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Wands

  • catalyst10e
    catalyst10e
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    templesus wrote: »
    templesus wrote: »
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...

    No I don't, which proves the point that if its mechanically the same there is no point in adding them. You'd have them bring in artists, designers, coders, and the like just to fresh code in a wand that is mechanically a dagger, create the different motif versions, bend the lore moreso than they already have, and then release it to the public because it'd be "funny"?
    • If its not doing anything different it isnt worth it, in any sense of the word "worth" to do it.
    • If it IS going to be doing something different like adding a new skill line, or use a preexisting one, it's going to disrupt the already chaotic balancing issues we already have. Maybe balance the skills we have first before adding more to the pile.
    • If it's significantly weaker, and all it's providing is the set bonus, why wouldnt you just keep the sword and shield or dual wield swords? that circles back to it being pointless.
    • If it causes more problems than it solves, which a wand solves no problems, it is again not worth it to add.

    At best you could get a crown store costume for your weapon that disguises it as a wand but I doubt ZOS would even do that, as we cant even dye our weapons, let alone hide them.

    Its not mechanically the same, say I'm a stam NB and I animation cancel my DW heavy attacks with surprise attack, I'm hitting say a 5k heavy attack and 6k surprise attack(random numbers) now swap over to magicka, I animation cancel my DW heavy attacks with concealed weapon, but only hit a 2k heavy attack and 6k concealed. Wands will allow for up close DPs (dks, templars, NBS) to maximize their DPs with light/heavy attacks. I honestly could care less about another skill line, if they make DW HA or LA scale off stam or magicka I'd be happy.

    If its random numbers how do you use that as a basis? But this also brings us back to balancing. By choosing to be a mageblade, and dual wielding, you are losing out on LA/HA damage but you make up for that with set bonues, empowerment bonuses via mages guild, most of the class skills in the Nightblade skill line are magicka based(like the every popular mass hysteria), and, this is the part you really need the real math for, I regularly out DPS stam users when all I have is 3k spell damage while they sit at upwards of 5k. I find it hard to believe the ONLY difference in damage between the Surprise attack and concealed would be just the 3k damage from the LA that proceeded it.

    What you're asking for is just to get a 1 handed weapon that scales off max magicka and deal magic damage. (or at the very least the option was available) ignoring the loophole its trying to avoid, why would wands need to be added to fix that? that sounds like a passive could be added or even a toggle effect if they really needed it. But as it stands now, each weapon having trade offs is good and what promotes diversity. once one of them becomes so obvious superior we'd have a bad power creep on our hands with whole skill lines going unused in both PVE and PVP.

    So your basis for being against it, is that its promotes diversity? Because the way I see it people who already dual wield as magicka will become the ones who switch to wands, If anything it will provide MORE diversity as you could have even sorcs playing an up close playstyle

    Firstly, my point was that it doesnt promote diversity by creating such an obviously superior option. Secondly, you're going to question my basis when your own was based in made up math? o.0
    I could just as easily say the missing 3k in LA damage could have been made up with a restoration staff using its light attack in place of melee daggers if we're just going to make things up.

    The option of dual wielding on any magicka build means giving up something, typically LA damage, range, or weaving, in exchange you get more spell damage from dual wielding, and additional set bonus (which most likely means even more damage, or resource management, or an added effect like the vicious death set) That is the trade off and the balance. To add in magic damage melee weapons that scale with max magicka and spell damage means getting all the benefits with no drawbacks. Or rather, the only drawback being range... which is easily made up for by having a staff be your secondary weapon. SO nearly all magicka based players all running around with dual wield and staff combos, and THAT is supposed to promote diversity? You get ALL the benefits from dual wield, extra set piece more damage on your spells, you can weave your attacks, you lose no damage at all, and if someone trys to escape, gap close orswap to your staff and light attack away. we could all run elemental drain so as we deal these massive amounts of damage we get our major resource back as well. Why would anyone main a 2h weapon or really any other weapon?

    You can call them whatever you like, Wands, scepters, rods, canes, chimes, rune sticks, it doesnt matter at the end of the day they're all just names to the idea that what you want, would break diversity, and give huge unfair advantages in magicka over stamina, contributes to the already overpopular burst damage meta of 1 shot builds....

    Counter point; hows about this then, what if the wands, or scepters or whatever you want to call them were ONLY unique items. They could not be crafted, and they offer no set bonus. So the trade off then becomes you lose 1 piece of a set, even when dual wielding (unless it's with a shield I suppose as the shield provides its own set bonus) however your melee ranged light and heavy attacks are magic damage and scale to magicka. This would at least mean the trade off between the 2 different styles of dual wield, would be trading your set bonus for light/heavy attack damage, but your spells and such would still be getting the boost of spell power from dual wielding.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • khele23eb17_ESO
    khele23eb17_ESO
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    1h with no off-hand weapon. And make it a hybrid weapon line with every skill having botha a magicka and a stamina morph. If you take mag morphs you have a spellsword, if you take stam morphs have a fencer.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Volkodav
    Volkodav
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    jaburns wrote: »
    Forget wands. Call them "sceptres" and make them the magical equivalent to a sword, mace, axe, or dagger.

    A sceptre is to staff as sword is to 2H.

    This would really improve upon Magicka Tanks (they could wield a sceptre and shield) and you'd finally be able to dual wield sceptres instead of swords.

    Donzie bo bunzie.

    Wands are wands.Short Staffs.Sceptres arent wood.They are usually made of metal and jewels.
    Wands are wood of one kind or another.
    It would be cool if we could craft them from the different woods available ingame.
    People need to understand that wands were waaay before Harry Potter.So the stigma isnt really there,but for the newer generation. :)
  • C0wrex
    C0wrex
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    I want to hold a good wand and beat my enemies with it. ( ͡° ͜ʖ ͡°)
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Volkodav wrote: »
    jaburns wrote: »
    Forget wands. Call them "sceptres" and make them the magical equivalent to a sword, mace, axe, or dagger.

    A sceptre is to staff as sword is to 2H.

    This would really improve upon Magicka Tanks (they could wield a sceptre and shield) and you'd finally be able to dual wield sceptres instead of swords.

    Donzie bo bunzie.

    Wands are wands.Short Staffs.Sceptres arent wood.They are usually made of metal and jewels.
    Wands are wood of one kind or another.
    It would be cool if we could craft them from the different woods available ingame.
    People need to understand that wands were waaay before Harry Potter.So the stigma isnt really there,but for the newer generation. :)
    We could make them wood, and call them scepters.
    For the Harryphobes out there?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Well, anything but hybrids, sorry, these I find despicable.

    Im the opposite, i think that hybrid builds granted a great deal of customization and fun back when they were relevant in this game, sadly changes, nerfs, or whatever have removed the viability of hybrid builds.

    This is why i think they need to re implement the soft caps on stats again
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Hybrid builds should not be equil to fullbreed builds.
    I'm not saying they should be undoable, just not as viable.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Hybrid builds should not be equil to fullbreed builds.
    I'm not saying they should be undoable, just not as viable.

