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Do you think the cost increase poisons are too powerful?

  • Derra
    Derra
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    Yes
    DDuke wrote: »
    DDuke wrote: »
    Oh wait nevermind... there's one with 10 second duration too :D

    Aq0BZUZ.jpg


    Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
    Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.

    Actually, it only increases skill costs (not block, dodge or break free) - tested on PTS.

    I'd be much more worried about the magicka cost increasing poisons than stamina ones :D

    Since stam gets awesome resource management with unchained anyway i think you´re right on this one.

    Magica builds are usually much tighter on resources given the right race choice for stam builds - this will not help that issue.
    My redguard could not care less as i only drop below 60% stam when i decide to trolldodge a circle around my victim.
    Edited by Derra on May 18, 2016 1:43PM
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DDuke
    DDuke
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    No
    Derra wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Oh wait nevermind... there's one with 10 second duration too :D

    Aq0BZUZ.jpg


    Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
    Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.

    Actually, it only increases skill costs (not block, dodge or break free) - tested on PTS.

    I'd be much more worried about the magicka cost increasing poisons than stamina ones :D

    Since stam gets awesome resource management with unchained anyway i think you´re right on this one.

    Magica builds are usually much tighter on resources given the right race choice for stam builds - this will not help that issue.
    My redguard could not care less as i only drop below 60% stam when i decide to trolldodge a circle around my victim.

    It's not even magicka builds I'm afraid for :P

    6k cost on cloak on stamblade if you get hit by this poison. Similar costs for stamplar cleanse, DK Igneous/Scales etc... The already high skill costs go through the roof, while the moderately low skill costs (thanks to light armor/CPs) take a smaller hit.

    I hate infinite resources, but idk how this will turn out.
    Edited by DDuke on May 18, 2016 1:49PM
  • Helluin
    Helluin
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    Yes
    i simply think poisons should not be allowed in cyrodiil, but then im not a pvp'er......whether that makes my opinion more or less valid is up to you.

    all i can say is that, with poisons coming, my already scarce reasons for going into cyrodiil have now be reduced to none, im not dealing with that on top of the ganker problem

    I quite agree with you.
    We could see requests to have no poisons campaign.
    So, after no CP campaign, it would clearly mean how a part of the community likes certain implementations.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Derra
    Derra
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    Yes
    DDuke wrote: »
    Derra wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Oh wait nevermind... there's one with 10 second duration too :D

    Aq0BZUZ.jpg


    Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
    Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.

    Actually, it only increases skill costs (not block, dodge or break free) - tested on PTS.

    I'd be much more worried about the magicka cost increasing poisons than stamina ones :D

    Since stam gets awesome resource management with unchained anyway i think you´re right on this one.

    Magica builds are usually much tighter on resources given the right race choice for stam builds - this will not help that issue.
    My redguard could not care less as i only drop below 60% stam when i decide to trolldodge a circle around my victim.

    It's not even magicka builds I'm afraid for :P

    6k cost on cloak on stamblade if you get hit by this poison. Similar costs for stamplar cleanse, DK Igneous/Scales etc... The already high skill costs go through the roof, while the moderately low skill costs (thanks to light armor/CPs) take a smaller hit.

    I hate infinite resources, but idk how this will turn out.

    Well it´s equally good against both - apart from the very few stam builds not using more than 1 magica utility. Will eventually hit heavy users the hardest.

    I´d still rather have those poisons attack my secondary resource pool than my primary.
    Edited by Derra on May 18, 2016 1:55PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Reverb
    Reverb
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    I need a "kind of" option. This is a total game changer in PVP. On top of the recent siege changes, The poison impact is steep. Maybe too steep.

    But we will adapt. We will change our builds, our CP, we'll change the skills we slot, and the skills we expect our healer/support team members to slot.

