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Magicka builds - can heavy armor be viable ?

psychotic13
psychotic13
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As above, I'm talking for any class generally but in my case my sorc.

I currently run 5/1/1 for the undaunted passive, but am thinking of switching to 5heavy/2light I've always liked the idea of a heavy armored 'battlemage'

This build is also intended for small scale PvP and because I want heavy armor I don't want to be a tank, just be a bit more tankier, so is losing the 10% spell crit and the penetration to valuable to my dps?
And will the new wrath passive help balance that at all if using heavy?

-Gain 20 Weapon and Spell Damage for 6 seconds when you take damage, stacking up to 10 times.


I'm not so concerned about the Regen from the light armor as I only ran 5 before, that's 20% and I'll be using 2 this time 8% but may add vampirism back for the Regen and other Passives.

Also heavy armor has:

-Increases healing received by 8% and increases the Magicka or Stamina your Heavy Attacks restore by 50%.

-Increases Health Recovery by 4% per piece of Heavy Armor equipped.
Also restores Magicka and Stamina each time you are hit, but only once every 4 seconds. Amount restored is increased per piece of Heavy Armor equipped. (186)

So again will have other options for resource management?

Has anyone tried this on the pts? I'd be interested to know how it worked out? Thanks for any replies.
Edited by psychotic13 on May 30, 2016 3:55PM
  • Kattemynte
    Kattemynte
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    Well, from my understanding you can go 5/1/1 heavy but you will loose the bonuses of the light armor passives like spell penetration, crit and reduced cost. For PvP small scale battles I don't really see much of an issue there. If using for PvE you will have issues though.

    Though really in my experience I found it better to run 5/1/1/ light because I killed others before they killed me where when I was running the heavy armor the amount of resources returned was minimal (better for prolonged fights like in PvE) and I was just overall hitting far weaker.
  • Minalan
    Minalan
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    The Light armor passives are too good for a sorc to pass up on IMO.
  • psychotic13
    psychotic13
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    Well, from my understanding you can go 5/1/1 heavy but you will loose the bonuses of the light armor passives like spell penetration, crit and reduced cost. For PvP small scale battles I don't really see much of an issue there. If using for PvE you will have issues though.

    Though really in my experience I found it better to run 5/1/1/ light because I killed others before they killed me where when I was running the heavy armor the amount of resources returned was minimal (better for prolonged fights like in PvE) and I was just overall hitting far weaker.

    Yeah this is for strictly PvP
    Minalan wrote: »
    The Light armor passives are too good for a sorc to pass up on IMO.

    Can you explain why?

    I would normally be getting 20% regen from light armor, but with 2 pieces and vampirism being buffed I'd be getting 18%

    The 10% crit I could get from the their Mundus or Magelight ect.?

    Spell reisistance Passives are irrelevant as the heavy armor one gives that too.

    Is the penetration alone the real decider here?

  • DUTCH_REAPER
    DUTCH_REAPER
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    My tests were for pvp specifically.

    Yes the Heavy armor magic build is very viable. On PTS I poured 67 points into spell pen CP skill and used 2 swords both with sharpened and did the same damage as my magic light armor DK build did. Except with heavy I had ZERO resource problems due to the passives. Used Kagrenacs willpower blood spawn and swords were seducer. I was at 2k magic regen unbuffed 2k spell damage unbuffed. Was a very fun build to play and I will be using it this patch in pvp. I could care less about crit damage in pvp on my mDK. I know many will nay this but it is my opinion and the build worked very well.

    For the record my mDK on live is currently in 5 light but with new DB update to HA passives I will be swapping out LA.
  • Zaldan
    Zaldan
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    as viable as u want with the right software ;)
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • psychotic13
    psychotic13
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    My tests were for pvp specifically.

    Yes the Heavy armor magic build is very viable. On PTS I poured 67 points into spell pen CP skill and used 2 swords both with sharpened and did the same damage as my magic light armor DK build did. Except with heavy I had ZERO resource problems due to the passives. Used Kagrenacs willpower blood spawn and swords were seducer. I was at 2k magic regen unbuffed 2k spell damage unbuffed. Was a very fun build to play and I will be using it this patch in pvp. I could care less about crit damage in pvp on my mDK. I know many will nay this but it is my opinion and the build worked very well.

    For the record my mDK on live is currently in 5 light but with new DB update to HA passives I will be swapping out LA.

    I'm definitely going to give it a try, what armor would you recommend over kags? (I'm on 6/7 traits not 8 at the moment) although I do think kags probably would be the best for this set up :neutral:
  • DUTCH_REAPER
    DUTCH_REAPER
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    If your PC NA hit me up and I will craft it for you. Kags is what would be best. Send me a pm on here with your @name.
  • psychotic13
    psychotic13
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    If your PC NA hit me up and I will craft it for you. Kags is what would be best. Send me a pm on here with your @name.

    Really appreciate the offer, but unfortunately I'm Xbox EU, thanks though.

    Also as a Magicka build how come you chose to roll with Bloodspawn? Or for the extra resistance?

    As this is on my sorc, I'm not really a fan of DW I much prefer having a spammable attack, and unfortunately that ties my to the destro. But I guess I'd be thinking of running 5kags/3willpower and maybe engine Guardian or molag Kena over Bloodspawn.
  • DUTCH_REAPER
    DUTCH_REAPER
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    I use BS for ult regen for my DK. As. A sorc I would use one molag kena piece or kena set.
  • Stannum
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    I play 5h+med bracers+light sash s&b\resto as sap tank NB and its very viable both in PvE and PvP. But magblades has very good mechanics for resourse managment so i cannot tel about other classes.
  • Minalan
    Minalan
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    Well, from my understanding you can go 5/1/1 heavy but you will loose the bonuses of the light armor passives like spell penetration, crit and reduced cost. For PvP small scale battles I don't really see much of an issue there. If using for PvE you will have issues though.

