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Daily in vWGT and vICP. Are you kidding me?

Che
Che
I play for a month, actively collecting gear as suggested in the guides, however, I encountered a problem: the "gold key" is impossible to get if daily quest in one of this two dungeons.

Explain:
1) There take only a exped(those who have already done it).
2) To do this, you need all collected gear at your class(spec) and actual build.

Question:
As you can gather gear to get there, if you need to get there to collect gear?

P.S.: Yesterday quest in vICP, today in vWGT. You really kidding. I'm depressed, hands fall.
  • SanTii.92
    SanTii.92
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    vIcp is always followed by vWgt pledge, there is a fixed rotation. And you should try normal version of these dungeons first, then find a guild willing to help with the learning curv or players like you trying it for the first time.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • laksikus
    laksikus
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    Che wrote: »
    I play for a month, actively collecting gear as suggested in the guides, however, I encountered a problem: the "gold key" is impossible to get if daily quest in one of this two dungeons.

    Explain:
    1) There take only a exped(those who have already done it).
    2) To do this, you need all collected gear at your class(spec) and actual build.

    Question:
    As you can gather gear to get there, if you need to get there to collect gear?

    P.S.: Yesterday quest in vICP, today in vWGT. You really kidding. I'm depressed, hands fall.

    2 out of the 3 best dps gear is crafted, same with Tank gear and spc for healers is more of a Bonus instead of a requirement to healing.
    So what exactly is your Problem?
  • DDemon
    DDemon
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    They are actually really easy if you and your group take the time to learn the mechanics. It takes some time to get the hang of them, but they are by no means impossible to complete with low level/cp chars.

    Like any part of a game, content you have not completed before can be challenging.
    Edited by DDemon on May 23, 2016 9:54AM
  • Flaminir
    Flaminir
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    They're nerfing them in the next patch to cater for people who haven't currently completed them... so should get a bit easier.

    Though as suggested above... try joining a guild or two rather than PUGing them.... it's a lot easier, & there are players out there who are more than happy to take a player without previous experience along... as long as they are willing to learn ;)
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Lord_Eomer
    Lord_Eomer
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    Activity Finder is not helping with these two gold pledge as mostly people are not experiened to do these.

    I am no longer doing these two using activity finder, it's a waste of time..

    ICP is impossible, you need good AOE, DPS ... WGT is still possible..

    These two dungeons should be able to exempted from Daily Gold..

    I have 500 CP and 70% time unable to do.
    Edited by Lord_Eomer on May 23, 2016 10:06AM
  • Che
    Che
    sAnn92 wrote: »
    find a guild willing to help with the learning curv or players like you trying it for the first time.
    The guild also take only with experience, I even offered 300k gold for the help to get a Head piece.
    sAnn92 wrote: »
    2 out of the 3 best dps gear is crafted
    You offer go without a set of two parts? Very fun.
    DDemon wrote: »
    They are actually really easy if you and your group take the time to learn the mechanics.
    Without experience groups prefer to disband and leave.
    Nifty2g wrote: »
    here we go again
    Spam report.
    These two dungeons should be able to exempted from Daily Gold..
    Absolutely agree


    Edited by Che on May 23, 2016 10:15AM
  • DisgracefulMind
    DisgracefulMind
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    Che wrote: »
    I play for a month, actively collecting gear as suggested in the guides, however, I encountered a problem: the "gold key" is impossible to get if daily quest in one of this two dungeons.

    Explain:
    1) There take only a exped(those who have already done it).
    2) To do this, you need all collected gear at your class(spec) and actual build.

    Question:
    As you can gather gear to get there, if you need to get there to collect gear?

    P.S.: Yesterday quest in vICP, today in vWGT. You really kidding. I'm depressed, hands fall.