    I am hugely concerned about the impact this will have on the non-vet, non-CP campaign. Players there have far fewer options to adapt with. Poisons have the potential to make gameplay there absolutely miserable.
    Edited by Reverb on May 18, 2016 2:06PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • ManDraKE
    ManDraKE
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    Yes
    Nifty2g wrote: »
    gonna say no because resource builds are an issue, its good for this type of thing so you cant just have no issue with your resources.

    its gonna be interesting.

    but 60% might be a bit much, I'd settle for 40

    well, what can you expect from the guy that says that RD is balanced. It doesn't surprise me, templars are by far the class that is less affected from poison, it was expected from you to defend them.

    Of all the possible ways to deal with unlimited resources, this is hands down the worst, because if you are getting attacked by more than 1 target, only you will have problem with resources, they won't. If ZoS are going to "fix" the resources problem, it should be in a way that promotes skillful play, so i get rewarded if i manage my resources better than my rivals. Every time i see you talkin of balance, i get a knot in the stomach
    Edited by ManDraKE on May 18, 2016 2:29PM
  • RinaldoGandolphi
    RinaldoGandolphi
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    Zheg wrote: »
    dsalter wrote: »
    30% was to much truth be told. would be somewhat happy with 15% tho. it has an impact but by no means does it equal = cost reduction poison means massive chance of death

    Yep. When I first saw the poisons at 30%, I was like good golly those will make small scale fighting difficult. Then they bumped it up to 60%...

    Looks like I'll be devoting 20 minutes of flower farming before every night of pvp...

    If those poisons go live with those numbers i'll probably taking an extended vacation from Cyrodiil....

    I main a magicka DK Sword and Board...im fighting outnumbered the majority of the time...often times my 3-5 man group is either distracting or delaying a much larger force, my role is to soak up damage like a sponge and us Talons and other such skills to immobilize or keep opponents in control so my team mates can bomb them or kill them. My DPS is not high, Magic DK has no burst whatsoever in Cyrodiil.

    Do these people have any idea how hard it is to block for any length of time at all when you have 10+ people beating on you?

    These poisons kill my Magicka DK all together in Cyrodiil. the fact Reflective Scales puts a Poison Injection DOT on me even if i reflect the damn attack, im dead in the water period.

    DK like myself are getting royally shafted out of Cyrodiil on a rail....we can't run....we can't dodge roll forever like our Stamina cousins...we have no execute burst...what are we supposed to do? Even what little defense we have now in Cyrodiil(Block) kills our stamina regen completely, and Mist Form even though it got a slight buff still halts your magicka regeneration while its active.

    The fact that weapon skills can proc these poisons means the Bombard spam thats out of hand now will just get that much worse.

    I guess the only PVP ZOS wants is everyone running around in huge zergs and having a plethora of Bombard spammers on tap to pepper everyone with OP poisons for the win.

    Your right though Zheg, small scale fighting will be dead....
    Edited by RinaldoGandolphi on May 18, 2016 2:27PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Gottbeard
    Gottbeard
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    Yes
    My problems with poisons

    1. We had dodge roll spammers so they increased base dodge roll cost and added dodge fatigue. The dodge rollers still rolled. The result - rolling on any other build became dysfunctional.
    We had blockers built block so they removed Stam regeneration while blocking and raised the base cost and buffed several moves that ignore block. The result - blocking on any character not built for it became dysfunctional.
    In these cases, no one is happy. The people who were crying about that one guy doing that one thing to them are unhappy because he is still doing it. The guy is not happy because even though it's still possible to do his build, it is clunky and artificially prohibited. Everyone else is not happy because they are locked out of basic combat action options that are supposed to be features of the game.

    When you introduce these 60 percent cost increases, this will be the effect again but on a much grander scale. Strong players will still flex their muscles and overcome the cost increase. Sustain builds will be able to perform. The majority of theplayers wwill crumble.

