Lag switch= The main reason We get lag?

Gamerscape2007
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I mean with all of the Hacking things going on, this is a possibility. For years We blame Zos server. Could it possibly be the hack tool that's the blame? I mean this is wishful thinking, but What are your thoughts?
Edited by Gamerscape2007 on May 31, 2016 1:26AM
  • CokeVoAYCE
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    i'm pretty lag switches are caused by the host of a lobby purposefully lagging himself. there are no player lobby hosts in ESO. it's all servers.
  • OGLezard
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    Since the bans I have seen not as bad of lag during prime time today on TF NA. Could just be coincidence
    Edited by OGLezard on May 31, 2016 1:26AM
  • mtwiggz
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    OGLezard wrote: »
    Since the bans I have seen not as bad of lag during prime time today on TF NA. Could just be coincidence

    Spoke too soon. Was just on TF and the lag is just as bad as ever. At least for me anyways.
  • OGLezard
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    mtwiggz wrote: »
    OGLezard wrote: »
    Since the bans I have seen not as bad of lag during prime time today on TF NA. Could just be coincidence

    Spoke too soon. Was just on TF and the lag is just as bad as ever. At least for me anyways.

    Oh man earlier it was nice. Huge battles with lower lag than usual, and I was playing on crap Internet lol

    I cursed it :(
  • nimander99
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    Its the constant use of spells, abilities, traits, and Champion Point calculations that cause the lag my friend. The servers were never meant to compute so many mechanics plus the visuals which is why we've seen a constant reduction in lasting spell effects like Mage Light for example.
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  • mtwiggz
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    OGLezard wrote: »
    mtwiggz wrote: »
    OGLezard wrote: »
    Since the bans I have seen not as bad of lag during prime time today on TF NA. Could just be coincidence

    Spoke too soon. Was just on TF and the lag is just as bad as ever. At least for me anyways.

    Oh man earlier it was nice. Huge battles with lower lag than usual, and I was playing on crap Internet lol

    I cursed it :(

    Ah so you're the one jinxing the good performance all the time!? Thou shall never speak of lag again! I banish you!
  • OGLezard
    OGLezard
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    mtwiggz wrote: »
    OGLezard wrote: »
    mtwiggz wrote: »
    OGLezard wrote: »
    Since the bans I have seen not as bad of lag during prime time today on TF NA. Could just be coincidence

    Spoke too soon. Was just on TF and the lag is just as bad as ever. At least for me anyways.

    Oh man earlier it was nice. Huge battles with lower lag than usual, and I was playing on crap Internet lol

    I cursed it :(

    Ah so you're the one jinxing the good performance all the time!? Thou shall never speak of lag again! I banish you!

    No no no lol I hate being banished lol
  • rfennell_ESO
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    I mean with all of the Hacking things going on, this is a possibility. For years We blame Zos server. Could it possibly be the hack tool that's the blame? I mean this is wishful thinking, but What are your thoughts?

    A lag switch can either be a hardware device (a switch) to disconnect your internet connection or can be scripted with certain software.

    Are people using one or the other? People are cheaters in general, so yes some are.

    As for the "main reason we get lag" thing, doubtful it would have any performance issue at all.
    Edited by rfennell_ESO on May 31, 2016 3:21AM
  • Ra'Shtar
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  • Jhunn
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    nimander99 wrote: »
    Its the constant use of spells, abilities, traits, and Champion Point calculations that cause the lag my friend. The servers were never meant to compute so many mechanics plus the visuals which is why we've seen a constant reduction in lasting spell effects like Mage Light for example.
    That's what they tell you to cover the fact that they ruined their own servers in you-know-which patch.
    Gave up.
  • Casterial
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    Best solution I have atm..

    Cyrodiil will always lag. There is no true fix for it. The head of PVP once said "We cannot break Cyrodiil into separate phases." Why? That would require pretty much rebuilding the game. The only fix is to separate big groups, this was their first MMO, and one of the first games to allow an ENTIRE "world zone" for PVP (Its condensed into one phase) Cyrodiil lag is due to the large numbers in one entire phase. They attempted to fix this numerous ways.
    1. Cut down lock population from 750+ to 500, to 250, etc.
    2. Close campaigns to allow more server space for those active
    3. Move items over to client side
    4. Add zerg busting skills
    5. Add new siege to zerg bust
    6. Deplete XP/AP that zergs gain when in groups of 10 or more.

