alive then I would slot in on.

    As for tanking my Sorc is great at it.... managed to Tank my first trial the other night..... the advantage of a Sorc tank is the DPS (anywhere from 8k to 10k single target and up to 15k AoE) I'm capable of doing while drawing aggro, cc mobs and preforming the other duties a tank preforms. My Shields are obviously very helpful here, but I don't think I've ever actually have one expire on me. In fact, there have been times where I am Heavy Weaving them to regain stamina, or in some dire cases spamming them non stop because the hits are bringing them down...... Sorc tanking has its advantages..... of course you are lacking the DK Chains which is a drawback.

    I'm currently working on a healer build using the Pets....... working on collecting the gear I need.

    What I love about the Sorc is its versatility..... with a change of gear (and possibly mundus stone) I'm able to cover any role.

    My one wish list item is a spammable class ability.
    Sha'ria Wrathmane - Belora Wrathmane - Leora Wrathmane
    Former Head of Recruitment for Vokundein
  • Sleep
    Sleep
    ✭✭✭✭
    no just remove sorcerer form the game
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    As long as they can't Shield stack or spam Bolt Escape, ZOS can buff the Sorcs
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • RedRoomGaming
    RedRoomGaming
    ✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Sorcs are absolutely fine! We don't need shield stacking to wipe the floor with other players and mobs! In fact, removing this crutch will, in all likelihood, engender more innovation with sorc builds and applications. I've already seen a couple very inventive ones that I plan to steal!

    You know what a Shotgun Sorc is? It's my pet project, and it's getting closer to being unleashed on the masses. Now, if they could just fix the animation problems, we'd be golden.
    @Judas Helviaryn please teach me your ways.
    PS4 Eu Server
    • Stampler - RedRoomGaming - V16
    • Mageblade - Beard Of Molag - v3
    • High Elf Sorc - Man Of Potato - V16
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Remove Or reduce the bolt escape nerf.

    /thread
    EU | PC
  • Makkir
    Makkir
    ✭✭✭✭✭
    I don't like the fact that the bulk majority of our class skills go unused.
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Mind you they shouldn't be brought back to the levels of the Thieves Guild but they should be given at least some defensive ability that works and be brought on par with the other classes for DPS. I adapted to the DB changes, completely removing the use of wards in my build and such, but this build would never work for PvE and I made it purely for PvP
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Dymence
    Dymence
    ✭✭✭✭✭
    No, Sorcerers are just fine where they are.
    What we definitely don't need is more of these threads.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Reworked, not buffed necessarily.

    Sorcerors suffer from lack of class focus. They try to do too many things and fail at them all.

    Pets simply do not work in this game. Soloing/leveling aside, you'll never see a competitive build in pvp or endgame pve that uses pets, they're a waste of a skill slot at this point. Chances are they'll remain that way indefinitely, so I say get rid of the entire daedric summoning tree and replace it with something moderately useful. My vote would be for an ice magic tree: a couple animation changes and some ability renaming and you can keep hardened ward/bound armaments/etc., just lose the two summons and change some of the passives. hell, even swap the storm atronach for a frost atronach that can actually, i dunno, move?

    Daedric curse could be moved over to dark magic somewhere, if need be.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • bedlom
    bedlom
    ✭✭✭✭✭
    You just gotta adapt.
  • OnThaLoose
    OnThaLoose
    ✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Yes they do, but only surge IMO.

    I have a stamplar, magplar, DK tank, mag sorc, stamblade and a magblade, and you wanna know my opinion? Sorcs didn't need much of a nerf, what did is nightblades, they're so OP, but you'll never hear ppl complain about them because most ppl run them heh. It is what it is I suppose.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Forget Buff/Nerf. Sorc needs a makeover. Some stuff is powerful but a lot of skills are just plain garbage. The class has deep structural problems. That doesn't mean that it doesn't shine in a few situations, it does. But it would be nice if there were more than ONE BUILD where it shines.
  • Digiman
    Digiman
    ✭✭✭✭✭
    Yes Sorcerers Need to be Buffed Again, They are too Weak.
    Yes and no.

    No to buffing!

    Yes to overhauling.

    The class has got to many problems and requires a rigid cookie cutter build to survive, before the whole uncapped stats and brutal destruction of light armor reducing physical attacks sorcerers never depended on shields to survive.

    But @Wrobel screwed that up, and inorder to prevent being 1-shotted in PvE and PvP enforced shielding as a requirement to survive.

    It wasn't fun to have spam shields every 20 seconds or get killed, now it's 6 seconds instead and the combat is even more unfun.

    It's not fun to have to keep pressing the same button every second just to keep from dying and unable to do damage.

    PvE your wreck, PvP you need to have to build around massive pools on magicka and high regen rate while trying to outlast the opponents enough for them to make a critical mistake. Good luck if your not champion point capped either.
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    No idea about PvP as I am a PvEer.

    ...but for PvE the shield nerf is almost neglectible (no serious Sorc DD will use or need Ward in 99% of all cases). To be honest, I do like the change for the one ward morph much more now - 10% magicka reg buff instead of the former 20% - because the 20% would have been overriden by pot buffs anyways..and almost everybody will pot as a serious PvE Sorc DD.

    I would still love to have a spammable class single and class AoE damage skill as Sorc and - maybe - a tad more dps if NOT using Overload. The reason for the class damage skill is not just for symmetry related to other classes, it's just and only for the reason that it would open more possible skill slot arrangements for a class which is already handicapped by the need to have Inner Light and Aegis on both bars. The Sorc is the only class I play where I have to change skill bar setups continuously for encounters, which is quite annoying over time.

    Another option would be to get rid of the need for Aegis on both bars.

    Edited by Flameheart on June 7, 2016 11:23AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Aquanova wrote: »
    I would just say adjustments are needed for the class. Magicka Sorcs are still very strong but I would like ZOS to remove the need for certain skills to be on both bars (i.e Daedric summoning skills) so that we can put more useful skills on our bars.

    There should also be more Stamina morphs to Sorc skills.

    +1

    Sorcerers as desirable class means enough diversity in Sorc builds and therefore enough class line skills slotted.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
Sign In or Register to comment.