I'm actually curious, what is your avarage dps on single target bosses with that combo?Tonnopesceb16_ESO wrote: »failkiwib16_ESO wrote: »@Tonnopesceb16_ESO if I'm not mistaken, major brutality can be gained with potions, which renders a skill for the same purpose a dps loss.
Bow is OP for pvp, but only good for providing extra dots in pve or if the overall dps of group is too low for nuking during bossfights such as The Planar Inhibitor, so you have to follow mechanics and bow comes in handy there.
In that boss i apply the poison injection DoT and than spam 27k snipes + power of the light, not the Best but Still a decent dps for a bow user
Wait what ..I never mentioned snipe.ShadowStarKing wrote: »You can't be serious here snipe is one of the most predictable and countetable skills in the game. You shouldn't even be killed by it if you run full impen/dmg shields.failkiwib16_ESO wrote: »@Tonnopesceb16_ESO if I'm not mistaken, major brutality can be gained with potions, which renders a skill for the same purpose a dps loss.
Bow is OP for pvp, but only good for providing extra dots in pve or if the overall dps of group is too low for nuking during bossfights such as The Planar Inhibitor, so you have to follow mechanics and bow comes in handy there.
khele23eb17_ESO wrote: »Nirnrotten wrote: »@Lysette I thought I read somewhere that flurry will have multiple chances to apply poison effect. That still wouldn't be as OP as with volley tho. Can you imagine poisoning an entire group with one volley?? Let's wait till DB goes live. I'm on PS4 so I don't have access to PTS but I'm gonna try it.
Now imagine a group of archers, which target a zerg with AoE bow effects and poisons, this would be as successful as english long bow archers in the past. I just wish that this would lead to getting zergs busted.
Now imagine that zerg with bows :P This is a problem - how can you make a tool that wrecks zergs but cant be used by them to wreck smaller groups even faster than now.
Actually I gave a couple of options, in which this Zerg thing could be addressed - even seen from a roleplay perspective. I suggested for example to bind the effectiveness of spells and weapon usage to the computational effort required to resolve the interactions related to this zerg - the higher the computation effort would be, the less effective spells and weapons get. This would rather quickly make zergs highly undesireable - problem solved - it is that simple, but it takes the will to do it.
Edit: and the roleplay reasoning behind it - people get in the way of each other and perform less well, if they are too near to each other.
failkiwib16_ESO wrote: »I'm actually curious, what is your avarage dps on single target bosses with that combo?Tonnopesceb16_ESO wrote: »failkiwib16_ESO wrote: »@Tonnopesceb16_ESO if I'm not mistaken, major brutality can be gained with potions, which renders a skill for the same purpose a dps loss.
Bow is OP for pvp, but only good for providing extra dots in pve or if the overall dps of group is too low for nuking during bossfights such as The Planar Inhibitor, so you have to follow mechanics and bow comes in handy there.
In that boss i apply the poison injection DoT and than spam 27k snipes + power of the light, not the Best but Still a decent dps for a bow user
Most dedicated bow users I've met lay between 4k-14k and I've met a few who could pull 25k+ in avarage. I don't know wether it is a gear, l2p or build issue to why most lack dps.
Bow users in my guild end up changing weapon and build once they reach endgame levels, reroll a new char or change to tank and healer roles. I sort of lack information to help or guide them on this part, and seing specifically bow users follow this pattern leaves me a bad feeling.Wait what ..I never mentioned snipe.ShadowStarKing wrote: »You can't be serious here snipe is one of the most predictable and countetable skills in the game. You shouldn't even be killed by it if you run full impen/dmg shields.failkiwib16_ESO wrote: »@Tonnopesceb16_ESO if I'm not mistaken, major brutality can be gained with potions, which renders a skill for the same purpose a dps loss.
Bow is OP for pvp, but only good for providing extra dots in pve or if the overall dps of group is too low for nuking during bossfights such as The Planar Inhibitor, so you have to follow mechanics and bow comes in handy there.
