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Veteran Maelstrom Arena Weapons in DB

  • Attackopsn
    Attackopsn
    ✭✭✭✭✭
    They need to make well fitted available for weapons too so we can get well fitted infernos
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • GaldorP
    GaldorP
    ✭✭✭✭✭
    How about this:

    - Each completion of VMSA grants 1 token.
    - Turn in 1 token for a bound container item with the same RNG mechanics the final chest in VMSA has now.
    - Turn in 20 tokens for a bound container item that includes a Maelstrom Weapon with the type of your choice (for example one-handed axe or bow or inferno staff) but with a random trait.*
    - Turn in 120 tokens for a Maelstrom Weapon of your choice (you get to choose the weapon type and trait).**

    Sadly, this will probably never happen 'cause it clearly shows to everyone how much grinding the VMSA RNG mechanics currently require (and if you are unlucky it can be much worse).


    * in DB there will be a 50% chance to get a Maelstrom Weapon from the final chest and there's 10 different weapon types for Maelstrom Weapons if I'm not mistaken -> 1/20 chance to get a weapon of a specific type.
    ** Assuming that Maelstrom Weapons can have 6 different traits in DB, the chance to get the Maelstrom Weapon you want with the trait you want from the final chest is 1/120.
  • LegendaryArcher
    LegendaryArcher
    ✭✭✭✭
    There are still no changes to the Vet. Maelstrom Arena weapon drop rates in 2.4.4.

    Black Desert it is. I really would've enjoyed the Dark Brotherhood quest line.
    Edited by LegendaryArcher on May 24, 2016 10:57AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • pretzl
    pretzl
    ✭✭✭✭
    There are still no changes to the Vet. Maelstrom Arena weapon drop rates in 2.4.4.

    Black Desert it is. I really would've enjoyed the Dark Brotherhood quest line.

    You forget that they've increased the drop rate to 50% from the previous 50% and now made it so you can get ALL DA TRAITZ!
    Kappa.
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • LegendaryArcher
    LegendaryArcher
    ✭✭✭✭
    pretzl wrote: »
    There are still no changes to the Vet. Maelstrom Arena weapon drop rates in 2.4.4.

    Black Desert it is. I really would've enjoyed the Dark Brotherhood quest line.

    You forget that they've increased the drop rate to 50% from the previous 50% and now made it so you can get ALL DA TRAITZ!
    Kappa.

    I also honestly doubt they'd see the sarcasm in your post. They'd probably read it like, "Hey, now you have an even wider choice in traits. What's your problem, dude?" :D
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • pretzl
    pretzl
    ✭✭✭✭
    pretzl wrote: »
    There are still no changes to the Vet. Maelstrom Arena weapon drop rates in 2.4.4.

    Black Desert it is. I really would've enjoyed the Dark Brotherhood quest line.

    You forget that they've increased the drop rate to 50% from the previous 50% and now made it so you can get ALL DA TRAITZ!
    Kappa.

    I also honestly doubt they'd see the sarcasm in your post. They'd probably read it like, "Hey, now you have an even wider choice in traits. What's your problem, dude?" :D

    But... But...
    I even added the mandatory Kappa to show everyone I'm sarcastic...
    My whole idea of life has been shattered.
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • LegendaryArcher
    LegendaryArcher
    ✭✭✭✭
    Dev1: "You know what's wrong with ESO? How can end-game, level 50, CP160 players that are able to complete Veteran Maelstrom Arena and even get on the leaderboard level their characters' weapon skill lines, while having decent DPS at the same time, huh?"

    Dev2: "Hold my beer."
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • mr_wazzabi
    mr_wazzabi
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    The best change would have been 100% drop rate for weapons in the last chest.

    This is obviously an upper management decision. They know content is weak so layering with RNG is their only way of keeping hardcore players.

    What they fail to reallize is players also quit when the rng has failed them too many times.

    Maybe they've done a statistics report and found that more players quit due to getting bis gear sooner vs quitting due to rng frustration, but that's just my guess.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • pretzl
    pretzl
    ✭✭✭✭
    mr_wazzabi wrote: »
    The best change would have been 100% drop rate for weapons in the last chest.

    This is obviously an upper management decision. They know content is weak so layering with RNG is their only way of keeping hardcore players.

    What they fail to reallize is players also quit when the rng has failed them too many times.

    Maybe they've done a statistics report and found that more players quit due to getting bis gear sooner vs quitting due to rng frustration, but that's just my guess.

    Well, it's what they've done to Undaunted chests... Why not have a tier system just like it? Tokens is the perfect system for it, but if that should fail then the last chest should have a 100% drop rate. It'll cut longevity for the arena in half, but the people who still enjoy the content will continue to play it.

