Well, if I understand the OP correctly the complaint is rather that it is nearly impossible to get a group if you're not experienced (=can show achievement of completing this dungeon with no death, speed, and oh yes, something like stormproof might also help) rather than not being able to complete it. This is very much true, it is enough to take a stroll through the undaunted zone on the IC pledge days to see that pretty much everyone wants experienced players only. Even in guilds there a few (if any) players prepared to run those with players who don't have achievements. I won't even mention the unability to get a group through LFG tools.
Of course it is hard to become experienced if no one let's you experience those dungeons first...
Yes, i know it, this gear is in the process of learning: 6 trait Julianos It will be ready in a 3 days, nirn sword for Torugs pact will be ready in 3 days too, nirn staff will be ready in a 7 days. But I need to do daily today, What should I do?If you are a Magicka DPS, you can craft Julianos and Torugs Pact and have all the gear you need.
DRXHarbinger wrote: »Just scale it to v1 and rinse it of you only want the keys.
Thank you for an adequate response. But I still do not understand why the golden key included these two difficult dungeons.So your Problem in all seriousness is: You Play a mere month and have Problems completing the Hardest 4 Person Content in the game.
Reason one you say is: You do not have the Gear
Solution: Get usefull Crafted gear. Everyone can Wear a 5 Pice and an additional 3-4 Piece Set. With a little bit of optimizing it is Possible without a major hitch to Complete these Dungeons. The Monster Setpieces and other collectible Setpieces are additions to Max out your char, they are not Strictly needed to complete these Dungeons
Reason two you give is: You do not have the Group
Solution: If you are in a guild, do not offer money for Farmruns, if your guild collects money from you for Farmruns, leave that guild. In my opinion you should ask - politely - if some group may take you with them and explain the mechanics and workings of the dungeon to you. Make it clear, that you wish to get better, and not that your only objective is, to complete the dungeon by being carried by others. That is something that happens if you offer Money to people to carry you through a dungeon.
Reason three you give is: You do not have the Build
Solution: Ask People for advice, inform yourself, and think for yourself. The best cookie cutter build does not help, if you can not utilize it.
(Nearly) Everyone Sucked as they began playing. Getting better and finishing harder content should be a gradual and rewarding experience. This is the problem for many of the more experienced players, they do not have any more content (except maybe the vMoL. but thats only for the raidplayers) to give them this gradual and rewarding experience. Therefore be happy to have an actual challenge in front of you.
You must have missed the 3/4 of the 'L2P' & 'vIC are teh easiest' posts then.DschiPeunt wrote: »
I think we all understand that,
And as I pointed out even in guilds people tend to prefer (or do exclusively) run with 'experienced' players only.but a lot of people here have already suggested going in with friends or guild mates. Why would you expect, that strangers took their time to explain something to you? I think with proper explanation and some wiping, the dungeons take approximately >=30 minutes more than usual. Why would I (or others) invest that time to help random people?
That's exactly what guilds are for. Helping and teaching each other and doing stuff together.
You must have missed the 3/4 of the 'L2P' & 'vIC are teh easiest' posts then.DschiPeunt wrote: »
I think we all understand that,And as I pointed out even in guilds people tend to prefer (or do exclusively) run with 'experienced' players only.but a lot of people here have already suggested going in with friends or guild mates. Why would you expect, that strangers took their time to explain something to you? I think with proper explanation and some wiping, the dungeons take approximately >=30 minutes more than usual. Why would I (or others) invest that time to help random people?
That's exactly what guilds are for. Helping and teaching each other and doing stuff together.
Of course, those dungeons are getting a nerf, which I guess is pretty much the effect of such 'policies'.
kylewwefan wrote: »Don't listen to these jokers. These level are crazy hard. If they were so easy, no one would be talking about them.
Transairion wrote: »Frankly I'd prefer said dungeons weren't Pledges at all, if only because they're DLC locked and every time they're the Pledges I can't even run them. I thought Undaunted Pledges were a base game update, why shove in the DLC ones and lock players out? Not like they're not going to be run at all outside Pledges....
Transairion wrote: »if it was so easy for the average player, then the only groups wouldn't be ones demanding experienced players only.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
The main problem is that these dungeons appear in daily, people without the gear and experience can not to do them.
