SleepyTroll wrote: »Serious question. Anyone here who is a programmer can you explain how something like this happens? isn't there like version control and what not that are supposed to prevent changes to one thing effecting another?
SleepyTroll wrote: »Serious question. Anyone here who is a programmer can you explain how something like this happens? isn't there like version control and what not that are supposed to prevent changes to one thing effecting another?
It's called outsourcing.
SleepyTroll wrote: »SleepyTroll wrote: »Serious question. Anyone here who is a programmer can you explain how something like this happens? isn't there like version control and what not that are supposed to prevent changes to one thing effecting another?
It's called outsourcing.
What do you mean outsourcing? Like hiring a ctrontracter to program? @Pomaikai
ZOS_JessicaFolsom wrote: »Hi everyone,
We’re still working on this one, and do plan to make some improvements with the goal of bringing movement speed more in-line with where it used to be. Changes won’t be in until sometime after Dark Brotherhood launches, but we are working on it.
Yeah I totally believe they are still "working on a fix" for this "bug" to bring it "more in line to what it used to be." But it will not happen until some time after Dark Brotherhood launches, by which time we will hopefully have forgotten about it again.
So they now have been "working" on the "fix" since just after TG launch where at first they did their best to deny there was a problem, and since early April have been sinking any threads that mentioned it.
It's not a bug. Movement speed was nerfed on purpose, but they refuse to revert it for whatever reason.
And seriously ? Movement speed is 10% - 15% slower than it was before Thieves Guild launched and this company thinks its totally fine to just leave it like that for months and try to limit any damage with the usual "working on it " excuse.
SleepyTroll wrote: »Serious question. Anyone here who is a programmer can you explain how something like this happens? isn't there like version control and what not that are supposed to prevent changes to one thing effecting another?
SleepyTroll wrote: »SleepyTroll wrote: »Serious question. Anyone here who is a programmer can you explain how something like this happens? isn't there like version control and what not that are supposed to prevent changes to one thing effecting another?
It's called outsourcing.
What do you mean outsourcing? Like hiring a ctrontracter to program? @Pomaikai
Yes, like in hiring outside contract programmers. ZOS has recently started hiring local programmers again, so maybe they've learned to keep it in house now.
ContraTempo wrote: »Yeah I totally believe they are still "working on a fix" for this "bug" to bring it "more in line to what it used to be." But it will not happen until some time after Dark Brotherhood launches, by which time we will hopefully have forgotten about it again.
So they now have been "working" on the "fix" since just after TG launch where at first they did their best to deny there was a problem, and since early April have been sinking any threads that mentioned it.
It's not a bug. Movement speed was nerfed on purpose, but they refuse to revert it for whatever reason.
And seriously ? Movement speed is 10% - 15% slower than it was before Thieves Guild launched and this company thinks its totally fine to just leave it like that for months and try to limit any damage with the usual "working on it " excuse.
Inaccurate. Normal movement was not nerfed on purpose. They admitted it was a bug once the vid of it was posted on an earlier thread. Sprint WAS nerfed on purpose, but regular run was not.
3rd DLC is coming up why haven't you guys even updated us after this long?ZOS_JessicaFolsom wrote: »Hi everyone,
We’re still working on this one, and do plan to make some improvements with the goal of bringing movement speed more in-line with where it used to be. Changes won’t be in until sometime after Dark Brotherhood launches, but we are working on it.
3rd DLC is coming up why haven't you guys even updated us after this long?ZOS_JessicaFolsom wrote: »Hi everyone,
We’re still working on this one, and do plan to make some improvements with the goal of bringing movement speed more in-line with where it used to be. Changes won’t be in until sometime after Dark Brotherhood launches, but we are working on it.
3rd DLC is coming up why haven't you guys even updated us after this long?ZOS_JessicaFolsom wrote: »Hi everyone,
We’re still working on this one, and do plan to make some improvements with the goal of bringing movement speed more in-line with where it used to be. Changes won’t be in until sometime after Dark Brotherhood launches, but we are working on it.
I am at the point where I think they don't actually want to fix it and if they can find a way to get away with it, they won't, no matter how much we complain about it.
They say it is a minimal amount of speed that is reduced, but if it is so minimal, then why did a large amount of us notice this decrease in movement speed immediately when it happened?
SleepyTroll wrote: »SleepyTroll wrote: »Serious question. Anyone here who is a programmer can you explain how something like this happens? isn't there like version control and what not that are supposed to prevent changes to one thing effecting another?
It's called outsourcing.
What do you mean outsourcing? Like hiring a ctrontracter to program? @Pomaikai
Yes, like in hiring outside contract programmers. ZOS has recently started hiring local programmers again, so maybe they've learned to keep it in house now.
ZOS_GinaBruno wrote: »Hi everyone, thanks for your patience in this thread. To give you an update, this is still an issue (as you're well aware) and something we would still like to fix, but currently isn't a high priority due to other bugs the team is working on. We understand this isn't ideal, but keep in mind this is a global issue so everyone has the same movement speed reduction - and for what it's worth, the reduction is very slight compared to what it used to be. Not trying to sweep the issue under the rug, but just tossing out some food for thought.
We'll let you know when we have an update.