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Maw of the Infernal

Asayre
Asayre
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TL;DR Worse than Nerien’eth (does ~50% of the damage)

I’ll share my evaluation of the Maw of the Infernal set
35e7a34d30068ebbc711b74e3524a051.png
This image was taken without any CP assigned. The 2 piece tooltip damage increases when points are put into Thaumathurge but this is a visual bug as the damage of the summoned Daedroth does not change. The summoned Daedroth has 41947 Health and 0 Physical resistance. It is treated as a pet in that it takes significantly reduced AoE damage (around 15% of unmitigated AoE damage). Its damage is not increased by Elemental Expert or Thaumathurge. It seems to inherit the caster’s critical but I wasn’t sure whether it was my spell critical or weapon critical. The Daedroth does not inherit the caster’s critical modifier and has the base critical modifier of 0.5. The Daedroth has three moves: Fiery Breath, Jagged Claw and Fiery Jaw. The base unmitigated damage of these attacks are 3100, 4257 and 3383 respectively. Fiery Breath checks against spell resistance while Jagged Claw and Fiery Jaw check physical resistance. Fiery Breath and Fiery Jaw deal Fire damage. Jagged Claw does Physical damage. Fiery Breath is an AoE that hits up to five times (unless the Daedroth dies/desummons beforehand). The other two attacks are single target attacks. The Daedroth is reasonably mobile and can quickly resume its attack even after being knock backed. The caster’s spell/physical penetration (both percentage and flat) are not taken into account. The Daedroth does benefit from armour reduction debuffs such as Major Fracture/Breach. The summoning animation takes around 1-2 seconds so the Daedroth will typically attack for 11-13 seconds.

I used Light Attacks on Slimecraw in normal Wayrest Sewers to summon a Daedroth and recorded the number of times it did each of its attacks. I also used Inner Fire to give the Daedroth a chance to damage Slimecraw without getting knocked back. Over 35 Daedroth summons, it performed 7.4 Fiery Breaths, 2.3 Jagged Claws and 1.5 Fiery Jaws, on average. This means the Daedroths average damage on a 0 resistance target is
2302e8e05d273311751f1cbf53d3b460.png
Note that the caster’s critical chance is assumed to be 65%. Based on a geometric distribution (as described in Molag Kena and Nerien’eth) I estimate that the median number of Light attacks to proc Maw of the Infernal is
86c7f43d7dcc964b436c7063ebabbae8.png
Assuming 0.5 Light Attacks per second, it would take 27 seconds on average to summon a Daedroth. Since only one Daedroth can be up at once, this means the 2 piece Maw of the Infernal set corresponds to an unmitaged average DPS of 1192 (50092 [Average Damage] / (27s [Median time to proc] + 15s [Duration of Daedroth]).

The average unmitigated DPS provided by the Maw of the Infernal set is substantially worse than a Sorcerer using a typical Force Pulse rotation and Nerien’eth which provides ~2300 unmitigated average DPS. Additionally since the Daedroth does not benefit from the caster’s critical modifier its performance is even worse if an Aggressive Warhorn is used and should not be used with Twice-Born Star. The only redeeming features are that the Daedroth can take boss agro, is reasonably mobile and looks pretty awesome.
Edited by Asayre on March 20, 2016 6:22PM
Reference for any calculation I make Introduction to PvE Damage Calculation
  • OrphanHelgen
    OrphanHelgen
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    Thanks for information. One of the reasons I dont use it is like you say, it takes too long for it to spawn, and when it spawns it might be nothing for it to dmg because mob packs and burst bosses are dead already.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Waffennacht
    Waffennacht
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    Thank you sir. Very much appreciated. Exactly everything I could've asked for. A bit disheartening cause as you said, it looks really cool.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Alcast
    Alcast
    Class Representative
    Thanks @Asayre for the comparison. Your post are always a charm to read.

    @ZOS_GinaBruno This set still needs a buff. How can a set(maw) that is focused on Single Target be worse than a set (nerienth) that is focused on AoE?
    Edited by Alcast on March 20, 2016 7:38PM
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  • failkiwib16_ESO
    failkiwib16_ESO
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    I have given up all hope for the usefulness of this set, however I see it as a great and extremely cool set for roleplay purposes.

  • NBrookus
    NBrookus
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    Well this is no surprise.

    I briefly ran the set when it was my only monster set. It was mostly for amusement value (pre-buff), but having the daedroth pull aggro away from me (the tank) was annoying. I'm glad they buffed it, but Nerein'eth is a pretty awesome set.
  • Thelon
    Thelon
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    I see it as a great and extremely cool set for roleplay purposes.

    I named mine Crocidilly
  • Thraben
    Thraben
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    Asayre wrote: »
    TL;DR Worse than Nerien’eth (does ~50% of the damage)
    Since only one Daedroth can be up at once, this means the 2 piece Maw of the Infernal set corresponds to an unmitaged average DPS of 1192 (50092 [Average Damage] / (27s [Median time to proc] + 15s [Duration of Daedroth]).

    The average unmitigated DPS provided by the Maw of the Infernal set is substantially worse than a Sorcerer using a typical Force Pulse rotation and Nerien’eth which provides ~2300 unmitigated average DPS. Additionally since the Daedroth does not benefit from the caster’s critical modifier its performance is even worse if an Aggressive Warhorn is used and should not be used with Twice-Born Star. The only redeeming features are that the Daedroth can take boss agro, is reasonably mobile and looks pretty awesome.

    Good calculation, but it should not come as a surprise, because Nerenieth - like lightning splash versus the new volatile familiar - needs a standing target and is therefore rather useless for trash mobs.

    Furthermore, did you test Daedric Prey? Mine did raise at least Morkuldin´s damage by ca. 30 to 40%.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Asayre
    Asayre
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    Daedric Prey increases the Daedroth damage by 55% but that is still not enough to make up to the difference to Nerien'eth.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    I'm pretty sure that this set would be much better if the Necropotence set would come in v16 and work with the Deadroth (+10% max magicka when a pet is active).
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Asayre
    Asayre
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    I don't think you'll want to use this even if Necropotence came in V16. You would probably already have some other pet out. You wouldn't really want to rely on the Daedroth to use the 5 pieces bonus of Necropotence since the Daedroth is only up for like a third of the time.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Yeah, guess you're right... wouldn't mind having some options, though. Needs a bit more than just upping a set to v16, you're right with that :wink:
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Wolfchild07
    Wolfchild07
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    This thing needs a higher chance to spawn, needs to last longer, needs to be much tougher, and needs stun immunity...like the daedroth enemies are.
  • MuddledMuppet
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    @Asayre thanks for this work, now, stupid question time: Assuming you tested this on a magic a build, would there be any noticeable difference with a stam build?

    It is pretty epic using it with a WW as light attacks are so quick and it seems to process frequently, so, any salvation for stam or still underwhelming?
    Edited by MuddledMuppet on June 6, 2016 9:49PM
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