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Wands

  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Well, wands are not a viable option to most, but then what shall I wield in my sword hand?

    Hell, I prefer a wand over say a sodding banana.
    But I prefer still a banana over a SWORD that I do not use.

    Sooooo, WHAT will I get then?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • ChrispyRambo
    ChrispyRambo
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    All I can think about is how upsetting it would be to get destroyed by another player that is using the pink Tinker Bell wand with the yellow star on top hahahaha!
  • bedlom
    bedlom
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    Meh! I'd prefer to be able to throw spells straight from my hand.
  • Volkodav
    Volkodav
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    ✭✭
    Volkodav wrote: »
    Volkodav wrote: »
    jaburns wrote: »
    Forget wands. Call them "sceptres" and make them the magical equivalent to a sword, mace, axe, or dagger.

    A sceptre is to staff as sword is to 2H.

    This would really improve upon Magicka Tanks (they could wield a sceptre and shield) and you'd finally be able to dual wield sceptres instead of swords.

    Donzie bo bunzie.

    Wands are wands.Short Staffs.Sceptres arent wood.They are usually made of metal and jewels.
    Wands are wood of one kind or another.
    It would be cool if we could craft them from the different woods available ingame.
    People need to understand that wands were waaay before Harry Potter.So the stigma isnt really there,but for the newer generation. :)
    We could make them wood, and call them scepters.
    For the Harryphobes out there?

    What's wrong with the word WAND?
    Why are you guys so afraid of it?? XD

    I dont think anyone is afriad of wands.... As to what is "wrong" with them, nearly everything. This is easy to understand, just use our old friend google. Go to google and type in "Wizard" and then search, then look at the image search. nearly every wizard who has a wand, is a very generic, cartoony, robes with stars and a pointed "dunce" hat wizard. That is not impressive or imposing, or threatening at all. But when you look at all the images of wizards with staves, they look like powerful practitioners of arcane arts. Like any moment they're about to call down meteors from the sky or that they're about to put you into a world of hurt. Add to that, You yourself i believe, pointed out how in morrowind a staff actually had quarterstaff properties and could be used as a melee weapon. Also blocking, you could block a blade with a staff, eso even shows us the proper way you'd do it too... the same cannot be said of a wand, a wand cant block an attack of any kind, they're small and frail, heck even just getting knocked back from an enemy attack could cause that thing to break. It's a liability more than anything else.
    Volkodav wrote: »
    Please not more silly sticks in our hands... The staves are already vile. Why not spectral daggers or chakrams that do Conal damage on a heavy attack? Sexy, gives you an extra slot, does magicka damage and oh yeah.... It'd be sexy.

    Well,if you dont like them,..just dont use one.Let others use them if they choose to.I mean,it's their game too. I think Chakrams are kinda silly,but would I say no to them for anyone else? Absolutely not.Even though they might not be lore friendly.
    :)

    This part here is interesting. I will say it's usually a good idea to have the attitude of let bygones be bygones, and if it doesn't effect you don't worry about it and such. The only issue here is it's not quite as simple as just "if you don't like wands just don't use them" Mainly because this is Elder scrolls. And this is where lore comes in. Lore is what give this game's universe it's own unique look/style/story. It's what separates it from other high fantasy settings. Our dwarves are elves! Our Sun is a hole! Our moons decide what kind of cat person you'll be born into..... To take any of that away or to muddy it by adding unnecessary extra fluff, is to spit in the face of the very thing we all share and love. It's an elitist attitude to say "I don't care, I want" We see this a lot with the dragon post topics.. "I dont care about lore, I want to fight a dragon."

    Look at Wizards/Mages in other forms of media:
    Dungeons & Dragons can allow for any type of wizard you can imagine, up to the limitations of the DM, typically however theres 2 kinds, a Wizard who learns their spells from books and such and one who is just born witht he natural ability to cast magic.
    Dragon Age Has their mages born with magic. It cant be learned. you're either born with it or you're not.
    The Lord of the Rings Has a few well known "Wizards" Who are actually more akin to Angels and get their powers from super natural forces rather than learning to wield arcane arts.
    Final Fantasy Has all sorts of ways they depict the use of magic, but they're best known for treating it as a "Job" that is learned and can evolve or change or combine with other job classes.

