ShadowStarKing wrote: »Lord_Wrath wrote: »The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.
Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.
You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.
With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....
kasa-obake wrote: »ShadowStarKing wrote: »Lord_Wrath wrote: »The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.
Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.
You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.
With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....
You didn't just compare sorcs to stamblades after the patch went live.
Don't forget that you also have shuffle or double take, which notably increases your survivability and for shuffle, removes snares, fear - which is by far the best CC in game and can give you tine to heal up and go at it again, shade to escape from tense situations, and kite the enemies indefinitely if you know how to play. Oh and what was it? Cloak.. with no increasing costs.
Also, try comparing your class passives with sorc ones.
Point is not only the shields' duration in combat, it's the lack of burst damage that goes with it.
ShadowStarKing wrote: »kasa-obake wrote: »ShadowStarKing wrote: »Lord_Wrath wrote: »The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.
Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.
You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.
With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....
You didn't just compare sorcs to stamblades after the patch went live.
Don't forget that you also have shuffle or double take, which notably increases your survivability and for shuffle, removes snares, fear - which is by far the best CC in game and can give you tine to heal up and go at it again, shade to escape from tense situations, and kite the enemies indefinitely if you know how to play. Oh and what was it? Cloak.. with no increasing costs.
Also, try comparing your class passives with sorc ones.
Point is not only the shields' duration in combat, it's the lack of burst damage that goes with it.
I didn't compare NBs to Sorcs as a class I just use an example to compare how the classes act defensively. A meduim armor templar will stilll have to spend stam to mitigate dmg and doesn't have the tools that a NB has.
Wow I became oblivious to those skills, yes they do give good mitigation however not everyone slots them (I don't)
Sorcs also have good CC skills Daedric mines, rune prison streak should be good enough in combat against others.
cosmic_niklas_93b16_ESO wrote: »Yeah, I played a sorc since beta, and now the sorc class is dead. There's 3 classes in the game now and a pile of something I will never group with this patch, will just kick them as they're a liability to the group at best.
ShadowStarKing wrote: »kasa-obake wrote: »ShadowStarKing wrote: »Lord_Wrath wrote: »The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.
Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.
You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.
With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....
You didn't just compare sorcs to stamblades after the patch went live.
Don't forget that you also have shuffle or double take, which notably increases your survivability and for shuffle, removes snares, fear - which is by far the best CC in game and can give you tine to heal up and go at it again, shade to escape from tense situations, and kite the enemies indefinitely if you know how to play. Oh and what was it? Cloak.. with no increasing costs.
Also, try comparing your class passives with sorc ones.
Point is not only the shields' duration in combat, it's the lack of burst damage that goes with it.
I didn't compare NBs to Sorcs as a class I just use an example to compare how the classes act defensively. A meduim armor templar will stilll have to spend stam to mitigate dmg and doesn't have the tools that a NB has.
Wow I became oblivious to those skills, yes they do give good mitigation however not everyone slots them (I don't)
Sorcs also have good CC skills Daedric mines, rune prison streak should be good enough in combat against others.
OK if you CHOOSE not to slot some of not only your classes but the games BEST mitigation/defense abilities, then that's bizarre but you at least HAVE them. Multiple choices too.
Rune prison? Stop it. High cost, even at 501 cp and people break it immediately. We have no unbreakable fear like you do.
Streak? The cost stacks if used in 4 seconds and continues up to where you could use your entire Magick poop trying to escape a zerg.
Punishment for retreating. Sorcs are the only class that is punished for using a skill back to back. Only class in the entire game!
cosmic_niklas_93b16_ESO wrote: »Yeah, I played a sorc since beta, and now the sorc class is dead. There's 3 classes in the game now and a pile of something I will never group with this patch, will just kick them as they're a liability to the group at best.
kasa-obake wrote: »Stamplars have rune focus, reducing their damage done by 8% and healing done by 8%. + it procs major mending, increasing healing done by 25%, and they have purifying ritual to cleanse dots, curses whatever. Also they have a passive increasing effectiveness of block, spell resistance etc. Stamplars are fine, man xD Mine has malubeth x2 in addition to all the aforementioned, and in all seriousness, I can defend my house for ages in 1vX.
