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Please increase CP cap. We all want to advance our characters!

  • k9mouse
    k9mouse
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    Something to think about:

    When DB hits the Live Server, they will be bugs and more likely a lot of them. (ZOS will fix them, but it does take time -- the Live server is it's own breast and there no way that ZOS can produce 100% bug free DLC)

    With that being said, I do understand why ZOS is NOT rising CP cap yet. It will add another layer of complex to fight the bugs of the DLC. I just hope ZOS rise the CP cap a little later after the DB DLC is released.
  • FearlessOne_2014
    FearlessOne_2014
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    Epona222 wrote: »
    Epona222 wrote: »
    Nogawd wrote: »
    DjSolJAH wrote: »
    BurritoESO wrote: »
    Raising the CP cap would be bad for the game. People are already really powerful now and can create infinite sustain builds with massive amounts of damage. We don't need to make this worse then it already is.

    So if I worked real hard to achieve that build... That's unfair?

    Hey, some of us have lives, women, and jobs.

    So enjoy your life! Doesn't mean you should be as good at a hobby as people who devote a lot more time to it.

    (I have a life, husband who enjoys gaming as much as I do and is at his PC next to me right now chatting with me as I play, and am retired - I put more time into it than you, explain to me again why I ought to be held back on your behalf? Because I don't get it, other hobbies/interests do not work that way.)

    You obviously come from a non competitive scrub environment.
    Name one sport or competitive esport were more time played give better equipment or another kind of advantage thats not based on actual skill.
    I guess you are the kind of person thats afraid of true competition and want all advantages handed to you.
    If you really believe more cp equals more skill gtfo.




    If by advantages being handed to me you mean spending a lot of time in game EARNING champion points, then I don't know quite how to respond to that... They aren't awarded by magic out of thin air, I didn't somehow receive a pack of CP for no effort...

    You didnt answer my question...
    Name one competitive sport or esport were more time invested gives you any other advantage than the actual experience of how to execute the skillsets needed to win.
    Now if you talk about pve I couldnt care less.
    Hitting scripted mobs is so hard lol.
    What im talking about is competitive pvp or an arena environment. If you need any other advantage than better reactions, more knowledge etc youre a scrub.

    I agree but let them have there 800+ CPs they worked oh so hard exploiting to get. Oh btw that is the true reason the CP cap exist in the first place. Because ZOS has such a bleeding heart for CP exploiters who exploited glitches and such then after they are done exploiting they tell ZOS so they can close it off from people behind them, while they got to keep their ill-gotten CPs so others could not compete. I still remember the days when there was 3 guys that was trolling the Non Vet campaign. They was darn near unkillable by anything less then 25 plus players.

    I'm finally getting close to the CP cap myself, and already finding zone play to be super boring. But yes there are some very uncompetitive people that play this game that feel that time spent grinding, or exploiting bugs should trump actual player skill to the point a genius with 160 CP should lose to a brain dead person with 800 plus CPs.

    My honest ending opinion on the matter, is that Champion Points should not exist as they do in this game. I honestly think I stopped playing this game twice after the CP system was released. Mostly because it was rewarding early exploiters and punishing everyone else who "was not in the know about the expoits" IE all the dungeons and craiglorn XP nerfs and such.
  • ManDraKE
    ManDraKE
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    no, if anything, i prefer to down the CP cap. The powercreep on pvp is real, people are already running builds with unlimited resources + high damage + high mitigation, turning the combat in "burst to kill, or fail", any other playstyle is out of the question.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Epona222 wrote: »
    Epona222 wrote: »
    Nogawd wrote: »
    DjSolJAH wrote: »
    BurritoESO wrote: »
    Raising the CP cap would be bad for the game. People are already really powerful now and can create infinite sustain builds with massive amounts of damage. We don't need to make this worse then it already is.

    So if I worked real hard to achieve that build... That's unfair?

    Hey, some of us have lives, women, and jobs.

    So enjoy your life! Doesn't mean you should be as good at a hobby as people who devote a lot more time to it.

    (I have a life, husband who enjoys gaming as much as I do and is at his PC next to me right now chatting with me as I play, and am retired - I put more time into it than you, explain to me again why I ought to be held back on your behalf? Because I don't get it, other hobbies/interests do not work that way.)

    You obviously come from a non competitive scrub environment.
    Name one sport or competitive esport were more time played give better equipment or another kind of advantage thats not based on actual skill.
    I guess you are the kind of person thats afraid of true competition and want all advantages handed to you.
    If you really believe more cp equals more skill gtfo.




