I actually like stealing and murdering more than being the cliché hero one always plays in >99% of games.
So it wouldn't be abused because people would take extra care so as to not annoy others... thus the DB is "good".
But inevitably when there are more people they would annoy each other and so the DB could be used for population control.
So people would be polite so that nobody used the DB against them except that they would use the DB because there might be too many people.
...erm.... No.
The DB aren't good, except by the most warped definition: "To do evil in an attempt to stave off a possible, and possibly greater, future evil". Quite quite extraordinary.
You do seem to be attempting to employ that definition with aplomb though. Nice work.
And you do seem to want to look at the black side of it all.The ES games werent all black and white.Never have been,never will.So what might seem evil isnt always evil.In every game,things are rather muddy,and sometimes unclear as to who is the bad guy and who is the good guy.They give you choices to respond,letting you know that what you say or do will change the outcome. You may take one response,and after you have,what occurs makes you realize things have gone wrong,but you cant take it back.Unless you dump the quest and begin again.
You do seem to want to make someone feel bad by adding"nice work".
Nice work.
Dekkameron wrote: »Not a single one of my characters would ever think about joining the Dark Brotherhood (unless of course it was to kill everyone in the DB) only a couple potentially would join the thieves guild and only because they're Bosmer.
I know it's only my personal feelings on the background of my characters that is stopping me really.
But i just cannot bring myself to join say. the Dark Brotherhood with a character that has always just been a Priestess of Auri-El. It just wouldn't fit. Even with the most creative reason about her fall from grace i just couldnt do it.
I've thought about making characters purely just to do the Dark Brotherhood, but then the thought of grinding another character gets to me and i don't bother.
As i said at the start, i would love an alternate questline for the Thieves guild/Dark Brotherhood that had you working against them. I feel that this was a missed opportunity.
bloodenragedb14_ESO wrote: »Id rather a expansion on the current guilds, more mages guild quests, more fighters. they need end game relevance
They cannot have end game relevance, because fighter guild and mage guild are neutral in the alliance war. They state that clearly from the very beginning, when you join those guilds.
failkiwib16_ESO wrote: »I would personally love a dude-bro/ dudess-sister guild where everyone drinks and have fun, sing and play annoying instruments and tell really bad jokes ..one like The Undaunted, just 0,000001% less stupid and with a different purpose.
Stuff like this never bothered me until the DB. My chars are all jaded folks trying to make it in a very tough world. Stealing, killing, killing guards, all of that so far no problem.
But as soon as my main for no good reason slit the throat of some woman sweeping in an alley, well, it really bugged me.
I am now leveling an alt who had such a twisted past that he is completely twisted to the dark side. Unfortunately that means doing the 1st 50 levels, leveling ledgerdemain and Thieves guild, creating/ finding the sets that give total hiding with no movement penalty, and a bunch of other stuff just to enjoy DB.
And it's a shame, cause my main is a supersneak, can steal stuff while folks are practically holding it.
Mages and Fighters guilds are "Good Guy" guilds.
I totally agree with you, and I think if it had some focus on social activities, it could be a huge improvement to the community. I meet lots of players who struggle at finding friends or join guilds - an NPC guild that could create activities that encouraged players to group and be social would benefit us so much .... it would make more people chat with eachother, and get friends.All kidding aside, I think there is some value in adding none-combat related activities. I am reminded of the Hearthfire DLC for Skyrim. It added a bunch of activities that basically revolved around running a homestead, and raising a family. I'm not saying that ESO should turn into the SIMs or Second Life. But I think the inclusion of activities like this as a complement to regular game play could be goodfailkiwib16_ESO wrote: »I would personally love a dude-bro/ dudess-sister guild where everyone drinks and have fun, sing and play annoying instruments and tell really bad jokes ..one like The Undaunted, just 0,000001% less stupid and with a different purpose.
PrinceFabious wrote: »I vote for a Bards college! Please please please
mages and fighters guild...
undaunted is also considered a guild too
mages and fighters guild...
undaunted is also considered a guild too
None of those guilds are truly motivated by serving the good. They are serving themselves, and that just so happens to align with the good. But none of them are truly doing what they do in service to others like the Vigilants of Stendarr, or the Silver Hand.