    Yes, you do need an actual build to do some content in this game. Is that a bad thing? ffs people.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Samphaa
    Samphaa
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    Dude these dungeons can be 3 manned as it is if you actually craft yourself some decent gear and take the time to get some players who are committed to learning it and getting better like the rest of us did. Not say it's too hard because you can't complete the hardest 4 man content in the game after a month of playing.
  • daemonios
    daemonios
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    Get good and finish the darn dungeons. You can do it in purple crafted gear, saying you need the drops from there to finish it is simply wrong. Yes many people will only run with experienced players, so get in a friendly guild and practice with friends. Also check out the tens of guides on YouTube if you're struggling with a particular boss.
  • Che
    Che
    Yes, you do need an actual build to do some content in this game. Is that a bad thing? ffs people.
    You do not understand anything because they do not read the first post? The main problem is that these dungeons appear in daily, people without the gear and experience can not to do them.
    Samphaa wrote: »
    Dude these dungeons can be 3 manned as it is if you actually craft yourself some decent gear and take the time to get some players who are committed to learning it and getting better like the rest of us did. Not say it's too hard because you can't complete the hardest 4 man content in the game after a month of playing.
    Nobody wants to and will not waste time on people without experience only in order to get the golden key.
    Edited by Che on May 23, 2016 10:29AM
  • Van_0S
    Van_0S
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    OP,
    I agree with you there. vICP and vWGT are the most difficult dungeons in the game.
    Even, vCoA was difficult without 1 exp player and a group having good gear.

    The real problem is vICP and vWGT needs not only exp players and good gear but TeamSpeak is a must in those dungeons as well.
    Edited by Van_0S on May 23, 2016 10:47AM
  • DisgracefulMind
    DisgracefulMind
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    Che wrote: »
    You do not understand anything because they do not read the first post? The main problem is that these dungeons appear in daily, people without the gear and experience can not to do them.

    Let me break this down for you then, since you don't think I have proper reading comprehension and/or have no idea what I am talking about.
    Che wrote: »
    Soul Shriven
    I play for a month, actively collecting gear as suggested in the guides, however, I encountered a problem: the "gold key" is impossible to get if daily quest in one of this two dungeons.

    Explain:
    1) There take only a exped(those who have already done it).
    2) To do this, you need all collected gear at your class(spec) and actual build.

    You have played one month in ESO and expect everything to be handed to you easily. You expect to be handed over accomplishment because you think you should just be given it. It is, in fact, not impossible to get the gold key completion on vICP and vWGT pledge days. Why is that you ask? Well let's break down your two points to explain this.


    1. Yes, people who have experience clearing the dungeons know how to clear the dungeons. I think if you decided to get some experience in clearing these dungeons you, as well, would be able to clear these dungeons. I think everything in this world requires some bit of experience to complete. Why would you expect to not be able to have any experience in something to become efficient at it? It makes absolutely no sense.

    2. You're under the false assumption that you need gear drops from these dungeons to do dungeons. You don't, at all. In fact, most of the top dps sets in this game are crafted anyways, and it is extremely easy to find crafters if you're not one yourself. Relatively cheap as well. Also, you have insinuated that you think you should be able to clear these dungeons without worrying about having an "actual build." I'm sorry, but you're not going to find success in most areas of ESO if you do not, indeed, have an "actual build." Go into PvP without an "actual build" what happens? You get rekt. Go into the end-game dungeons without an "actual build" and what happens? You get rekt. So, yes, you need an actual build to do these dungeons. So go get an actual build and quit complaining.
    Edited by DisgracefulMind on May 23, 2016 10:43AM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • SwaminoNowlino
    SwaminoNowlino
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    Che wrote: »
    sAnn92 wrote: »
    find a guild willing to help with the learning curv or players like you trying it for the first time.
    The guild also take only with experience, I even offered 300k gold for the help to get a Head piece.
    sAnn92 wrote: »
    2 out of the 3 best dps gear is crafted
    You offer go without a set of two parts? Very fun.
    DDemon wrote: »
    They are actually really easy if you and your group take the time to learn the mechanics.
    Without experience groups prefer to disband and leave.
    Nifty2g wrote: »
    here we go again
    Spam report.
    These two dungeons should be able to exempted from Daily Gold..
    Absolutely agree


    2 out of the 3 best DPS sets are crafted. If you're a stamina player you can craft a set of Hundings Rage and Nightmother's and you will have all the gear you need.

    If you are a Magicka DPS, you can craft Julianos and Torugs Pact and have all the gear you need.

    If you are a healer, Kagrenacs is a crafted set that is more than enough. Heck you can even heal perfectly in Julianos.

    If you are a tank you can craft Armor Master and be good to go.