    I respectfully disagree, Hybrid builds should become just as viable. However they should be more difficult to play. They hybrid builds were always difficult to play, but a good player can become just as much as a terror as a pure build.

    im not saying we make it easy on hybrid build'ers, im saying we allow the skilled ones to be viable.

    as it is right now, there are not many, if there are any at all, Hybrid builds that even a skilled player could make viable, pve or pvp
  • mistermutiny89
    mistermutiny89
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    Please not more silly sticks in our hands... The staves are already vile. Why not spectral daggers or chakrams that do Conal damage on a heavy attack? Sexy, gives you an extra slot, does magicka damage and oh yeah.... It'd be sexy.
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • Rune_Relic
    Rune_Relic
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    I have no issue with magicka touch damage (melee range) with/without tool.
    Energy damage or Trauma damage makes no odds to me

    I see no reason why magicka damage must = ranged damage and not contact damage
    Edited by Rune_Relic on May 18, 2016 12:43PM
    Anything that can be exploited will be exploited
  • FelixTheCatt
    FelixTheCatt
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    Used to think staves were best for magic users , now after seeing some of the weapons on guild traders , I'm beginning to wonder.
    Xbox - Kuchini07
    Eso - FaCoffinDye (EP)
  • templesus
    templesus
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    ✭✭
    templesus wrote: »
    templesus wrote: »
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...

    No I don't, which proves the point that if its mechanically the same there is no point in adding them. You'd have them bring in artists, designers, coders, and the like just to fresh code in a wand that is mechanically a dagger, create the different motif versions, bend the lore moreso than they already have, and then release it to the public because it'd be "funny"?
    • If its not doing anything different it isnt worth it, in any sense of the word "worth" to do it.
    • If it IS going to be doing something different like adding a new skill line, or use a preexisting one, it's going to disrupt the already chaotic balancing issues we already have. Maybe balance the skills we have first before adding more to the pile.
    • If it's significantly weaker, and all it's providing is the set bonus, why wouldnt you just keep the sword and shield or dual wield swords? that circles back to it being pointless.
    • If it causes more problems than it solves, which a wand solves no problems, it is again not worth it to add.

    At best you could get a crown store costume for your weapon that disguises it as a wand but I doubt ZOS would even do that, as we cant even dye our weapons, let alone hide them.

    Its not mechanically the same, say I'm a stam NB and I animation cancel my DW heavy attacks with surprise attack, I'm hitting say a 5k heavy attack and 6k surprise attack(random numbers) now swap over to magicka, I animation cancel my DW heavy attacks with concealed weapon, but only hit a 2k heavy attack and 6k concealed. Wands will allow for up close DPs (dks, templars, NBS) to maximize their DPs with light/heavy attacks. I honestly could care less about another skill line, if they make DW HA or LA scale off stam or magicka I'd be happy.

    If its random numbers how do you use that as a basis? But this also brings us back to balancing. By choosing to be a mageblade, and dual wielding, you are losing out on LA/HA damage but you make up for that with set bonues, empowerment bonuses via mages guild, most of the class skills in the Nightblade skill line are magicka based(like the every popular mass hysteria), and, this is the part you really need the real math for, I regularly out DPS stam users when all I have is 3k spell damage while they sit at upwards of 5k. I find it hard to believe the ONLY difference in damage between the Surprise attack and concealed would be just the 3k damage from the LA that proceeded it.

    What you're asking for is just to get a 1 handed weapon that scales off max magicka and deal magic damage. (or at the very least the option was available) ignoring the loophole its trying to avoid, why would wands need to be added to fix that? that sounds like a passive could be added or even a toggle effect if they really needed it. But as it stands now, each weapon having trade offs is good and what promotes diversity. once one of them becomes so obvious superior we'd have a bad power creep on our hands with whole skill lines going unused in both PVE and PVP.

    So your basis for being against it, is that its promotes diversity? Because the way I see it people who already dual wield as magicka will become the ones who switch to wands, If anything it will provide MORE diversity as you could have even sorcs playing an up close playstyle

    Firstly, my point was that it doesnt promote diversity by creating such an obviously superior option. Secondly, you're going to question my basis when your own was based in made up math? o.0
    I could just as easily say the missing 3k in LA damage could have been made up with a restoration staff using its light attack in place of melee daggers if we're just going to make things up.

    The option of dual wielding on any magicka build means giving up something, typically LA damage, range, or weaving, in exchange you get more spell damage from dual wielding, and additional set bonus (which most likely means even more damage, or resource management, or an added effect like the vicious death set) That is the trade off and the balance. To add in magic damage melee weapons that scale with max magicka and spell damage means getting all the benefits with no drawbacks. Or rather, the only drawback being range... which is easily made up for by having a staff be your secondary weapon. SO nearly all magicka based players all running around with dual wield and staff combos, and THAT is supposed to promote diversity? You get ALL the benefits from dual wield, extra set piece more damage on your spells, you can weave your attacks, you lose no damage at all, and if someone trys to escape, gap close orswap to your staff and light attack away. we could all run elemental drain so as we deal these massive amounts of damage we get our major resource back as well. Why would anyone main a 2h weapon or really any other weapon?

    You can call them whatever you like, Wands, scepters, rods, canes, chimes, rune sticks, it doesnt matter at the end of the day they're all just names to the idea that what you want, would break diversity, and give huge unfair advantages in magicka over stamina, contributes to the already overpopular burst damage meta of 1 shot builds....

    Counter point; hows about this then, what if the wands, or scepters or whatever you want to call them were ONLY unique items. They could not be crafted, and they offer no set bonus. So the trade off then becomes you lose 1 piece of a set, even when dual wielding (unless it's with a shield I suppose as the shield provides its own set bonus) however your melee ranged light and heavy attacks are magic damage and scale to magicka. This would at least mean the trade off between the 2 different styles of dual wield, would be trading your set bonus for light/heavy attack damage, but your spells and such would still be getting the boost of spell power from dual wielding.

    Your logic is flawed, you say that the missing damage can be made up with a 5pc, but it is negated by the 5pc that stam gets as well, "you get all the bonuses from dual wield, extra set piece, you can weave your spells" you understand Stam has that right now correct, so you are a hypocrite for saying we can't have it. "The drawback being range, which can easily be made up for by having a resto staff as your back bar" LOL stam classes can run bow back bar, your logic makes no sense whatsoever your basically saying "because Stam has it, magicka can't have it"
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...

    No I don't, which proves the point that if its mechanically the same there is no point in adding them. You'd have them bring in artists, designers, coders, and the like just to fresh code in a wand that is mechanically a dagger, create the different motif versions, bend the lore moreso than they already have, and then release it to the public because it'd be "funny"?
    • If its not doing anything different it isnt worth it, in any sense of the word "worth" to do it.
    • If it IS going to be doing something different like adding a new skill line, or use a preexisting one, it's going to disrupt the already chaotic balancing issues we already have. Maybe balance the skills we have first before adding more to the pile.
    • If it's significantly weaker, and all it's providing is the set bonus, why wouldnt you just keep the sword and shield or dual wield swords? that circles back to it being pointless.
    • If it causes more problems than it solves, which a wand solves no problems, it is again not worth it to add.

