People should learn that games are meant to be a challenge, this isn't a single player game where you can type ` and cheat your way to god mode. You are not meant to be a god.
Also would make cities that much laggier.IcyDeadPeople wrote: »I think getting groups together to defeat guards would be more popular than dungeon or trial bosses.
People should learn that games are meant to be a challenge, this isn't a single player game where you can type ` and cheat your way to god mode. You are not meant to be a god.
I fully agree. When ESO was released, there was solo content which really proved to be a challenge; get killed, figure out what you did wrong, adjust skills and try again... Two years later ZoS has shown to have more ears for the people that are whining about the game being too difficult, because there are not many challenges left nowadays.
ParaNostram wrote: »Lithium Flower wrote: »The whole premise of this complaint rests on this assumption:
If I play absolutely correctly, and do everything right: I should win
This is a wrong premise. You can do everything right and still lose because you had bad luck, or overlooked something unforeseen/unforeseeable. There are no guarantees. Thieving is high risk and high reward and sometimes you just roll a critical fail and lose everything. That's working as intended.
People should learn that games are meant to be a challenge, this isn't a single player game where you can type ` and cheat your way to god mode. You are not meant to be a god.
You have saved every city in every faction. You have saved every faction. When you come before a pact leader they gasp in relief. You saved all of Tamriel, not only from death, but terrible torture. Sheogorath thinks your powerful enough to take an interest in you. Even the Daedra keep tabs on your movements and try and manipulate you to their ends. At least for a time, you *destroyed* the greatest threat to Tamriel!
And powerful people care if you rob some houses or kill a couple of people? And the city guard, who as a collective couldn't take care of the problem in the first place, are going to kill you?
If you are not already a god, you are a step away. The justice system should reflect that.
I finish saving the Alik'r at Satakalaam (last Cadwell step in Alik'r desert) and see/hear the Imperials bound and complaining. Enraged, I attack one Imperial and a soldier jumps me while all the Imperials run away. I don't want to kill the soldier so I run off to finish up.
I plow through Motalion Necropolis and take the portal back to replace the Ansei Wards. King Fahara'Jad gives a grand speech and points out to all present that I saved Alik'r. He privately tells me that I saved his throne.
I wander out of the impervious vault and a guard accosts me and wants me to pay a bounty... I run but two more guards jump me, and the three kill me.
The savior of Alik'r killed by Sentinel guards just after saving the entire kingdom because an Imperial soldier was roughed up a bit, the same imperial soldier I just stopped from ruthlessly killing citizens of that kingdom...
Makes sense...
Pretty sure the imperial you killed was an innocent NPC and not a enemy.Wreuntzylla wrote: »The guard system is a complete and utter pile of dung.I finish saving the Alik'r at Satakalaam (last Cadwell step in Alik'r desert) and see/hear the Imperials bound and complaining. Enraged, I attack one Imperial and a soldier jumps me while all the Imperials run away. I don't want to kill the soldier so I run off to finish up.
I plow through Motalion Necropolis and take the portal back to replace the Ansei Wards. King Fahara'Jad gives a grand speech and points out to all present that I saved Alik'r. He privately tells me that I saved his throne.
I wander out of the impervious vault and a guard accosts me and wants me to pay a bounty... I run but two more guards jump me, and the three kill me.
The savior of Alik'r killed by Sentinel guards just after saving the entire kingdom because an Imperial soldier was roughed up a bit, the same imperial soldier I just stopped from ruthlessly killing citizens of that kingdom...
Makes sense...
Another night of thieving ruined by getting caught inside a building. Guard spams roots and wrecking blow, cant get away for long enough to get out a door, cant kill the guard or even incapacitate him long enough to get out the door.
I get that they dont want players coming in and griefing towns by killing everyone, including the guards, but making guards invulnerable is a bad way to do things. Hurry up and get the rest of the justice system implemented if that's what it takes (though, seriously now, we all know that will never actually happen).
I think the problem is the passive from thieve's guild skill line that suppose to give you a fast escape portal but I've never seen this work at all. Has anyone ever seen this work?
Moonscythe wrote: »If you don't get greedy and carry too much stolen loot then if you get caught inside you can log out immediately and wait out the disreputable time. If you are greedy or absent minded and you get caught stealing a lockpick with a bag full of ill-gotten gains then you get wiped. That is a bummer for you but entirely fair. Look on it as a learning experience. I hate all the wanton killing in towns as it is and I really don't want vigilante justice running around. If you're a thief and you get caught then deal with it.