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Thieves guild heists in the Dark Brotherhood

HeroOfNone
HeroOfNone
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Did anyone test thieves guild heists on the PTS? Are they still standard "delves" or do they count as trespassing now?
Herfi Driderkitty of the Aldmeri Dominion
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Best Answer

  • Saoirse_Siobhan
    Saoirse_Siobhan
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    No there was no trespassing symbol when I did one, it's a standard delve.
    PC/EU DC
    Answer ✓
  • HeroOfNone
    HeroOfNone
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    Damn, alright.

    I can go into a dark sacrament and steal more in the dark brotherhood than I can in the thieves guild heist. Does this make sense?
    Edited by HeroOfNone on May 27, 2016 1:22PM
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Saoirse_Siobhan
    Saoirse_Siobhan
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    HeroOfNone wrote: »
    Damn, alright.

    I can go into a dark sacrament and steal more in the dark brotherhood than I can in the thieves guild heist. Does this make sense?

    I hate the TG heists, seems kinda pointless. But I haven't played DB on PTS so I dunno.
    PC/EU DC
  • opaj
    opaj
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    I love heists, because I love any content that asks me to solve challenges with non-violent solutions.

    I also think it would be kind of cool for the items you loot on heists to be stolen. Then again, they've set it up so that you're stealing from criminals and exiles, so why would they be flagged stolen? If you loot the corpse of a bandit in any other part of the game, those items are also considered clean, no matter how the bandit may have come into possession of this antique sword or that ruby ring.

    They'd pretty much have to change all of the background story and mobs in heists to justify making them trespass areas, and they'd also probably have to change some of the mechanics, too. (It might be cool if they dropped the time penalty for getting caught, but instead gave you a bounty -- it would penalize you for not being a stealthy cat burglar without making a smash-and-grab type hoodlum completely non-viable.) If they were to make such changes, I think they'd make a bigger deal out of it, like they have with capturable Imperial City districts.

    Hopefully they take some lessons learned designing the last two DLCs and apply them to the heists. They've shown that they're willing to make improvements to past DLC content, so fingers crossed.
  • Khaos_Bane
    Khaos_Bane
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    I'm not a fan of TG, period. Everyone enjoys different play styles and it's VERY COOL that ZoS made this type of content for those people. I really hope ZoS can make this a world for all types of players.

    Because I was not a fan of the TG DLC doesn't mean I think it shouldn't exist, just not for me.
  • Silver_Strider
    Silver_Strider
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    While I did thoroughly enjoy Heists for the most part, I felt that they were kind of limited overall.

    The "rewards" for completing a Heists were a joke that amounted to 400 gold worth of junk to sell and a random piece of Bahrahra's Curse/Syvarra's Scale which were also obtainable in the new random dungeon rewards for far less effort (the majority of the time anyways).

    Ultimately, while I found Heists to be a fun little distraction from time to time, it wasn't very rewarding to do them after a certain point.
    Argonian forever
  • HeroOfNone
    HeroOfNone
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    opaj wrote: »
    I love heists, because I love any content that asks me to solve challenges with non-violent solutions.

    I also think it would be kind of cool for the items you loot on heists to be stolen. Then again, they've set it up so that you're stealing from criminals and exiles, so why would they be flagged stolen? If you loot the corpse of a bandit in any other part of the game, those items are also considered clean, no matter how the bandit may have come into possession of this antique sword or that ruby ring.

    They'd pretty much have to change all of the background story and mobs in heists to justify making them trespass areas, and they'd also probably have to change some of the mechanics, too. (It might be cool if they dropped the time penalty for getting caught, but instead gave you a bounty -- it would penalize you for not being a stealthy cat burglar without making a smash-and-grab type hoodlum completely non-viable.) If they were to make such changes, I think they'd make a bigger deal out of it, like they have with capturable Imperial City districts.

    Hopefully they take some lessons learned designing the last two DLCs and apply them to the heists. They've shown that they're willing to make improvements to past DLC content, so fingers crossed.

    Lore wise you may have issues, but stealing is stealing too.

    My issue is still from a game play perspective the heists are low reward yet only once a day for a short time. The new dark sacrament us a high reward area you can stay in till you kill your target, then you need to leave. So the DB is giving you a lot more potential for gold, comparitively.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • staracino_ESO
    staracino_ESO
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    Heists were very poorly implemented. We should be stealing from wealthy, law-abiding citizens. You should be able to walk out of a heist with a large bounty if you are not careful. Doing these heists does not make me feel like a thief in the slightest.
    For some reason, they give you the more valuable reward (laundered stuff/edicts) for completing the base requirements, and the crappy armor sets for completing the bonus. They had it right but swapped it during the TG PTS.
    Now they are adding motif pages to the armor bags to artificially make them valuable, which sucks. I have already done too many heists (for achievement) and I loathe that my OCD to collect all of the motifs will drive me to do more of these. I may just wait and buy the pages as they show up on stores.
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