    Let's put it like this;
    Can anyone here outright say they will be content with just having one Sharpened Inferno Staff? I doubt it.
    I for one want like 4-5 of them. I need 2 for my mDK, 1-2 for my mNB and 1 for my Sorc. I'll be happy with just 1, but I'll have to switch the staff between my chars all the time. I'll continue to play the arena for as long as I need to until I'm completely satisfied. And once I reach that point, I'll propably still play it here and there for the *** n giggles (RQ at s7, if ya know what I mean)
    The problem is, ZOS are effectively ruining any longevity this arena has for me because of the RNG system. If there was just some guarantee, however small, I'd have an incentive to do it.
    vWGT and vICP are prime examples of this. I'll never run them actively to farm the helm or any of the sets, but the tokens for the vaults are kindof a light at the end of the tunnel. It's nice to know that I can run those dungeons and maybe never get a dropped set but then I have another 2 chances per key to get the sets I want. It gives a brand new incentive to run what is already a lengthy dungeon. A token system like this would be the best thing to ever happen to this game, let alone this arena.
    Edited by pretzl on May 24, 2016 2:56PM
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • dagonbeer
    dagonbeer
    ✭✭✭
    Hi @ZOS_Finn, would it be possible to get confirmation that the drop rate for weapons is actually increasing? (ie. that the drop rate is actually lower than 50% on live)

    My drop rate personally is way below 50%, however I know others whose results skew pretty close to 50%.

    Thank you!
  • LegendaryArcher
    LegendaryArcher
    ✭✭✭✭
    My drop rate on live is around 10% (from ~150 runs).

    EDIT: To be precise, it's 13%. Not counting the Leaderboard rewards.
    Edited by LegendaryArcher on May 24, 2016 3:13PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • pretzl
    pretzl
    ✭✭✭✭
    dagonbeer wrote: »
    Hi @ZOS_Finn, would it be possible to get confirmation that the drop rate for weapons is actually increasing? (ie. that the drop rate is actually lower than 50% on live)

    My drop rate personally is way below 50%, however I know others whose results skew pretty close to 50%.

    Thank you!

    Based on the input from several people in this thread and others, current drop-rate is far below 50%. Why would they suddenly announce that drop rate is 50% on PTS if it wasn't already on Live?
    On my first completion, I got a well-fitted helm. Next run I got a weapon. From there it took 7 whole runs before I got another weapon. That's not a *** 50% drop-rate.

    But alas, I'd actually like the same confirmation. It's clear that drop-rate isn't 50%. Can we get a guarantee that it WILL be 50%? If I do 100 runs, will I have 50 weapons? There has to be some correction mechanic in place. I can't go 10 runs without a weapon. That's insane.
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • dagonbeer
    dagonbeer
    ✭✭✭
    pretzl wrote: »

    Based on the input from several people in this thread and others, current drop-rate is far below 50%. Why would they suddenly announce that drop rate is 50% on PTS if it wasn't already on Live?
    On my first completion, I got a well-fitted helm. Next run I got a weapon. From there it took 7 whole runs before I got another weapon. That's not a *** 50% drop-rate.

    But alas, I'd actually like the same confirmation. It's clear that drop-rate isn't 50%. Can we get a guarantee that it WILL be 50%? If I do 100 runs, will I have 50 weapons? There has to be some correction mechanic in place. I can't go 10 runs without a weapon. That's insane.

    Yeah, mine is probably around 20%, so perhaps 25% is the actual value (I just came off of a 7 weaponless run streak.) However, I know a couple of people who hovers around 50% (and if you look at Infam's thread, he's around there too.) Our sample sizes are small enough that 50% could still be the live value. The patch note never said that it was *increased* to 50%, so I just wanted to make sure that the jewellery change isn't the real part of the announcement.

  • Shadesofkin
    Shadesofkin
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    The entire endgame loot system needs reevaluated. I understand, there's a larger majority of this game who take their dear sweet time to get to endgame, heck there are whole guilds dedicated to only rolling 1-49, there are plenty of players who will go on their merry way without ever trying to earn a Maelstrom weapon or any other such gear...but if you create content for those of us who aren't the above mentioned peoples, then for the love of Talos give us a better loot system. I'm not asking for Sharpened and Precise, you want to give us a "Powered" for purchase as a result of a number of runs, hey ill take that over Defending any day of the week. Heck I might even take Defending.

    Fix the system, I respect the idea behind it, but not the implementation in the least.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • pretzl
    pretzl
    ✭✭✭✭
    The entire endgame loot system needs reevaluated. I understand, there's a larger majority of this game who take their dear sweet time to get to endgame, heck there are whole guilds dedicated to only rolling 1-49, there are plenty of players who will go on their merry way without ever trying to earn a Maelstrom weapon or any other such gear...but if you create content for those of us who aren't the above mentioned peoples, then for the love of Talos give us a better loot system. I'm not asking for Sharpened and Precise, you want to give us a "Powered" for purchase as a result of a number of runs, hey ill take that over Defending any day of the week. Heck I might even take Defending.

    Fix the system, I respect the idea behind it, but not the implementation in the least.