    If by advantages being handed to me you mean spending a lot of time in game EARNING champion points, then I don't know quite how to respond to that... They aren't awarded by magic out of thin air, I didn't somehow receive a pack of CP for no effort...

    You didnt answer my question...
    Name one competitive sport or esport were more time invested gives you any other advantage than the actual experience of how to execute the skillsets needed to win.
    Now if you talk about pve I couldnt care less.
    Hitting scripted mobs is so hard lol.
    What im talking about is competitive pvp or an arena environment. If you need any other advantage than better reactions, more knowledge etc youre a scrub.

    I agree but let them have there 800+ CPs they worked oh so hard exploiting to get. Oh btw that is the true reason the CP cap exist in the first place. Because ZOS has such a bleeding heart for CP exploiters who exploited glitches and such then after they are done exploiting they tell ZOS so they can close it off from people behind them, while they got to keep their ill-gotten CPs so others could not compete. I still remember the days when there was 3 guys that was trolling the Non Vet campaign. They was darn near unkillable by anything less then 25 plus players.

    I'm finally getting close to the CP cap myself, and already finding zone play to be super boring. But yes there are some very uncompetitive people that play this game that feel that time spent grinding, or exploiting bugs should trump actual player skill to the point a genius with 160 CP should lose to a brain dead person with 800 plus CPs.

    My honest ending opinion on the matter, is that Champion Points should not exist as they do in this game. I honestly think I stopped playing this game twice after the CP system was released. Mostly because it was rewarding early exploiters and punishing everyone else who "was not in the know about the expoits" IE all the dungeons and craiglorn XP nerfs and such.

    Hit the cap right before Orsinium. Quit the game for a month, did not grind. I sit at 688 CP right now. I am fairly certain that I gained enough XP after the cap to level me from 0 CP to Cap. I have no idea how people are still not at cap if you play at least 4-8 hours a week and have been playing for at least 6 months...
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    The CP cap should go up. They did say it would go up, most likely by 51, in DB. I remember, because it was such a low number. At the time I posted just how much champ XP you get just by using up enlightened. That small amount of earned XP 100k XP per day) would get anyone to the cap, even if they had started the game with IC

    For people that are worried about CP imbalance, there are no CP campaigns
  • rokrdt05
    rokrdt05
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    Epona222 wrote: »
    Epona222 wrote: »
    Nogawd wrote: »
    DjSolJAH wrote: »
    BurritoESO wrote: »
    Raising the CP cap would be bad for the game. People are already really powerful now and can create infinite sustain builds with massive amounts of damage. We don't need to make this worse then it already is.

    So if I worked real hard to achieve that build... That's unfair?

    Hey, some of us have lives, women, and jobs.

    So enjoy your life! Doesn't mean you should be as good at a hobby as people who devote a lot more time to it.

    (I have a life, husband who enjoys gaming as much as I do and is at his PC next to me right now chatting with me as I play, and am retired - I put more time into it than you, explain to me again why I ought to be held back on your behalf? Because I don't get it, other hobbies/interests do not work that way.)

    You obviously come from a non competitive scrub environment.
    Name one sport or competitive esport were more time played give better equipment or another kind of advantage thats not based on actual skill.
    I guess you are the kind of person thats afraid of true competition and want all advantages handed to you.
    If you really believe more cp equals more skill gtfo.




    If by advantages being handed to me you mean spending a lot of time in game EARNING champion points, then I don't know quite how to respond to that... They aren't awarded by magic out of thin air, I didn't somehow receive a pack of CP for no effort...

    You didnt answer my question...
    Name one competitive sport or esport were more time invested gives you any other advantage than the actual experience of how to execute the skillsets needed to win.
    Now if you talk about pve I couldnt care less.
    Hitting scripted mobs is so hard lol.
    What im talking about is competitive pvp or an arena environment. If you need any other advantage than better reactions, more knowledge etc youre a scrub.

    I agree but let them have there 800+ CPs they worked oh so hard exploiting to get. Oh btw that is the true reason the CP cap exist in the first place. Because ZOS has such a bleeding heart for CP exploiters who exploited glitches and such then after they are done exploiting they tell ZOS so they can close it off from people behind them, while they got to keep their ill-gotten CPs so others could not compete. I still remember the days when there was 3 guys that was trolling the Non Vet campaign. They was darn near unkillable by anything less then 25 plus players.

