The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
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• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
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The maintenance is complete, and the PTS is now back online and patch 10.0.1 is available.

Heavy armour and block cost

  • DDuke
    DDuke
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    Vangy wrote: »
    DDuke wrote: »
    Vangy wrote: »
    DDuke wrote: »
    Vangy wrote: »
    DDuke wrote: »
    Why are threads like this still a thing?

    It was explained how blocking in this patch is easier than it has ever been, and I've personally tested this on PTS just to confirm.

    https://forums.elderscrollsonline.com/en/discussion/265399/detailed-explanation-of-block-cost-changes/p1


    If you think there's no reason to run heavy armor... well, good luck trying to keep your stamina pool up without the Constitution passive, medium armor is going to do you little good while blocking (no stam regen, remember?).
    Then there's the whole mitigation aspect of heavy armour...

    Besides, you would need well over 2k stam regen for your "regen" to be better than heavy even if you weren't blocking.


    Constitution (without Black Rose)=480 stamina/magicka every 2 seconds
    20% stam regen (5p medium armour)=400 stamina/magicka at 2k regen

    @DDuke
    ............. Numbers dont lie. Show me how block cost is totally fine with numbers. Or at the very least refute my numbers please. I for one, would LOVE to be proven wrong cos then it just means its all in my head.

    Its not that blocking is impossible. Its what you have to GIVE UP for it that makes it non-feasible. Sure if you want to make a troll block build with 5 impen 2 sturdy and triple block cost reduction in 7/7 heavy with 1.8 k weapon power... suree. Thats totally possible. But you are not going to be any legitimate threat in solo play. Sure, in group play a build like this running fasallas can be potent and its currently one of my set ups. Not going to be anywhere near viable in open world. There's a reason why 9/10 builds out there are running shuffle dodge roll monkey with stam.

    With this patch, medium armour becomes EVEN better. Now you are not relegated to sitting there like a turd holding block in heavy only to inevitably die about 10 seconds later when your stam bar is 0. With medium armour passives and new block cost reduction, you are free to sprint, block when you need to with SnB + amazing new "block cost reductions" and doge roll due to reduced costs for medium armour... Basically heavy armour got the shaft when they took bracing from it. No one sits there and holds block 24/7 till they die dude. As long as you let your block go and use LOS, medium armour is faaar better due to loss of bracing in heavy armour. You have to make up for this LOSS of 25% block cost reduction with things like enchants etc. The new constitution gives NOWHERE near sustain that 25% flat out block cost reduction provided. And 2k stam regen in medium armour? HAHAHA. There are people out there running well past 3k regen...

    Go look at the excel file I posted. Prove me wrong. I really want you to. I really do. Ive already tried to make a heavy armour 5 piece build work for me in solo play but so far ive just been hitting a wall.... =(..... I like the way it is on live much better than PTS....

    First of all, according to your excel Constitution returns resources every 0,5 seconds. Not true - it has a 4 seconds cooldown meaning it returns "120 resources every 0,5 seconds" after patch, if that makes sense. On live, this is "43.25 stamina" every 0,5 seconds.

    ...why am I even going through this, it's all mentioned in the post I linked (here, again: https://forums.elderscrollsonline.com/en/discussion/265399/detailed-explanation-of-block-cost-changes/p1)

    Are the numbers lying now?

    Also, the constitution change helps tanks whether they're blocking or not. If anything, combined with Wrath you'll be more capable of playing offensively in heavy armor than ever before (and it is pretty damn good on Live for magicka builds already).

    And just to go over the "medium vs heavy" again...

    Here's your regen while blocking in heavy: "652.5 stamina & magicka regen" (Consitution)
    Here's your regen while blocking in medium: 0

    Here's your regen in a usual high damage setup for heavy armor: 1k-1.2k + "652.5 stamina & magicka regen" (Consitution)=1.8k~
    Here's your regen in a usual high damage setup for medium armor: 1.3-1.4k (passives included)


    And if you think tanking is just about holding block... well, that's sad. The most important aspect of heavy armor is the mitigation you gain over other types of armor, and after the next patch you don't give up much damage/sustain either to get that mitigation.


    I really don't see what you're complaining about.

    ? constitution returns 1305 resources every 4 seconds. Block cost is charged every 0.5 seconds. So i took constitution and calculated it based on how much it returns every 0.5 seconds. That would be 1305/8 = 163.125 per 0.5 seconds for full 7 pieces heavy. Im calculating based on 5 pieces heavy so we need to multiply that by 5/7. So on average if we take calculations by a per second basis, constitution would provide about 320+ resource every second.

    Also a high damage set up would have a LOT more than 2k regen unless you talking about a glass cannon gank build. Good luck trying to out sustain someone in a medium armour stamina toon with 1.3k regen.....

    Why didn't you just say you have no idea about PvP?