...and how do you counter something you are unaware of? Many bow users like keeping distance and sneaking. Magelight needs to be spammed if you want to keep it up constantly, and you also have to avoid sieging and mounting.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Nirnrotten wrote: »@Lysette I thought I read somewhere that flurry will have multiple chances to apply poison effect. That still wouldn't be as OP as with volley tho. Can you imagine poisoning an entire group with one volley?? Let's wait till DB goes live. I'm on PS4 so I don't have access to PTS but I'm gonna try it.
Now imagine a group of archers, which target a zerg with AoE bow effects and poisons, this would be as successful as english long bow archers in the past. I just wish that this would lead to getting zergs busted.
Now imagine that zerg with bows :P This is a problem - how can you make a tool that wrecks zergs but cant be used by them to wreck smaller groups even faster than now.
Actually I gave a couple of options, in which this Zerg thing could be addressed - even seen from a roleplay perspective. I suggested for example to bind the effectiveness of spells and weapon usage to the computational effort required to resolve the interactions related to this zerg - the higher the computation effort would be, the less effective spells and weapons get. This would rather quickly make zergs highly undesireable - problem solved - it is that simple, but it takes the will to do it.
Edit: and the roleplay reasoning behind it - people get in the way of each other and perform less well, if they are too near to each other.
And yet we know from history of huge armies operating very efficienty.
ShadowStarKing wrote: »Idea for a new bow skill:
Skill name: Rapid fire
Range: 28m
Target: single target
Cast time: 1.3 sec
Description: shower you opponents in a hail of 5 deadly arrows dealing X physical dmg each arrow.
Morph 1: concussion shots
New effect: snares for 40% for 5 secs also grant a chance for knock down for each arrow, (4% for each hit)
Morph 2: Piercing fire
New effect: increased dmg and arrows now ricochet to near by targets for half the dmg
Snipe(and morphs) can be a "bow ultimate" it could cost 75 ultimate.
khele23eb17_ESO wrote: »ShadowStarKing wrote: »Idea for a new bow skill:
Skill name: Rapid fire
Range: 28m
Target: single target
Cast time: 1.3 sec
Description: shower you opponents in a hail of 5 deadly arrows dealing X physical dmg each arrow.
Morph 1: concussion shots
New effect: snares for 40% for 5 secs also grant a chance for knock down for each arrow, (4% for each hit)
Morph 2: Piercing fire
New effect: increased dmg and arrows now ricochet to near by targets for half the dmg
Snipe(and morphs) can be a "bow ultimate" it could cost 75 ultimate.
I wouldnt make it an aoe skill. The bow already has that covered. Id make at least one of the morphs purely dps focused. Id go with something like:
Barbed barrage
Fire multiple arrows in quick succession at your foe. The arrows have barbed tips shredding the targets flesh and applying a bleed for 10 seconds. Following uses of the skill refresh the effect's duration without resetting it.
Or a bit more fancy:
The arrows have barbed tips embedding themselves in the targets flesh and causing him physical damage for every action taken in the next 10 seconds. Following uses of the skill refresh the effect's duration without resetting it.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Nirnrotten wrote: »@Lysette I thought I read somewhere that flurry will have multiple chances to apply poison effect. That still wouldn't be as OP as with volley tho. Can you imagine poisoning an entire group with one volley?? Let's wait till DB goes live. I'm on PS4 so I don't have access to PTS but I'm gonna try it.
Now imagine a group of archers, which target a zerg with AoE bow effects and poisons, this would be as successful as english long bow archers in the past. I just wish that this would lead to getting zergs busted.
Now imagine that zerg with bows :P This is a problem - how can you make a tool that wrecks zergs but cant be used by them to wreck smaller groups even faster than now.
Actually I gave a couple of options, in which this Zerg thing could be addressed - even seen from a roleplay perspective. I suggested for example to bind the effectiveness of spells and weapon usage to the computational effort required to resolve the interactions related to this zerg - the higher the computation effort would be, the less effective spells and weapons get. This would rather quickly make zergs highly undesireable - problem solved - it is that simple, but it takes the will to do it.
Edit: and the roleplay reasoning behind it - people get in the way of each other and perform less well, if they are too near to each other.
And yet we know from history of huge armies operating very efficienty.