    I'm finally getting close to the CP cap myself, and already finding zone play to be super boring. But yes there are some very uncompetitive people that play this game that feel that time spent grinding, or exploiting bugs should trump actual player skill to the point a genius with 160 CP should lose to a brain dead person with 800 plus CPs.

    My honest ending opinion on the matter, is that Champion Points should not exist as they do in this game. I honestly think I stopped playing this game twice after the CP system was released. Mostly because it was rewarding early exploiters and punishing everyone else who "was not in the know about the expoits" IE all the dungeons and craiglorn XP nerfs and such.

    Where is the "LOL" button when you need one?

    I'm over CP cap, but did that by playing the content... not some exploit. For awhile a group of my friends and I were trying to take our #1 spot back in VDSA, so we spent week after week trying to beat @Gilliamtherogue and his team. We earned 2-3 CP a night just doing VDSA. Once that died down, other friends and I decided to grind up a few new characters for us to play... that alone earns you a lot of CP. Leveling cp in this game is so easy and I'm at a loss as to how people who are not at cap want to automatically call "exploit" to those that are. Get over yourself.

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  • artal
    artal
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    Vangy wrote: »
    But...but..... Im not asking for much... I just want....

    1. 25% increased phy damage
    2. 25% increase crit damage
    3. 25% increased DOT damage
    4. 25% increased light/heavy attack damage
    5. 25% decreased block cost reduction
    6. 25% decrease to phy damage
    7. 25% decrease to spell/elemental damage
    8. 25% increase to stam/mag regen
    9. 20% cost reduction to stam/mag

    uhmmm... and and ....

    10. 25% reduced healing to target
    11. 25% increased healing

    =D... Having all this is making me skilled yes? Cos I want to beat on the poor scrubs who have barely 10% to 3 of the above... GOD AMONGST INSECTS... COWER BEFORE ME

    Haha this funny but sadly its truth.
    I'm not pve player so i guess there should be some difference between pvp and pve cp wise. But in pvp I prefer if people are on even ground and skill is what determine outcome.
  • ajwest927
    ajwest927
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    JDC1985 wrote: »
    Make it a seperate feature I'll buy it out of the crown store 10000 crowns for 50cp.

    Would that be considered pay to win?
  • Nightingale1176
    Lol!

    - Players wanted a CP cap they got it - Complained they can no longer advance.
    - Players will complain if CP cap is removed due to XYZ reason of overpoweredness of the CP 1500+ player.

    Just like the good ol' Vet ranks they will NEVER get it right with this player base.

    - Players complained they were too hard/difficult (A skeever would destroy you pre craglorn days) - they nerfed it.
    - Players complained it took too long to achieve a vet rank - they changed how VP worked.
    - Players STILL complained how long it took - they raised the level cap and coverted it to XP
    - Players STILL complained about advancement - They add CP and reduce the XP per vet level

    Another thought either stop complaining the content is too easy with all your op buffs or make the content harder where you HAVE to have the op buffs to play.

    Conclusion
    - Players now complain the content is too easy, not enough advancement
    - Players will now complain about the cap every patch because they have may more CP than most players


    Personally take it back to launch V10 max rank, add better/more interesting sets vs new levels, make Vet ranks like 500k xp per rank, keep cp, just completely remove it from PVP to stop the complaining of OPness, scale all players to zones so they can play with friends, and putting a need on the new level, new gear and obtain different means of better sets (ie. do this dungeon, or do this quest, less RNG)

    Finally I leave you with this: STOP GRINDING CP AND THIS WONT BE AN ISSUE. :D (or buy a new account and start the grind all over if you HAVE to grind)


    Enjoy your day! ^__^
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  • Tavore1138
    Tavore1138
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    Epona222 wrote: »
    Nogawd wrote: »
    DjSolJAH wrote: »
    BurritoESO wrote: »
    Raising the CP cap would be bad for the game. People are already really powerful now and can create infinite sustain builds with massive amounts of damage. We don't need to make this worse then it already is.

    So if I worked real hard to achieve that build... That's unfair?

    Hey, some of us have lives, women, and jobs.

    So enjoy your life! Doesn't mean you should be as good at a hobby as people who devote a lot more time to it.

    (I have a life, husband who enjoys gaming as much as I do and is at his PC next to me right now chatting with me as I play, and am retired - I put more time into it than you, explain to me again why I ought to be held back on your behalf? Because I don't get it, other hobbies/interests do not work that way.)