I WILL. If I know that I'm able to carry one or 2 unexperienced people I will, because:Nobody wants to and will not waste time on people without experience only in order to get the golden key.
You must have missed the 3/4 of the 'L2P' & 'vIC are teh easiest' posts then.DschiPeunt wrote: »
I think we all understand that,And as I pointed out even in guilds people tend to prefer (or do exclusively) run with 'experienced' players only.but a lot of people here have already suggested going in with friends or guild mates. Why would you expect, that strangers took their time to explain something to you? I think with proper explanation and some wiping, the dungeons take approximately >=30 minutes more than usual. Why would I (or others) invest that time to help random people?
That's exactly what guilds are for. Helping and teaching each other and doing stuff together.
Of course, those dungeons are getting a nerf, which I guess is pretty much the effect of such 'policies'.
people without (...) experience - gain experience.
Transairion wrote: »people without (...) experience - gain experience.
How does one do that for a Vet Dungeon without running the Vet Dungeon if no-one will take you because you haven't done it before? That's a bit of a paradox: "We won't run with you until you're experienced, but you won't get experienced until someone runs with you".
Or heck, where are these "Dungeoneering" guilds that apparently exist? Do you just ask random PUG's hoping someone will take you?
Transairion wrote: »people without (...) experience - gain experience.
How does one do that for a Vet Dungeon without running the Vet Dungeon if no-one will take you because you haven't done it before? That's a bit of a paradox: "We won't run with you until you're experienced, but you won't get experienced until someone runs with you".
Or heck, where are these "Dungeoneering" guilds that apparently exist? Do you just ask random PUG's hoping someone will take you?
The real problem is vICP and vWGT needs not only exp players and good gear but TeamSpeak is a must in those dungeons as well.
WGT and Prison require no ts at all. just before each boss understand mechanics to clear them out, and for special mechanics part like pinion boss choose who use pinion and so on its loads easier when you dont need to guess who is going to close pinion.
ICP final boss is amazingly easy just wee unlucky moments can arrive but overall its easy.
White gold tower i notice regularly how rookies cant bother to roll dodge or they try to "out run" the lighting wall when tiny movements towards the barrier instead would save you. Roll dodge completely avoids the dmg but just hold block and walk towards it and you pass tru it without death and wasting lots of stamina. Average Healer should anywya have so much mana that healing you once should not be too biggie.
Prison is just 33% longer dungeon, and none of its bosses is mad hard. WEll ok i forgot the flesh astro sculptor boss, but even he is easyEven with the change into the phase when he starts summoning flesh astronachs you can still keep nuking boss, its just SLOW.
This is just not true. If you can kill a single flesh atro in time, you have enough dps to complete it if you follow the mechanics properly. And there is no need for good aoe dps. All big trash groups can be skipped without suiciding and no boss fight requires aoe. You only need aoe if you decide to ignore certain mechanics.Lord_Dexter wrote: »WGT and Prison require no ts at all. just before each boss understand mechanics to clear them out, and for special mechanics part like pinion boss choose who use pinion and so on its loads easier when you dont need to guess who is going to close pinion.
ICP final boss is amazingly easy just wee unlucky moments can arrive but overall its easy.
White gold tower i notice regularly how rookies cant bother to roll dodge or they try to "out run" the lighting wall when tiny movements towards the barrier instead would save you. Roll dodge completely avoids the dmg but just hold block and walk towards it and you pass tru it without death and wasting lots of stamina. Average Healer should anywya have so much mana that healing you once should not be too biggie.
Prison is just 33% longer dungeon, and none of its bosses is mad hard. WEll ok i forgot the flesh astro sculptor boss, but even he is easyEven with the change into the phase when he starts summoning flesh astronachs you can still keep nuking boss, its just SLOW.
Common this flesh kill u in single hit, u need very good DPS with good AOE damage...
Transairion wrote: »people without (...) experience - gain experience.
How does one do that for a Vet Dungeon without running the Vet Dungeon if no-one will take you because you haven't done it before? That's a bit of a paradox: "We won't run with you until you're experienced, but you won't get experienced until someone runs with you".
Or heck, where are these "Dungeoneering" guilds that apparently exist? Do you just ask random PUG's hoping someone will take you?