An army is different from a zerg - a zerg is just a ball of people who are not moving in an orderly manner nor do they coordinate their attacks. This more like a bunch of afraid guys, who stick together like a swarm of fish to gain safety in numbers while getting more healing and dealing more damage at the same time.
This is as well not about the roleplay side, even I can argue with it - this is about the key problem of cyrrodil lag - zergs combined with AoE spam is causing it - and to solve these issues, zergs must be made undesirable. There are several options to do it, with the easiest to just use the problem at hand (too much server effort required) to scale down the damage done and healing received of a zerg, so that it is undesirable - and voila problem would be gone, Cyrrodil could be enjoyable again.
khele23eb17_ESO wrote: »ShadowStarKing wrote: »Idea for a new bow skill:
Skill name: Rapid fire
Range: 28m
Target: single target
Cast time: 1.3 sec
Description: shower you opponents in a hail of 5 deadly arrows dealing X physical dmg each arrow.
Morph 1: concussion shots
New effect: snares for 40% for 5 secs also grant a chance for knock down for each arrow, (4% for each hit)
Morph 2: Piercing fire
New effect: increased dmg and arrows now ricochet to near by targets for half the dmg
Snipe(and morphs) can be a "bow ultimate" it could cost 75 ultimate.
I wouldnt make it an aoe skill. The bow already has that covered. Id make at least one of the morphs purely dps focused. Id go with something like:
Barbed barrage
Fire multiple arrows in quick succession at your foe. The arrows have barbed tips shredding the targets flesh and applying a bleed for 10 seconds. Following uses of the skill refresh the effect's duration without resetting it.
Or a bit more fancy:
The arrows have barbed tips embedding themselves in the targets flesh and causing him physical damage for every action taken in the next 10 seconds. Following uses of the skill refresh the effect's duration without resetting it.
failkiwib16_ESO wrote: »I'm actually curious, what is your avarage dps on single target bosses with that combo?Tonnopesceb16_ESO wrote: »failkiwib16_ESO wrote: »@Tonnopesceb16_ESO if I'm not mistaken, major brutality can be gained with potions, which renders a skill for the same purpose a dps loss.
Bow is OP for pvp, but only good for providing extra dots in pve or if the overall dps of group is too low for nuking during bossfights such as The Planar Inhibitor, so you have to follow mechanics and bow comes in handy there.
In that boss i apply the poison injection DoT and than spam 27k snipes + power of the light, not the Best but Still a decent dps for a bow user
Most dedicated bow users I've met lay between 4k-14k and I've met a few who could pull 25k+ in avarage. I don't know wether it is a gear, l2p or build issue to why most lack dps.
Bow users in my guild end up changing weapon and build once they reach endgame levels, reroll a new char or change to tank and healer roles. I sort of lack information to help or guide them on this part, and seing specifically bow users follow this pattern leaves me a bad feeling.Wait what ..I never mentioned snipe.ShadowStarKing wrote: »You can't be serious here snipe is one of the most predictable and countetable skills in the game. You shouldn't even be killed by it if you run full impen/dmg shields.failkiwib16_ESO wrote: »@Tonnopesceb16_ESO if I'm not mistaken, major brutality can be gained with potions, which renders a skill for the same purpose a dps loss.
Bow is OP for pvp, but only good for providing extra dots in pve or if the overall dps of group is too low for nuking during bossfights such as The Planar Inhibitor, so you have to follow mechanics and bow comes in handy there.
...and how do you counter something you are unaware of? Many bow users like keeping distance and sneaking. Magelight needs to be spammed if you want to keep it up constantly, and you also have to avoid sieging and mounting.
khele23eb17_ESO wrote: »ShadowStarKing wrote: »Idea for a new bow skill:
Skill name: Rapid fire
Range: 28m
Target: single target
Cast time: 1.3 sec
Description: shower you opponents in a hail of 5 deadly arrows dealing X physical dmg each arrow.
Morph 1: concussion shots
New effect: snares for 40% for 5 secs also grant a chance for knock down for each arrow, (4% for each hit)
Morph 2: Piercing fire
New effect: increased dmg and arrows now ricochet to near by targets for half the dmg
Snipe(and morphs) can be a "bow ultimate" it could cost 75 ultimate.