    I agree, albeit you can't provide end-game players with these non-end-game traits... Prosperous and Training on items dropped in the hardest content in the game... It's insane. How on earth do ZOS think this will somehow be viable? It's purely to create a hint of longevity to the trials, but it's just adding another layer of annoying RNG to the mix. They're trying to fix issues with their content by adding a random layer to their itemization.
    It's not helping anyone. It's making matters worse.
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • Zaryc
    Zaryc
    ✭✭✭
    There are still no changes to the Vet. Maelstrom Arena weapon drop rates in 2.4.4.

    Black Desert it is. I really would've enjoyed the Dark Brotherhood quest line.

    While I agree that the droprates are terrible (not only for vMA, also for vWGT and vICP and so on), I don't understand how you can mention Black Desert here. You do realise that it's much harder to get high end gear in Black Desert? Like Kzarka Weapons or Ogre Rings....happy grind. I'd rather take vMA's droprates then.
  • InfaM
    InfaM
    ✭✭✭
    I'd say it's easier to farm with a goal than endlessly hoping to be lucky.
    For example , I'd rather know that I'll have something guaranteed after 200 runs than still hope to be lucky on my 500th runs because from 1 to 499 nothing was guaranteed and from 500 to 999 there's still no guarantee but RNG.
    That RNG only system leave no place for accomplishement rewards, it's pure luck, which is not sane.
    Edited by InfaM on May 25, 2016 6:09PM
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    InfaM wrote: »
    I'd say it's easier to farm with a goal than endlessly hoping to be lucky.
    For example , I'd rather know that I'll have something guaranteed after 200 runs than still hope to be lucky on my 500th runs because from 1 to 499 nothing was guaranteed and from 500 to 999 there's still no guarantee but RNG.
    That RNG only system leave no place for accomplishement rewards, it's pure luck, which is not sane.

    Testify!

    Seriously...after a certain number of runs I need to know that I'm getting a weapon, I don't even care what weapon at this point...that's how broken I am about it.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Justice31st
    Justice31st
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    Destyran wrote: »
    ZOS_Finn wrote: »
    We increased the set item drops in Maelstrom Arena to remove the chance of completing an arena and not getting a set piece. That was the take away from this change.

    The Final Arena loot chest will drop a Weapon 50% of the time and a piece of Jewelry 50% of the time.

    The Leaderboard reward will be a weapon 100% of the time AND a piece of Jewelry 50% of the time.

    Hope that clears things up!

    So you nerf all easy content like icp and wgt but dont nerf this for people like me who live far away and get a minimum of 300ms ping. Sweeet. Coulda at least made a guaranteed drop

    ^This.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Pallio wrote: »
    Doesn't really matter since the vast majority of the player base will never complete Vma.

    ^This. Horrible game play model by ZOS. The casuals that spend the most money on this game are still having an extremely hard time completing it. And you give them an even harder chance to get a weapon, let alone the trait they need.
    "The more you know who you are, and what you want, the less you let things upset you."
  • LegendaryArcher
    LegendaryArcher
    ✭✭✭✭
    pretzl is right. It's already almost impossible to get the weapon of your desire. With a bunch of junk traits added to the last chest, it's now completely ridiculous (it was already before, but now it got quadrupled).
    Zaryc wrote: »
    There are still no changes to the Vet. Maelstrom Arena weapon drop rates in 2.4.4.

    Black Desert it is. I really would've enjoyed the Dark Brotherhood quest line.

    While I agree that the droprates are terrible (not only for vMA, also for vWGT and vICP and so on), I don't understand how you can mention Black Desert here. You do realise that it's much harder to get high end gear in Black Desert? Like Kzarka Weapons or Ogre Rings....happy grind. I'd rather take vMA's droprates then.

    What you're forgetting to add is that the high end gear in Black Desert is Bind on Equip! You can run the content, get other gear, sell it, get richer, and at some point purchase it if you're one of the unlucky ones. In vMA, you can run all kinds of content, be super skilled, be super rich, and still have no chance to get the weapon of your desire. Oh yeah, right, and you don't even make gold running vMA. You actually lose gold running it (repair costs, potions, weapon charges, some hardcore players even respec their CP just for vMA). So there is only punishment, no reward. Great idea on ZOS's end. Oh yeah, the useless sets, right. I might as well just kill normal adds in open world and get my Rubedite from them. Less costs. Because all the sets are decon material, for any build out there, especially players able to actually run vMA.