At best, their intentions are mediocre.
WardenofArcherus wrote: »mages and fighters guild...
undaunted is also considered a guild too
None of those guilds are truly motivated by serving the good. They are serving themselves, and that just so happens to align with the good. But none of them are truly doing what they do in service to others like the Vigilants of Stendarr, or the Silver Hand.
At best, their intentions are mediocre.
At best, the Silver Hand thought their actions were for the greater good. Considering their actions in TES:Skyrim (they killed and tortured about as many non-lycans as lycanthropes), I'd equate them to the Inquisition. But I'd rather not turn this back into a Christianity debate (Nontheist here), as I don't find that religion is required to have a set of morals.
Please, by all means, where?So it wouldn't be abused because people would take extra care so as to not annoy others... thus the DB is "good".
But inevitably when there are more people they would annoy each other and so the DB could be used for population control.
So people would be polite so that nobody used the DB against them except that they would use the DB because there might be too many people.
...erm.... No.
The DB aren't good, except by the most warped definition: "To do evil in an attempt to stave off a possible, and possibly greater, future evil". Quite quite extraordinary.
You do seem to be attempting to employ that definition with aplomb though. Nice work.
And you do seem to want to look at the black side of it all.The ES games werent all black and white.Never have been,never will.So what might seem evil isnt always evil.In every game,things are rather muddy,and sometimes unclear as to who is the bad guy and who is the good guy.They give you choices to respond,letting you know that what you say or do will change the outcome. You may take one response,and after you have,what occurs makes you realize things have gone wrong,but you cant take it back.Unless you dump the quest and begin again.
You do seem to want to make someone feel bad by adding"nice work".
Nice work.
Who's asking for all black or all white? Nobody. I posted in this very thread about the need for options with regard to the Main Quest in DLCs. As you want to talk about the previous games, let's look at the main quests from previous games and expansions that I have personally played:
- Dagoth Ur in Morrowind
- Almalexia in Tribunal
- Hircine in Bloodmoon
- Mehrunes Dagon in Oblivion
- Umaril in Knights of the Nine
- Alduin in Skyrim
- Molag Bal in ESO
How many of the Main Quests associated with the above would you consider as not having a "good" option to pursue?
My problem with the posts by @Lysette isn't that I disagree that there isn't a degree of moral relativism in this game. I've had to make some hard choices in this game, and I actually count those as some of the more meaningful moments. My issue is that they seem to be arguing that we don't need a "good" guild on the basis that the DB are already a "good" guild and so we don't need another. This argument is being carried out the basis of circular and self-contradictory logic based on a comparison with the atrocities caused by real-world religions. I believe that this argument only serves to detract from the discussion, rather than add to it.
My "Nice work" wasn't actually sarcastic. Anyone who can hold only a thread of logic like that for this long really does deserve some recognition. That was actual kudos. I've seen some people play devil's advocate, but unless someone's heart is really in it they tend to give up after a while. @Lysette really seems to believe in the point they are making. Hence, nice work.
Interesting to see that you want to make me feel bad though.
dodgehopper_ESO wrote: »deepseamk20b14_ESO wrote: »What about the blades? I mean, they obviously wouldn't be searching for the dragon born this time around lol, but maybe they could do something useful with themselves. Were they around during this era?
Blades were the emperor's guards - without an emperor, questionable.
The Blades were the Emperor's personal guard but they were of course more than that. They were also imperial spies, keepers of dragon lore, protectors of the faith, etc etc. The original Blades were also there to help fight against Alduin and bring about the end of dragon rule.
Yes,they were all of this.Not just guards for an Imperial Emperor.
So it wouldn't be abused because people would take extra care so as to not annoy others... thus the DB is "good".
But inevitably when there are more people they would annoy each other and so the DB could be used for population control.
So people would be polite so that nobody used the DB against them except that they would use the DB because there might be too many people.
...erm.... No.
The DB aren't good, except by the most warped definition: "To do evil in an attempt to stave off a possible, and possibly greater, future evil". Quite quite extraordinary.
You do seem to be attempting to employ that definition with aplomb though. Nice work.