I wouldnt make it an aoe skill. The bow already has that covered. Id make at least one of the morphs purely dps focused. Id go with something like:
Barbed barrage
Fire multiple arrows in quick succession at your foe. The arrows have barbed tips shredding the targets flesh and applying a bleed for 10 seconds. Following uses of the skill refresh the effect's duration without resetting it.
Or a bit more fancy:
The arrows have barbed tips embedding themselves in the targets flesh and causing him physical damage for every action taken in the next 10 seconds. Following uses of the skill refresh the effect's duration without resetting it.
Interesting idea, but I don't want bow to get another skill that you can fire then switch to another weapon. If that is the kind of skill bows get their value will go up, but as a secondary weapon. Loving the ideas however.
Ridiculous, imo.ShadowStarKing wrote: »Idea for a new bow skill:
Skill name: Rapid fire
Range: 28m
Target: single target
Cast time: 1.3 sec
Description: shower you opponents in a hail of 5 deadly arrows dealing X physical dmg each arrow.
Morph 1: concussion shots
New effect: snares for 40% for 5 secs also grant a chance for knock down for each arrow, (4% for each hit)
Morph 2: Piercing fire
New effect: increased dmg and arrows now ricochet to near by targets for half the dmg
Snipe(and morphs) can be a "bow ultimate" it could cost 75 ultimate.
Ridiculous, imo.ShadowStarKing wrote: »Idea for a new bow skill:
Skill name: Rapid fire
Range: 28m
Target: single target
Cast time: 1.3 sec
Description: shower you opponents in a hail of 5 deadly arrows dealing X physical dmg each arrow.
Morph 1: concussion shots
New effect: snares for 40% for 5 secs also grant a chance for knock down for each arrow, (4% for each hit)
Morph 2: Piercing fire
New effect: increased dmg and arrows now ricochet to near by targets for half the dmg
Snipe(and morphs) can be a "bow ultimate" it could cost 75 ultimate.
Bow light attacks do that.
The skill Draining shot could use more love, but that aside, the bow line is good as it is.
Has good cc / snares, with nice aoe, a really good DoT, and a rather fine heavy hitter. What else do people want ?
Ridiculous, imo.ShadowStarKing wrote: »Idea for a new bow skill:
Skill name: Rapid fire
Range: 28m
Target: single target
Cast time: 1.3 sec
Description: shower you opponents in a hail of 5 deadly arrows dealing X physical dmg each arrow.
Morph 1: concussion shots
New effect: snares for 40% for 5 secs also grant a chance for knock down for each arrow, (4% for each hit)
Morph 2: Piercing fire
New effect: increased dmg and arrows now ricochet to near by targets for half the dmg
Snipe(and morphs) can be a "bow ultimate" it could cost 75 ultimate.
Bow light attacks do that.
The skill Draining shot could use more love, but that aside, the bow line is good as it is.
Has good cc / snares, with nice aoe, a really good DoT, and a rather fine heavy hitter. What else do people want ?
ShadowStarKing wrote: »Ridiculous, imo.ShadowStarKing wrote: »Idea for a new bow skill:
Skill name: Rapid fire
Range: 28m
Target: single target
Cast time: 1.3 sec
Description: shower you opponents in a hail of 5 deadly arrows dealing X physical dmg each arrow.
Morph 1: concussion shots
New effect: snares for 40% for 5 secs also grant a chance for knock down for each arrow, (4% for each hit)
Morph 2: Piercing fire
New effect: increased dmg and arrows now ricochet to near by targets for half the dmg
Snipe(and morphs) can be a "bow ultimate" it could cost 75 ultimate.
Bow light attacks do that.
The skill Draining shot could use more love, but that aside, the bow line is good as it is.
Has good cc / snares, with nice aoe, a really good DoT, and a rather fine heavy hitter. What else do people want ?
What is the heavy hitter? Also if you ever played GW2 the ranger class has a skill called rapid fire an it would function like rapid strikes.
Btw the only thing bow users want is a spammable ranged dps skill like detro staves have. Is that too much to ask?
GreenhaloX wrote: »@ShadowStarKing. I like the rapid fire concept.. much like the thousand cuts from Dragon Age Inquisition.