    They ALL use magic. Yet the way they use their magic, and how powerful the magic is are defining characteristics of their respected franchise. When you hear "Elder Scrolls" immediately you have an idea, a picture in your mind, about what that means... Maybe you picture the empire, or the daedric princes... maybe you think about the actual scrolls themselves... maybe it just flashes images of morrowind, oblivion, or skyrim, whatever was your first or most loved. So yes... it's "their game too" And they're entitled to have opinions like "I want wands in this game" however they should have some respect for the answer "it's not in the lore to use wands as weapons" because it's showing respect to the franchise and the hard work and dedication the creative teams over the years have slaved over to keep intact and unique, in a genre that is already too muddied and unoriginal. Even something as small as say allowing wands as weapons opens the pandora's box to add anything else people want in... The Imperials now wear Samurai armor, 8 new daedric princes, A dragon god of wasting time, and his counterpart the bored-a-kin. We've all agreed to adhere to the rules layed out by the creators, rules like the aforementioned "The Sun is not a star, but it is a hole". Adding in new and strange things that don't fit the lore is a lot like when a tv show replaces and actor, or worse, just ADDS a new character and everyone acts like he's been there for years... it's jarring, and uncomfortable, and calls into question their credibility. There's already enough "wrong" in ESO where some of the more hardcore fans refuse to call it canon to the point the developers had to actually SAY it's canon. But those issues are mostly benign... dates wrong, mistranslations, askewed placement, minor things that are bound to happen when SOOOO many people are involved. But lets not go and start adding in things that have no business being there simply to satiate and appease the very small number of people who would actually want something like that.

    My,you took a whole lot of exception to my opinions regarding wands.
    I know all about "lore",etc.I also know all about the TES games.I have been playing them for so many years I cant remember.
    I have no need to type in Wizards in Google.
    I know what my opinion is,and I see nothing wrong with a short staff,..called a wand.My personal opinion.
    Oh,but it's ok to call them "scepters",as was suggested? You didnt naysay that.
    As I said,if someone doesnt like them,dont use them.I dont like restoration staffs,but I dont think we should be without them.Let others use them.I also dont use any other weapons besides bows and short swords.However,I wouldnt begrudge anyone else using different.
    Wands are no problem.
    Edited by Volkodav on May 26, 2016 7:59PM
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    Volkodav wrote: »
    Volkodav wrote: »
    Volkodav wrote: »
    jaburns wrote: »
    Forget wands. Call them "sceptres" and make them the magical equivalent to a sword, mace, axe, or dagger.

    A sceptre is to staff as sword is to 2H.

    This would really improve upon Magicka Tanks (they could wield a sceptre and shield) and you'd finally be able to dual wield sceptres instead of swords.

    Donzie bo bunzie.

    Wands are wands.Short Staffs.Sceptres arent wood.They are usually made of metal and jewels.
    Wands are wood of one kind or another.
    It would be cool if we could craft them from the different woods available ingame.
    People need to understand that wands were waaay before Harry Potter.So the stigma isnt really there,but for the newer generation. :)
    We could make them wood, and call them scepters.
    For the Harryphobes out there?

    What's wrong with the word WAND?
    Why are you guys so afraid of it?? XD

    I dont think anyone is afriad of wands.... As to what is "wrong" with them, nearly everything. This is easy to understand, just use our old friend google. Go to google and type in "Wizard" and then search, then look at the image search. nearly every wizard who has a wand, is a very generic, cartoony, robes with stars and a pointed "dunce" hat wizard. That is not impressive or imposing, or threatening at all. But when you look at all the images of wizards with staves, they look like powerful practitioners of arcane arts. Like any moment they're about to call down meteors from the sky or that they're about to put you into a world of hurt. Add to that, You yourself i believe, pointed out how in morrowind a staff actually had quarterstaff properties and could be used as a melee weapon. Also blocking, you could block a blade with a staff, eso even shows us the proper way you'd do it too... the same cannot be said of a wand, a wand cant block an attack of any kind, they're small and frail, heck even just getting knocked back from an enemy attack could cause that thing to break. It's a liability more than anything else.
    Volkodav wrote: »
    Please not more silly sticks in our hands... The staves are already vile. Why not spectral daggers or chakrams that do Conal damage on a heavy attack? Sexy, gives you an extra slot, does magicka damage and oh yeah.... It'd be sexy.

    Well,if you dont like them,..just dont use one.Let others use them if they choose to.I mean,it's their game too. I think Chakrams are kinda silly,but would I say no to them for anyone else? Absolutely not.Even though they might not be lore friendly.
    :)

    This part here is interesting. I will say it's usually a good idea to have the attitude of let bygones be bygones, and if it doesn't effect you don't worry about it and such. The only issue here is it's not quite as simple as just "if you don't like wands just don't use them" Mainly because this is Elder scrolls. And this is where lore comes in. Lore is what give this game's universe it's own unique look/style/story. It's what separates it from other high fantasy settings. Our dwarves are elves! Our Sun is a hole! Our moons decide what kind of cat person you'll be born into..... To take any of that away or to muddy it by adding unnecessary extra fluff, is to spit in the face of the very thing we all share and love. It's an elitist attitude to say "I don't care, I want" We see this a lot with the dragon post topics.. "I dont care about lore, I want to fight a dragon."