    2. The dog pile meta. Often times the game influences play style. For instance, if I used bolt escape before the nerf, only a few players would try to chase. But after the nerf, everyone chased forever. Ridiculous amounts of chasing, sometimes 30 players for 20 minutes. Why? Because the patch notes said that if I used bolt escape then I would run out of mana. It didn't matter if it was true or not. It didn't matter if the truth was skewed by my skill at the class. It didn't even matter that after 5 minutes they could see I could do this all day. The patch notes said he can't bolt forever, so they chased.
    Thchange tells the public that if they dog pile one person with stat cost increase poisons, then the target will run out of stats and crumble. That is the message it sends so that is how people will use it. I personally do not see bullying dog pile meta as the correct meta to enforce.
  • Gottbeard
    Gottbeard
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    Yes
    My problems with poisons

    1. We had dodge roll spammers so they increased base dodge roll cost and added dodge fatigue. The dodge rollers still rolled. The result - rolling on any other build became dysfunctional.
    We had blockers built block so they removed Stam regeneration while blocking and raised the base cost and buffed several moves that ignore block. The result - blocking on any character not built for it became dysfunctional.
    In these cases, no one is happy. The people who were crying about that one guy doing that one thing to them are unhappy because he is still doing it. The guy is not happy because even though it's still possible to do his build, it is clunky and artificially prohibited. Everyone else is not happy because they are locked out of basic combat action options that are supposed to be features of the game.

    When you introduce these 60 percent cost increases, this will be the effect again but on a much grander scale. Strong players will still flex their muscles and overcome the cost increase. Sustain builds will be able to perform. The majority of theplayers wwill crumble.

    2. The dog pile meta. Often times the game influences play style. For instance, if I used bolt escape before the nerf, only a few players would try to chase. But after the nerf, everyone chased forever. Ridiculous amounts of chasing, sometimes 30 players for 20 minutes. Why? Because the patch notes said that if I used bolt escape then I would run out of mana. It didn't matter if it was true or not. It didn't matter if the truth was skewed by my skill at the class. It didn't even matter that after 5 minutes they could see I could do this all day. The patch notes said he can't bolt forever, so they chased.
    Thchange tells the public that if they dog pile one person with stat cost increase poisons, then the target will run out of stats and crumble. That is the message it sends so that is how people will use it. I personally do not see bullying dog pile meta as the correct meta to enforce.
  • Lynx7386
    Lynx7386
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    Rex-Umbra wrote: »
    60 sounds crazy op to me. My playstyle is completely fricked as a Magicka melee weapon user, if i run out of Magicka my heavy attacks hit like a noodle and give me no resources back.

    Maybe you shouldn't be using melee weapons as a magicka build?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
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    Leonin - Khajiit Warden - Tank
  • mr_wazzabi
    mr_wazzabi
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    Yes
    Lynx7386 wrote: »
    Rex-Umbra wrote: »
    60 sounds crazy op to me. My playstyle is completely fricked as a Magicka melee weapon user, if i run out of Magicka my heavy attacks hit like a noodle and give me no resources back.

    Maybe you shouldn't be using melee weapons as a magicka build?
    So now every magicka build is forced to be a staff user?

    This game is about "play how you want".

    There are limits to how much freedom we have with builds while still being effective, but dw magic builds are in a good place in terms of balance.

    Poisons will kill this diversity and pigeonhole every player into running low damage all recovery jewelery glyphs and orzoga food. It's not good for the game.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • DHale
    DHale
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    No
    I find it funny that many complain that battle sprit reduces damage to much and game is too forgiving to bad players yet they give us powerful tool then you just complain. Kappa
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • klink012
    klink012
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    Yes
    Reverb wrote: »
    I need a "kind of" option. This is a total game changer in PVP. On top of the recent siege changes, The poison impact is steep. Maybe too steep.

    But we will adapt. We will change our builds, our CP, we'll change the skills we slot, and the skills we expect our healer/support team members to slot.

    I am hugely concerned about the impact this will have on the non-vet, non-CP campaign. Players there have far fewer options to adapt with. Poisons have the potential to make gameplay there absolutely miserable.