    At best you could get a crown store costume for your weapon that disguises it as a wand but I doubt ZOS would even do that, as we cant even dye our weapons, let alone hide them.

    Its not mechanically the same, say I'm a stam NB and I animation cancel my DW heavy attacks with surprise attack, I'm hitting say a 5k heavy attack and 6k surprise attack(random numbers) now swap over to magicka, I animation cancel my DW heavy attacks with concealed weapon, but only hit a 2k heavy attack and 6k concealed. Wands will allow for up close DPs (dks, templars, NBS) to maximize their DPs with light/heavy attacks. I honestly could care less about another skill line, if they make DW HA or LA scale off stam or magicka I'd be happy.

    If its random numbers how do you use that as a basis? But this also brings us back to balancing. By choosing to be a mageblade, and dual wielding, you are losing out on LA/HA damage but you make up for that with set bonues, empowerment bonuses via mages guild, most of the class skills in the Nightblade skill line are magicka based(like the every popular mass hysteria), and, this is the part you really need the real math for, I regularly out DPS stam users when all I have is 3k spell damage while they sit at upwards of 5k. I find it hard to believe the ONLY difference in damage between the Surprise attack and concealed would be just the 3k damage from the LA that proceeded it.

    What you're asking for is just to get a 1 handed weapon that scales off max magicka and deal magic damage. (or at the very least the option was available) ignoring the loophole its trying to avoid, why would wands need to be added to fix that? that sounds like a passive could be added or even a toggle effect if they really needed it. But as it stands now, each weapon having trade offs is good and what promotes diversity. once one of them becomes so obvious superior we'd have a bad power creep on our hands with whole skill lines going unused in both PVE and PVP.

    So your basis for being against it, is that its promotes diversity? Because the way I see it people who already dual wield as magicka will become the ones who switch to wands, If anything it will provide MORE diversity as you could have even sorcs playing an up close playstyle

    Firstly, my point was that it doesnt promote diversity by creating such an obviously superior option. Secondly, you're going to question my basis when your own was based in made up math? o.0
    I could just as easily say the missing 3k in LA damage could have been made up with a restoration staff using its light attack in place of melee daggers if we're just going to make things up.

    The option of dual wielding on any magicka build means giving up something, typically LA damage, range, or weaving, in exchange you get more spell damage from dual wielding, and additional set bonus (which most likely means even more damage, or resource management, or an added effect like the vicious death set) That is the trade off and the balance. To add in magic damage melee weapons that scale with max magicka and spell damage means getting all the benefits with no drawbacks. Or rather, the only drawback being range... which is easily made up for by having a staff be your secondary weapon. SO nearly all magicka based players all running around with dual wield and staff combos, and THAT is supposed to promote diversity? You get ALL the benefits from dual wield, extra set piece more damage on your spells, you can weave your attacks, you lose no damage at all, and if someone trys to escape, gap close orswap to your staff and light attack away. we could all run elemental drain so as we deal these massive amounts of damage we get our major resource back as well. Why would anyone main a 2h weapon or really any other weapon?

    You can call them whatever you like, Wands, scepters, rods, canes, chimes, rune sticks, it doesnt matter at the end of the day they're all just names to the idea that what you want, would break diversity, and give huge unfair advantages in magicka over stamina, contributes to the already overpopular burst damage meta of 1 shot builds....

    Counter point; hows about this then, what if the wands, or scepters or whatever you want to call them were ONLY unique items. They could not be crafted, and they offer no set bonus. So the trade off then becomes you lose 1 piece of a set, even when dual wielding (unless it's with a shield I suppose as the shield provides its own set bonus) however your melee ranged light and heavy attacks are magic damage and scale to magicka. This would at least mean the trade off between the 2 different styles of dual wield, would be trading your set bonus for light/heavy attack damage, but your spells and such would still be getting the boost of spell power from dual wielding.

    Your logic is flawed, you say that the missing damage can be made up with a 5pc, but it is negated by the 5pc that stam gets as well, "you get all the bonuses from dual wield, extra set piece, you can weave your spells" you understand Stam has that right now correct, so you are a hypocrite for saying we can't have it. "The drawback being range, which can easily be made up for by having a resto staff as your back bar" LOL stam classes can run bow back bar, your logic makes no sense whatsoever your basically saying "because Stam has it, magicka can't have it"

    My logic is flawed and yet you then proceed to have a vast misunderstanding of what I said.... Do you want to try and re-read what I wrote? No here, I'll explain again using smaller words, to better assist you. Your made up math of a stamina and a magicka user was missing 3k in LA damage. I was mocking your numbers because they were literally made up, by saying I too could make things up by suggesting you use a resto staff. If that doesnt makes sense to you on how it makes up the 3k damage, thats because there was no math involved, just like with your original example. If that seems stupid to you, it's because it is, why would you ever make up math to get a point across?

    You understand that just because a Stam user has access to certain skills doesnt make them equal right? Is your goal really to have us all doing the exact same thing? That's not how video games and especially MMOs view balance my ignorant friend. What your propose is no matter what weapon someone uses they'll always have the exact same damage values. Perhaps if you dropped the "LOL"s and personal attacks and maybe used your head you might be able to make a valid point. Stam users have their own balancing issues which we aren't even discussing here as the main topic.

    A Magicka user doesn't have the same issues as a Stam user, so the solution for 1 isnt going to work for the other. Yes A Stam user can use both Dual Wield and 2h, but they lose out on range and mobility, not to mention their builds aren't like most magicka users who can plow everything into magicka, with either little to no investment in the other 2 stats. So yeah they can run a bow, have you used a bow? they're next to worthless except in a couple of very specific situations. Defending a keep in PVP or getting the major expedition after a dodge roll, that is it. Care to do a search on the forums right now for "bows" and see all the vast number of topics involving the bow not being a viable tool? Do you just not know how balance works? Maybe if we start there this can be a better conversation... At no point do I say or suggest that just because stamina has something we can't, what I said was they're 2 very different beasts, and your wish fulfillment of being "numbah 1 NB unkillable, highest burst on the server" doesn't take balance into account AT ALL and is the exact attitude that has the community up in arms calling for more NB nerfs. Cuz all you see and want is more damage, and you dont want to sacrifice anything for it. You want all benefits at all times. That's a great way to get people to ignore your opinions and ideas. I at least attempted a middle ground with suggesting the item be non-set piece because unlike you, I realize that adding a brand new weapon of any kind is going to need to do its own thing but also not overshadow any of the others. So for example, a new option of dual wielding can't be 100% better than the dual wield we already have. Why? because if they were just going to add something in that made the current system worthless it would have been easier and cheaper to just change the current system. My suggestion at least would force a player to decide " how important is light attacks to me? is it worth losing a set bonus over?" instead of just throwing out the option that would make people go "why would anyone NOT pick this?"
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...