    @ZOS_Finn Can you at least explain ZOS's logic behind those decisions? It just doesn't make any sense why you'd want to discard ~5% of your end game player base a month. It's probably more, but that's the estimated percentage of people that run vMA and don't get their desired weapon(s) after 300+ runs. I haven't seen a single one of those players not quit ESO. And I've seen many. I haven't reached that number of runs yet. I have close to 200 runs, and I've already decided I'm quitting with DB release if nothing is changed. As for now, the change makes it even worse due to more junk traits.
    Edited by LegendaryArcher on May 26, 2016 2:02PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Alright, I'm largely unconcerned with other games and their habits, but clearly the Maelstrom Weapon rate is something that needs to be addressed. While we're at it though...Some of these armor pieces need reconsidered. Parabellum just doesn't do enough to make a 5pc worthwhile. To say nothing of Succession and Winterborn.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Artis
    Artis
    ✭✭✭✭✭
    InfaM wrote: »
    Artis wrote: »
    Because some people know how superposition principle works. If you have one system that favors pros by far and another one that is fair to everyone and can screw pros and garbage like myself equally, then when you impose them on each other - you will have a system that favors pros, but the floor will be a little higher.

    In other words, pros will get both tokens and a dice roll, while others will only have dice rolls. This system is obviously asymmetric and isn't fair.

    As far as I know , people able to complete the arena will ALL get tokens and a dice roll... so I don't even get why you try to create 2 category about people completing VMA, pro/garbage that makes no sense.
    If someone is able to do the arena one time he can do the effort of doing it multiple time, pro or not tokens and RNG will rewards anyone able to complete it.

    The real category is people who accomplished it, and people who didn't, people who didn't can't claim for a reward of something they're not even able to complete.

    But your pro/garbage category...say someone did VMA 2 times ,does he suddently turn from garbage to pro if he's doing it 100 more times ? I don't see that person turning into a pro and being suddently favorized by any system, he's just putting more effort at farming that place. So garbage = lazy , pro = active ?
    A lazy player will maybe have it after 3 runs and a lucky RNG roll (as it is right now), while the active one will have it after 100 runs of unlucky RNG rolls and guaranteed tokens. At some point you have to understand that the time spent doing hundred of runs in VMA is not harmless.
    Anyway I don't see what's penalizing for anyone.

    Whoever runs it fast is a "pro" in that context. Absolutely no reason to make it even easier for them. They are already better than an average player, so let an average player have a chance to loot a weapon faster not to be too far behind.

    But what can I know, I don't know what I'm talking about, clearly, because I disagree with you. It's most likely because I can't complete and it's like you giving an opinion to F1-pilots about how to tune their cars or something like that?
    It's you who created 2 categories, not me. But your categories are not those who can and cannot complete, like you claimed them to be. They are obviously those who do and don't agree with you, and if someone doesn't - suddenly he's just bad and no one gives a *** about their opinion, because they don't know what they are talking about.
  • InfaM
    InfaM
    ✭✭✭
    Artis wrote: »
    InfaM wrote: »
    Artis wrote: »
    Because some people know how superposition principle works. If you have one system that favors pros by far and another one that is fair to everyone and can screw pros and garbage like myself equally, then when you impose them on each other - you will have a system that favors pros, but the floor will be a little higher.

    In other words, pros will get both tokens and a dice roll, while others will only have dice rolls. This system is obviously asymmetric and isn't fair.

    As far as I know , people able to complete the arena will ALL get tokens and a dice roll... so I don't even get why you try to create 2 category about people completing VMA, pro/garbage that makes no sense.
    If someone is able to do the arena one time he can do the effort of doing it multiple time, pro or not tokens and RNG will rewards anyone able to complete it.

    The real category is people who accomplished it, and people who didn't, people who didn't can't claim for a reward of something they're not even able to complete.

    But your pro/garbage category...say someone did VMA 2 times ,does he suddently turn from garbage to pro if he's doing it 100 more times ? I don't see that person turning into a pro and being suddently favorized by any system, he's just putting more effort at farming that place. So garbage = lazy , pro = active ?
    A lazy player will maybe have it after 3 runs and a lucky RNG roll (as it is right now), while the active one will have it after 100 runs of unlucky RNG rolls and guaranteed tokens. At some point you have to understand that the time spent doing hundred of runs in VMA is not harmless.
    Anyway I don't see what's penalizing for anyone.

    Whoever runs it fast is a "pro" in that context. Absolutely no reason to make it even easier for them. They are already better than an average player, so let an average player have a chance to loot a weapon faster not to be too far behind.

    But what can I know, I don't know what I'm talking about, clearly, because I disagree with you. It's most likely because I can't complete and it's like you giving an opinion to F1-pilots about how to tune their cars or something like that?
    It's you who created 2 categories, not me. But your categories are not those who can and cannot complete, like you claimed them to be. They are obviously those who do and don't agree with you, and if someone doesn't - suddenly he's just bad and no one gives a *** about their opinion, because they don't know what they are talking about.

    Again, what we call a token system is not the suppression of RNG in favor of a tokens system only, it's a combination of current RNG with the addition of a guaranteed token as reward from last chest, average players will still "have a chance to loot a weapon faster not to be too far behind" as RNG will remains the same.

    Now for your information, being what you call a "pro" of VMA is not defined by a RNG roll... and is accessible for anyone who is willing to.
    In fact what you call a pro is nothing more but an average player , who dedicated more time practicing in that arena to make the run easier by improving his gameplay and his learning of the mechanic.
    Opposite would be an average player who doesn't care and have no desire to improve, we can call those "lazy" or whatever word you want, they have completed it a few time and don't want to dedicate much time running or practicing in VMA, so they're only occasionally running VMA.