    100% agree. EVERYTHING is based around having CP. When CP is the reason for most of the issues... that and not having SOFTCAPS!!
  • klink012
    klink012
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    Yes
    Gottbeard wrote: »
    My problems with poisons

    1. We had dodge roll spammers so they increased base dodge roll cost and added dodge fatigue. The dodge rollers still rolled. The result - rolling on any other build became dysfunctional.
    We had blockers built block so they removed Stam regeneration while blocking and raised the base cost and buffed several moves that ignore block. The result - blocking on any character not built for it became dysfunctional.
    In these cases, no one is happy. The people who were crying about that one guy doing that one thing to them are unhappy because he is still doing it. The guy is not happy because even though it's still possible to do his build, it is clunky and artificially prohibited. Everyone else is not happy because they are locked out of basic combat action options that are supposed to be features of the game.

    When you introduce these 60 percent cost increases, this will be the effect again but on a much grander scale. Strong players will still flex their muscles and overcome the cost increase. Sustain builds will be able to perform. The majority of theplayers wwill crumble.

    2. The dog pile meta. Often times the game influences play style. For instance, if I used bolt escape before the nerf, only a few players would try to chase. But after the nerf, everyone chased forever. Ridiculous amounts of chasing, sometimes 30 players for 20 minutes. Why? Because the patch notes said that if I used bolt escape then I would run out of mana. It didn't matter if it was true or not. It didn't matter if the truth was skewed by my skill at the class. It didn't even matter that after 5 minutes they could see I could do this all day. The patch notes said he can't bolt forever, so they chased.
    Thchange tells the public that if they dog pile one person with stat cost increase poisons, then the target will run out of stats and crumble. That is the message it sends so that is how people will use it. I personally do not see bullying dog pile meta as the correct meta to enforce.

    Great post!
  • MrTarkanian48
    MrTarkanian48
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    Yes
    I'm not a fan of the current poisons at all and think the whole idea should be scrapped. That being said, it looks like it is coming, and 60% is way too harsh. If anything the poison should be a 1 time drain (i.e. Target loses X amount of stamina, and restore X amount of stamina to you).

    There is too much zerging in this game. It is hard enough to survive outnumbered as it is without getting all types of negative effects and cost increases stacked on you, and also buffing your opponent. Also people that have low CP might as well not even come in cyrodiil because they won't survive.

    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Yes
    mr_wazzabi wrote: »
    Anhedonie wrote: »
    This is a good way to counter permadodgerollers and high sustain builds.
    And those of us that run balanced damage/sustain builds will suffer even more.

    If anything, high sustain builds will be the only ones that can somewhat deal with this bs

    Exactly, just gonna make redguard DKs even more OP.
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Yes
    Lynx7386 wrote: »
    Rex-Umbra wrote: »
    60 sounds crazy op to me. My playstyle is completely fricked as a Magicka melee weapon user, if i run out of Magicka my heavy attacks hit like a noodle and give me no resources back.

    Maybe you shouldn't be using melee weapons as a magicka build?

    You realize most Magicka DKs use a sword and board and we are already one of the weakest classes and now they are just literally killing our class.
  • olsborg
    olsborg
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    Yes
    Hell even 30% feels like too much imo

    PC EU
    PvP only
  • Ajax_22
    Ajax_22
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    I think poisons should be kept out of Cyrodiil period. Let the PvErs have their cool new toys without any negative effect on us.
  • Justice31st
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    ManDraKE wrote: »
    Nifty2g wrote: »
    gonna say no because resource builds are an issue, its good for this type of thing so you cant just have no issue with your resources.

    its gonna be interesting.

    but 60% might be a bit much, I'd settle for 40

    well, what can you expect from the guy that says that RD is balanced. It doesn't surprise me, templars are by far the class that is less affected from poison, it was expected from you to defend them.