    All of this info is available on the forums. There are a plethora of build guides here's and all over the Internet. A cursory Google search can reveal this. Also, there are hundreds of guilds in this game, not all of them, or even most of them require any experience.

    BUT no guild is going to help you if you refuse to learn the game, if you refuse to make sure your gear is correct (and 99% of them will tell You what you need to wear), or if you're just generally unwilling to learn. No one is going to waste hours of their day to try and get through a dungeon with someone trying to heal with a 2h and bow equipped, or someone trying to tank with a 2h and staff, or dps by just light attacking (all experiences I've had in the past few days).

    Go in area chat in the major cities and ask for help. I've helped many a person who just asked randomly.

    These dungeons are easy once you learn the mechanics and are geared, not even correctly but just reasonably.

    The problem is ZOS are balancing these dungeons around folks who are unwilling to do the 3 minutes of research and refuse to learn. I'm not even great at this game, but these are easy now.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Woeler
    Woeler
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    Find a guild. Stop running with randoms and expect it to be a walk in the park. It's not impossible at all, and you don't need gear from these dungeons at all to complete them. There were a few guys who cleared the entire thing only light attacking. Also, it's not the gear preventing you from completing it. It's either you or your teammates.
    Edited by Woeler on May 23, 2016 10:50AM
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    I just got all wgt achievements including nodeath run on a v1 character with blue quality crafted gear. So you clearly don't need any gear from those dungeons to complete them.

    Sure, I took my time to learn how this game works and practised fighting instead of just expecting to complete them by just following a guide, but in my opinion that's something you should do if you want to do the "hardest" 4 man dungeons in this game.
    Edited by lolo_01b16_ESO on May 23, 2016 10:51AM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I too hate it when they make dungeons people cant carry me through. I like just running around and doing whatever, usually just light attacking some mob over and over again, yet they force me into these dungeons. And for some reason I keep getting kicked. What kind of game doesn't let you finish its hardest dungeons with light attacks and no awareness to mechanics? It sucks.
  • Che
    Che
    Wollust wrote: »
    If you are a Magicka DPS, you can craft Julianos and Torugs Pact and have all the gear you need.
    Yes, i know it, this gear is in the process of learning: 6 trait Julianos It will be ready in a 3 days, nirn sword for Torugs pact will be ready in 3 days too, nirn staff will be ready in a 7 days. But I need to do daily today, What should I do?
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Che wrote: »
    Wollust wrote: »
    If you are a Magicka DPS, you can craft Julianos and Torugs Pact and have all the gear you need.
    Yes, i know it, this gear is in the process of learning: 6 trait Julianos It will be ready in a 3 days, nirn sword for Torugs pact will be ready in 3 days too, nirn staff will be ready in a 7 days. But I need to do daily today, What should I do?
    Precise weapons, Magnus instead of Julianus.
    Or you just use the advantage of an MMO and communicate with other players. Many players have those sets researched and will craft them for a small fee or even for free, depending on how nice you ask them.
  • Greydir
    Greydir
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    So your Problem in all seriousness is: You Play a mere month and have Problems completing the Hardest 4 Person Content in the game.
    Reason one you say is: You do not have the Gear
    Solution: Get usefull Crafted gear. Everyone can Wear a 5 Pice and an additional 3-4 Piece Set. With a little bit of optimizing it is Possible without a major hitch to Complete these Dungeons. The Monster Setpieces and other collectible Setpieces are additions to Max out your char, they are not Strictly needed to complete these Dungeons
    Reason two you give is: You do not have the Group
    Solution: If you are in a guild, do not offer money for Farmruns, if your guild collects money from you for Farmruns, leave that guild. In my opinion you should ask - politely - if some group may take you with them and explain the mechanics and workings of the dungeon to you. Make it clear, that you wish to get better, and not that your only objective is, to complete the dungeon by being carried by others. That is something that happens if you offer Money to people to carry you through a dungeon.
    Reason three you give is: You do not have the Build
    Solution: Ask People for advice, inform yourself, and think for yourself. The best cookie cutter build does not help, if you can not utilize it.