    No I don't, which proves the point that if its mechanically the same there is no point in adding them. You'd have them bring in artists, designers, coders, and the like just to fresh code in a wand that is mechanically a dagger, create the different motif versions, bend the lore moreso than they already have, and then release it to the public because it'd be "funny"?
    • If its not doing anything different it isnt worth it, in any sense of the word "worth" to do it.
    • If it IS going to be doing something different like adding a new skill line, or use a preexisting one, it's going to disrupt the already chaotic balancing issues we already have. Maybe balance the skills we have first before adding more to the pile.
    • If it's significantly weaker, and all it's providing is the set bonus, why wouldnt you just keep the sword and shield or dual wield swords? that circles back to it being pointless.
    • If it causes more problems than it solves, which a wand solves no problems, it is again not worth it to add.

    At best you could get a crown store costume for your weapon that disguises it as a wand but I doubt ZOS would even do that, as we cant even dye our weapons, let alone hide them.

    Its not mechanically the same, say I'm a stam NB and I animation cancel my DW heavy attacks with surprise attack, I'm hitting say a 5k heavy attack and 6k surprise attack(random numbers) now swap over to magicka, I animation cancel my DW heavy attacks with concealed weapon, but only hit a 2k heavy attack and 6k concealed. Wands will allow for up close DPs (dks, templars, NBS) to maximize their DPs with light/heavy attacks. I honestly could care less about another skill line, if they make DW HA or LA scale off stam or magicka I'd be happy.

    If its random numbers how do you use that as a basis? But this also brings us back to balancing. By choosing to be a mageblade, and dual wielding, you are losing out on LA/HA damage but you make up for that with set bonues, empowerment bonuses via mages guild, most of the class skills in the Nightblade skill line are magicka based(like the every popular mass hysteria), and, this is the part you really need the real math for, I regularly out DPS stam users when all I have is 3k spell damage while they sit at upwards of 5k. I find it hard to believe the ONLY difference in damage between the Surprise attack and concealed would be just the 3k damage from the LA that proceeded it.

    What you're asking for is just to get a 1 handed weapon that scales off max magicka and deal magic damage. (or at the very least the option was available) ignoring the loophole its trying to avoid, why would wands need to be added to fix that? that sounds like a passive could be added or even a toggle effect if they really needed it. But as it stands now, each weapon having trade offs is good and what promotes diversity. once one of them becomes so obvious superior we'd have a bad power creep on our hands with whole skill lines going unused in both PVE and PVP.

    So your basis for being against it, is that its promotes diversity? Because the way I see it people who already dual wield as magicka will become the ones who switch to wands, If anything it will provide MORE diversity as you could have even sorcs playing an up close playstyle

    Firstly, my point was that it doesnt promote diversity by creating such an obviously superior option. Secondly, you're going to question my basis when your own was based in made up math? o.0
    I could just as easily say the missing 3k in LA damage could have been made up with a restoration staff using its light attack in place of melee daggers if we're just going to make things up.

    The option of dual wielding on any magicka build means giving up something, typically LA damage, range, or weaving, in exchange you get more spell damage from dual wielding, and additional set bonus (which most likely means even more damage, or resource management, or an added effect like the vicious death set) That is the trade off and the balance. To add in magic damage melee weapons that scale with max magicka and spell damage means getting all the benefits with no drawbacks. Or rather, the only drawback being range... which is easily made up for by having a staff be your secondary weapon. SO nearly all magicka based players all running around with dual wield and staff combos, and THAT is supposed to promote diversity? You get ALL the benefits from dual wield, extra set piece more damage on your spells, you can weave your attacks, you lose no damage at all, and if someone trys to escape, gap close orswap to your staff and light attack away. we could all run elemental drain so as we deal these massive amounts of damage we get our major resource back as well. Why would anyone main a 2h weapon or really any other weapon?

    You can call them whatever you like, Wands, scepters, rods, canes, chimes, rune sticks, it doesnt matter at the end of the day they're all just names to the idea that what you want, would break diversity, and give huge unfair advantages in magicka over stamina, contributes to the already overpopular burst damage meta of 1 shot builds....

    Counter point; hows about this then, what if the wands, or scepters or whatever you want to call them were ONLY unique items. They could not be crafted, and they offer no set bonus. So the trade off then becomes you lose 1 piece of a set, even when dual wielding (unless it's with a shield I suppose as the shield provides its own set bonus) however your melee ranged light and heavy attacks are magic damage and scale to magicka. This would at least mean the trade off between the 2 different styles of dual wield, would be trading your set bonus for light/heavy attack damage, but your spells and such would still be getting the boost of spell power from dual wielding.

    Your logic is flawed, you say that the missing damage can be made up with a 5pc, but it is negated by the 5pc that stam gets as well, "you get all the bonuses from dual wield, extra set piece, you can weave your spells" you understand Stam has that right now correct, so you are a hypocrite for saying we can't have it. "The drawback being range, which can easily be made up for by having a resto staff as your back bar" LOL stam classes can run bow back bar, your logic makes no sense whatsoever your basically saying "because Stam has it, magicka can't have it"

    My logic is flawed and yet you then proceed to have a vast misunderstanding of what I said.... Do you want to try and re-read what I wrote? No here, I'll explain again using smaller words, to better assist you. Your made up math of a stamina and a magicka user was missing 3k in LA damage. I was mocking your numbers because they were literally made up, by saying I too could make things up by suggesting you use a resto staff. If that doesnt makes sense to you on how it makes up the 3k damage, thats because there was no math involved, just like with your original example. If that seems stupid to you, it's because it is, why would you ever make up math to get a point across?

    You understand that just because a Stam user has access to certain skills doesnt make them equal right? Is your goal really to have us all doing the exact same thing? That's not how video games and especially MMOs view balance my ignorant friend. What your propose is no matter what weapon someone uses they'll always have the exact same damage values. Perhaps if you dropped the "LOL"s and personal attacks and maybe used your head you might be able to make a valid point. Stam users have their own balancing issues which we aren't even discussing here as the main topic.

    A Magicka user doesn't have the same issues as a Stam user, so the solution for 1 isnt going to work for the other. Yes A Stam user can use both Dual Wield and 2h, but they lose out on range and mobility, not to mention their builds aren't like most magicka users who can plow everything into magicka, with either little to no investment in the other 2 stats. So yeah they can run a bow, have you used a bow? they're next to worthless except in a couple of very specific situations. Defending a keep in PVP or getting the major expedition after a dodge roll, that is it. Care to do a search on the forums right now for "bows" and see all the vast number of topics involving the bow not being a viable tool? Do you just not know how balance works? Maybe if we start there this can be a better conversation... At no point do I say or suggest that just because stamina has something we can't, what I said was they're 2 very different beasts, and your wish fulfillment of being "numbah 1 NB unkillable, highest burst on the server" doesn't take balance into account AT ALL and is the exact attitude that has the community up in arms calling for more NB nerfs. Cuz all you see and want is more damage, and you dont want to sacrifice anything for it. You want all benefits at all times. That's a great way to get people to ignore your opinions and ideas. I at least attempted a middle ground with suggesting the item be non-set piece because unlike you, I realize that adding a brand new weapon of any kind is going to need to do its own thing but also not overshadow any of the others. So for example, a new option of dual wielding can't be 100% better than the dual wield we already have. Why? because if they were just going to add something in that made the current system worthless it would have been easier and cheaper to just change the current system. My suggestion at least would force a player to decide " how important is light attacks to me? is it worth losing a set bonus over?" instead of just throwing out the option that would make people go "why would anyone NOT pick this?"

