And it's funny how most of the people feeling entitled to rewards without actually running the content are... people not running said content.
You can't have everything, get good or get over it, instead of trying to discourage the few people doing that content from doing it.
And it's funny how most of the people feeling entitled to rewards without actually running the content are... people not running said content.
You can't have everything, get good or get over it, instead of trying to discourage the few people doing that content from doing it.
And it's funny how most of the people feeling entitled to rewards without actually running the content are... people not running said content.
You can't have everything, get good or get over it, instead of trying to discourage the few people doing that content from doing it.
Many PvEers are item poor. We have a ton of crap from dungeons and trials but no money because everything is BoP. Ebon and worm cult are the only items I can sell for a reasonable amount. The best items will be scarce because we will keep them. Items we don't want we can sell them. Seems reasonable
Septimus_Magna wrote: »Lava_Croft wrote: »Everything should be BoE, no exceptions. There's not a single compelling reason to make gear BoP.
How about: having to actually complete that difficult content?
The gear is there as a reward for being a skilled player capable of overcoming difficult feats - not for picking up flowers all day & having a crap ton of gold.
Some players simply dont have the time/skill to run vMA 50 times to get the sharpened fire staff.
Picking rare flowers worth 300g each doesnt compare to gear that sells for 100k a piece.
Players that get the rare items will become richer because they dont have to buy it and can sell what they dont use.
And what exactly is wrong with that some people dont have the time/skill to clear vMSA?
If you can't do it, train, get better - don't complain about players who put in more effort & demand to get the same things they do. That's insulting towards the players who put in all that time to beat the challenges.
There's no room for communism in video games.
And it's funny how most of the people feeling entitled to rewards without actually running the content are... people not running said content.
You can't have everything, get good or get over it, instead of trying to discourage the few people doing that content from doing it.
This is your opinion, and what I would go as far as to say is the "oldschool" way to go about it. IMO, I'd be more encouraged to run these instances if I could sell more of the gear.
"the few people doing the content", should be your clue that there is a problem. It's not because of L2P issues for a lot of people, it's that the BOP system simply doesn't encourage as many players as you assume to run content anymore, well except for the masochists.
SolarCat02 wrote: »It's like giving Ferraris for free to everyone on planet Earth. What do you think the Ferrari owners would think?
No, it's like Ferrari telling its buyers that if they no longer want the Ferrari they have to destroy it or store it in case they change their mind, because they are not allowed to sell it to anyone else.
What do you think the Ferrari owners would think of that?
Let's be real here. The only reason people are against a system in which they profit the most, is because they will cease to be special snowflakes under that system. ESO's itemization is not like a typical MMO. Making things BOE wouldn't decentivize people from running content, and you know that. Every argument against BOE gear is a thinly veiled attempt to remain a special snowflake without actually saying it.
Septimus_Magna wrote: »Lava_Croft wrote: »Everything should be BoE, no exceptions. There's not a single compelling reason to make gear BoP.
How about: having to actually complete that difficult content?
The gear is there as a reward for being a skilled player capable of overcoming difficult feats - not for picking up flowers all day & having a crap ton of gold.
Some players simply dont have the time/skill to run vMA 50 times to get the sharpened fire staff.
Picking rare flowers worth 300g each doesnt compare to gear that sells for 100k a piece.
Players that get the rare items will become richer because they dont have to buy it and can sell what they dont use.
And what exactly is wrong with that some people dont have the time/skill to clear vMSA?
If you can't do it, train, get better - don't complain about players who put in more effort & demand to get the same things they do. That's insulting towards the players who put in all that time to beat the challenges.
There's no room for communism in video games.
Very nice attempt to equate a system you don't like with a political and economic ideology most of the world has negative feeling towards. However, I believe the economic system in which people are allowed to obtain monetary gains from their hard work and good fortune is called Capitalism.