    (Nearly) Everyone Sucked as they began playing. Getting better and finishing harder content should be a gradual and rewarding experience. This is the problem for many of the more experienced players, they do not have any more content (except maybe the vMoL. but thats only for the raidplayers) to give them this gradual and rewarding experience. Therefore be happy to have an actual challenge in front of you.
    Edited by Greydir on May 23, 2016 11:09AM
    Ebenherzpakt
    Sir Greydir - Dunmer DK
    Don Greydir - Kajit NB
    Ser Greydir - Imperial DK
    Dieser-Greydir-Heilt - Argonier Templer
    Greydir Finsterklinge - Bretone NB
    Greydir Drakenson - Nord Hüter
    Clear: vAA HM - vHrC HM - vSO HM - vMoL HM - vHoF TTT - vAS [+2] - vCR [+3] GH - vSS HM - vKA HM - vRG
  • SwaminoNowlino
    SwaminoNowlino
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    Che wrote: »
    Wollust wrote: »
    If you are a Magicka DPS, you can craft Julianos and Torugs Pact and have all the gear you need.
    Yes, i know it, this gear is in the process of learning: 6 trait Julianos It will be ready in a 3 days, nirn sword for Torugs pact will be ready in 3 days too, nirn staff will be ready in a 7 days. But I need to do daily today, What should I do?
    Precise weapons, Magnus instead of Julianus.
    Or you just use the advantage of an MMO and communicate with other players. Many players have those sets researched and will craft them for a small fee or even for free, depending on how nice you ask them.

    Or have someone craft the gear for you? Plenty of crafters will make you whatever set you want for like 10k if you have the mats. Hell, if people give me mats I craft gear for free all the time. Go in area chat and ask for someone to make you Julianos and Torugs pact, youll find someone quickly if you're offering 300k for WGT runs lol
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Bofrari
    Bofrari
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    Yeah these runs are so easy there is no excuse anyone should not be able to beat them.
  • Brrrofski
    Brrrofski
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    I felt this way like two weeks ago op.

    WGT is easy. Like, 4 dps can do it. Cream guards might roast someone, but the rest is a cakewalk. Just need 1 dps with healing ward. That's it.

    Prison is not too hard either. I run it often with 1 tank and 3 dps. Tank sustains himself, no temps in the group. Again, on or two just run healing ward. Do it twice and it's easy. We can no death until lord warden then the portals screw us lol.

    Once you get the mechanics down they're not hard at all. We went from never running it to no death wgt in 5 or 6 runs. No death until last boss in prison in about 7 or 8. There's a factor of luck for that anyway, so not too bothered.

    Gear wise, I use 5 Kags, 1 molag kena, 2 torug's and 3 willpower. The kena is shouldrrfrom the chest (15+ wgt rush and no helm), but even without that swap kena and torug's with arch mage and change jewellery enchants around. So you don't need that gear to run it. In fact, only one or two of them are really good anyway.
    Edited by Brrrofski on May 23, 2016 11:21AM
  • kuro-dono
    kuro-dono
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    WGT and Prison require no ts at all. just before each boss understand mechanics to clear them out, and for special mechanics part like pinion boss choose who use pinion and so on its loads easier when you dont need to guess who is going to close pinion.

    ICP final boss is amazingly easy just wee unlucky moments can arrive but overall its easy.
    White gold tower i notice regularly how rookies cant bother to roll dodge or they try to "out run" the lighting wall when tiny movements towards the barrier instead would save you. Roll dodge completely avoids the dmg but just hold block and walk towards it and you pass tru it without death and wasting lots of stamina. Average Healer should anywya have so much mana that healing you once should not be too biggie.

    Prison is just 33% longer dungeon, and none of its bosses is mad hard. WEll ok i forgot the flesh astro sculptor boss, but even he is easy :D Even with the change into the phase when he starts summoning flesh astronachs you can still keep nuking boss, its just SLOW.
    Edited by kuro-dono on May 23, 2016 11:15AM
  • Kaspy
    Kaspy
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    Well, if I understand the OP correctly the complaint is rather that it is nearly impossible to get a group if you're not experienced (=can show achievement of completing this dungeon with no death, speed, and oh yes, something like stormproof might also help) rather than not being able to complete it. This is very much true, it is enough to take a stroll through the undaunted zone on the IC pledge days to see that pretty much everyone wants experienced players only. Even in guilds there a few (if any) players prepared to run those with players who don't have achievements. I won't even mention the unability to get a group through LFG tools.
    Of course it is hard to become experienced if no one let's you experience those dungeons first...
  • NateAssassin
    NateAssassin
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    Everyone gets destroyed on their first few runs for this, after you finish it once it's a cakewalk.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • dwemer_cog11
    dwemer_cog11
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    I agree, those dungeons should be removed from the weekly pledge rotation.