    Said it before I'll say it again, stam has the option of having light attacks and the set bonuses but more importantly the extra weapon damage dual wield offers vs a ranged weapon , magicka should as well. I'm not even a Nb im a templar, and is it so much to ask to be able to weave light attacks that do more then just scratch the person? I've said it before I'll say it again, I could care less about another skill line put scale DW off magicka or stamina and I'd be happy.
    Edited by templesus on May 18, 2016 5:55PM
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...

    No I don't, which proves the point that if its mechanically the same there is no point in adding them. You'd have them bring in artists, designers, coders, and the like just to fresh code in a wand that is mechanically a dagger, create the different motif versions, bend the lore moreso than they already have, and then release it to the public because it'd be "funny"?
    • If its not doing anything different it isnt worth it, in any sense of the word "worth" to do it.
    • If it IS going to be doing something different like adding a new skill line, or use a preexisting one, it's going to disrupt the already chaotic balancing issues we already have. Maybe balance the skills we have first before adding more to the pile.
    • If it's significantly weaker, and all it's providing is the set bonus, why wouldnt you just keep the sword and shield or dual wield swords? that circles back to it being pointless.
    • If it causes more problems than it solves, which a wand solves no problems, it is again not worth it to add.

    At best you could get a crown store costume for your weapon that disguises it as a wand but I doubt ZOS would even do that, as we cant even dye our weapons, let alone hide them.

    Its not mechanically the same, say I'm a stam NB and I animation cancel my DW heavy attacks with surprise attack, I'm hitting say a 5k heavy attack and 6k surprise attack(random numbers) now swap over to magicka, I animation cancel my DW heavy attacks with concealed weapon, but only hit a 2k heavy attack and 6k concealed. Wands will allow for up close DPs (dks, templars, NBS) to maximize their DPs with light/heavy attacks. I honestly could care less about another skill line, if they make DW HA or LA scale off stam or magicka I'd be happy.

    If its random numbers how do you use that as a basis? But this also brings us back to balancing. By choosing to be a mageblade, and dual wielding, you are losing out on LA/HA damage but you make up for that with set bonues, empowerment bonuses via mages guild, most of the class skills in the Nightblade skill line are magicka based(like the every popular mass hysteria), and, this is the part you really need the real math for, I regularly out DPS stam users when all I have is 3k spell damage while they sit at upwards of 5k. I find it hard to believe the ONLY difference in damage between the Surprise attack and concealed would be just the 3k damage from the LA that proceeded it.

    What you're asking for is just to get a 1 handed weapon that scales off max magicka and deal magic damage. (or at the very least the option was available) ignoring the loophole its trying to avoid, why would wands need to be added to fix that? that sounds like a passive could be added or even a toggle effect if they really needed it. But as it stands now, each weapon having trade offs is good and what promotes diversity. once one of them becomes so obvious superior we'd have a bad power creep on our hands with whole skill lines going unused in both PVE and PVP.

    So your basis for being against it, is that its promotes diversity? Because the way I see it people who already dual wield as magicka will become the ones who switch to wands, If anything it will provide MORE diversity as you could have even sorcs playing an up close playstyle

    Firstly, my point was that it doesnt promote diversity by creating such an obviously superior option. Secondly, you're going to question my basis when your own was based in made up math? o.0
    I could just as easily say the missing 3k in LA damage could have been made up with a restoration staff using its light attack in place of melee daggers if we're just going to make things up.

    The option of dual wielding on any magicka build means giving up something, typically LA damage, range, or weaving, in exchange you get more spell damage from dual wielding, and additional set bonus (which most likely means even more damage, or resource management, or an added effect like the vicious death set) That is the trade off and the balance. To add in magic damage melee weapons that scale with max magicka and spell damage means getting all the benefits with no drawbacks. Or rather, the only drawback being range... which is easily made up for by having a staff be your secondary weapon. SO nearly all magicka based players all running around with dual wield and staff combos, and THAT is supposed to promote diversity? You get ALL the benefits from dual wield, extra set piece more damage on your spells, you can weave your attacks, you lose no damage at all, and if someone trys to escape, gap close orswap to your staff and light attack away. we could all run elemental drain so as we deal these massive amounts of damage we get our major resource back as well. Why would anyone main a 2h weapon or really any other weapon?

    You can call them whatever you like, Wands, scepters, rods, canes, chimes, rune sticks, it doesnt matter at the end of the day they're all just names to the idea that what you want, would break diversity, and give huge unfair advantages in magicka over stamina, contributes to the already overpopular burst damage meta of 1 shot builds....

    Counter point; hows about this then, what if the wands, or scepters or whatever you want to call them were ONLY unique items. They could not be crafted, and they offer no set bonus. So the trade off then becomes you lose 1 piece of a set, even when dual wielding (unless it's with a shield I suppose as the shield provides its own set bonus) however your melee ranged light and heavy attacks are magic damage and scale to magicka. This would at least mean the trade off between the 2 different styles of dual wield, would be trading your set bonus for light/heavy attack damage, but your spells and such would still be getting the boost of spell power from dual wielding.

    Your logic is flawed, you say that the missing damage can be made up with a 5pc, but it is negated by the 5pc that stam gets as well, "you get all the bonuses from dual wield, extra set piece, you can weave your spells" you understand Stam has that right now correct, so you are a hypocrite for saying we can't have it. "The drawback being range, which can easily be made up for by having a resto staff as your back bar" LOL stam classes can run bow back bar, your logic makes no sense whatsoever your basically saying "because Stam has it, magicka can't have it"

    My logic is flawed and yet you then proceed to have a vast misunderstanding of what I said.... Do you want to try and re-read what I wrote? No here, I'll explain again using smaller words, to better assist you. Your made up math of a stamina and a magicka user was missing 3k in LA damage. I was mocking your numbers because they were literally made up, by saying I too could make things up by suggesting you use a resto staff. If that doesnt makes sense to you on how it makes up the 3k damage, thats because there was no math involved, just like with your original example. If that seems stupid to you, it's because it is, why would you ever make up math to get a point across?

    You understand that just because a Stam user has access to certain skills doesnt make them equal right? Is your goal really to have us all doing the exact same thing? That's not how video games and especially MMOs view balance my ignorant friend. What your propose is no matter what weapon someone uses they'll always have the exact same damage values. Perhaps if you dropped the "LOL"s and personal attacks and maybe used your head you might be able to make a valid point. Stam users have their own balancing issues which we aren't even discussing here as the main topic.