    Now this will sounds like a revelation to you but.... BOTH those players are totally able and competent enough to complete VMA... and I actually don't see what is wrong with putting an extra token in combination with RNG in each run... That would actually change nothing for average players and their goal, that could even help them on the long run, while "pro" will see their hundred of hours and hundred of runs rewarded with a real goal to aim for , if RNG is still not rewarding them with desired weapons.

    The fact that you disagree (not with me but with the tokens system, unless it turned personal for you...) , is sure something that I won't understand because adding an extra token in combination with RNG on each run would not harm you or anyone else...In fact it will be profitable for everyone able to complete VMA on the long run , be it those you call pro or average players.
    We're not asking for free weapons, we still want it to be a challenge, but a challenge with a goal, not 5841th runs with no guarantee to see the desired weapon.

    But by reading your posts , it seems like your only argument is "No I don't want others to have their weapon, even after hundred of runs they should still have same weapon as people who never stepped in VMA"
    Now let me tell you something, the people who ran it hundred of times with no rewards are not on the forum to ask that people who got their weapon after 2 lucky runs get their weapons removed... We're not jealous of them, we just want to see our hundred of successfull VMA runs and accomplishement properly rewarded, like I already said, hundred of hours/runs is not harmless.

    What worry you is not if you will or will never get it, but what worry you is that we will finally get ours after hundred of runs...I'm sorry but getting mad at other people possession is simply jealousy...
    And that's actually what you are defending, you want to hold active players from getting their weapon, we're asking for a token system in combination of the current RNG to see our effort and hundred of accomplishement rewarded and not to bring any handicap to less active players, again it will not harm their progression at all, because the current RNG will still be here and tokens will only be a + to the current RNG.


    And when we talk about VMA RNG issue and last chest reward, there's actually only 2 categories of players, and agree with me or not it's a fact and I'm not making this up :
    Category 1 Those who never experienced the RNG or opened last chest...
    - Someone who never completed VMA yet = Someone who never opened last chest yet, who have never experienced the drop rate by himself yet and who have no idea about what he's talking about when it comes to VMA RNG issue in last chest.
    - Someone who never plan to complete VMA = Someone who never plan to open last chest, who will never experience the drop rate by himself and who have no idea about what he's talking about when it comes to VMA RNG issue in last chest.

    Category 2 Those who experienced and opened last chest.
    - Someone who farm a lot VMA = Someone who opened many last chest , who have experienced the drop rate by himself and now know what he's talking about when it comes to VMA RNG issue in last chest
    - Average player who sometimes run VMA = Someone who opened less last chest , who have experienced the drop rate by himself and now know what he's talking about when it comes to VMA RNG issue in last chest

    So yes I don't care about someone opinion about VMA RNG issue if he never even experienced it, if you talk about something, talk about something that you are able to experience or that you have experienced, don't impersonate RNG and throw some random comments about content issue that you have no idea about , but well how can someone talks about VMA RNG issue if he never even opened last chest once in the first place... How can someone like or hate an apple if he never tasted it ? If my F1 example wasn't clear enough...

    And yes I prefer to be honest and tell the truth, if someone never ran VMA and come here to be like :
    "VMA weapon drop rate is fine, there's no issue, I never completed it but I like the idea of an endless grind for BIS weapon, it's super fun to know that people who spent hundred of hours doing hundred of runs (which I'll never do lol) are still at the same point as me with a nirnhorned weapon :smile: I really like that maelstrom weapon are gifted according to your luck only and I don't want a combination of RNG + tokens to be implemented because they will finally get a chance to see their accomplishement rewarded and get their weapons while I'll still don't have my maelstrom weapon because I can't/don't want to complete it :cry: "

    Now THIS is selfish and brings nothing to the discussion, it's empty of arguments and it reflects the point of view of someone who talks with no idea about the VMA RNG issue with a bit of jealousy to the active players, so I don't care about such an opinion.

    And I don't have anything against people who never completed VMA ,I respect every playstyle/players, be it RP/PVP/PVE/HARDCORE/CASUAL/TRADER...etc , everyone is free to enjoy his playtime the way he desire and even if that's what you seem to pretend, I don't call myself better than any of those players who never completed VMA. It's just that I don't see how someone can bring a constructive opinion about an issue that he never experienced, mostly when his opinion goes against the Tokens + RNG system...with no real arguments to counter the 95% of people who experienced that VMA RNG issue and came to that solution as a valid alternative.
    Edited by InfaM on May 27, 2016 2:24AM
  • Artis
    Artis
    ✭✭✭✭✭
    Once again, those weapons are supposed to be rare. That was the intention starting from vDSA, I won't find it now, but I remember they said it in one of the articles or interviews.
    What you're asking is to guarantee the desired weapon in a finite and fairly small amount of time. That ruins the purpose of having 1 item that is rare.