    There are more than just that. The next fix they can probably do is small instances of battles with objectives, or "Battle Grounds" as most of us know. If that isn't implemented the huge numbers in a campaign will remain high, causing lag. Its not just the "zerg" in an area, its the number of people in that ONE PHASE. RP phases probably lag if they get over 100-120 people, such as ZOS events.

    Another fix small scale / arena, or even further depleting zergs / limited grouping in some campaigns. Or adding MANY campaigns to split up the population on all servers so that we can chose, each with a different rule, like; grouping affects, damage affects, CP affected, gates locked, zergs penalized, non-zergs penalized. Etc. They can release multiple different PVP versions and we would more than likely see a huge raise in the performance.

    If you want a true fix, and to remain these groups to keep going. Cyrodiil would need to be broken up into phases, which it cant. Or ZOS could rebuild PVP from the ground up for a year+ and then replace Cyrodiil itself, finally the last option is to restart the game, which many would not like(Though the community has voted it a good idea once, money is an issue also.)

    ZOS more than likely made Cyrodiil huge hoping for battles on all areas, and never expected groups of 50-75 on each faction to be fighting over one keep... Which is what PVP has kinda come to in the recent days of lag... I never felt lag until Dec2014-Jan2015, around the time the population kicked off and the game went B2P. Before then lag wasn't to harsh, but we never had these numbers then.
    Edited by Casterial on May 31, 2016 4:17AM
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  • Rva_Kun
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  • starkerealm
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    I mean with all of the Hacking things going on, this is a possibility. For years We blame Zos server. Could it possibly be the hack tool that's the blame? I mean this is wishful thinking, but What are your thoughts?

    No.

    Lag switches work in games with a peer to peer network architecture. One of the players is selected by the game as the host for the match. At that point if that player decides to cut their connection briefly (using a lag switch), they can still interact with the match at the exclusion of other players.

    ESO uses a dedicated server architecture. No player is ever in a position of being the host for Cyrodiil. All a lag switch would do is interfere with their ability to play.
  • Molag_Crow
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    OGLezard wrote: »
    Since the bans I have seen not as bad of lag during prime time today on TF NA. Could just be coincidence

    @OGLezard Did ZOS ban the cheaters? and how long for?
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  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    nimander99 wrote: »
    Its the constant use of spells, abilities, traits, and Champion Point calculations that cause the lag my friend. The servers were never meant to compute so many mechanics plus the visuals which is why we've seen a constant reduction in lasting spell effects like Mage Light for example.

    Yeah better stop using those abilities :smiley:

    No one but ZOS to blame for server performance, really.
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  • Rva_Kun
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    Molag_Crow wrote: »
    OGLezard wrote: »
    Since the bans I have seen not as bad of lag during prime time today on TF NA. Could just be coincidence

    @OGLezard Did ZOS ban the cheaters? and how long for?
    Permanent ban.
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  • OGLezard
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    @Molag_Crow yea permanent ban is what they got with more people being investigated for using it. I think the total right now is 43 people.
  • Molag_Crow
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    OGLezard wrote: »
    @Molag_Crow yea permanent ban is what they got with more people being investigated for using it. I think the total right now is 43 people.

    WOW... I'm proud of ZOS! surprised too... :o
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  • Turelus
    Turelus
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    So what you're saying is that ZOS developers are lag switching the servers to help themselves win in PvP... I see.

    As others have said, a lag switch doesn't work in an MMO as the servers are hosted by the company not by a player.
    @Turelus - EU PC Megaserver
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  • ArvenAldmeri
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    I once got whispered by someone from enemy alliance "enjoy the lag" and in like 10 seconds my ping went up from 100 to 999+. I think it might be possible someone was having some kind of "lag switch" available.
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  • OGLezard
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    Molag_Crow wrote: »
    OGLezard wrote: »
    @Molag_Crow yea permanent ban is what they got with more people being investigated for using it. I think the total right now is 43 people.

    WOW... I'm proud of ZOS! surprised too... :o

    Yes sir :) I have it under good authority that they did in fact call in the squad to work on Sunday and even put more hours in on Memorial day as well. They do in fact care, and I, honestly, never thought I would ever see myself saying that <3 here's hoping they keep up the kick arse work.
  • Turelus
    Turelus
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    I once got whispered by someone from enemy alliance "enjoy the lag" and in like 10 seconds my ping went up from 100 to 999+. I think it might be possible someone was having some kind of "lag switch" available.