    You obviously come from a non competitive environment.
    Name one sport or competitive esport were more time played give better equipment or another kind of advantage thats not based on actual skill. I guess you are the kind of person want all advantages handed to you. Do you really believe more cp equals more skill?

    [edited to remove bait]

    If you want to go with the sport analogy then CP represent the additional muscle tone and fitness gained by playing all day everyday and the reason a player who trains all day will beat a player who knocks a ball around for a couple of hours a night... even if both players have the same potential the one who plays will have those benefits which are not 'skill' based just the benefits of training.

    Equally this is shy I could play a competitive sport 10 hours a day get fit and strong and be let down by a lack of inate talent. I.e. I'd have the CP but I'd still get wrecked by someone with better reflexes.

    It would seem the in reality you expect to be automatically given the same things as those who play more, you probably complain that people who play more have better gear, access to gold mats and have higher PvP ranks that you should be viven too... calling people scrubs is often a sign of bad players who seek excuses for their badness by blaming everything but their own ability, or lack thereof.
  • MeHodor
    MeHodor
    Soul Shriven
    Have been at CP cap of 501 since Jan and fed up that I can't progress my six VR16 characters. I am now at nearly 600 but the rate of CP progress is painfully slow (about 50% of normal even with enlightenment). Why is it wrong to have a more powerful player if you devote more time to the game. I want to waste all you low CPs when I meet you !!

    Please raise the cap as soon as you can. The news that it will not happen with Dark Brotherhood DLC just means I need to play less as it seems a waste of time as character progression is the biggest buzz in TESO. Is this really what you want ???
  • Taleof2Cities
    Taleof2Cities
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    I support a CP cap raise ...

    I don't support another complaint thread about it ...
  • Skitttles
    Skitttles
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    I think they should lower the cap. Make it so you really have to choose what you want.
    Skittles | DC Stem Sok and sumtimes Nertbled
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Doesnt most MMOs have some type of stat cap? I have never played a MMO that takes as long to get to max level as it does to get to CP 501 which is max level in this game. Most MMOs around vet 2- vet 6 is max level. This game gives way longer progression than pretty much any MMO out there. You CANNOT have endless stat progression in a MMO, it will not work. PVP and PVE will be insanely imbalanced.
  • Shadesofkin
    Shadesofkin
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    I want to see the gear cap raised twice before we see another CP Cap increase.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Khaos_Bane
    Khaos_Bane
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    I have close to 700 cp. Do i care that they aren't raising it? Not one bit, i can face roll everything in game except vMoL with 501.

    People complain already that 99% of the game is face roll, so they will QQ more if they have more cp.

    Im one of ZOS biggest critics, but man, they can't even do wrong for doing right on this matter.

    This.

  • Justice31st
    Justice31st
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    Agreed. Why were we lied to on the ESO live stream about a CP raise coming in Dark Brotherhood? @Wrobel @ZOS_GinaBruno @ZOS_RichLambert
    Edited by Justice31st on May 18, 2016 6:11PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Ghost-Shot
    Ghost-Shot
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    @ZOS_RichLambert When will I be able to use my CP?

  • Hadan_of_Rift
    Hadan_of_Rift
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    The CP cap should go up. They did say it would go up, most likely by 51, in DB. I remember, because it was such a low number. At the time I posted just how much champ XP you get just by using up enlightened. That small amount of earned XP 100k XP per day) would get anyone to the cap, even if they had started the game with IC

    For people that are worried about CP imbalance, there are no CP campaigns

    ^ This. Plus 51 more CP imbalance what does that get you? 17 more points per category which is 2-5% difference?

    If they think not enough players are close to the cap then just say if you are under 400 cp - BOOM you're at 400 cp now, or whatever number they are looking for.
    Edited by Hadan_of_Rift on May 18, 2016 11:06PM
  • brandonv516
    brandonv516
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    Raise the cap and segregate any players with more than 600 cp into a dark corner of Tamerial. There they can puff their chests at each other while the remainder of pvp players can still compete.
  • Baconlad
    Baconlad
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    I think they should raise cap by at least 100 a year...so we should almost be at 600 cap by now. But...gear gating past fifety was a horrible idea. We never got ride of veteran ranks, we just changed the name to shut people up. There is no reason to have gear go up in power anymore...ever...all gear need to stop gaining level. Once you hit fifty, you can wear and farm to your hearts content without ever losing gear sets you have because of the "next expac". CP is supposed to be our carrot, not gear grinding if we don't want to. This would solve so many issues, like people complaining they have hit cap and want more power, and people who do not want their hard bought, earned gear sets to be null and void.