    AHahha right, and again you say that I'm just jealous to active players. Thanks for not having anything against people who never completed VMA though. Not sure what we'd do without your blessing.

    You really really can't accept the idea that I ran vMA hundreds of times myself? Whoever is against making something guaranteed is automatically someone who didn't complete vma? LOL. Just because I disagree with you, it doesn't mean that my opinion is not constructive or that I'm not allowed to have it. I care about the future of the game long-term, not about you wanting to have a specific item. You aren't supposed to count on it, no one owes you that one item and you aren't entitled to it just because you put effort.

    You know that good old “Women are not vending machines that you put kindness coins into until sex falls out."?
    Well, "VMA is not a vending machine where you put effort tokens into until master weapons of a certain kind with a certain trait fall out." You're in vMA's friendzone/nolootzone. So withdraw attention and do something else. Then come back later when it's fun again and do it for fun. You aren't entitled to any rewards.
    Edited by Artis on May 27, 2016 8:01PM
  • Artis
    Artis
    ✭✭✭✭✭
    Let us delete our comments already omg.
    Edited by Artis on May 27, 2016 8:00PM
  • staracino_ESO
    staracino_ESO
    ✭✭✭✭
    Complete the arena -> get a weapon.

    Does not have to be right weapon.

    Does not have to be right trait.

    That is still a 1/36 chance to get the exact thing you are looking for. Worse with the new traits added.
  • InfaM
    InfaM
    ✭✭✭
    Artis wrote: »
    Once again, those weapons are supposed to be rare. That was the intention starting from vDSA, I won't find it now, but I remember they said it in one of the articles or interviews.
    What you're asking is to guarantee the desired weapon in a finite and fairly small amount of time. That ruins the purpose of having 1 item that is rare.

    Weapons would still be rare and as mentioned we're not asking for free weapon or easy weapons, we're asking for guaranteed weapon, be it for 100/200/300... runs/tokens, it doesn't matters, we just want to have a concrete goal at the end of that grind.
    Now if hundred of hours is a small amount of time then... let me tell you that there's no item in any game that is worth thousand of hours... but well someone who never plan to get the weapon can even say that billions of hours is not enough for "rare weapons" right ? that just show how much you are against active players and how you'd like to rely on RNG to keep them stuck at same point as you.
    Artis wrote: »
    AHahha right, and again you say that I'm just jealous to active players. Thanks for not having anything against people who never completed VMA though. Not sure what WE'd do without your blessing.

    Ok now you admit that you're part of "people that never completed VMA" , it shows that you don't master all part of your lies... take my simple words as a blessing if you want, but atleast now I know for sure who I'm dealing with :) and that's probably the reason you take everything I type so personaly when I talk about people that never completed VMA opinions.
    Artis wrote: »
    You really really can't accept the idea that I ran vMA hundreds of times myself?

    Oh wait , it took one paragraph for you to go from "What WE people that never completed VMA would do without your blessing" to "I did VMA hundred of times", well if you plan to lies anymore, try atleast to do it on different post/topic not to get caught instantly...

    As you see, you're even trying to impersonate people who completed VMA to make yourself credible, the reason please ? It won't makes your arguments more pertinents... just saying.

    You know that having experienced a content and it's issue is credible to talk about it, while you can't be taken seriously if you never experienced said content and it's issue.
    So yes I explained in my previous post why I don't care about their opinions while you're here lying about your VMA experience not be affilated to people who never completed it...you tried to hide that fact , I guess it's because you're proud if it....
    As you don't want to show yourself as one of those players , it seems like we both don't care about opinions of people who never completed VMA... but guess what, you've been caught being one of them.
    Well atleast now we got it sorted out.
    Artis wrote: »
    Whoever is against making something guaranteed is automatically someone who didn't complete vma

    Nope not necessarily , but for some reason it always appears to end up being someone who never completed VMA if we takes time to read their post history and learn more about those specific player profile... coincidence that they all fall in that category when it comes to defending the current system that hold active player from getting something that people who never completed VMA are not able to farm yet heh
    Artis wrote: »
    LOL. Just because I disagree with you, it doesn't mean that my opinion is not constructive or that I'm not allowed to have it.

    Where did I said that "artis" specific opinion is not constructive or that you are not allowed to have it? Ah right I never said it...
    So quote me for what I said and not for what you imagine that I said please.
    Wait unless...I said that I don't care about people who never completed VMA opinions ,and it seems like you always read "artis" when I type "people who never completed VMA"...ok got it.... you're just confirming twice in the same post that you never completed VMA and that you're simply talking about an issue that you have no clue about...
    Artis wrote: »
    I care about the future of the game long-term, not about you wanting to have a specific item. You aren't supposed to count on it, no one owes you that one item and you aren't entitled to it just because you put effort.