Rune prison is a useless skill since it breaks as soon as you do damage (imagine your fear breaking when you ulti the target --"). Daedric mines are really really expensive even with cost reduction and 5 seducer for example, and they won't protect you from ranged attacks. Also they do look quite silly in open world, unless you manage to place them behind a tree and hope that a nightblade will ambush in and not snipe/shieldbreak/poison inject/heavy attack/flying blade you from a distance.
As for streak, yeah it does stun. Unfortunately, it has stacking costs too.
All in all, stamblades do have better escape routes, and a better ability to survive out there, even when you don't slot all of the skills I've mentioned before.
Also compare the roots: sorcs have encase, which works half the time and doesn't stack. Stam builds have bombard, which can make you rooted up to 120%, making it by far the most despicable yet effective skill to spam ever.
So you can shieldstack but not go offensive or have a burst or flee effectively without completely draining your ressources.
Regarding resource management too, as a stam build, you can rolldodge and cc break far more often, whereas one mistake on a mana sorc, and you find yourself unable to cc break and getting rekt. Because lets face it, shields might be uncritable, but they are ridiculously fast to take down if the target doesn't spam-reapply them.
kasa-obake wrote: »cosmic_niklas_93b16_ESO wrote: »Yeah, I played a sorc since beta, and now the sorc class is dead. There's 3 classes in the game now and a pile of something I will never group with this patch, will just kick them as they're a liability to the group at best.
Wow, okay. This goes a bit too far, and is also quite wrong. Sorc in PVE are still op as hell and able to pull 40k damage. They just suffer when it comes to complete solo content due to surge and shield nerfs but all in all, in a group they're still awesome damage dealers..
Also stam sorc got buffed in PVE with all the fighters guild, dual wield changes. Who cares if you heal yourself less when you can now pull so much more damage (rearming trap doing physical damage, weapon damage increased per fighters guild ability slotted (evil hunter), endless Hall, or whatever that Volley morph is called doing phys dmg, dawnbreaker, flurry, rendering slashes...).
And sorc in group PVP still works out nicely. For instance, using valkyn + winterborn + negate. Or for a stam sorc, steel tornado + hurricane (and see enemies implode around you).
For my part, I'm crying because sorc is rendered superfluous when encountered alone.
So unless you can actually evidence why sorc is *** in group play, your comment is quite extreme and offensive xD
GRYM.LOCKE wrote: »Hardened ward should be 12 seconds
Empowered Ward should be 15-16 seconds
But what do I know it not like " I have been playing Sorcerer since Day Dot"
kinda hoped my suggestion with Bastion would land but guess not.
ZERGBADEXTERMINATION wrote: »Oh look Sorc's who have been crutching on the same build for 2 years that takes no skill to run will now endure a learning curve on how to play a skilled setup. Zergbad will be there for this learning curve!
ShadowStarKing wrote: »Lord_Wrath wrote: »The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.
Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.
You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.
With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....
cosmic_niklas_93b16_ESO wrote: »kasa-obake wrote: »cosmic_niklas_93b16_ESO wrote: »Yeah, I played a sorc since beta, and now the sorc class is dead. There's 3 classes in the game now and a pile of something I will never group with this patch, will just kick them as they're a liability to the group at best.
Wow, okay. This goes a bit too far, and is also quite wrong. Sorc in PVE are still op as hell and able to pull 40k damage. They just suffer when it comes to complete solo content due to surge and shield nerfs but all in all, in a group they're still awesome damage dealers..
Also stam sorc got buffed in PVE with all the fighters guild, dual wield changes. Who cares if you heal yourself less when you can now pull so much more damage (rearming trap doing physical damage, weapon damage increased per fighters guild ability slotted (evil hunter), endless Hall, or whatever that Volley morph is called doing phys dmg, dawnbreaker, flurry, rendering slashes...).
And sorc in group PVP still works out nicely. For instance, using valkyn + winterborn + negate. Or for a stam sorc, steel tornado + hurricane (and see enemies implode around you).
For my part, I'm crying because sorc is rendered superfluous when encountered alone.
So unless you can actually evidence why sorc is *** in group play, your comment is quite extreme and offensive xD
How about just about no group utility at all while at best doing similar damage to other classes? We get 3% crit chance, that's it, lol. Why take a sorc when all other classes can do similar dps while doing more for the group?