    And to *** about the actual CP cap being hard to get to and claiming that players with more CP are so much better, go watch YouTube videos of AMAZING low CP players dominating 500CP players in cyrodil...any CP after 350 is really so minor in power its DUMB how low 1 cp is at 500. Which is ok with me, a very SMALL POWER CREEP. My wife plays this game about an hour a night, she's at 400 CP and she bought the game in December...so shut the hell up! Sit down and think about the issues at hand and you will come these same conclusions
  • Grao
    Grao
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    Not increasing the CP cap is human excrement. We all play the game to advance our characters and get better. The catch up mechanic has worked. When it was introduced I was at 130 CP now i'm over 500. It's complete crap that another DLC is happening without a CP increase.

    Either increase the cap and just give everyone below x CP (could be 500) 500 CP - who cares but holding everyone else back is really bad logic and design. Once again extremely disappointed in ZOS development plan especially since you mention on several occasions DB would be bringing a CP increase.

    You can't simply increase the players power without increasing the power of the enemies, creating new crafting materials etc. There is a lot of work involved in increasing the level cap, it isn ot just about changing a small number.

    Dark Brotherhood was in develop a very long time ago and certain things were already set for it. Newer updates will bring the CP cap up slowly. You should be glad that unlike other MMOs, ESO actually allow you to keep accumulating CPs even past the cap.
  • krr_zeta
    krr_zeta
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    DjSolJAH wrote: »
    So if I worked real hard to achieve that build... That's unfair?

    That's not exactly the case.

    Just an example
    A player X plays X amount of time per week on his main character. That character gets X amount of champ points.
    A player Y , plays less than X amount of timer per week on his main character, but he also plays alot more time on alts.
    In that case , player Y main hero would be stronger than player X ,even tho he played less on that exact character.
    How is that fair?
    You 've to take into consideration the fact that you gain champ points across you account , but they affect every single character in it. So you cant go flat " I play more across my account , so all of my heroes should be stronger than his " even tho he played that exact char more than you.
    Edited by krr_zeta on May 19, 2016 2:05AM
  • Hadan_of_Rift
    Hadan_of_Rift
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    Grao wrote: »
    *SNIP* You should be glad that unlike other MMOs, ESO actually allow you to keep accumulating CPs even past the cap.
    Honestly, I'd rather they didn't. Seeing exp and the CP number going up leads me to believe I am earning something and will be able to advance or better my character which i can not. I'd rather them stop tracking cpxp all together once you hit 501 cp.

  • Farorin
    Farorin
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    Speak for yourself, I am happy with what they have planned, and what they intend to execute insofar as CP caps.
  • STEVIL
    STEVIL
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    I am over cap right now by a bit and will likely be at over 100 over cap when db drops.

    I dont want a cap change with DB.

    Let them work out other kinks with the tons of new stuff and balances without having to fuss with also factoring in cap changes.

    I would support them looking into a way to "sell off" to a vendor cp for some sort of special items, maybe not power items but even vanity items.

    From my vantage point, i doubt i will ever be BELOW CAP, as i expect raises to progress slower than my gains even at the penalty rate for over cap.

    So offering me a way to cash out some of my excess seems reasonable and an incentive to keep scoring even when comfortably over cap.

    I for one would be happy to sit at cap+50ish and sell others off as they accrue.

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  • Ep1kMalware
    Ep1kMalware
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    I want this, and ot'e not because I need more cp. I want something to do and work for again. There's no character progression in this game. @_@. Lets face it, everyone almost, who playd mmos wants to feel powerful in a way. CP gives them that. But atm we have too many cp and not enough reasons to use them :|
  • Sharkano
    Sharkano
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    You will never get to use your CP. They have lied about cap raises from the beginning.
  • ToRelax
    ToRelax
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    Well power creep and subsequent nerfs don't exactly make me feel any more powerful than in the first place. Especially if it means there's less skills involved in fights which actually means I am becoming relatively weaker compared to the vast majority of players.
    But, as long as I have a no CP campaign I don't really care...
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  • Sharkano
    Sharkano
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    Why anyone ever believes anything these developers say is beyond me. They have a 100% track record of misrepresentation.
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