Oreyn_Bearclaw wrote: »I had a new one the other day. Stage 9 round 3, a healer decided to go invisible. She would only take damage from heavy attacks with my swords (not my staff) and the initial tick of my liquid lightening. All you could see was a gold orb where the tip of her staff should be. Couldn't kill her because she just kept healing. Had to jump in the lava and die.
This place is a total disaster.
FriedEggSandwich wrote: »One of the bugs I experience is light and heavy attacks just stop working, which includes overload. The sound is there but nothing comes out and no damage is done, although ultimate drops. So no ultimate and no weaves, and the only fix is to die and respawn. The only other place I experienced this bug was pvp during prime time back in 1.7.
Another nasty bug I experience as a sorc is on stage 9. Being snared by a blue ghost completely disables liquid lightening, as soon as the snare wears off I can cast liquid lightening again. It's 100% repeatable and I reported in game through the official method.
Not related to vMA but related to pve; I noticed yesterday while leveling my baby dk that weaving a fire staff heavy attack with the fire scratch skill causes my character to get stuck in the heavy attack animation for a few seconds even if I let go of all controls. Doesn't happen 100% of the time but only ever happens with the fire scratch skill. Never noticed this with any sorc skill. If this happened to my dk in vMA I'd be pretty pissed.
FriedEggSandwich wrote: »One of the bugs I experience is light and heavy attacks just stop working, which includes overload. The sound is there but nothing comes out and no damage is done, although ultimate drops. So no ultimate and no weaves, and the only fix is to die and respawn. The only other place I experienced this bug was pvp during prime time back in 1.7.
Another nasty bug I experience as a sorc is on stage 9. Being snared by a blue ghost completely disables liquid lightening, as soon as the snare wears off I can cast liquid lightening again. It's 100% repeatable and I reported in game through the official method.
Not related to vMA but related to pve; I noticed yesterday while leveling my baby dk that weaving a fire staff heavy attack with the fire scratch skill causes my character to get stuck in the heavy attack animation for a few seconds even if I let go of all controls. Doesn't happen 100% of the time but only ever happens with the fire scratch skill. Never noticed this with any sorc skill, except maybe overload but that isn't related to weaving fire staff heavies with skills. If this happened to my dk in vMA I'd be pretty pissed.
I have always the same issue on the lamia arena only: My character just starts to slide around randomly, with me not being able to do anything against it. Always. Every single freaking run.
mistermutiny89 wrote: »My fave is when the boss of stage 5 does a teleport on top of you from the ice platform you weren't on, and a direction she wasn't facing with a stomp straight into you then a fear.
My favorite on Stage 5, is when a huntsman uppercuts me, only for me to smacked into the freezing water by the boss; right after I CC-broke, and was supposed to be immune to CC effects. Lmao.
Let me tell you guys. VMSA is such great fun. /sarcasm
What are they doing? Seriously. What are these jokers doing?
Do you have any idea how hard it is to write massively parallel real time network processing code across multiple platforms? Do you know how hard it is to debug such code? Do you know how hard it is to even determine if it is the code in the first place?
This isn't a web page or blog they're developing. Having worked on massively parallel code bases I can say from firsthand experience that even what appears to be simple/obvious issues can be notoriously difficult to track down and fix, and that's on fairly homogeneous hardware. In a heterogeneous environment or a heterogeneous code base, it becomes that much more difficult. Worse, issues can lurk for quite some time before being discovered, which means lots of additional code could have been added. Code that now may break since it was relying on a behavior that no one knew about until things actually broke. Big complex code bases are like that sometimes.
New DLCs, by comparison, are pretty straightforward. You've got new assets, new story, and new scriptable actions. I'm pretty sure their client was built with expandability in mind so it's already got all the underlying fabric to build and add new content. DLCs are primarily client side incarnations; they don't require significant modification to the server/networking side of things. Or I should say, I don't see any compelling reason to believe that it would be otherwise.
Oreyn_Bearclaw wrote: »I had a new one the other day. Stage 9 round 3, a healer decided to go invisible. She would only take damage from heavy attacks with my swords (not my staff) and the initial tick of my liquid lightening. All you could see was a gold orb where the tip of her staff should be. Couldn't kill her because she just kept healing. Had to jump in the lava and die.
This place is a total disaster.
Yo, I thought that only happened to me! Apparently it's happening to others. Had the same crap happen no lie a few minutes ago. Completely ruined my no-death run, because of it. It's a legit total disaster, bro. It really is. At least on console, I should say.
Slow run speed + lag + snares + bugs/poor performance = gamer nightmare fuel.
FriedEggSandwich wrote: »One of the bugs I experience is light and heavy attacks just stop working, which includes overload. The sound is there but nothing comes out and no damage is done, although ultimate drops. So no ultimate and no weaves, and the only fix is to die and respawn.
https://www.youtube.com/watch?v=b6DVdHFv6w4Smileybones wrote: »I am truly amazed a how some people think spamming @names give any usefull result. Have you ever thought about being on the receiving end of this ?
"Yay since yesterday I got notified in xyz bazillion threads ! For sure I will step on every on them and answer."
Way to kill a nice feature, not even mentionning that by now everyone and their dog knows that bugs exist, thanks to some people reporting the same ones everyday and keeping us updated everyday that they exist.
Bluepitbull13 wrote: »In my experience the longer the run goes past 1hr mark, the more fps/ping issues I start to go through. I basically do my runs late at night or if I "feel" like the server performance seems good from running around and not losing FPS
willymchilybily wrote: »
Most of those clips are connection issues. If you freeze then teleport all over the place that's usually a lag spike.willymchilybily wrote: »
I thought I had it bad. . . Some of those clips were incredibly rough to look at, due to how bad the game performs.
Yet, there are still people on these very forums who will argue with you up n' down of how the VMSA only needs drop-rates evaluated, and no other parts. Lol.
willymchilybily wrote: »Most of those clips are connection issues. If you freeze then teleport all over the place that's usually a lag spike.willymchilybily wrote: »
I thought I had it bad. . . Some of those clips were incredibly rough to look at, due to how bad the game performs.
Yet, there are still people on these very forums who will argue with you up n' down of how the VMSA only needs drop-rates evaluated, and no other parts. Lol.
There are a lot of desyncs in vma though, specifically with Snakes, Arrow Spray and Mage Teleports