HeroOfNone wrote: »Damn, alright.
I can go into a dark sacrament and steal more in the dark brotherhood than I can in the thieves guild heist. Does this make sense?
I love heists, because I love any content that asks me to solve challenges with non-violent solutions.
I also think it would be kind of cool for the items you loot on heists to be stolen. Then again, they've set it up so that you're stealing from criminals and exiles, so why would they be flagged stolen? If you loot the corpse of a bandit in any other part of the game, those items are also considered clean, no matter how the bandit may have come into possession of this antique sword or that ruby ring.
They'd pretty much have to change all of the background story and mobs in heists to justify making them trespass areas, and they'd also probably have to change some of the mechanics, too. (It might be cool if they dropped the time penalty for getting caught, but instead gave you a bounty -- it would penalize you for not being a stealthy cat burglar without making a smash-and-grab type hoodlum completely non-viable.) If they were to make such changes, I think they'd make a bigger deal out of it, like they have with capturable Imperial City districts.
Hopefully they take some lessons learned designing the last two DLCs and apply them to the heists. They've shown that they're willing to make improvements to past DLC content, so fingers crossed.