    To care about the future of VMA, it has to be a content you're playing in present time...just saying, it's my case and not yours, so I guess I care more about the future of VMA than you do.

    Anyway , no worries, I understood that all you care about is to never see people who farmed hundred of hours being rewarded for their effort and accomplishement, (because you'll probably never do it and you don't want those items to create a gap between you and active players) again, the fact that you're jealous has already been established you don't need to prove it to me anymore.

    At some point you can also wish to all people to never be rewarded their desired helm after hundred of runs in dungeons or you can also wish to all people to never be rewarded with legendary materials when they farm materials to upgrade their gear... it just reflect how much you care about the future of the game...or it just reflect jealousy...well it's up to interpretation I guess...not.
    Artis wrote: »
    You know that good old “Women are not vending machines tha...bla bla bla.

    Sorry at this point I don't care anymore about someone opinion on an issue he never experienced, while 95% of people who experienced it are saying the opposite.
    If you have free time to defend a system that you have no clue about and that you never plan to experience by yourself, then take some time to do your first VMA run.

    Now I can say that all I'll be able to read and decode on your future replies will be nothing more but :

    "VMA weapon drop rate is fine, there's no issue, I never completed it but I like the idea of an endless grind for BIS weapon, it's super fun to know that people who spent hundred of hours doing hundred of runs (which I'll never do lol) are still at the same point as me with a nirnhorned weapon :smile: I really like that maelstrom weapon are gifted according to your luck only and I don't want a combination of RNG + tokens to be implemented because they will finally get a chance to see their accomplishement rewarded and get their weapons while I'll still don't have my maelstrom weapon because I can't/don't want to complete it :cry: "

    Take care and have fun.
    Edited by InfaM on May 27, 2016 10:30PM
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    Enchant had been boost Vma needs too. As far as RNG goes, I do agree that RNG needs to be reevaluate since the current system seems to allow more variety as soon as the real RNG system stop.

    Ex: More traits on ICP chest then from mobs, more traits from leaderboard drops then from chest VMA.

    The point where player start to resign RNG inside this thread is when effort isn't recognise by the RNG and since leaderboard and chest are both the highest form of recognition it is actually really easy to understand why we are unhappy about the RNG.

    It is obviously something that it need to be adress in order to seek a new system of RNG, that creates more balance inbetween player who had the same overall performance/succes inside specific content.

    Ex: someone who had run 150 run of Vwgt should have at least a full set of SPC if someone who had run it 10 times achieve to have one too.

    That's when unbalance become the issue. Vdsa didnt had that issue as much since the gear that dropped inside vDsa was actually pretty good and having a full set of those was also good.

    If Maestrom were to be pair with better item, RNG might not had been such an issue but since the itemization from the arena had been turn down to increase the interest of the community toward the new world boss system which is interesting, it is now bringing so much more pression onto the maestrom drop system. As far as Maestrom goes v16 version of vdsa drops could have been seen there without any issue.
  • Artis
    Artis
    ✭✭✭✭✭
    InfaM wrote: »
    Artis wrote: »
    Once again, those weapons are supposed to be rare. That was the intention starting from vDSA, I won't find it now, but I remember they said it in one of the articles or interviews.
    What you're asking is to guarantee the desired weapon in a finite and fairly small amount of time. That ruins the purpose of having 1 item that is rare.

    Weapons would still be rare and as mentioned we're not asking for free weapon or easy weapons, we're asking for guaranteed weapon, be it for 100/200/300... runs/tokens, it doesn't matters, we just want to have a concrete goal at the end of that grind.
    Now if hundred of hours is a small amount of time then... let me tell you that there's no item in any game that is worth thousand of hours... but well someone who never plan to get the weapon can even say that billions of hours is not enough for "rare weapons" right ? that just show how much you are against active players and how you'd like to rely on RNG to keep them stuck at same point as you.
    Artis wrote: »
    AHahha right, and again you say that I'm just jealous to active players. Thanks for not having anything against people who never completed VMA though. Not sure what WE'd do without your blessing.

    Ok now you admit that you're part of "people that never completed VMA" , it shows that you don't master all part of your lies... take my simple words as a blessing if you want, but atleast now I know for sure who I'm dealing with :) and that's probably the reason you take everything I type so personaly when I talk about people that never completed VMA opinions.
    Artis wrote: »
    You really really can't accept the idea that I ran vMA hundreds of times myself?

    Oh wait , it took one paragraph for you to go from "What WE people that never completed VMA would do without your blessing" to "I did VMA hundred of times", well if you plan to lies anymore, try atleast to do it on different post/topic not to get caught instantly...

    As you see, you're even trying to impersonate people who completed VMA to make yourself credible, the reason please ? It won't makes your arguments more pertinents... just saying.