SolarCat02 wrote: »For the record, while I will admit that I am still learning the Trials, I have been running them with a really fun group and am looking forward to more. We did four runs last night, three completions and one learning experience in Sanctum. (Most in the group including me had not run it yet, so we played with boss mechanics and refined team roles).
I wish I could sell the gear we picked up. I don't want any of it. I just want to learn the trials. I don't see myself grinding for anything in them, they don't help my characters any.
I wish I could trade my monster helms that my characters don't need, and gift them to guild mates who have run the Dungeons repeatedly without luck hunting for the medium divines that I have three of.
I would totally buy the two pieces of VR16 Trinimac's Valor I am missing, though! And probably some arcane jewelry, to replace my healthy jewelry. Those world bosses are much more fun I am not hunting for anything from them. All I get anymore it seems are VR16 ruby ash ice staves...
Let's be real here. The only reason people are against a system in which they profit the most, is because they will cease to be special snowflakes under that system. ESO's itemization is not like a typical MMO. Making things BOE wouldn't decentivize people from running content, and you know that. Every argument against BOE gear is a thinly veiled attempt to remain a special snowflake without actually saying it.
Thinly veiled? I want to remain different than other players because I managed to do something in game that they didn't. I'm not hiding the fact - it makes perfect sense.
I proudly display my accomplishments in game, as long as they mean something.
ESO's itemization is dumbed down, but that doesn't mean it needs to get worse.Septimus_Magna wrote: »Lava_Croft wrote: »Everything should be BoE, no exceptions. There's not a single compelling reason to make gear BoP.
How about: having to actually complete that difficult content?
The gear is there as a reward for being a skilled player capable of overcoming difficult feats - not for picking up flowers all day & having a crap ton of gold.
Some players simply dont have the time/skill to run vMA 50 times to get the sharpened fire staff.
Picking rare flowers worth 300g each doesnt compare to gear that sells for 100k a piece.
Players that get the rare items will become richer because they dont have to buy it and can sell what they dont use.
And what exactly is wrong with that some people dont have the time/skill to clear vMSA?
If you can't do it, train, get better - don't complain about players who put in more effort & demand to get the same things they do. That's insulting towards the players who put in all that time to beat the challenges.
There's no room for communism in video games.
Very nice attempt to equate a system you don't like with a political and economic ideology most of the world has negative feeling towards. However, I believe the economic system in which people are allowed to obtain monetary gains from their hard work and good fortune is called Capitalism.
Sorry, but a world where everyone is equal & has the exact same gear sounds much more like communism.
You know it just as well as I do, if the trials gear was to become BoE, then everyone who plays this game atleast a couple of hours a day would get it. Grinding money is ridiculously easy, most people I know are millionaires in game.
Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
@Ajax_22
Please, keep making assumptions about me & my levels of understanding and whatnot. I understand that these kind of ad hominem attacks are in fashion when losing an argument in the internet - but don't worry, I take no offense- rest assured I find them entertaining.
And yes, when they add Arenas/Battlegrounds to PvP I hope they have BoP gear tied to leaderboards, since that is competitive content and requires some skill (unlike spamming mutagen in some resource tower).Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Oh, most certainly - as long as it's not against the rules
And I can come up with over a dozen reasons why both BoP & BoE gear are essential to a game's well-being.
@Ajax_22
Please, keep making assumptions about me & my levels of understanding and whatnot. I understand that these kind of ad hominem attacks are in fashion when losing an argument in the internet - but don't worry, I take no offense- rest assured I find them entertaining.
And yes, when they add Arenas/Battlegrounds to PvP I hope they have BoP gear tied to leaderboards, since that is competitive content and requires some skill (unlike spamming mutagen in some resource tower).Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Oh, most certainly - as long as it's not against the rules
And I can come up with over a dozen reasons why both BoP & BoE gear are essential to a game's well-being.
@Ajax_22
Please, keep making assumptions about me & my levels of understanding and whatnot. I understand that these kind of ad hominem attacks are in fashion when losing an argument in the internet - but don't worry, I take no offense- rest assured I find them entertaining.
