Having people being able to use multiple methods of getting into a keep adds depth and variety. It makes the game more interesting because there are more ways to do things and it makes the game more exciting. Be aware of it and avoid standing there like a numpty firing your snipe spam and wondering why you died.
Having skills such as 'Leap 28 metres through the air' and then restricting them by saying 'but only if its on a level plane and only if there is ground beneath you the whole way' is face-palm stupid.
nerfing skills like chains, leap, the Z axis etc are all fine examples of the results of incompetent players crying because someone did something that they didnt expect. That they listen to those narrow-minded players is breathtaking.
Burning_Talons wrote: »I always thought DK leaping in was cool and stuff
TequilaFire wrote: »Just l2p and don't stand too close to low wall edges like at BRK or corners of upper keeps adjacent to outer wall towers.
Be aware going thru keep doors for NBs by running detection.
Having people being able to use multiple methods of getting into a keep adds depth and variety. It makes the game more interesting because there are more ways to do things and it makes the game more exciting. Be aware of it and avoid standing there like a numpty firing your snipe spam and wondering why you died.
Having skills such as 'Leap 28 metres through the air' and then restricting them by saying 'but only if its on a level plane and only if there is ground beneath you the whole way' is face-palm stupid.
nerfing skills like chains, leap, the Z axis etc are all fine examples of the results of incompetent players crying because someone did something that they didnt expect. That they listen to those narrow-minded players is breathtaking.
I sympathise with the "diversity" argument. Yes, it's fun to watch some players climb the wall and wreak havoc among the defenders. But there are a couple of problems with that.
Firstly, not all classes have a way to do this. I'm sorry but as long as only DKs and NBs can bypass siege, this can't be considered a valid game mechanic. I don't accept that if I play certain classes I can solo ninja a scroll out of a keep, but if I play certain other classes I can't.
Secondly, ZOS have stated that bypassing siege to get into a keep is an exploit. Sadly, they don't follow through and enforce this, but it's the only official position from the developers. As long as this is the case, they have a duty to prevent these exploits.
IMHO there are only two honest ways to resolve the issue: either ZOS enforce their own rule and fix skills that are being exploited; or they drop the rule and find a way for everyone to have access to ways of bypassing siege.
What we can't have is ZOS saying one thing, players doing a different thing, no enforcement whatsoever, and hundreds of (often quite heated) discussions about whether this is a cheat.
I think it should be allowed. I think it adds a fun dynamic to siege combat. I'm sick of hearing nerf this and nerf that. You guys are really trying your darnedest to make a bland game where every class is essentially the same and everything is totally predictable. All kinds of builds with character have gotten nerfed into extinction because God forbid something cool happens. I've seen Stam DKs do it to me and never cared at all. I think it's cool. Just like I don't begrudge a Templar melting my face with radiant oppression or getting hit with wrecking blow after wrecking blow or getting ganked by snipers. It's all part of the fun and it's only when they keep nerfing all this stuff when the game gets more and more boring. It adds a little spice to the battle when a DK leaps over. Players die a lot in Cyrodiil. That's just how it goes. Leave your egos at the gates and try to survive the lag.
Having people being able to use multiple methods of getting into a keep adds depth and variety. It makes the game more interesting because there are more ways to do things and it makes the game more exciting. Be aware of it and avoid standing there like a numpty firing your snipe spam and wondering why you died.
Having skills such as 'Leap 28 metres through the air' and then restricting them by saying 'but only if its on a level plane and only if there is ground beneath you the whole way' is face-palm stupid.
nerfing skills like chains, leap, the Z axis etc are all fine examples of the results of incompetent players crying because someone did something that they didnt expect. That they listen to those narrow-minded players is breathtaking.
I sympathise with the "diversity" argument. Yes, it's fun to watch some players climb the wall and wreak havoc among the defenders. But there are a couple of problems with that.
Firstly, not all classes have a way to do this. I'm sorry but as long as only DKs and NBs can bypass siege, this can't be considered a valid game mechanic. I don't accept that if I play certain classes I can solo ninja a scroll out of a keep, but if I play certain other classes I can't.
Secondly, ZOS have stated that bypassing siege to get into a keep is an exploit. Sadly, they don't follow through and enforce this, but it's the only official position from the developers. As long as this is the case, they have a duty to prevent these exploits.
IMHO there are only two honest ways to resolve the issue: either ZOS enforce their own rule and fix skills that are being exploited; or they drop the rule and find a way for everyone to have access to ways of bypassing siege.