    You know that having experienced a content and it's issue is credible to talk about it, while you can't be taken seriously if you never experienced said content and it's issue.
    So yes I explained in my previous post why I don't care about their opinions while you're here lying about your VMA experience not be affilated to people who never completed it...you tried to hide that fact , I guess it's because you're proud if it....
    As you don't want to show yourself as one of those players , it seems like we both don't care about opinions of people who never completed VMA... but guess what, you've been caught being one of them.
    Well atleast now we got it sorted out.
    Artis wrote: »
    Whoever is against making something guaranteed is automatically someone who didn't complete vma

    Nope not necessarily , but for some reason it always appears to end up being someone who never completed VMA if we takes time to read their post history and learn more about those specific player profile... coincidence that they all fall in that category when it comes to defending the current system that hold active player from getting something that people who never completed VMA are not able to farm yet heh
    Artis wrote: »
    LOL. Just because I disagree with you, it doesn't mean that my opinion is not constructive or that I'm not allowed to have it.

    Where did I said that "artis" specific opinion is not constructive or that you are not allowed to have it? Ah right I never said it...
    So quote me for what I said and not for what you imagine that I said please.
    Wait unless...I said that I don't care about people who never completed VMA opinions ,and it seems like you always read "artis" when I type "people who never completed VMA"...ok got it.... you're just confirming twice in the same post that you never completed VMA and that you're simply talking about an issue that you have no clue about...
    Artis wrote: »
    I care about the future of the game long-term, not about you wanting to have a specific item. You aren't supposed to count on it, no one owes you that one item and you aren't entitled to it just because you put effort.

    To care about the future of VMA, it has to be a content you're playing in present time...just saying, it's my case and not yours, so I guess I care more about the future of VMA than you do.

    Anyway , no worries, I understood that all you care about is to never see people who farmed hundred of hours being rewarded for their effort and accomplishement, (because you'll probably never do it and you don't want those items to create a gap between you and active players) again, the fact that you're jealous has already been established you don't need to prove it to me anymore.

    At some point you can also wish to all people to never be rewarded their desired helm after hundred of runs in dungeons or you can also wish to all people to never be rewarded with legendary materials when they farm materials to upgrade their gear... it just reflect how much you care about the future of the game...or it just reflect jealousy...well it's up to interpretation I guess...not.
    Artis wrote: »
    You know that good old “Women are not vending machines tha...bla bla bla.

    Sorry at this point I don't care anymore about someone opinion on an issue he never experienced, while 95% of people who experienced it are saying the opposite.
    If you have free time to defend a system that you have no clue about and that you never plan to experience by yourself, then take some time to do your first VMA run.

    Now I can say that all I'll be able to read and decode on your future replies will be nothing more but :

    "VMA weapon drop rate is fine, there's no issue, I never completed it but I like the idea of an endless grind for BIS weapon, it's super fun to know that people who spent hundred of hours doing hundred of runs (which I'll never do lol) are still at the same point as me with a nirnhorned weapon :smile: I really like that maelstrom weapon are gifted according to your luck only and I don't want a combination of RNG + tokens to be implemented because they will finally get a chance to see their accomplishement rewarded and get their weapons while I'll still don't have my maelstrom weapon because I can't/don't want to complete it :cry: "

    Take care and have fun.
    Ahahahha I can't even. Are you trying to convince yourself that I haven't completed vMA or me? Because I'd like to believe you, but I just can't.

    You obviously are experiencing a butthurt mixed with cognitive dissonance. I prescribe you to run vma a few more times instead of wasting time on forums. It's hard to believe for you, but yeah, I completed it a bunch of times and no, your suggestion is dumb beyond belief. Implement that - and everyone will have their perfect weapons within a month. That's not rare, that's not sustaining the rarity long-term too.


    Ahaha how convenient not to "care anymore" when you have nothing to say. You need to stop trying to argue ad hominem. It doesn't make you or your arguments look good - only butthurt and illogical.

    Your decoding is funny. You're trying to rationalize things to yourself, because you can't realize how it's possible that someone who spent there a lot of time disagrees with you, so that hamster in your head is running in his wheel. But no, it's actually very simple. I see absolutely no logic in your proposed system considering the fact that there are no dungeon cooldowns in this game. Then again, maybe I can't complete it,right? Because I disagree with you and all that. You must know better than me.

    No, you aren't supposed to count on the weapons. You aren't entitled to them. You aren't supposed to be guaranteed a weapon just because you put effort. That's not how loot works in MMOs. If you're lucky - you get something, if not - maybe next time.

    You know that good old “Women are not vending machines that you put kindness coins into until sex falls out."?
    Well, "VMA is not a vending machine where you put effort tokens into until master weapons of a certain kind with a certain trait fall out." You're in vMA's friendzone/nolootzone. So withdraw attention and do something else. Then come back later when it's fun again and do it for fun. You aren't entitled to any rewards.

    That's when unbalance become the issue. Vdsa didnt had that issue as much since the gear that dropped inside vDsa was actually pretty good and having a full set of those was also good.

    That's a good point.So let's ask zos to buff/change other sets that drop in vMA.
    Edited by Artis on May 28, 2016 12:06AM
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