    There is, however, one thing done right in the vICP - the first mob pack. As it is very tightly grouped, you can tell your chances right from the start - if your group can't manage this pack in like 20-25 seconds, you cant safely turn back.

    And this a HUGE step forward for ZOS - at least you don't have to run throw half of the dungeon just to realize you are unable to kill Fire Maw.




  • Arkvoril
    Arkvoril
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    I just got all wgt achievements including nodeath run on a v1 character with blue quality crafted gear. So you clearly don't need any gear from those dungeons to complete them.

    Sure, I took my time to learn how this game works and practised fighting instead of just expecting to complete them by just following a guide, but in my opinion that's something you should do if you want to do the "hardest" 4 man dungeons in this game.

    +1

    I also completed it in all Blue Crafted gear somewhere around v5 I think. It's not impossible people. These dungeons do not need to be nerfed. Teamspeak is a must for coordination and just learn the mechanics. The dungeons I get the most enjoyment out of, everyone wants to nerf them. Suck it up and figure out how to beat it.
    NA/PC

    Arkvoril
    Level 50 Altmer Sorcerer
    A Vampire with a Werewolf Companion.
    Master Alchemist and Enchanter;
  • Samphaa
    Samphaa
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    Che wrote: »
    Yes, you do need an actual build to do some content in this game. Is that a bad thing? ffs people.
    You do not understand anything because they do not read the first post? The main problem is that these dungeons appear in daily, people without the gear and experience can not to do them.
    Samphaa wrote: »
    Dude these dungeons can be 3 manned as it is if you actually craft yourself some decent gear and take the time to get some players who are committed to learning it and getting better like the rest of us did. Not say it's too hard because you can't complete the hardest 4 man content in the game after a month of playing.
    Nobody wants to and will not waste time on people without experience only in order to get the golden key.

    Helping people isn't the point though. The point is this game is big, there's alot to do and even more to learn. I have a group of 5-6 friends. We do dungeons together everyday and we're pretty good now. But we weren't when we met and when we started the game, we were sh*te, vWGT took us 5 hours. My point is you gotta find people on the same level as you and you help each other to become better players, its an mmo, thats what you do, play with friends. Don't expect to be carried through something because you feel entitled to it.
  • kylewwefan
    kylewwefan
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    Don't listen to these jokers. These level are crazy hard. If they were so easy, no one would be talking about them.
  • Che
    Che
    Greydir wrote: »
    So your Problem in all seriousness is: You Play a mere month and have Problems completing the Hardest 4 Person Content in the game.
    Reason one you say is: You do not have the Gear
    Solution: Get usefull Crafted gear. Everyone can Wear a 5 Pice and an additional 3-4 Piece Set. With a little bit of optimizing it is Possible without a major hitch to Complete these Dungeons. The Monster Setpieces and other collectible Setpieces are additions to Max out your char, they are not Strictly needed to complete these Dungeons
    Reason two you give is: You do not have the Group
    Solution: If you are in a guild, do not offer money for Farmruns, if your guild collects money from you for Farmruns, leave that guild. In my opinion you should ask - politely - if some group may take you with them and explain the mechanics and workings of the dungeon to you. Make it clear, that you wish to get better, and not that your only objective is, to complete the dungeon by being carried by others. That is something that happens if you offer Money to people to carry you through a dungeon.
    Reason three you give is: You do not have the Build
    Solution: Ask People for advice, inform yourself, and think for yourself. The best cookie cutter build does not help, if you can not utilize it.

    (Nearly) Everyone Sucked as they began playing. Getting better and finishing harder content should be a gradual and rewarding experience. This is the problem for many of the more experienced players, they do not have any more content (except maybe the vMoL. but thats only for the raidplayers) to give them this gradual and rewarding experience. Therefore be happy to have an actual challenge in front of you.
    Thank you for an adequate response. But I still do not understand why the golden key included these two difficult dungeons.

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