    You can't lag switch an MMO.

    There are/were ways to deliberately increase the load of the server. There were players in EU PvP who were known to do it (and were shown doing it in their own videos). They thankfully no longer play.

    This has also happened in EVE Online where players knew how to increase the server requests with some actions and could crash a node. They were banned for it there.
    @Turelus - EU PC Megaserver
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  • Cherryblossom
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    Casterial wrote: »
    Best solution I have atm..

    Cyrodiil will always lag. There is no true fix for it. The head of PVP once said "We cannot break Cyrodiil into separate phases." Why? That would require pretty much rebuilding the game. The only fix is to separate big groups, this was their first MMO, and one of the first games to allow an ENTIRE "world zone" for PVP (Its condensed into one phase) Cyrodiil lag is due to the large numbers in one entire phase. They attempted to fix this numerous ways.
    1. Cut down lock population from 750+ to 500, to 250, etc.
    2. Close campaigns to allow more server space for those active
    3. Move items over to client side
    4. Add zerg busting skills
    5. Add new siege to zerg bust
    6. Deplete XP/AP that zergs gain when in groups of 10 or more.

    There are more than just that. The next fix they can probably do is small instances of battles with objectives, or "Battle Grounds" as most of us know. If that isn't implemented the huge numbers in a campaign will remain high, causing lag. Its not just the "zerg" in an area, its the number of people in that ONE PHASE. RP phases probably lag if they get over 100-120 people, such as ZOS events.

    Another fix small scale / arena, or even further depleting zergs / limited grouping in some campaigns. Or adding MANY campaigns to split up the population on all servers so that we can chose, each with a different rule, like; grouping affects, damage affects, CP affected, gates locked, zergs penalized, non-zergs penalized. Etc. They can release multiple different PVP versions and we would more than likely see a huge raise in the performance.

    If you want a true fix, and to remain these groups to keep going. Cyrodiil would need to be broken up into phases, which it cant. Or ZOS could rebuild PVP from the ground up for a year+ and then replace Cyrodiil itself, finally the last option is to restart the game, which many would not like(Though the community has voted it a good idea once, money is an issue also.)

    ZOS more than likely made Cyrodiil huge hoping for battles on all areas, and never expected groups of 50-75 on each faction to be fighting over one keep... Which is what PVP has kinda come to in the recent days of lag... I never felt lag until Dec2014-Jan2015, around the time the population kicked off and the game went B2P. Before then lag wasn't to harsh, but we never had these numbers then.

    You're wrong! "Cyrodiil will always lag. There is no true fix for it. "

    It didn't use to be this, it used to be better with more people! So its wrong to say there is no true fix, the simple truth is, ZOS broke Cyrodil.
  • Turelus
    Turelus
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    Casterial wrote: »
    Best solution I have atm..

    Cyrodiil will always lag. There is no true fix for it. The head of PVP once said "We cannot break Cyrodiil into separate phases." Why? That would require pretty much rebuilding the game. The only fix is to separate big groups, this was their first MMO, and one of the first games to allow an ENTIRE "world zone" for PVP (Its condensed into one phase) Cyrodiil lag is due to the large numbers in one entire phase. They attempted to fix this numerous ways.
    1. Cut down lock population from 750+ to 500, to 250, etc.
    2. Close campaigns to allow more server space for those active
    3. Move items over to client side
    4. Add zerg busting skills
    5. Add new siege to zerg bust
    6. Deplete XP/AP that zergs gain when in groups of 10 or more.

    There are more than just that. The next fix they can probably do is small instances of battles with objectives, or "Battle Grounds" as most of us know. If that isn't implemented the huge numbers in a campaign will remain high, causing lag. Its not just the "zerg" in an area, its the number of people in that ONE PHASE. RP phases probably lag if they get over 100-120 people, such as ZOS events.

    Another fix small scale / arena, or even further depleting zergs / limited grouping in some campaigns. Or adding MANY campaigns to split up the population on all servers so that we can chose, each with a different rule, like; grouping affects, damage affects, CP affected, gates locked, zergs penalized, non-zergs penalized. Etc. They can release multiple different PVP versions and we would more than likely see a huge raise in the performance.

    If you want a true fix, and to remain these groups to keep going. Cyrodiil would need to be broken up into phases, which it cant. Or ZOS could rebuild PVP from the ground up for a year+ and then replace Cyrodiil itself, finally the last option is to restart the game, which many would not like(Though the community has voted it a good idea once, money is an issue also.)