    A Magicka user doesn't have the same issues as a Stam user, so the solution for 1 isnt going to work for the other. Yes A Stam user can use both Dual Wield and 2h, but they lose out on range and mobility, not to mention their builds aren't like most magicka users who can plow everything into magicka, with either little to no investment in the other 2 stats. So yeah they can run a bow, have you used a bow? they're next to worthless except in a couple of very specific situations. Defending a keep in PVP or getting the major expedition after a dodge roll, that is it. Care to do a search on the forums right now for "bows" and see all the vast number of topics involving the bow not being a viable tool? Do you just not know how balance works? Maybe if we start there this can be a better conversation... At no point do I say or suggest that just because stamina has something we can't, what I said was they're 2 very different beasts, and your wish fulfillment of being "numbah 1 NB unkillable, highest burst on the server" doesn't take balance into account AT ALL and is the exact attitude that has the community up in arms calling for more NB nerfs. Cuz all you see and want is more damage, and you dont want to sacrifice anything for it. You want all benefits at all times. That's a great way to get people to ignore your opinions and ideas. I at least attempted a middle ground with suggesting the item be non-set piece because unlike you, I realize that adding a brand new weapon of any kind is going to need to do its own thing but also not overshadow any of the others. So for example, a new option of dual wielding can't be 100% better than the dual wield we already have. Why? because if they were just going to add something in that made the current system worthless it would have been easier and cheaper to just change the current system. My suggestion at least would force a player to decide " how important is light attacks to me? is it worth losing a set bonus over?" instead of just throwing out the option that would make people go "why would anyone NOT pick this?"

    Said it before I'll say it again, stam has the option of having light attacks and the set bonuses but more importantly the extra weapon damage dual wield offers vs a ranged weapon , magicka should as well. I'm not even a Nb im a templar, and is it so much to ask to be able to weave light attacks that do more then just scratch the person? I've said it before I'll say it again, I could care less about another skill line put scale DW off magicka or stamina and I'd be happy.

    And I will say it again, Stamina has it's own issues, and it's solutions do not work for magicka. Your suggestion of sclaing DW off magicka or stamina creates an obvious superior choice to magicka users, even if it was done across the board to all weapons. A stamina user when picking weapons actually gets to consider the skill line benefits. They get to look at the 2h weapon skills and decide if they want to use a 2 h weapon based on wrecking blow's awesome damage potential. Or they can go dual wield and get the set bonus and steel tornado. A magicka user doesn't get access to ANY of those skills. Theres no magicka morph of wrecking blow that's going to make a sorc want to slot it and start carrying a sword. So while a Stamina user does have the option to use dual wield and get the benefit of light attacks, and set bonus, their trade off is range, and with a lack of mobility (which is the only reason why so many stamina users will even slot a bow) which can be crippling to them. I can weave a light attack, force pulse and toss a crystal frag at a Stam DK before they even have a chance to get close enough to me to even THINK about weaving light attacks.

    Magicka favors range over anything else in this game. nearly all magicka skills/spells involve range, why would you even need close range la weaving when as a Templar, your self empowering dark flare has an arc it makes (favoring range) your hard CC does more damage the further away you are, and the second they are within melee range you'd be using sweeps to stun them and heal while you hit them. Your execute which is arguably the strongest in the game is a channel effect that cements you into the ground, not a position you want to be in if you're within close range of the enemy. YOU just want the option of be able to also toss in a LA and expect it to do the same amount of damage as a stamina user, without even considering what that means for other classes, or how broken it would make this game in its current state. To achieve what you want serious overhauls need to be made to the skills and combat first.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Jennifur_Vultee
    Jennifur_Vultee
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    Turelus wrote: »
    How is a wand a melee magicka weapon?

    If you're hitting someone with it then it's a martial weapon as you're hitting someone with a stick, if you're casting spells with it then it's magic and probably better from a range.

    Wands are small and pointy...you could poke their eye out.

    "Whoever is careless with the truth in small matters cannot be trusted with important matters." – Albert Einstein

    Treat a customer fairly and they will remember you. Treat a customer poorly and they never forget.

    Imperial City: Zerg, gank or die.
  • namelessperson
    Yeah we only have staves...it sucks... I know for example in ff14 they have a magic book and also a wand for a conjurer, but we dont even have conjurers in game.. wow we are so limited...

    YES! YES BOOKS! :smiley:
    *ahem* I mean, I think it'd be pretty cool if books as a spellcasting implement were introduced.... wands are cool too I guess
  • idk
    idk
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    Turelus wrote: »
    How is a wand a melee magicka weapon?

    If you're hitting someone with it then it's a martial weapon as you're hitting someone with a stick, if you're casting spells with it then it's magic and probably better from a range.

    Was trying to figure out the same. Wands are not inherently mele. At that, I run a magica mele build and don't see an issue using a Dstaff, which is on my main bar. The weapon doesn't always define if the build is ranged or mele.
    Scroll to 0.45, and this is just one example.
    A wand is basically a club, no?
    https://www.youtube.com/watch?v=OuU60r7VT30

    And your example proves my point. Thank you.

    That's not an example of magical wands at all. Just physical and hence stam/weapon damage build. Based on your example.

    Again, thx.
    A club like weapon does not have to be a thick stick.
    A small, very bendable one can hurt plenty.
    If used well even cause serious damage.
    But the point is, a wand is basically a with magic infused branch.
    Length does not matter at all, hell, you could make a wooden ball and use that as a "staff" or wand.
    It's form does not matter, as all.

    Again you ilude to physical damage with bendable wands can still hurt plenty.

    Unless you explain how wands would be a mele magika build this is just a silly conversation.

    Cause again, I have a build that is magika, uses a Dstaff and requires a mele range. Wands would not be mele magika without some context to support it.
  • Volkodav
    Volkodav
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    Volkodav wrote: »
    jaburns wrote: »
    Forget wands. Call them "sceptres" and make them the magical equivalent to a sword, mace, axe, or dagger.

    A sceptre is to staff as sword is to 2H.

    This would really improve upon Magicka Tanks (they could wield a sceptre and shield) and you'd finally be able to dual wield sceptres instead of swords.

    Donzie bo bunzie.

    Wands are wands.Short Staffs.Sceptres arent wood.They are usually made of metal and jewels.
    Wands are wood of one kind or another.
    It would be cool if we could craft them from the different woods available ingame.
    People need to understand that wands were waaay before Harry Potter.So the stigma isnt really there,but for the newer generation. :)
    We could make them wood, and call them scepters.
    For the Harryphobes out there?

    What's wrong with the word WAND?
    Why are you guys so afraid of it?? XD
  • Volkodav
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    Please not more silly sticks in our hands... The staves are already vile. Why not spectral daggers or chakrams that do Conal damage on a heavy attack? Sexy, gives you an extra slot, does magicka damage and oh yeah.... It'd be sexy.

    Well,if you dont like them,..just dont use one.Let others use them if they choose to.I mean,it's their game too. I think Chakrams are kinda silly,but would I say no to them for anyone else? Absolutely not.Even though they might not be lore friendly.
    :)
    Edited by Volkodav on May 19, 2016 10:46AM
  • khele23eb17_ESO
    khele23eb17_ESO
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    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...