And yes, when they add Arenas/Battlegrounds to PvP I hope they have BoP gear tied to leaderboards, since that is competitive content and requires some skill (unlike spamming mutagen in some resource tower).Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Oh, most certainly - as long as it's not against the rules
And I can come up with over a dozen reasons why both BoP & BoE gear are essential to a game's well-being.
Will you list them for me please?
@Ajax_22
Please, keep making assumptions about me & my levels of understanding and whatnot. I understand that these kind of ad hominem attacks are in fashion when losing an argument in the internet - but don't worry, I take no offense- rest assured I find them entertaining.
And yes, when they add Arenas/Battlegrounds to PvP I hope they have BoP gear tied to leaderboards, since that is competitive content and requires some skill (unlike spamming mutagen in some resource tower).Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Oh, most certainly - as long as it's not against the rules
And I can come up with over a dozen reasons why both BoP & BoE gear are essential to a game's well-being.
It's not a personal attack. It's a simple statement of fact. If you actually believe trial gear being BoE equates to communism. Then you have absolutely no understanding of the translation of real world economics into a virtual world. Like wise if you think "if the trials gear was to become BoE, then everyone who plays this game atleast a couple of hours a day would get it." is actually true. Then you have no understanding of this game's player base or economy.
That is not what I asked. I asked if you think the PvP gear from the boxes should be BoP. I'm going to assume that since you completely avoided my question that your answer is no. Why not? The time investment in getting that gear is just the same, if not more, than farming normal MoL to get a set of the BoP gear.
Please share with us your reasons why BoP gear is good for this game.
@Ajax_22
Please, keep making assumptions about me & my levels of understanding and whatnot. I understand that these kind of ad hominem attacks are in fashion when losing an argument in the internet - but don't worry, I take no offense- rest assured I find them entertaining.
And yes, when they add Arenas/Battlegrounds to PvP I hope they have BoP gear tied to leaderboards, since that is competitive content and requires some skill (unlike spamming mutagen in some resource tower).Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Oh, most certainly - as long as it's not against the rules
And I can come up with over a dozen reasons why both BoP & BoE gear are essential to a game's well-being.
It's not a personal attack. It's a simple statement of fact. If you actually believe trial gear being BoE equates to communism. Then you have absolutely no understanding of the translation of real world economics into a virtual world. Like wise if you think "if the trials gear was to become BoE, then everyone who plays this game atleast a couple of hours a day would get it." is actually true. Then you have no understanding of this game's player base or economy.
That is not what I asked. I asked if you think the PvP gear from the boxes should be BoP. I'm going to assume that since you completely avoided my question that your answer is no. Why not? The time investment in getting that gear is just the same, if not more, than farming normal MoL to get a set of the BoP gear.
Please share with us your reasons why BoP gear is good for this game.
I see. Perhaps another fact is eluding you: gold has no real value in this game. Everything is cheap, gold comes easily. You can grind flowers for one or two days and that's enough gold to buy anything you need. It might as well not exist.
At this point, you're just sharing things around for the sake of "equality" - thus communism.
Some pleb picking up flowers gets the same things as the highly skilled players who dedicate their lives to this game - thus communism.
And I believe I answered regarding the box gear: spamming mutagen in some tower requires absolutely no skill whatsoever. I don't care if they make box gear BoP or not, but on that basis it doesn't have to be BoP.
Meanwhile, I'd be pretty pissed if BGs/Arenas were added and someone was selling the "Grand Master Arena Gear" to some plebs who have never even played PvP.
@Ajax_22
Please, keep making assumptions about me & my levels of understanding and whatnot. I understand that these kind of ad hominem attacks are in fashion when losing an argument in the internet - but don't worry, I take no offense- rest assured I find them entertaining.