What we can't have is ZOS saying one thing, players doing a different thing, no enforcement whatsoever, and hundreds of (often quite heated) discussions about whether this is a cheat.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I'm sorry what? Are you sayings its okay to "cheat" once as long as you say sorry it was a mistake - that makes no senseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.
I said nothing of the sort, I was merely acknowledging that there are grey areas and it would make no sense to ban someone on first offence because it could have been an actual mistake.I'm sorry what? Are you sayings its okay to "cheat" once as long as you say sorry it was a mistake - that makes no senseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.
I'm not inventing the wheel here. Lots of game developers regularly disclose known bugs and announce that exploiting them will have consequences. ZOS on the other hand adopts a "sweep it under the rug" strategy to dealing with these things.What about those new players who come to the game and are doing this and have no idea it is an "exploit" or if its just actually a bug.
Rationalisation doesn't make you right. Abusing bugs for an advantage is cheating, just as much as altering the game data. Software will always have bugs, it doesn't make it OK to abuse them. But it's up to ZOS to enforce some sort of strategy in this regard and as I said above right now they prefer to sweep things under the rug.You need to change what you think cheating is and what is a bug. You're out of your mind if you think ZOS are going to issue out bans because of a bug. This is 100% their fault.
Bugs are company based that affect everyone in an uncontrolled way, intentional or not.
Exploits are used to gain an advantage against someone, by exploiting a game mechanic - this doesn't always mean cheating.
Hacking is used to change data in the game.
I highly doubt any action will be takenI said nothing of the sort, I was merely acknowledging that there are grey areas and it would make no sense to ban someone on first offence because it could have been an actual mistake.I'm sorry what? Are you sayings its okay to "cheat" once as long as you say sorry it was a mistake - that makes no senseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.I'm not inventing the wheel here. Lots of game developers regularly disclose known bugs and announce that exploiting them will have consequences. ZOS on the other hand adopts a "sweep it under the rug" strategy to dealing with these things.What about those new players who come to the game and are doing this and have no idea it is an "exploit" or if its just actually a bug.Rationalisation doesn't make you right. Abusing bugs for an advantage is cheating, just as much as altering the game data. Software will always have bugs, it doesn't make it OK to abuse them. But it's up to ZOS to enforce some sort of strategy in this regard and as I said above right now they prefer to sweep things under the rug.You need to change what you think cheating is and what is a bug. You're out of your mind if you think ZOS are going to issue out bans because of a bug. This is 100% their fault.
Bugs are company based that affect everyone in an uncontrolled way, intentional or not.
Exploits are used to gain an advantage against someone, by exploiting a game mechanic - this doesn't always mean cheating.
Hacking is used to change data in the game.
How is there a difference, cheating is cheating in your eyes, what about all those new players that came this update and are doing it with no idea what so ever that it is a bug and unintended, what happens to those people?There's a difference between a one-time accidental use and players using it as a gameplay mechanic.
So for all the people that says this should remains, I'm going to ask a question.
Imagine you are carring the Scroll, enter the outer walls of a keep, and you think are safe. Now some super night blade that before you arrive enter the outer walls of the keep and kill you, get the scroll and run out.
Is this fair? simply answer, NO.
Wouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
I said nothing of the sort, I was merely acknowledging that there are grey areas and it would make no sense to ban someone on first offence because it could have been an actual mistake.I'm sorry what? Are you sayings its okay to "cheat" once as long as you say sorry it was a mistake - that makes no senseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.I'm not inventing the wheel here. Lots of game developers regularly disclose known bugs and announce that exploiting them will have consequences. ZOS on the other hand adopts a "sweep it under the rug" strategy to dealing with these things.What about those new players who come to the game and are doing this and have no idea it is an "exploit" or if its just actually a bug.Rationalisation doesn't make you right. Abusing bugs for an advantage is cheating, just as much as altering the game data. Software will always have bugs, it doesn't make it OK to abuse them. But it's up to ZOS to enforce some sort of strategy in this regard and as I said above right now they prefer to sweep things under the rug.You need to change what you think cheating is and what is a bug. You're out of your mind if you think ZOS are going to issue out bans because of a bug. This is 100% their fault.
Bugs are company based that affect everyone in an uncontrolled way, intentional or not.
Exploits are used to gain an advantage against someone, by exploiting a game mechanic - this doesn't always mean cheating.
Hacking is used to change data in the game.
Idk, to me it sounds like a copy and paste responseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
already been called an exploit when it was on PTS by ZO$
https://forums.elderscrollsonline.com/en/discussion/268106/incoming-supernatural-gapclosers/p1