    Of all the possible ways to deal with unlimited resources, this is hands down the worst, because if you are getting attacked by more than 1 target, only you will have problem with resources, they won't. If ZoS are going to "fix" the resources problem, it should be in a way that promotes skillful play, so i get rewarded if i manage my resources better than my rivals. Every time i see you talkin of balance, i get a knot in the stomach

    Why, make this about Templars lol?
    Edited by Justice31st on May 18, 2016 7:12PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Nifty2g
    Nifty2g
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    No
    ManDraKE wrote: »
    Nifty2g wrote: »
    gonna say no because resource builds are an issue, its good for this type of thing so you cant just have no issue with your resources.

    its gonna be interesting.

    but 60% might be a bit much, I'd settle for 40

    well, what can you expect from the guy that says that RD is balanced. It doesn't surprise me, templars are by far the class that is less affected from poison, it was expected from you to defend them.

    Of all the possible ways to deal with unlimited resources, this is hands down the worst, because if you are getting attacked by more than 1 target, only you will have problem with resources, they won't. If ZoS are going to "fix" the resources problem, it should be in a way that promotes skillful play, so i get rewarded if i manage my resources better than my rivals. Every time i see you talkin of balance, i get a knot in the stomach
    Radiant Destruction is balanced, stop being arrogant about it. Refer to all the other posts made by Zheg and Joy Division and educate yourself on the issue, there are too many counters to the skill for it to be unbalanced, though I think dodge roll should be a counter, but whatever. Not for this topic.

    A core PvP issue is resource management, it is completely out of control right now because of champion system and that you have no restrictions. It's a little hard for ZOS to balance that when there are literally 10 things or more factoring into your resources, if they touched that it would completely break how ESO played, every single class would need a re-balance in passives, skills etc.
    Poisons are a great way to handle this issue, regardless of what class I play that doesn't matter I'm talking about the issue as a whole, not personally. I also acknowledge that 60% is possibly a bit much but there are people who are able to sustain Kena of uptimes with >50% with around 1k regen.

    And also, make sure you think about the other half of the game when you're talking about resource management, what has your mind crafted up that are better ways to fix the issue? The resources are how they are at the moment because of a system that affects both PvE and PvP.
    #MOREORBS
  • bsmorrowb14_ESO
    bsmorrowb14_ESO
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    Yes
    I'm currently enjoying PvP for the most part. This just sounds like something that will make me not enjoy PvP...
  • ContraTempo
    ContraTempo
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    Yes
    And I also would prefer them to be strait resource drain rather than increased cost. Actions would still have the same cost, but you would have less resources to do them with. That would be much less complex to manage as the player who was struck.

    IMO they should have started with a much smaller effect, played it for a while and then buffed it with each update IF needed ***based on player feedback***.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • ManDraKE
    ManDraKE
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    Yes
    Nifty2g wrote: »
    A core PvP issue is resource management, it is completely out of control right now because of champion system and that you have no restrictions. It's a little hard for ZOS to balance that when there are literally 10 things or more factoring into your resources, if they touched that it would completely break how ESO played, every single class would need a re-balance in passives, skills etc.
    Poisons are a great way to handle this issue, regardless of what class I play that doesn't matter I'm talking about the issue as a whole, not personally. I also acknowledge that 60% is possibly a bit much but there are people who are able to sustain Kena of uptimes with >50% with around 1k regen.

    Posions are an awful way of handle that issue, because it dosn't solve the problem of unlimited resources, it only cripple the resources of people in numeric disadvantage, if you are playing 3vs1, the 3 guys will be proc'ing poisons on you, and you won't be able to proc poison on the 3 of them, so you will have no resources, and they will still have unlimited resources, ergo the problem with unlimited resources is not solved, is even worst. The fact that you can't see that, and you think that poisions are a good solution that the resources problem, shows you clear lack of vision for balance.
    I usually don't care about people talking non-sense or giving complete biased-*** opinions, but in your case you are so vocal about it, that it actually worries me that the devs may listen to you, no kidding.
    Why, make this about Templars lol?