    ZOS more than likely made Cyrodiil huge hoping for battles on all areas, and never expected groups of 50-75 on each faction to be fighting over one keep... Which is what PVP has kinda come to in the recent days of lag... I never felt lag until Dec2014-Jan2015, around the time the population kicked off and the game went B2P. Before then lag wasn't to harsh, but we never had these numbers then.

    You're wrong! "Cyrodiil will always lag. There is no true fix for it. "

    It didn't use to be this, it used to be better with more people! So its wrong to say there is no true fix, the simple truth is, ZOS broke Cyrodil.

    And they did it to stop even worse cases of what we have just seen. They moved things from the client to the servers IIRC.

    Meaning if they change it back now, you'll given even more freedom to 3rd party programs altering the client.
    @Turelus - EU PC Megaserver
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  • starkerealm
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    OGLezard wrote: »
    @Molag_Crow yea permanent ban is what they got with more people being investigated for using it. I think the total right now is 43 people.

    I'd honestly missed this. You've got a link somewhere?
  • starkerealm
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    Turelus wrote: »
    So what you're saying is that ZOS developers are lag switching the servers to help themselves win in PvP... I see.

    As others have said, a lag switch doesn't work in an MMO as the servers are hosted by the company not by a player.

    I vaguely remember running across one a couple years ago that did in fact use a P2P setup for its instances. But I can't remember the game now.
  • Turelus
    Turelus
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    OGLezard wrote: »
    @Molag_Crow yea permanent ban is what they got with more people being investigated for using it. I think the total right now is 43 people.

    I'd honestly missed this. You've got a link somewhere?

    @starkerealm

    https://forums.elderscrollsonline.com/en/discussion/comment/3023650/#Comment_3023650
    Just a quick update for everyone regarding the recent influx of those using third party tools to cheat in ESO. We've adjusted our automatic anti-cheat systems to focus specifically on the cheats we've seen in the last few days, in addition to launching investigations on specific players. We've permanently banned 43 players in the last 24 hours who were found to be cheating. We don't take cheating lightly, and will continue to ban those who are found to be cheating. We'll be going back through game logs to identify players who were violating our anti-cheating policies in the hours before we performed the automatic cheat detection adjustment.

    In addition, we're working on a number of fixes and improvements to prevent this kind of behavior from happening in ESO in the future. We'll provide more specific details about this tomorrow.

    We want to thank everyone who has helped us identify those who would ruin your game experience by cheating, and the means by which they were doing so.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • starkerealm
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    Turelus wrote: »
    OGLezard wrote: »
    @Molag_Crow yea permanent ban is what they got with more people being investigated for using it. I think the total right now is 43 people.

    I'd honestly missed this. You've got a link somewhere?

    @starkerealm

    https://forums.elderscrollsonline.com/en/discussion/comment/3023650/#Comment_3023650
    Just a quick update for everyone regarding the recent influx of those using third party tools to cheat in ESO. We've adjusted our automatic anti-cheat systems to focus specifically on the cheats we've seen in the last few days, in addition to launching investigations on specific players. We've permanently banned 43 players in the last 24 hours who were found to be cheating. We don't take cheating lightly, and will continue to ban those who are found to be cheating. We'll be going back through game logs to identify players who were violating our anti-cheating policies in the hours before we performed the automatic cheat detection adjustment.

    In addition, we're working on a number of fixes and improvements to prevent this kind of behavior from happening in ESO in the future. We'll provide more specific details about this tomorrow.

    We want to thank everyone who has helped us identify those who would ruin your game experience by cheating, and the means by which they were doing so.

    Very nice. Thanks. :D
  • Molag_Crow
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    OGLezard wrote: »
    Molag_Crow wrote: »
    OGLezard wrote: »
    @Molag_Crow yea permanent ban is what they got with more people being investigated for using it. I think the total right now is 43 people.

    WOW... I'm proud of ZOS! surprised too... :o

    Yes sir :) I have it under good authority that they did in fact call in the squad to work on Sunday and even put more hours in on Memorial day as well. They do in fact care, and I, honestly, never thought I would ever see myself saying that <3 here's hoping they keep up the kick arse work.

    I know, right. :mrgreen:
    Edited by Molag_Crow on May 31, 2016 11:40AM
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