    No I don't, which proves the point that if its mechanically the same there is no point in adding them. You'd have them bring in artists, designers, coders, and the like just to fresh code in a wand that is mechanically a dagger, create the different motif versions, bend the lore moreso than they already have, and then release it to the public because it'd be "funny"?
    • If its not doing anything different it isnt worth it, in any sense of the word "worth" to do it.
    • If it IS going to be doing something different like adding a new skill line, or use a preexisting one, it's going to disrupt the already chaotic balancing issues we already have. Maybe balance the skills we have first before adding more to the pile.
    • If it's significantly weaker, and all it's providing is the set bonus, why wouldnt you just keep the sword and shield or dual wield swords? that circles back to it being pointless.
    • If it causes more problems than it solves, which a wand solves no problems, it is again not worth it to add.

    At best you could get a crown store costume for your weapon that disguises it as a wand but I doubt ZOS would even do that, as we cant even dye our weapons, let alone hide them.

    Its not mechanically the same, say I'm a stam NB and I animation cancel my DW heavy attacks with surprise attack, I'm hitting say a 5k heavy attack and 6k surprise attack(random numbers) now swap over to magicka, I animation cancel my DW heavy attacks with concealed weapon, but only hit a 2k heavy attack and 6k concealed. Wands will allow for up close DPs (dks, templars, NBS) to maximize their DPs with light/heavy attacks. I honestly could care less about another skill line, if they make DW HA or LA scale off stam or magicka I'd be happy.

    If its random numbers how do you use that as a basis? But this also brings us back to balancing. By choosing to be a mageblade, and dual wielding, you are losing out on LA/HA damage but you make up for that with set bonues, empowerment bonuses via mages guild, most of the class skills in the Nightblade skill line are magicka based(like the every popular mass hysteria), and, this is the part you really need the real math for, I regularly out DPS stam users when all I have is 3k spell damage while they sit at upwards of 5k. I find it hard to believe the ONLY difference in damage between the Surprise attack and concealed would be just the 3k damage from the LA that proceeded it.

    What you're asking for is just to get a 1 handed weapon that scales off max magicka and deal magic damage. (or at the very least the option was available) ignoring the loophole its trying to avoid, why would wands need to be added to fix that? that sounds like a passive could be added or even a toggle effect if they really needed it. But as it stands now, each weapon having trade offs is good and what promotes diversity. once one of them becomes so obvious superior we'd have a bad power creep on our hands with whole skill lines going unused in both PVE and PVP.

    So your basis for being against it, is that its promotes diversity? Because the way I see it people who already dual wield as magicka will become the ones who switch to wands, If anything it will provide MORE diversity as you could have even sorcs playing an up close playstyle

    Firstly, my point was that it doesnt promote diversity by creating such an obviously superior option. Secondly, you're going to question my basis when your own was based in made up math? o.0
    I could just as easily say the missing 3k in LA damage could have been made up with a restoration staff using its light attack in place of melee daggers if we're just going to make things up.

    The option of dual wielding on any magicka build means giving up something, typically LA damage, range, or weaving, in exchange you get more spell damage from dual wielding, and additional set bonus (which most likely means even more damage, or resource management, or an added effect like the vicious death set) That is the trade off and the balance. To add in magic damage melee weapons that scale with max magicka and spell damage means getting all the benefits with no drawbacks. Or rather, the only drawback being range... which is easily made up for by having a staff be your secondary weapon. SO nearly all magicka based players all running around with dual wield and staff combos, and THAT is supposed to promote diversity? You get ALL the benefits from dual wield, extra set piece more damage on your spells, you can weave your attacks, you lose no damage at all, and if someone trys to escape, gap close orswap to your staff and light attack away. we could all run elemental drain so as we deal these massive amounts of damage we get our major resource back as well. Why would anyone main a 2h weapon or really any other weapon?

    You can call them whatever you like, Wands, scepters, rods, canes, chimes, rune sticks, it doesnt matter at the end of the day they're all just names to the idea that what you want, would break diversity, and give huge unfair advantages in magicka over stamina, contributes to the already overpopular burst damage meta of 1 shot builds....

    Counter point; hows about this then, what if the wands, or scepters or whatever you want to call them were ONLY unique items. They could not be crafted, and they offer no set bonus. So the trade off then becomes you lose 1 piece of a set, even when dual wielding (unless it's with a shield I suppose as the shield provides its own set bonus) however your melee ranged light and heavy attacks are magic damage and scale to magicka. This would at least mean the trade off between the 2 different styles of dual wield, would be trading your set bonus for light/heavy attack damage, but your spells and such would still be getting the boost of spell power from dual wielding.

    Your logic is flawed, you say that the missing damage can be made up with a 5pc, but it is negated by the 5pc that stam gets as well, "you get all the bonuses from dual wield, extra set piece, you can weave your spells" you understand Stam has that right now correct, so you are a hypocrite for saying we can't have it. "The drawback being range, which can easily be made up for by having a resto staff as your back bar" LOL stam classes can run bow back bar, your logic makes no sense whatsoever your basically saying "because Stam has it, magicka can't have it"

    My logic is flawed and yet you then proceed to have a vast misunderstanding of what I said.... Do you want to try and re-read what I wrote? No here, I'll explain again using smaller words, to better assist you. Your made up math of a stamina and a magicka user was missing 3k in LA damage. I was mocking your numbers because they were literally made up, by saying I too could make things up by suggesting you use a resto staff. If that doesnt makes sense to you on how it makes up the 3k damage, thats because there was no math involved, just like with your original example. If that seems stupid to you, it's because it is, why would you ever make up math to get a point across?

    You understand that just because a Stam user has access to certain skills doesnt make them equal right? Is your goal really to have us all doing the exact same thing? That's not how video games and especially MMOs view balance my ignorant friend. What your propose is no matter what weapon someone uses they'll always have the exact same damage values. Perhaps if you dropped the "LOL"s and personal attacks and maybe used your head you might be able to make a valid point. Stam users have their own balancing issues which we aren't even discussing here as the main topic.

    A Magicka user doesn't have the same issues as a Stam user, so the solution for 1 isnt going to work for the other. Yes A Stam user can use both Dual Wield and 2h, but they lose out on range and mobility, not to mention their builds aren't like most magicka users who can plow everything into magicka, with either little to no investment in the other 2 stats. So yeah they can run a bow, have you used a bow? they're next to worthless except in a couple of very specific situations. Defending a keep in PVP or getting the major expedition after a dodge roll, that is it. Care to do a search on the forums right now for "bows" and see all the vast number of topics involving the bow not being a viable tool? Do you just not know how balance works? Maybe if we start there this can be a better conversation... At no point do I say or suggest that just because stamina has something we can't, what I said was they're 2 very different beasts, and your wish fulfillment of being "numbah 1 NB unkillable, highest burst on the server" doesn't take balance into account AT ALL and is the exact attitude that has the community up in arms calling for more NB nerfs. Cuz all you see and want is more damage, and you dont want to sacrifice anything for it. You want all benefits at all times. That's a great way to get people to ignore your opinions and ideas. I at least attempted a middle ground with suggesting the item be non-set piece because unlike you, I realize that adding a brand new weapon of any kind is going to need to do its own thing but also not overshadow any of the others. So for example, a new option of dual wielding can't be 100% better than the dual wield we already have. Why? because if they were just going to add something in that made the current system worthless it would have been easier and cheaper to just change the current system. My suggestion at least would force a player to decide " how important is light attacks to me? is it worth losing a set bonus over?" instead of just throwing out the option that would make people go "why would anyone NOT pick this?"

    Said it before I'll say it again, stam has the option of having light attacks and the set bonuses but more importantly the extra weapon damage dual wield offers vs a ranged weapon , magicka should as well. I'm not even a Nb im a templar, and is it so much to ask to be able to weave light attacks that do more then just scratch the person? I've said it before I'll say it again, I could care less about another skill line put scale DW off magicka or stamina and I'd be happy.

    Then the overall damage of spells would have to be lowered. Stamina builds already lack sustained dps compared to magicka and you want to give mag builds more?
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Aquanova
    Aquanova
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    Scepter's! Instead of Wands ;)
    NA/PC
  • Burning_Talons
    Burning_Talons
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    Wands are still ranged. You want bound weapons
  • ArchMikem
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    Why dinky Wands? Don't you realize just how badly I've been wanting to use my Destro staff as an impromptu Spear to stab things?
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Mayrael
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    Ummm wands no, but some one handed magical weapon yes yes yes! Idk maybe wolverine claws or... Knucklebusters of chaos or daedra claws...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • catalyst10e
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    Volkodav wrote: »
    Volkodav wrote: »
    jaburns wrote: »
    Forget wands. Call them "sceptres" and make them the magical equivalent to a sword, mace, axe, or dagger.

    A sceptre is to staff as sword is to 2H.

    This would really improve upon Magicka Tanks (they could wield a sceptre and shield) and you'd finally be able to dual wield sceptres instead of swords.

    Donzie bo bunzie.

    Wands are wands.Short Staffs.Sceptres arent wood.They are usually made of metal and jewels.
    Wands are wood of one kind or another.
    It would be cool if we could craft them from the different woods available ingame.
    People need to understand that wands were waaay before Harry Potter.So the stigma isnt really there,but for the newer generation. :)
    We could make them wood, and call them scepters.
    For the Harryphobes out there?

    What's wrong with the word WAND?
    Why are you guys so afraid of it?? XD

    I dont think anyone is afriad of wands.... As to what is "wrong" with them, nearly everything. This is easy to understand, just use our old friend google. Go to google and type in "Wizard" and then search, then look at the image search. nearly every wizard who has a wand, is a very generic, cartoony, robes with stars and a pointed "dunce" hat wizard. That is not impressive or imposing, or threatening at all. But when you look at all the images of wizards with staves, they look like powerful practitioners of arcane arts. Like any moment they're about to call down meteors from the sky or that they're about to put you into a world of hurt. Add to that, You yourself i believe, pointed out how in morrowind a staff actually had quarterstaff properties and could be used as a melee weapon. Also blocking, you could block a blade with a staff, eso even shows us the proper way you'd do it too... the same cannot be said of a wand, a wand cant block an attack of any kind, they're small and frail, heck even just getting knocked back from an enemy attack could cause that thing to break. It's a liability more than anything else.
    Volkodav wrote: »
    Please not more silly sticks in our hands... The staves are already vile. Why not spectral daggers or chakrams that do Conal damage on a heavy attack? Sexy, gives you an extra slot, does magicka damage and oh yeah.... It'd be sexy.

    Well,if you dont like them,..just dont use one.Let others use them if they choose to.I mean,it's their game too. I think Chakrams are kinda silly,but would I say no to them for anyone else? Absolutely not.Even though they might not be lore friendly.
    :)

    This part here is interesting. I will say it's usually a good idea to have the attitude of let bygones be bygones, and if it doesn't effect you don't worry about it and such. The only issue here is it's not quite as simple as just "if you don't like wands just don't use them" Mainly because this is Elder scrolls. And this is where lore comes in. Lore is what give this game's universe it's own unique look/style/story. It's what separates it from other high fantasy settings. Our dwarves are elves! Our Sun is a hole! Our moons decide what kind of cat person you'll be born into..... To take any of that away or to muddy it by adding unnecessary extra fluff, is to spit in the face of the very thing we all share and love. It's an elitist attitude to say "I don't care, I want" We see this a lot with the dragon post topics.. "I dont care about lore, I want to fight a dragon."

    Look at Wizards/Mages in other forms of media:
    Dungeons & Dragons can allow for any type of wizard you can imagine, up to the limitations of the DM, typically however theres 2 kinds, a Wizard who learns their spells from books and such and one who is just born witht he natural ability to cast magic.
    Dragon Age Has their mages born with magic. It cant be learned. you're either born with it or you're not.
    The Lord of the Rings Has a few well known "Wizards" Who are actually more akin to Angels and get their powers from super natural forces rather than learning to wield arcane arts.
    Final Fantasy Has all sorts of ways they depict the use of magic, but they're best known for treating it as a "Job" that is learned and can evolve or change or combine with other job classes.

    They ALL use magic. Yet the way they use their magic, and how powerful the magic is are defining characteristics of their respected franchise. When you hear "Elder Scrolls" immediately you have an idea, a picture in your mind, about what that means... Maybe you picture the empire, or the daedric princes... maybe you think about the actual scrolls themselves... maybe it just flashes images of morrowind, oblivion, or skyrim, whatever was your first or most loved. So yes... it's "their game too" And they're entitled to have opinions like "I want wands in this game" however they should have some respect for the answer "it's not in the lore to use wands as weapons" because it's showing respect to the franchise and the hard work and dedication the creative teams over the years have slaved over to keep intact and unique, in a genre that is already too muddied and unoriginal. Even something as small as say allowing wands as weapons opens the pandora's box to add anything else people want in... The Imperials now wear Samurai armor, 8 new daedric princes, A dragon god of wasting time, and his counterpart the bored-a-kin. We've all agreed to adhere to the rules layed out by the creators, rules like the aforementioned "The Sun is not a star, but it is a hole". Adding in new and strange things that don't fit the lore is a lot like when a tv show replaces and actor, or worse, just ADDS a new character and everyone acts like he's been there for years... it's jarring, and uncomfortable, and calls into question their credibility. There's already enough "wrong" in ESO where some of the more hardcore fans refuse to call it canon to the point the developers had to actually SAY it's canon. But those issues are mostly benign... dates wrong, mistranslations, askewed placement, minor things that are bound to happen when SOOOO many people are involved. But lets not go and start adding in things that have no business being there simply to satiate and appease the very small number of people who would actually want something like that.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Ajax_22
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    templesus wrote: »
    Harry Potter?

    Think of a better alternative

    Bound weapons. They fit the lore far better than wands, and would be the perfect magic melee weapon.
  • Rohamad_Ali
    Rohamad_Ali
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    I don't know ... I'm no lore expert but something doesn't feel right about the whole thing .

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  • idk
    idk
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    I don't know ... I'm no lore expert but something doesn't feel right about the whole thing .

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    Ok ok. Now that you put it this way I see the benefit of wands (though they still don't look mele).

    As long as their main attack is pixie glitter the. I vote for it.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Dual wield wands and dual wield repeatable crossbows. Wouldnt mind that. Well, screw the wands. Id like to see the crossbows :)
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
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