    Though really in my experience I found it better to run 5/1/1/ light because I killed others before they killed me where when I was running the heavy armor the amount of resources returned was minimal (better for prolonged fights like in PvE) and I was just overall hitting far weaker.

    Yeah this is for strictly PvP
    Minalan wrote: »
    The Light armor passives are too good for a sorc to pass up on IMO.

    Can you explain why?

    I would normally be getting 20% regen from light armor, but with 2 pieces and vampirism being buffed I'd be getting 18%

    The 10% crit I could get from the their Mundus or Magelight ect.?

    Spell reisistance Passives are irrelevant as the heavy armor one gives that too.

    Is the penetration alone the real decider here?

    I wouldn't use vampirism in PVP if someone paid me, but then, I have a VD set. Sorry, I'm a part of the problem that makes playing one zero fun.

    The spell crit is even better with both radiant mage light and light armor. It means most overloads crit. Unless someone is loaded with impen and crit resist.

    Penetration is important since so many builds stack spell resist to the moon.
  • psychotic13
    psychotic13
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    Minalan wrote: »
    Well, from my understanding you can go 5/1/1 heavy but you will loose the bonuses of the light armor passives like spell penetration, crit and reduced cost. For PvP small scale battles I don't really see much of an issue there. If using for PvE you will have issues though.

    Though really in my experience I found it better to run 5/1/1/ light because I killed others before they killed me where when I was running the heavy armor the amount of resources returned was minimal (better for prolonged fights like in PvE) and I was just overall hitting far weaker.

    Yeah this is for strictly PvP
    Minalan wrote: »
    The Light armor passives are too good for a sorc to pass up on IMO.

    Can you explain why?

    I would normally be getting 20% regen from light armor, but with 2 pieces and vampirism being buffed I'd be getting 18%

    The 10% crit I could get from the their Mundus or Magelight ect.?

    Spell reisistance Passives are irrelevant as the heavy armor one gives that too.

    Is the penetration alone the real decider here?

    I wouldn't use vampirism in PVP if someone paid me, but then, I have a VD set. Sorry, I'm a part of the problem that makes playing one zero fun.

    The spell crit is even better with both radiant mage light and light armor. It means most overloads crit. Unless someone is loaded with impen and crit resist.

    Penetration is important since so many builds stack spell resist to the moon.

    I used to use vampirism before and never really had any problems, apart from the odd Dawnbreaker but with the FG being reworked and now I think it does 20% extra damage to undead not 60%, and that's through the passive (if I recall correctly).

    And I'm not worried about VD, I use it myself on my magblade but I really don't see it being used as excessively as it was at first.

    I understand that spell crit would be better with both the LA passive and Magelight, but pretty much all Stam builds run impen, and with the changes to annulment all Magicka builds will be running shields, which you can't crit. IMO crits will be a lot more useful for PvE.

    The only thing I'd be lacking is the spell pen, but if I put some CP into that and use sharpened weapons like advised already it might pull some of it back. (Normally I don't run any CP into spell pen and use precise/nirn on weapons)

    Thanks for the replies though guys.

  • DUTCH_REAPER
    DUTCH_REAPER
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    In DB update there is no reason to not be a Vamp in pvp with all the pros. Fighters guild abilities won't apply to them and fire is negated by CP points. Now for pve...that's a different story lol
  • Acsvf
    Acsvf
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    Always been viable for PVP. You can do it for PVE, but I don't think it's worth it. The reduced cost and crit really do make a difference. Of course, if you like the feel or want to be different/unique then it should be alright...ish.
    -Gain 20 Weapon and Spell Damage for 6 seconds when you take damage, stacking up to 10 times.
    That won't help in PVE at all, because it requires you to take damage. If you're not a tank, you should be trying not to get hit, heavy armor or no.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • psychotic13
    psychotic13
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    Acsvf wrote: »
    Always been viable for PVP. You can do it for PVE, but I don't think it's worth it. The reduced cost and crit really do make a difference. Of course, if you like the feel or want to be different/unique then it should be alright...ish.
    -Gain 20 Weapon and Spell Damage for 6 seconds when you take damage, stacking up to 10 times.
    That won't help in PVE at all, because it requires you to take damage. If you're not a tank, you should be trying not to get hit, heavy armor or no.

    Yeah I agree about PvE, but I want this to be PvP orientated.


  • Acsvf
    Acsvf
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    Acsvf wrote: »
    Always been viable for PVP. You can do it for PVE, but I don't think it's worth it. The reduced cost and crit really do make a difference. Of course, if you like the feel or want to be different/unique then it should be alright...ish.
    -Gain 20 Weapon and Spell Damage for 6 seconds when you take damage, stacking up to 10 times.
    That won't help in PVE at all, because it requires you to take damage. If you're not a tank, you should be trying not to get hit, heavy armor or no.

    Yeah I agree about PvE, but I want this to be PvP orientated.
    Oh, I didn't realize. I was assuming that you were talking about PVE mostly as
    This build is also intended for small scale PvP

    I don't think you'll have a problem, but I don't think the new patch will make wearing heavy as a non-tank in PVP much better.
    Edited by Acsvf on May 31, 2016 8:44AM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
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