So...
I might be late to this argument, but some of the points are interesting to me, mostly because I was thinking of doing a sorc after I'm done with the NB.
A couple of questions/doubts I have, though:
1) stackable shields, how is that a thing ? This is probably the only game around that allows it, and with good reasons, but, ok, it's a thing. Why then are not magicka sorcs the best option for tanks ? Hell, why aren't they the best choice for everything ? Wouldn't the shields allow for unlimited mitigation, I mean, just stand there and facetank everything ? They are not even crittable, and, when they deplete, just cast them again... Instead, the general opinion is that magicka sorcs sucks. Why ?
2) Is the lack of spammable really that serious ? Because I wouldn't want to play with pets, I mean, summons are nice, but I would really like to avoid to run around with the menagerie, and actually play the game instead, so... is it ?
3) Why the lack of shield, or the shortened duration, would make it less fun to play ? I mean, I can understand harder to play, but less fun ?
4) Someone mentioned active defenses in every other class. I play a magicka NB, so, dodgerollling all day is not an option, and cloak, while nice, is so damn easy to counter (magelight, detect pots). The only other thing is an active dodge shield, that, while working really well, doesn't add any mitigation at all, if the passive dodge doesn't proc. Am I missing something ? Are there other active defenses ? I'm not complaining, I like to play as I am playing, but, if I'm missing a core feature of my class, I would like to know. I know of Annulment (Harness Magicka), but that's not a class skill, everybody has access to it.
All real questions, not trolling, I genuinely want to know. Me making a magicka sorc depends on the answers.
1) Tanking is not building up strong defenses, but properly managing resources. Stacking shields is extremely expensive and Tanks don't have enough resources to maintain shields up a 100% of the time, On top of that sorcerers have very few spells that help with resource management as Exchange is still very much a useless spell, worse even, the class lacks heals that aren't tied to pets or silly proc mechanics such as Crits (not a reliable heal for tanking).
2) THe lack of a spammable is a huge issue. Because of it sorcerers are forced to main hand a Fire Destruction Staff while other classes have different choices. Why is that a problem? First it obliterates build diversity, but worse, because sorcerer passives give no advantages to fire at all, the kit we are allowed to build is disconnected at best. The better idea would be for sorcerers to have a spammable of their own, thus releasing us to use any other weapon in our main slot while keeping a Lightning Staff in the back bar for DoT/ AoEs. (The reason we cant use Lightning Staff in our main weapon slot is because its light and heavy attacks are bugged and lose too heavily in DPS to a fire staff).
3) The shield nerf per say doesn't make playing a sorcerer less fun. It is the shield nerf coupled with the changes to Surge plus no beneficial changes for the class that result on 'less fun'. Try to understand, previous to this patch the only thing sorcerers did well was survive battles on their own, so we could do well in VMA and questing, etc... Now, with our survivability shot, with nerfs to an already lackluster DPS and rigid builds plagued by toggles that don't even have an active element to it and are essentially passives, there is very little left in a sorcerers bag of tricks... THe class simply feels empty.
4) There are different forms of defenses, sorcerers had shields, other classes have a number of good heals, strong mitigations, etc... You as a nightblade have Veil, which is a extremely powerful and useful Ultimate. Sorcerer Ultimates aren't nearly as useful, our only utility ultimate, Negate, was heavily nerfed thanks to its uses in PvP and even though it was buffed this patch, it is still too weak when compared to Veil, Nova or even Barrier.
ShadowStarKing wrote: »Lord_Wrath wrote: »The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.
Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.
You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.
With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....
Not really. Medium armor gives more resistant light.
You probably have shuffle on.
Everytime to use suprise attack, fear, cloak your resistances are up by 5k.
Stam NBs are flat out broke, they have no weakness. Nothing.
Dracan_Fontom wrote: »Stop complaining and go play, the more you hate on this change the less time you will have to actually adapt to it.
Dracan_Fontom wrote: »Stop complaining and go play, the more you hate on this change the less time you will have to actually adapt to it.
Cherryblossom wrote: »- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
Or we can just stop playing and paying zenimax to make *** decisions and incompetence that ruins classes.
Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo