https://www.youtube.com/watch?v=XwXc_wZhP20I have stuff like that all the time in vMA. It's why I've entirely stopped going for score/speed and just do it casually a few rounds a sitting (until I lag and want to throw my controller then I take a break).
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Looks like a l2p issue to me.
rofl sorry just had to. Anyway... Yeah Zos has said they're working on these sorts of issues, along with a "message" error that is kicking people off the servers. Anyway the reason this is happening is for some reason the network between console players and their respective servers is acting like "satellite internet", it's gathering up packets and burst sending the information which creates latency issues like this, and the bursts of info can trip server anti-spam mechanics and kick you from the server as well. Till this gets fixed the only thing you can do is switch your schedule to none-prime time or just keep trying.
Looks like a l2p issue to me.
rofl sorry just had to. Anyway... Yeah Zos has said they're working on these sorts of issues, along with a "message" error that is kicking people off the servers. Anyway the reason this is happening is for some reason the network between console players and their respective servers is acting like "satellite internet", it's gathering up packets and burst sending the information which creates latency issues like this, and the bursts of info can trip server anti-spam mechanics and kick you from the server as well. Till this gets fixed the only thing you can do is switch your schedule to none-prime time or just keep trying.
Lol. WTF are the developers doing? I mean seriously. What are they doin'? They are constantly pushing DLC after DLC, and crown store items like crazy. And yet this type of crap is happening? Really? I quit PVP after being a hardcore PVP player (I mean it was to the point I strictly PVP'd for months), all because of the lag happening. And now its invading PVE this bad? And not to mention we (the consumers) are pointing these things out, while constantly telling them to slow down, and fix what's going on. And they just are flat out ignoring us? What are they doing? Seriously. What are these jokers doing?
What are they doing? Seriously. What are these jokers doing?
Shader_Shibes wrote: »Yep, its pathetic. I am now ONLY doing vma runs during early morning where its lag free.
What are they doing? Seriously. What are these jokers doing?
Do you have any idea how hard it is to write massively parallel real time network processing code across multiple platforms? Do you know how hard it is to debug such code? Do you know how hard it is to even determine if it is the code in the first place?
This isn't a web page or blog they're developing. Having worked on massively parallel code bases I can say from firsthand experience that even what appears to be simple/obvious issues can be notoriously difficult to track down and fix, and that's on fairly homogeneous hardware. In a heterogeneous environment or a heterogeneous code base, it becomes that much more difficult. Worse, issues can lurk for quite some time before being discovered, which means lots of additional code could have been added. Code that now may break since it was relying on a behavior that no one knew about until things actually broke. Big complex code bases are like that sometimes.
New DLCs, by comparison, are pretty straightforward. You've got new assets, new story, and new scriptable actions. I'm pretty sure their client was built with expandability in mind so it's already got all the underlying fabric to build and add new content. DLCs are primarily client side incarnations; they don't require significant modification to the server/networking side of things. Or I should say, I don't see any compelling reason to believe that it would be otherwise.
willymchilybily wrote: »
mistermutiny89 wrote: »My fave is when the boss of stage 5 does a teleport on top of you from the ice platform you weren't on, and a direction she wasn't facing with a stomp straight into you then a fear.
willymchilybily wrote: »
willymchilybily wrote: »
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
What are they doing? Seriously. What are these jokers doing?
Do you have any idea how hard it is to write massively parallel real time network processing code across multiple platforms? Do you know how hard it is to debug such code? Do you know how hard it is to even determine if it is the code in the first place?
This isn't a web page or blog they're developing. Having worked on massively parallel code bases I can say from firsthand experience that even what appears to be simple/obvious issues can be notoriously difficult to track down and fix, and that's on fairly homogeneous hardware. In a heterogeneous environment or a heterogeneous code base, it becomes that much more difficult. Worse, issues can lurk for quite some time before being discovered, which means lots of additional code could have been added. Code that now may break since it was relying on a behavior that no one knew about until things actually broke. Big complex code bases are like that sometimes.
New DLCs, by comparison, are pretty straightforward. You've got new assets, new story, and new scriptable actions. I'm pretty sure their client was built with expandability in mind so it's already got all the underlying fabric to build and add new content. DLCs are primarily client side incarnations; they don't require significant modification to the server/networking side of things. Or I should say, I don't see any compelling reason to believe that it would be otherwise.