And yes, when they add Arenas/Battlegrounds to PvP I hope they have BoP gear tied to leaderboards, since that is competitive content and requires some skill (unlike spamming mutagen in some resource tower).Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Oh, most certainly - as long as it's not against the rules
And I can come up with over a dozen reasons why both BoP & BoE gear are essential to a game's well-being.
Will you list them for me please?
Sure.
1. Bing on Pickup items provide reasons for the more hardcore player base to keep playing, rather than just purchasing everything immediately & being done with the game.
2. MMOs that have started handing out "welfare epics" have historically done poorly afterwards (e.g. World of Warcraft).
3. Bind on Pickup serves as an incentive to do dungeons for new players (rather than just skip it with the 400-500k you earn by doing 1-50, Silver & Gold content).
4. Bind on Pickup also makes the experience of looting more enjoyable - the moment when you get rare piece of loot you need is something most players don't forget. Note: RNG system of this game needs improvements though.
5. Bind on Pickup maintains diversity in the character builds of the player base. It means that not everyone is wearing the same sets, because someone might not have got one they need yet.
6. Bind on Pickup might enable progression raiding to perhaps exist one day. By progressive raiding I mean: requirements of certain level of hard to get gear from lower tier content to even have a chance at completing the harder content.
7. Bind on Equip sets are necessary to stimulate the economy.
8. Bind on Equip also means you can get a steady foundation from which you can start working towards the BoP sets you might need.
9. Bind on Equip enables crafting to exist as a social activity.
10. Bind on Equip gear serves as a monetary reason to run some content/grind mobs for the less hardcore players who don't have millions of gold and might actually still need it.
11. Bind on Equip allows PvPers to earn money.
Ok, almost a dozen
Please, keep making assumptions about me & my levels of understanding and whatnot. I understand that these kind of ad hominem attacks are in fashion when losing an argument in the internet - but don't worry, I take no offense- rest assured I find them entertaining.
And yes, when they add Arenas/Battlegrounds to PvP I hope they have BoP gear tied to leaderboards, since that is competitive content and requires some skill (unlike spamming mutagen in some resource tower).Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Oh, most certainly - as long as it's not against the rules
And I can come up with over a dozen reasons why both BoP & BoE gear are essential to a game's well-being.
Will you list them for me please?
Sure.
1. Bing on Pickup items provide reasons for the more hardcore player base to keep playing, rather than just purchasing everything immediately & being done with the game.
2. MMOs that have started handing out "welfare epics" have historically done poorly afterwards (e.g. World of Warcraft).
3. Bind on Pickup serves as an incentive to do dungeons for new players (rather than just skip it with the 400-500k you earn by doing 1-50, Silver & Gold content).
4. Bind on Pickup also makes the experience of looting more enjoyable - the moment when you get rare piece of loot you need is something most players don't forget. Note: RNG system of this game needs improvements though.
5. Bind on Pickup maintains diversity in the character builds of the player base. It means that not everyone is wearing the same sets, because someone might not have got one they need yet.
6. Bind on Pickup might enable progression raiding to perhaps exist one day. By progressive raiding I mean: requirements of certain level of hard to get gear from lower tier content to even have a chance at completing the harder content.
7. Bind on Equip sets are necessary to stimulate the economy.
8. Bind on Equip also means you can get a steady foundation from which you can start working towards the BoP sets you might need.
9. Bind on Equip enables crafting to exist as a social activity.
10. Bind on Equip gear serves as a monetary reason to run some content/grind mobs for the less hardcore players who don't have millions of gold and might actually still need it.
11. Bind on Equip allows PvPers to earn money.
Ok, almost a dozen
Please, keep making assumptions about me & my levels of understanding and whatnot. I understand that these kind of ad hominem attacks are in fashion when losing an argument in the internet - but don't worry, I take no offense- rest assured I find them entertaining.
And yes, when they add Arenas/Battlegrounds to PvP I hope they have BoP gear tied to leaderboards, since that is competitive content and requires some skill (unlike spamming mutagen in some resource tower).Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Oh, most certainly - as long as it's not against the rules
And I can come up with over a dozen reasons why both BoP & BoE gear are essential to a game's well-being.