    I was trying to make it more about him lol, sorry about that
    Ajax_22 wrote: »
    These poisons will have no effect on overall resource sustain, and if you think they will you're delusional.

    On point.
    Edited by ManDraKE on May 18, 2016 8:36PM
  • Ajax_22
    Ajax_22
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    Nifty2g wrote: »
    ManDraKE wrote: »
    Nifty2g wrote: »
    gonna say no because resource builds are an issue, its good for this type of thing so you cant just have no issue with your resources.

    its gonna be interesting.

    but 60% might be a bit much, I'd settle for 40

    well, what can you expect from the guy that says that RD is balanced. It doesn't surprise me, templars are by far the class that is less affected from poison, it was expected from you to defend them.

    Of all the possible ways to deal with unlimited resources, this is hands down the worst, because if you are getting attacked by more than 1 target, only you will have problem with resources, they won't. If ZoS are going to "fix" the resources problem, it should be in a way that promotes skillful play, so i get rewarded if i manage my resources better than my rivals. Every time i see you talkin of balance, i get a knot in the stomach
    Radiant Destruction is balanced, stop being arrogant about it. Refer to all the other posts made by Zheg and Joy Division and educate yourself on the issue, there are too many counters to the skill for it to be unbalanced, though I think dodge roll should be a counter, but whatever. Not for this topic.

    A core PvP issue is resource management, it is completely out of control right now because of champion system and that you have no restrictions. It's a little hard for ZOS to balance that when there are literally 10 things or more factoring into your resources, if they touched that it would completely break how ESO played, every single class would need a re-balance in passives, skills etc.
    Poisons are a great way to handle this issue, regardless of what class I play that doesn't matter I'm talking about the issue as a whole, not personally. I also acknowledge that 60% is possibly a bit much but there are people who are able to sustain Kena of uptimes with >50% with around 1k regen.

    And also, make sure you think about the other half of the game when you're talking about resource management, what has your mind crafted up that are better ways to fix the issue? The resources are how they are at the moment because of a system that affects both PvE and PvP.

    These poisons will have no effect on overall resource sustain, and if you think they will you're delusional.

    The Champion Point system has had a negative impact on the entire game not just PvP. What did PvErs do before the Champion Point system? Why exactly would removing infinite sustain from PvE as well be a bad idea? Trivializing resource management removes a level of depth from the game. Additionally, Battle Spirit exists for a reason ZOS needs to use it for PvP balancing more often.
  • Paraflex
    Paraflex
    ✭✭✭✭
    Yes
    I voted Yes but I want to explain a few things.

    Poisons are great for dealing with the CP problem of infinite resources so 60% cost increase I understand but it may be to high. I hope they monitor this and change in the future if needed.

    It's a good thing to have people in PvP not able to spam dodge roll for ever, or use vigor for ever which fully heals them. My concern is how badly this effects healing templars like myself. I have resource management gear and run with a staff but I wonder if 60% is just to much.

    I am glad we have these poisons to deal with emps who never have stamina issues and can ult so easy. They need to force people to focus on real resource management and this is what poisons do but only if people use them appropriately.

    Yes i agree 60% may not be the right increase to base skill costs but i think they are headed into the right direction with this as most builds have infinite stamina or magika, people should be forced to run designated healers not self heal through all dungeons/pvp areas and not have repercussions.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Lava_Croft
    Lava_Croft
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    ✭✭✭✭
    Yes
    I'd make it 120%
    Edited by Lava_Croft on May 18, 2016 8:54PM
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    No
    Paraflex wrote: »
    I voted Yes but I want to explain a few things.

    Poisons are great for dealing with the CP problem of infinite resources so 60% cost increase I understand but it may be to high. I hope they monitor this and change in the future if needed.

    It's a good thing to have people in PvP not able to spam dodge roll for ever, or use vigor for ever which fully heals them. My concern is how badly this effects healing templars like myself. I have resource management gear and run with a staff but I wonder if 60% is just to much.

