Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Lag switch= The main reason We get lag?

  • Thornen
    Thornen
    ✭✭✭✭✭
    OGLezard wrote: »
    Since the bans I have seen not as bad of lag during prime time today on TF NA. Could just be coincidence

    It was pretty quiet today.
  • Woeler
    Woeler
    ✭✭✭✭✭
    ✭✭✭✭
    If you don't know what a lag switch is, what it does and the fact that it is not relevant for MMO's, please don't talk about it.
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    Turelus wrote: »
    OGLezard wrote: »
    @Molag_Crow yea permanent ban is what they got with more people being investigated for using it. I think the total right now is 43 people.

    I'd honestly missed this. You've got a link somewhere?

    @starkerealm

    https://forums.elderscrollsonline.com/en/discussion/comment/3023650/#Comment_3023650
    Just a quick update for everyone regarding the recent influx of those using third party tools to cheat in ESO. We've adjusted our automatic anti-cheat systems to focus specifically on the cheats we've seen in the last few days, in addition to launching investigations on specific players. We've permanently banned 43 players in the last 24 hours who were found to be cheating. We don't take cheating lightly, and will continue to ban those who are found to be cheating. We'll be going back through game logs to identify players who were violating our anti-cheating policies in the hours before we performed the automatic cheat detection adjustment.

    In addition, we're working on a number of fixes and improvements to prevent this kind of behavior from happening in ESO in the future. We'll provide more specific details about this tomorrow.

    We want to thank everyone who has helped us identify those who would ruin your game experience by cheating, and the means by which they were doing so.

    Very nice. Thanks. :D

    Someone beat me to it @starkerealm lol see what I get for being at the gym :)
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    OGLezard wrote: »
    Turelus wrote: »
    OGLezard wrote: »
    @Molag_Crow yea permanent ban is what they got with more people being investigated for using it. I think the total right now is 43 people.

    I'd honestly missed this. You've got a link somewhere?

    @starkerealm

    https://forums.elderscrollsonline.com/en/discussion/comment/3023650/#Comment_3023650
    Just a quick update for everyone regarding the recent influx of those using third party tools to cheat in ESO. We've adjusted our automatic anti-cheat systems to focus specifically on the cheats we've seen in the last few days, in addition to launching investigations on specific players. We've permanently banned 43 players in the last 24 hours who were found to be cheating. We don't take cheating lightly, and will continue to ban those who are found to be cheating. We'll be going back through game logs to identify players who were violating our anti-cheating policies in the hours before we performed the automatic cheat detection adjustment.

    In addition, we're working on a number of fixes and improvements to prevent this kind of behavior from happening in ESO in the future. We'll provide more specific details about this tomorrow.

    We want to thank everyone who has helped us identify those who would ruin your game experience by cheating, and the means by which they were doing so.

    Very nice. Thanks. :D

    Someone beat me to it @starkerealm lol see what I get for being at the gym :)

    Gotta farm them insightful reactions!
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • laksikus
    laksikus
    ✭✭✭✭✭
    Jhunn wrote: »
    nimander99 wrote: »
    Its the constant use of spells, abilities, traits, and Champion Point calculations that cause the lag my friend. The servers were never meant to compute so many mechanics plus the visuals which is why we've seen a constant reduction in lasting spell effects like Mage Light for example.
    That's what they tell you to cover the fact that they ruined their own servers in you-know-which patch.

    and whats witht the fact, that you have no nearly no lag in no cp campaigns, even with all poplocked?
    FPS drop in big battles yes, but ping is constantly under 200
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    laksikus wrote: »
    Jhunn wrote: »
    nimander99 wrote: »
    Its the constant use of spells, abilities, traits, and Champion Point calculations that cause the lag my friend. The servers were never meant to compute so many mechanics plus the visuals which is why we've seen a constant reduction in lasting spell effects like Mage Light for example.
    That's what they tell you to cover the fact that they ruined their own servers in you-know-which patch.

    and whats witht the fact, that you have no nearly no lag in no cp campaigns, even with all poplocked?
    FPS drop in big battles yes, but ping is constantly under 200

    People on non CP campaigns don't ball up like they do on CP campaigns many people are out in the wilderness dueling mate.

    I am with @Jhuun on this one that patch caused the problems and now too many things have changed in the code since then fro them to just turn it off and fix things.

    IF that were really the case @laksikus shouldn't they just add a separate server for the calculations and that would be the end of it? I mean IF that's really the issue they would have surely done that by now :wink:
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • laksikus
    laksikus
    ✭✭✭✭✭
    @Duiwel
    did you ever try out azura?

    Ask anyone that played on Azura pre TG and after it.
    The lag change is real.
    Azura is lag free, TF became like old Azura.
    Its quite funny, try to explain it to me, why thats the case?

    Let me get to the arguments you will use:
    Population: Azura is poplocked often, still no lag. TF is even laggy if not poplocked.
    Next will probably be something about the skill level thats so different between those 2 servers... right... TF must be more skillfull cos it has cp, cos its so hard to get to cp cap... (yeah i know alot people that are cp capped in azura, surprise)
    Next one: no ball groups in azura: wait, there are, and even some groups coming over from TF some times, still no lag
    Less zergs: get real, pvp is zergy as hell, doesnt matter the camp.

    No give me one point what the big difference between TF and Azura is: why TF is laggy as ***, and Azura isnt.
    It isnt the obvious no cp? then what is it?

  • Duiwel
    Duiwel
    ✭✭✭✭✭
    laksikus wrote: »
    @Duiwel
    did you ever try out azura?

    Ask anyone that played on Azura pre TG and after it.
    The lag change is real.
    Azura is lag free, TF became like old Azura.
    Its quite funny, try to explain it to me, why thats the case?

    Let me get to the arguments you will use:
    Population: Azura is poplocked often, still no lag. TF is even laggy if not poplocked.
    Next will probably be something about the skill level thats so different between those 2 servers... right... TF must be more skillfull cos it has cp, cos its so hard to get to cp cap... (yeah i know alot people that are cp capped in azura, surprise)
    Next one: no ball groups in azura: wait, there are, and even some groups coming over from TF some times, still no lag
    Less zergs: get real, pvp is zergy as hell, doesnt matter the camp.

    No give me one point what the big difference between TF and Azura is: why TF is laggy as ***, and Azura isnt.
    It isnt the obvious no cp? then what is it?

    Lol @ using the "before TG Azura was lag fest now it's lag free" argument...
      Mate you realise EVERYONE who played AS went to Trueflame right? That's why it's the lag fest now.

    Not even going to argue with you or explain it I don't have the time, keep believing that mate :mrgreen: thanks for the lulz
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    I mean with all of the Hacking things going on, this is a possibility. For years We blame Zos server. Could it possibly be the hack tool that's the blame? I mean this is wishful thinking, but What are your thoughts?

    No.

    Lag switches work in games with a peer to peer network architecture. One of the players is selected by the game as the host for the match. At that point if that player decides to cut their connection briefly (using a lag switch), they can still interact with the match at the exclusion of other players.

    ESO uses a dedicated server architecture. No player is ever in a position of being the host for Cyrodiil. All a lag switch would do is interfere with their ability to play.

    The alternative method used was peer-peer DoS.
    Hopefully ZOS made contingency plans for that in both directions.
    Not that I believe this is the cause of lag.
    Edited by Rune_Relic on May 31, 2016 1:20PM
    Anything that can be exploited will be exploited
Sign In or Register to comment.