It's not a personal attack. It's a simple statement of fact. If you actually believe trial gear being BoE equates to communism. Then you have absolutely no understanding of the translation of real world economics into a virtual world. Like wise if you think "if the trials gear was to become BoE, then everyone who plays this game atleast a couple of hours a day would get it." is actually true. Then you have no understanding of this game's player base or economy.
That is not what I asked. I asked if you think the PvP gear from the boxes should be BoP. I'm going to assume that since you completely avoided my question that your answer is no. Why not? The time investment in getting that gear is just the same, if not more, than farming normal MoL to get a set of the BoP gear.
Please share with us your reasons why BoP gear is good for this game.
I see. Perhaps another fact is eluding you: gold has no real value in this game. Everything is cheap, gold comes easily. You can grind flowers for one or two days and that's enough gold to buy anything you need. It might as well not exist.
At this point, you're just sharing things around for the sake of "equality" - thus communism.
Some pleb picking up flowers gets the same things as the highly skilled players who dedicate their lives to this game - thus communism.
And I believe I answered regarding the box gear: spamming mutagen in some tower requires absolutely no skill whatsoever. I don't care if they make box gear BoP or not, but on that basis it doesn't have to be BoP.
Meanwhile, I'd be pretty pissed if BGs/Arenas were added and someone was selling the "Grand Master Arena Gear" to some plebs who have never even played PvP.
4. Bind on Pickup also makes the experience of looting more enjoyable - the moment when you get rare piece of loot you need is something most players don't forget. Note: RNG system of this game needs improvements though.
Lava_Croft wrote: »BoP gear locks items behind a wall of grind that randomly rewards someone for completing content once, while not rewarding someone else for completing the same content 50 times. BoP gear exist outside of the economy, contributing nothing to that part of the game except the sale of upgrading materials.
Please, keep making assumptions about me & my levels of understanding and whatnot. I understand that these kind of ad hominem attacks are in fashion when losing an argument in the internet - but don't worry, I take no offense- rest assured I find them entertaining.
And yes, when they add Arenas/Battlegrounds to PvP I hope they have BoP gear tied to leaderboards, since that is competitive content and requires some skill (unlike spamming mutagen in some resource tower).Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Oh, most certainly - as long as it's not against the rules
And I can come up with over a dozen reasons why both BoP & BoE gear are essential to a game's well-being.
Will you list them for me please?
Sure.
1. Bing on Pickup items provide reasons for the more hardcore player base to keep playing, rather than just purchasing everything immediately & being done with the game.
2. MMOs that have started handing out "welfare epics" have historically done poorly afterwards (e.g. World of Warcraft).
3. Bind on Pickup serves as an incentive to do dungeons for new players (rather than just skip it with the 400-500k you earn by doing 1-50, Silver & Gold content).
4. Bind on Pickup also makes the experience of looting more enjoyable - the moment when you get rare piece of loot you need is something most players don't forget. Note: RNG system of this game needs improvements though.
5. Bind on Pickup maintains diversity in the character builds of the player base. It means that not everyone is wearing the same sets, because someone might not have got one they need yet.
6. Bind on Pickup might enable progression raiding to perhaps exist one day. By progressive raiding I mean: requirements of certain level of hard to get gear from lower tier content to even have a chance at completing the harder content.
7. Bind on Equip sets are necessary to stimulate the economy.
8. Bind on Equip also means you can get a steady foundation from which you can start working towards the BoP sets you might need.
9. Bind on Equip enables crafting to exist as a social activity.
10. Bind on Equip gear serves as a monetary reason to run some content/grind mobs for the less hardcore players who don't have millions of gold and might actually still need it.