    I am glad we have these poisons to deal with emps who never have stamina issues and can ult so easy. They need to force people to focus on real resource management and this is what poisons do but only if people use them appropriately.

    Yes i agree 60% may not be the right increase to base skill costs but i think they are headed into the right direction with this as most builds have infinite stamina or magika, people should be forced to run designated healers not self heal through all dungeons/pvp areas and not have repercussions.

    It doesn't affect dodge roll though. Or block. Or CC break.

    The stamina cost increase only applies to abilities (Vigor, Rally etc etc).

    Tested this on PTS.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
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    Yes
    Zheg wrote: »
    dsalter wrote: »
    30% was to much truth be told. would be somewhat happy with 15% tho. it has an impact but by no means does it equal = cost reduction poison means massive chance of death

    Yep. When I first saw the poisons at 30%, I was like good golly those will make small scale fighting difficult. Then they bumped it up to 60%...

    Looks like I'll be devoting 20 minutes of flower farming before every night of pvp...

    If those poisons go live with those numbers i'll probably taking an extended vacation from Cyrodiil....

    I main a magicka DK Sword and Board...im fighting outnumbered the majority of the time...often times my 3-5 man group is either distracting or delaying a much larger force, my role is to soak up damage like a sponge and us Talons and other such skills to immobilize or keep opponents in control so my team mates can bomb them or kill them. My DPS is not high, Magic DK has no burst whatsoever in Cyrodiil.

    Do these people have any idea how hard it is to block for any length of time at all when you have 10+ people beating on you?

    These poisons kill my Magicka DK all together in Cyrodiil. the fact Reflective Scales puts a Poison Injection DOT on me even if i reflect the damn attack, im dead in the water period.

    DK like myself are getting royally shafted out of Cyrodiil on a rail....we can't run....we can't dodge roll forever like our Stamina cousins...we have no execute burst...what are we supposed to do? Even what little defense we have now in Cyrodiil(Block) kills our stamina regen completely, and Mist Form even though it got a slight buff still halts your magicka regeneration while its active.

    The fact that weapon skills can proc these poisons means the Bombard spam thats out of hand now will just get that much worse.

    I guess the only PVP ZOS wants is everyone running around in huge zergs and having a plethora of Bombard spammers on tap to pepper everyone with OP poisons for the win.

    Your right though Zheg, small scale fighting will be dead....

    If i'm reading the tooltip right Bombard Spam will not work with the poisons...Basically you get 1 Proc per 10 Seconds at most, It'll just pick 1 target out of that Bombard Hit to apply the Poison.

    This means it'll have the most effect in 1v1 fights and 1vsX Fights
  • Paraflex
    Paraflex
    ✭✭✭✭
    Yes
    DDuke wrote: »
    Paraflex wrote: »
    I voted Yes but I want to explain a few things.

    Poisons are great for dealing with the CP problem of infinite resources so 60% cost increase I understand but it may be to high. I hope they monitor this and change in the future if needed.

    It's a good thing to have people in PvP not able to spam dodge roll for ever, or use vigor for ever which fully heals them. My concern is how badly this effects healing templars like myself. I have resource management gear and run with a staff but I wonder if 60% is just to much.

    I am glad we have these poisons to deal with emps who never have stamina issues and can ult so easy. They need to force people to focus on real resource management and this is what poisons do but only if people use them appropriately.

    Yes i agree 60% may not be the right increase to base skill costs but i think they are headed into the right direction with this as most builds have infinite stamina or magika, people should be forced to run designated healers not self heal through all dungeons/pvp areas and not have repercussions.

    It doesn't affect dodge roll though. Or block. Or CC break.

    The stamina cost increase only applies to abilities (Vigor, Rally etc etc).

    Tested this on PTS.

    I was speaking about poison increased cost that effecting overall stamina because skills like vigor, wrecking blow, rally suck up Stamina and if they cost 60% more there is a lot less stamina you can use to do things like dodge roll, block or CC break during or at the end of a fight. I should of been more clear on this.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


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