    My magicka heavy armor templar has 1360 magicka regen on Live, you are welcome to check how glass cannon gank build that is: https://youtu.be/iWEjA18SrFk

    My medium armor stamina NB has never had above 1,5k regen, because regen is irrelevant when you do heavy attacks to get extra burst.

    Weapon/Spell Damage = tankiness & sustain - because your heals become stronger as well.

    Someone with 2-3k regen has to roll dodge or block much more often and thus waste more resources, because you take much more pressure (not being able to outheal the incoming damage).

    Wow... This is where I stop debating you.. A stam nb with 1.5k stam regen. Never mind. You win.

    Yeah, I wish my stamblade was a Redguard - could drop it even lower.
  • hrothbern
    hrothbern
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    Vangy wrote: »
    hrothbern wrote: »
    Vangy wrote: »
    DDuke wrote: »
    Why are threads like this still a thing?

    It was explained how blocking in this patch is easier than it has ever been, and I've personally tested this on PTS just to confirm.

    https://forums.elderscrollsonline.com/en/discussion/265399/detailed-explanation-of-block-cost-changes/p1


    If you think there's no reason to run heavy armor... well, good luck trying to keep your stamina pool up without the Constitution passive, medium armor is going to do you little good while blocking (no stam regen, remember?).
    Then there's the whole mitigation aspect of heavy armour...

    Besides, you would need well over 2k stam regen for your "regen" to be better than heavy even if you weren't blocking.


    Constitution (without Black Rose)=480 stamina/magicka every 2 seconds
    20% stam regen (5p medium armour)=400 stamina/magicka at 2k regen

    @DDuke
    ............. Numbers dont lie. Show me how block cost is totally fine with numbers. Or at the very least refute my numbers please. I for one, would LOVE to be proven wrong cos then it just means its all in my head.

    Its not that blocking is impossible. Its what you have to GIVE UP for it that makes it non-feasible. Sure if you want to make a troll block build with 5 impen 2 sturdy and triple block cost reduction in 7/7 heavy with 1.8 k weapon power... suree. Thats totally possible. But you are not going to be any legitimate threat in solo play. Sure, in group play a build like this running fasallas can be potent and its currently one of my set ups. Not going to be anywhere near viable in open world. There's a reason why 9/10 builds out there are running shuffle dodge roll monkey with stam.

    With this patch, medium armour becomes EVEN better. Now you are not relegated to sitting there like a turd holding block in heavy only to inevitably die about 10 seconds later when your stam bar is 0. With medium armour passives and new block cost reduction, you are free to sprint, block when you need to with SnB + amazing new "block cost reductions" and doge roll due to reduced costs for medium armour... Basically heavy armour got the shaft when they took bracing from it. No one sits there and holds block 24/7 till they die dude. As long as you let your block go and use LOS, medium armour is faaar better due to loss of bracing in heavy armour. You have to make up for this LOSS of 25% block cost reduction with things like enchants etc. The new constitution gives NOWHERE near sustain that 25% flat out block cost reduction provided. And 2k stam regen in medium armour? HAHAHA. There are people out there running well past 3k regen...

    Go look at the excel file I posted. Prove me wrong. I really want you to. I really do. Ive already tried to make a heavy armour 5 piece build work for me in solo play but so far ive just been hitting a wall.... =(..... I like the way it is on live much better than PTS....

    @Vangy ,

    The Block Cost spreadsheet you made is based on a hit every 0.5 seconds !

    This is NOT what in reality happens
    You do not always have many opponents firing at you.
    Even with many opponents there are quite some hits that will come in the same 0.5 second window. And those multiple hits will count for 1 Block cost hit.

    EDIT
    and with less hits causing Block costs, the flat Constitution increase has a bigger value increase per hit than in your spreadsheet.

    Yeah I was assuming worst case scenario in my example. Im not too sure about what you mean by "and with less hits causing Block costs, the flat Constitution increase has a bigger value increase per hit than in your spreadsheet."? If you are trying to put across that the changes to constitution is worth a lot more if we dont get hit every 0,5 seconds, then yes, I do get that. But im looking at a worst case scenario basis.. My role in group play is to kinda run out and bait a bunch of zergers to hit me while my friends blow em up. And I assure you I take enough hits in this timespan to make my assumption of getting hit every 0.5 seconds reasonable. but yes, I do understand that getting hit less than every 0.5s = constitution better.

    ok... you got the meaning of this "flat" Constitution right.
    BTW I do the same as you in PVP, but with a Magicka NB.

    For Trials/Pledges the higher Constitution looks okish to offset the loss of Bracing, also because mobs only hit once per 2-2.5 seconds.
    But for PVP I will exchange my only Mag cost saving Jewelry for a third Block cost saving Jewelry, the two divines on the smaller pieces to Sturdy and the CP Block cost saving from 75 to 100 CP to end up with 5% Block cost increase.