11. Bind on Equip allows PvPers to earn money.
Ok, almost a dozen
1. False. Making the gear BoE provides the hardcore player base a reason to run content after they have their gear.
As I said you don't understand this game's player base or economy. Most of the players in this game struggle to maintain 100K gold. To most people gold does not come easy, and everything is not cheap.
2. WoW seems like it's still doing perfectly fine to me.
3. There are plenty of other incentives to do dungeons for new players. Undaunted, skill points, lore books.
4. That's your personal opinion that is not shared by a majority of the community.
5. That's a terrible way to create build diversity.
6. Unfortunately this game was not built for progression raiding nor will it happen. At least until ES:VI comes out, and ZOS is forced to rebrand the game to maintain a profit.
Please, keep making assumptions about me & my levels of understanding and whatnot. I understand that these kind of ad hominem attacks are in fashion when losing an argument in the internet - but don't worry, I take no offense- rest assured I find them entertaining.
And yes, when they add Arenas/Battlegrounds to PvP I hope they have BoP gear tied to leaderboards, since that is competitive content and requires some skill (unlike spamming mutagen in some resource tower).Lava_Croft wrote: »@DDuke: Are you still as proud of your accomplishments when you take into account the fact that you had no trouble exploiting things like dual Mundus bug to "stay competitive" and will probably exploit other bugs, because you want to "use every tool at your disposal"?
You can act all high and mighty here and display your pride about your accomplishments, but they just don't look that good when compared to your ethical standards.
There's still no compelling reason brought up to not make every single piece of gear BoE.
Oh, most certainly - as long as it's not against the rules
And I can come up with over a dozen reasons why both BoP & BoE gear are essential to a game's well-being.
It's not a personal attack. It's a simple statement of fact. If you actually believe trial gear being BoE equates to communism. Then you have absolutely no understanding of the translation of real world economics into a virtual world. Like wise if you think "if the trials gear was to become BoE, then everyone who plays this game atleast a couple of hours a day would get it." is actually true. Then you have no understanding of this game's player base or economy.
That is not what I asked. I asked if you think the PvP gear from the boxes should be BoP. I'm going to assume that since you completely avoided my question that your answer is no. Why not? The time investment in getting that gear is just the same, if not more, than farming normal MoL to get a set of the BoP gear.
Please share with us your reasons why BoP gear is good for this game.
I see. Perhaps another fact is eluding you: gold has no real value in this game. Everything is cheap, gold comes easily. You can grind flowers for one or two days and that's enough gold to buy anything you need. It might as well not exist.
At this point, you're just sharing things around for the sake of "equality" - thus communism.
Some pleb picking up flowers gets the same things as the highly skilled players who dedicate their lives to this game - thus communism.
And I believe I answered regarding the box gear: spamming mutagen in some tower requires absolutely no skill whatsoever. I don't care if they make box gear BoP or not, but on that basis it doesn't have to be BoP.
Meanwhile, I'd be pretty pissed if BGs/Arenas were added and someone was selling the "Grand Master Arena Gear" to some plebs who have never even played PvP.
As I said you don't understand this game's player base or economy. Most of the players in this game struggle to maintain 100K gold. To most people gold does not come easy, and everything is not cheap.
It takes about the same skill level to beat normal MoL as it does to spam Mutagen in a zerg. Both things reward the same level of gear. So why should one be BoP but not the other?
I wouldn't give a damn if people where able to by the hardcore arena/BG gear. In fact I'd be happy I could sell it to people so that I can still earn rewards after I'm geared out.
BoP gear locks items behind a wall of grind that randomly rewards someone for completing content once, while not rewarding someone else for completing the same content 50 times. BoP gear exist outside of the economy, contributing nothing to that part of the game except the sale of upgrading materials.
Only if crafting mats become BoP as well so *you* can't buy stacks of mats for your end-game gear because you were running dungeons all day and couldn't be bothered to pick up flowers.The gear is there as a reward for being a skilled player capable of overcoming difficult feats - not for picking up flowers all day & having a crap ton of gold.