Anyone knows? Aside from the norm gold lvl bow that has 1332 Dps and without adding other extra damage traits, is there a stronger bow in this game? Maybe given as reward for completing a dungeon or other trial or something? I saw a female monster hunter yesterday, can't recall the name, has a bow that looks way much stronger than mine. Just looking at it, you can just tell that has to be some elite type bow. Every time she pulls it, the bow just purge in strength with some golden charge aura. It wasn't flame, frost or shock aura. The arrows from her scourge look like lightning arrows as it rains down. Definitely look likes it could do some serious damages.
ShadowStarKing wrote: »Ridiculous, imo.ShadowStarKing wrote: »Idea for a new bow skill:
Skill name: Rapid fire
Range: 28m
Target: single target
Cast time: 1.3 sec
Description: shower you opponents in a hail of 5 deadly arrows dealing X physical dmg each arrow.
Morph 1: concussion shots
New effect: snares for 40% for 5 secs also grant a chance for knock down for each arrow, (4% for each hit)
Morph 2: Piercing fire
New effect: increased dmg and arrows now ricochet to near by targets for half the dmg
Snipe(and morphs) can be a "bow ultimate" it could cost 75 ultimate.
Bow light attacks do that.
The skill Draining shot could use more love, but that aside, the bow line is good as it is.
Has good cc / snares, with nice aoe, a really good DoT, and a rather fine heavy hitter. What else do people want ?
What is the heavy hitter? Also if you ever played GW2 the ranger class has a skill called rapid fire an it would function like rapid strikes.
Btw the only thing bow users want is a spammable ranged dps skill like detro staves have. Is that too much to ask?
You have Snipe as spammable-dps-ability. If you want more sustained DPS you need DoTs. Another spammable won't change anything.
GreenhaloX wrote: »@ShadowStarKing. I like the rapid fire concept.. much like the thousand cuts from Dragon Age Inquisition.
Anyone knows? Aside from the norm gold lvl bow that has 1332 Dps and without adding other extra damage traits, is there a stronger bow in this game? Maybe given as reward for completing a dungeon or other trial or something? I saw a female monster hunter yesterday, can't recall the name, has a bow that looks way much stronger than mine. Just looking at it, you can just tell that has to be some elite type bow. Every time she pulls it, the bow just purge in strength with some golden charge aura. It wasn't flame, frost or shock aura. The arrows from her scourge look like lightning arrows as it rains down. Definitely look likes it could do some serious damages.
ShadowStarKing wrote: »Ridiculous, imo.ShadowStarKing wrote: »Idea for a new bow skill:
Skill name: Rapid fire
Range: 28m
Target: single target
Cast time: 1.3 sec
Description: shower you opponents in a hail of 5 deadly arrows dealing X physical dmg each arrow.
Morph 1: concussion shots
New effect: snares for 40% for 5 secs also grant a chance for knock down for each arrow, (4% for each hit)
Morph 2: Piercing fire
New effect: increased dmg and arrows now ricochet to near by targets for half the dmg
Snipe(and morphs) can be a "bow ultimate" it could cost 75 ultimate.
Bow light attacks do that.
The skill Draining shot could use more love, but that aside, the bow line is good as it is.
Has good cc / snares, with nice aoe, a really good DoT, and a rather fine heavy hitter. What else do people want ?
What is the heavy hitter? Also if you ever played GW2 the ranger class has a skill called rapid fire an it would function like rapid strikes.
Btw the only thing bow users want is a spammable ranged dps skill like detro staves have. Is that too much to ask?
You have Snipe as spammable-dps-ability. If you want more sustained DPS you need DoTs. Another spammable won't change anything.GreenhaloX wrote: »@ShadowStarKing. I like the rapid fire concept.. much like the thousand cuts from Dragon Age Inquisition.
Anyone knows? Aside from the norm gold lvl bow that has 1332 Dps and without adding other extra damage traits, is there a stronger bow in this game? Maybe given as reward for completing a dungeon or other trial or something? I saw a female monster hunter yesterday, can't recall the name, has a bow that looks way much stronger than mine. Just looking at it, you can just tell that has to be some elite type bow. Every time she pulls it, the bow just purge in strength with some golden charge aura. It wasn't flame, frost or shock aura. The arrows from her scourge look like lightning arrows as it rains down. Definitely look likes it could do some serious damages.