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Vangy
    Vangy
    ✭✭✭✭✭
    hrothbern wrote: »
    Vangy wrote: »
    hrothbern wrote: »
    Vangy wrote: »
    DDuke wrote: »
    Why are threads like this still a thing?

    It was explained how blocking in this patch is easier than it has ever been, and I've personally tested this on PTS just to confirm.

    https://forums.elderscrollsonline.com/en/discussion/265399/detailed-explanation-of-block-cost-changes/p1


    If you think there's no reason to run heavy armor... well, good luck trying to keep your stamina pool up without the Constitution passive, medium armor is going to do you little good while blocking (no stam regen, remember?).
    Then there's the whole mitigation aspect of heavy armour...

    Besides, you would need well over 2k stam regen for your "regen" to be better than heavy even if you weren't blocking.


    Constitution (without Black Rose)=480 stamina/magicka every 2 seconds
    20% stam regen (5p medium armour)=400 stamina/magicka at 2k regen

    @DDuke
    ............. Numbers dont lie. Show me how block cost is totally fine with numbers. Or at the very least refute my numbers please. I for one, would LOVE to be proven wrong cos then it just means its all in my head.

    Its not that blocking is impossible. Its what you have to GIVE UP for it that makes it non-feasible. Sure if you want to make a troll block build with 5 impen 2 sturdy and triple block cost reduction in 7/7 heavy with 1.8 k weapon power... suree. Thats totally possible. But you are not going to be any legitimate threat in solo play. Sure, in group play a build like this running fasallas can be potent and its currently one of my set ups. Not going to be anywhere near viable in open world. There's a reason why 9/10 builds out there are running shuffle dodge roll monkey with stam.

    With this patch, medium armour becomes EVEN better. Now you are not relegated to sitting there like a turd holding block in heavy only to inevitably die about 10 seconds later when your stam bar is 0. With medium armour passives and new block cost reduction, you are free to sprint, block when you need to with SnB + amazing new "block cost reductions" and doge roll due to reduced costs for medium armour... Basically heavy armour got the shaft when they took bracing from it. No one sits there and holds block 24/7 till they die dude. As long as you let your block go and use LOS, medium armour is faaar better due to loss of bracing in heavy armour. You have to make up for this LOSS of 25% block cost reduction with things like enchants etc. The new constitution gives NOWHERE near sustain that 25% flat out block cost reduction provided. And 2k stam regen in medium armour? HAHAHA. There are people out there running well past 3k regen...

    Go look at the excel file I posted. Prove me wrong. I really want you to. I really do. Ive already tried to make a heavy armour 5 piece build work for me in solo play but so far ive just been hitting a wall.... =(..... I like the way it is on live much better than PTS....

    @Vangy ,

    The Block Cost spreadsheet you made is based on a hit every 0.5 seconds !

    This is NOT what in reality happens
    You do not always have many opponents firing at you.
    Even with many opponents there are quite some hits that will come in the same 0.5 second window. And those multiple hits will count for 1 Block cost hit.

    EDIT
    and with less hits causing Block costs, the flat Constitution increase has a bigger value increase per hit than in your spreadsheet.

    Yeah I was assuming worst case scenario in my example. Im not too sure about what you mean by "and with less hits causing Block costs, the flat Constitution increase has a bigger value increase per hit than in your spreadsheet."? If you are trying to put across that the changes to constitution is worth a lot more if we dont get hit every 0,5 seconds, then yes, I do get that. But im looking at a worst case scenario basis.. My role in group play is to kinda run out and bait a bunch of zergers to hit me while my friends blow em up. And I assure you I take enough hits in this timespan to make my assumption of getting hit every 0.5 seconds reasonable. but yes, I do understand that getting hit less than every 0.5s = constitution better.

    ok... you got the meaning of this "flat" Constitution right.
    BTW I do the same as you in PVP, but with a Magicka NB.

    For Trials/Pledges the higher Constitution looks okish to offset the loss of Bracing, also because mobs only hit once per 2-2.5 seconds.
    But for PVP I will exchange my only Mag cost saving Jewelry for a third Block cost saving Jewelry, the two divines on the smaller pieces to Sturdy and the CP Block cost saving from 75 to 100 CP to end up with 5% Block cost increase.

    Therefore u lose impen and the mag cost reduction in PvP. My point exactly.... Not to mention the reallocation of CP that basically puts constitution against the loss of magicka cost/stam cost from theif constellation just to gain a meagre 5 % block cost reduction more than live. You are giving up so much for so little which was what I was trying to say. By your own estimation you are giving up ;

    1. 2 divines
    2. 25 cp
    3. 1 enchant on Jewellery

    And what you are getting in return is;
    1. 5 % increase to block cost reduction....
    Edited by Vangy on May 31, 2016 2:59PM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    @DDuke
    Did you ever make those videos I asked of you? Would love to see you tanking AA hm axes solo, or tanking Mantikora in SO on vet version cp160.
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
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