GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@Lynx7386Leave it be.
This is the problem. I personally do not want to leave it be. Rally need's to be tweaked. It's literally a must have skill and it sicken's me. Stamina has to use two handed because of this crutch heal/buff.
It's about time we got percentage's tweaks to skill's. Just like what happened to Teleport strike and Death Stroke in pts 2.4.3 patch notes.
Sure Flurry heal and draining shot heal are nice but it won't change anything. Which is why Rally's burst heal specifically should be toned down so it's not so reliable.
Overall, when it come's down to it, it's Rally that is over-performing and over-shadow's all other weapon class heals/buff's. It's the sole reason why OP is having this argument. Regardless of your build on a stamina user, 2h with Rally must be present and that in my opinion is the problem.
No, the problem is that you people are stuck on rally. An identical skill could be put in every other weapon line and you would still have this misconception that rally is necessary. Turn off the tunnel vision already
"You people". What's that suppose to mean? I'll i'm stating is Rally is over-performing. There's nothing wrong with criticism about a specific ability. It's not hard to see this ability is too good to pass up on.
Tunnel vision? Like all stam build's these day's using rally? Sure there are other alternative's but that will not change the fact, to be competitive you are going to use Rally. Just like how players in cryodill use Magicka Det and Vicious Death.
The point of this thread is to close the gap in competitiveness between stamina build's with Rally and without because in almost every circumstance, the player using Rally win's.
Player's like me, like balance. When i mention something need's to be looked at, it's with a fine touch. Not the nerf bat.
@Recremen I use Forward Momentum as well. It work's best with Double Take so i have speed in stealth and still an option to get away from snares with the added benefit of immobilizes. Looking forward to the buff it's getting in DB, 3.5 seconds to 8 seconds is very nice. People don't realize how cheap the ability is compared to Shuffle or Rapid Maneuver's, which is why it's so good.
timidobserver wrote: »5 piece dreugh king = perma major brutality next update.
This is really cool, except you're running at least 3 heavy, maybe 4 if you're not using the 2-h sword. And if you'e using the 2-h sword then you've got Rally anyway.
So it's a really cool set for anyone thinking about doing a heavy armour dps build...
timidobserver wrote: »timidobserver wrote: »5 piece dreugh king = perma major brutality next update.
This is really cool, except you're running at least 3 heavy, maybe 4 if you're not using the 2-h sword. And if you'e using the 2-h sword then you've got Rally anyway.
So it's a really cool set for anyone thinking about doing a heavy armour dps build...
You could do 3 jewelry and 2 1h weapons. The updated sets drop for all slots.
OrphanHelgen wrote: »Igneous Weapons - 39,6s duration, can be cast any time, does nothing..
..
Here is what igneous weapons give:
Major sorcery to team
Major brutality to team
Minor brutality to team
3 ultimate
5% stamina back
What it actually does:
Major sorcery to team team has Major Sorcery from Degeneration, Sap Essence or Molten Armaments already (or potions if talking about PvE)
Major brutality to team team has Major Brutality from Rally or Crit Surge already (or potions if talking about PvE)
Minor brutality to team team already has Minor Brutality from the more useful Igneous Shield, Fossilize, Eruption, Stonefist you casted (see above)
3 ultimate you already got the 3 ultimate from the more useful Igneous Shield, Fossilize, Eruption, Stonefist you casted (see above)
5% stamina back you already got 5% stamina back from the cheaper Igneous Shield, Fossilize, Eruption, Stonefist you casted
Another solution that could somewhat help with the situation is adding Major Brutality to Blade Cloak (and morphs). This self buff is so specific currently that it rarely sees use anywhere. Adding Major Brutality to it (and making it not break stealth when cast like it currently does) would add an interesting alternative to Rally that doesn't have any of the pre-requisites (e.g. having to hit a target) that make current existing alternatives unviable.
Bow/S&B & Bow/Bow builds would still be SOL though when it comes to buffing their damage.
Ep1kMalware wrote: »You can run around cold harbor for 20 minutes and gather the mats to make potions that both heal and buff. Every class, and 2/3 weapon skill lines have this available. I had to perform some incredible mental gymnastics to see this from your point of view, and even then it doesn't hold any water.
Ep1kMalware wrote: »please stops asking for balance.. Zenimax will take out the heal and rally will be a 15 second buff. Instead, try asking for buffs to specific skills. like flying blade lasting 20 seconds and giving a movement speed increase. asking for a hot probanly wont work as 2 skills in that tree already have HoT effects. Bow does kinda need some lovins. Maybe the other morph of poison inection could give major brutality.
But instead of turning this into a mostly whine thread with little in the way of giving constructive feedback over a moot matter, how about that minor brutality? No?
One very simple solution would be adding Major Brutality to Evil Hunter (or Camouflaged Hunter), making it a viable alternative to Rally/Forward Momentum or Crit Surge.
Another solution that could somewhat help with the situation is adding Major Brutality to Blade Cloak (and morphs). This self buff is so specific currently that it rarely sees use anywhere. Adding Major Brutality to it (and making it not break stealth when cast like it currently does) would add an interesting alternative to Rally that doesn't have any of the pre-requisites (e.g. having to hit a target) that make current existing alternatives unviable.