DPS=/= Wepdmg, don't get confused with this
I think the skill you mention is arrow barrage/scorched earth, maybe with amaelstromebow. Looks rly nice tbh.
As i said, Bow doesn't need anything. It already got a passive that increases your weapon damage with heavy attacks, so it's already better off than it was.
Further changes would make it more viable to be a stand alone setup, but then if they do that, it'll only make the bias 2h / bow WAY more mandatory in pvp, because of the extra dot's or whatever they add to bow.
(the heavy hitter , bread and butter spamamble dps, was the Snipe, to specify, dots are poison injection, and acid spray and volley to an extent)
You can light attack between snipes...you can light attack between all skills...
Why would you want to use the bow in a duell where you are usually forced to melee? It's a ranged weapon, and yoiu actually have to be at range to perform well with a bow as main weapon.
Btw. most builds use 2 different sets of weapons, why should bow be different?
ShadowStarKing wrote: »You can light attack between snipes...you can light attack between all skills...
Why would you want to use the bow in a duell where you are usually forced to melee? It's a ranged weapon, and yoiu actually have to be at range to perform well with a bow as main weapon.
Btw. most builds use 2 different sets of weapons, why should bow be different?
Why wouldn’t you use bow in duels? You can use destro staff. Sorcs preform just fine in melee range with a staff why can't bows?
No most fotm builds run 2h/bow but you don't have to. Ive seem double dw builds double SnB builds Etc. So you're wrong if your argument is saying bow shouldn't be a weapom that support it self because every other weapon skill line can funtion on its own while bow REQUIRES a melee weapon to be useful.
ShadowStarKing wrote: »You can light attack between snipes...you can light attack between all skills...
Why would you want to use the bow in a duell where you are usually forced to melee? It's a ranged weapon, and yoiu actually have to be at range to perform well with a bow as main weapon.
Btw. most builds use 2 different sets of weapons, why should bow be different?
Why wouldn’t you use bow in duels? You can use destro staff. Sorcs preform just fine in melee range with a staff why can't bows?
No most fotm builds run 2h/bow but you don't have to. Ive seem double dw builds double SnB builds Etc. So you're wrong if your argument is saying bow shouldn't be a weapom that support it self because every other weapon skill line can funtion on its own while bow REQUIRES a melee weapon to be useful.
Why does it require a melee weapon to be usefull in your opinion?
I dodn't say, that it shouldn't work on its own. But you are most effective when you combine different weapons. Atleast in most cases
As i said, Bow doesn't need anything. It already got a passive that increases your weapon damage with heavy attacks, so it's already better off than it was.
Further changes would make it more viable to be a stand alone setup, but then if they do that, it'll only make the bias 2h / bow WAY more mandatory in pvp, because of the extra dot's or whatever they add to bow.
GreenhaloX wrote: »@ShadowStarKing. I like the rapid fire concept.. much like the thousand cuts from Dragon Age Inquisition.
Anyone knows? Aside from the norm gold lvl bow that has 1332 Dps and without adding other extra damage traits, is there a stronger bow in this game? Maybe given as reward for completing a dungeon or other trial or something? I saw a female monster hunter yesterday, can't recall the name, has a bow that looks way much stronger than mine. Just looking at it, you can just tell that has to be some elite type bow. Every time she pulls it, the bow just purge in strength with some golden charge aura. It wasn't flame, frost or shock aura. The arrows from her scourge look like lightning arrows as it rains down. Definitely look likes it could do some serious damages.
DPS=/= Wepdmg, don't get confused with this
I think the skill you mention is arrow barrage/scorched earth, maybe with amaelstromebow. Looks rly nice tbh.
Nirnrotten wrote: »I remember getting huge hits from snipe while crouched. It was insane to the point of it being unfair. No one should be able to do that much damage from that far away...and from stealth. Ever since then ZOS has been leery of making a hard hitting bow skill.
I've seen arrow barrage/scorched earth critting for up to 5...6k in bossfights