I have a few thoughts on this whole thing. It seems the death recaps are not exactly showing everything. It looks like your getting hit for far less than the fight seemed to dish out at you. I think that's a fair assumption for most of us..no?
Poisons- (and forgive me if I'm not totally familiar with these yet)..they all have a DoT component. Perhaps the type with health debuff DoT's are stacking? So while your taking damage from wrecking blows, crystal frags, etc etc...this DoT could be stacking, ticking etc.either by the same player, or multiple players..also not showing up on death recaps. Few times I've been out there I can't recall seeing anything to do with poisons on my recap.
Armor- (I preface this by saying I recall hearing armor degrades now in PvP?)
We all know they made Impen. now take less damage where it needs to be repaired less. However, (and forgive me as I can't test this theory atm) perhaps we're so ingrained to thinking we don't need to repair while doing PvP that no one has checked after a few deaths on where their armor protection is at? So say for instance I use some infused pieces, or divines in my gear. I die 5+ times. Now my armor isn't totally broken, but my armor "class" has declined somewhat. Add this into the already talked about sharpened trait...and maybe there's a connection?
I could be wrong on all of this, I like to play the game, not hurt my meager brain trying to figure out how many ways the Dev's have played with the math this time around. Or the last time...or the NEXT time...lol
VagabondAngel wrote: »FFS stop changing things that don't need it. Particularly, as if in some complacent fantasy, you are still refusing to acknowledge, nor enter into dialogue about, the many, many things that do need fixing.
Massive health bars and alliance icons anyone?
PvP combat now looks like a cheap Manga imitation and my 35k spell resist, 28k armour, 44k health, full Impen, Blazing Shield Templar now feels squishy.
Out-standing!
@ZOS_JessicaFolsom since you are playing the game surely too don't you had the same impression?
@ZOS_JessicaFolsom since you are playing the game surely too don't you had the same impression?
ZOS_JessicaFolsom wrote: »We've been reading this thread and are investigating. Any concrete examples you're able to provide would be extremely helpful. Thanks everyone!
kevlarto_ESO wrote: »Since this thread started I have been watching my death recap and the couple of times I have died, I don't see any unusual or excessive numbers, I been watching my numbers and they are about the same, I put my toon back to almost like it was before the DB. I don't feel what you guys are talking about. In fact the group I run with talked about this and none of us feel much different, and we pvp hard and in heavy action for many hours a day.
kevlarto_ESO wrote: »Since this thread started I have been watching my death recap and the couple of times I have died, I don't see any unusual or excessive numbers, I been watching my numbers and they are about the same, I put my toon back to almost like it was before the DB. I don't feel what you guys are talking about. In fact the group I run with talked about this and none of us feel much different, and we pvp hard and in heavy action for many hours a day.
Maybe because you're with a group? lol.
kevlarto_ESO wrote: »kevlarto_ESO wrote: »Since this thread started I have been watching my death recap and the couple of times I have died, I don't see any unusual or excessive numbers, I been watching my numbers and they are about the same, I put my toon back to almost like it was before the DB. I don't feel what you guys are talking about. In fact the group I run with talked about this and none of us feel much different, and we pvp hard and in heavy action for many hours a day.
Maybe because you're with a group? lol.
Could be, my group is only 4 or 5 people, we get hit like everyone else, so I dunno /shrug
It could be a resurfaced Sharpened bug or perhaps a CP related bug. From the earlier posts, people who play on Azura's Star are not experiencing the same damage increase as the rest of us. In my small scuffles inside the Imperial City, I have noticed that healing plays a large or even dominating role in keeping HP up and felt damage was higher both incoming and outgoing, though not armor-ignoring higher. This is in part to Heavy Armor getting a DPS buff, but at the same time I could and was getting focused by 5~6 people, so HP is expected to drop fast.
What's weird is how it simply drops from time to time. I can go from 80 to 30 in a moment and not much visual feedback on that drop. It could be server lag without latency, or it could a health drain poison bugging out and ticking all at once. It feels higher, but it may not actually be higher. Its weird.
78k wrecking blow in IC. https://forums.elderscrollsonline.com/en/discussion/269745/78k-wreking-blow#latest
RinaldoGandolphi wrote: »Just an FYI but light and heavy attacks seem delayed sometimes when registering damage . I was testing heavy attacks today in Wrothgar and half the time I hit a mob with a fully charged heavy the damage didn't always register until I hit them with a skill causing huge delayed damage spikes and the animations are all messed up to..with Dizzying Swing making people slide all over the ground this is just a big mess
RinaldoGandolphi wrote: »Just an FYI but light and heavy attacks seem delayed sometimes when registering damage . I was testing heavy attacks today in Wrothgar and half the time I hit a mob with a fully charged heavy the damage didn't always register until I hit them with a skill causing huge delayed damage spikes and the animations are all messed up to..with Dizzying Swing making people slide all over the ground this is just a big mess

ZOS_JessicaFolsom wrote: »We've been reading this thread and are investigating. Any concrete examples you're able to provide would be extremely helpful. Thanks everyone!
ZOS_JessicaFolsom wrote: »We've been reading this thread and are investigating. Any concrete examples you're able to provide would be extremely helpful. Thanks everyone!