    Look at Wizards/Mages in other forms of media:
    Dungeons & Dragons can allow for any type of wizard you can imagine, up to the limitations of the DM, typically however theres 2 kinds, a Wizard who learns their spells from books and such and one who is just born witht he natural ability to cast magic.
    Dragon Age Has their mages born with magic. It cant be learned. you're either born with it or you're not.
    The Lord of the Rings Has a few well known "Wizards" Who are actually more akin to Angels and get their powers from super natural forces rather than learning to wield arcane arts.
    Final Fantasy Has all sorts of ways they depict the use of magic, but they're best known for treating it as a "Job" that is learned and can evolve or change or combine with other job classes.

    They ALL use magic. Yet the way they use their magic, and how powerful the magic is are defining characteristics of their respected franchise. When you hear "Elder Scrolls" immediately you have an idea, a picture in your mind, about what that means... Maybe you picture the empire, or the daedric princes... maybe you think about the actual scrolls themselves... maybe it just flashes images of morrowind, oblivion, or skyrim, whatever was your first or most loved. So yes... it's "their game too" And they're entitled to have opinions like "I want wands in this game" however they should have some respect for the answer "it's not in the lore to use wands as weapons" because it's showing respect to the franchise and the hard work and dedication the creative teams over the years have slaved over to keep intact and unique, in a genre that is already too muddied and unoriginal. Even something as small as say allowing wands as weapons opens the pandora's box to add anything else people want in... The Imperials now wear Samurai armor, 8 new daedric princes, A dragon god of wasting time, and his counterpart the bored-a-kin. We've all agreed to adhere to the rules layed out by the creators, rules like the aforementioned "The Sun is not a star, but it is a hole". Adding in new and strange things that don't fit the lore is a lot like when a tv show replaces and actor, or worse, just ADDS a new character and everyone acts like he's been there for years... it's jarring, and uncomfortable, and calls into question their credibility. There's already enough "wrong" in ESO where some of the more hardcore fans refuse to call it canon to the point the developers had to actually SAY it's canon. But those issues are mostly benign... dates wrong, mistranslations, askewed placement, minor things that are bound to happen when SOOOO many people are involved. But lets not go and start adding in things that have no business being there simply to satiate and appease the very small number of people who would actually want something like that.

    My,you took a whole lot of exception to my opinions regarding wands.
    I know all about "lore",etc.I also know all about the TES games.I have been playing them for so many years I cant remember.
    I have no need to type in Wizards in Google.
    I know what my opinion is,and I see nothing wrong with a short staff,..called a wand.My personal opinion.
    Oh,but it's ok to call them "scepters",as was suggested? You didnt naysay that.
    As I said,if someone doesnt like them,dont use them.I dont like restoration staffs,but I dont think we should be without them.Let others use them.I also dont use any other weapons besides bows and short swords.However,I wouldnt begrudge anyone else using different.
    Wands are no problem.

    I took "exception" to any who claimed they wanted wands. Yours was simply the most recent and included everything that is "wrong" with the notion, which I used to illustrate a point.

    Lets be very clear here, in that I never said there's anything wrong with the "opinion", or "having the opinion", so using the "It's JUST my personal opinion" like a shield is not only useless, it's lazy. A forum works as an ongoing discussion. OP makes a statement such as "I feel wands should be in the game" people then agree or disagree, those unwilling to give supporting arguments as to why they have the opinion are ultimately pushed out of the discussion, as there's no conversation to be had when the other party can't "discuss". If you ultimately don't care and have no interest in conversation/discussion/friendly debate, you'd be better off not responding at all. You are well within your rights to do and say whatever you like, just as I am well within mine to use what you say in a counter argument.

    If you "see nothing wrong" with a "short staff" and you supposedly "know all about the lore" then you're falling into the category of the very people I outlined in the above statement. You're willingness to pander and add additional objects and concepts to the game ultimately spits in the face of the VAST number of people who have worked so hard to maintain a specific direction and style for these games. That specific style is what drew us all together.

    If that is the case it is MY personal opinion that you find some other generic fantasy game that will aqueous to your desire of adding wands where they don't belong. but hey that's just MY personal opinion and no one can argue that right? I KNOW what my opinion is and I have a right to it. etc etc.... (see how that looks?)

    That is JUST the lore implications however. You have no idea what you're even asking. That an art team get together and design all motif styles, the combat team come up with unique skill sets, the combat balancing team figuring out how it's going to work within PVE and PVP, the balancing issues with Magicka vs stamina players, the extra code that has to enter the game, the extra server calculations that have to be made because of the new weapon and skill set. ALL to add an item a few harry potter fanboys want to add to a game that has nothing to do with wands being used as weapons? no thanks. If you don't care if someone uses one, then you should theoretically not care if they're not even added. Your "solution" to just "ignore the item" is just as lazy as your opinion shield. Ignoring issues has never and will never be a proper solution.

    I did take issue with the scepter's idea, as I've stated numerous times I'm currently against the idea of a long range magicka based 1h attack option. I've made that very clear. But I was even willing to meet your side half way by suggesting they make them all unique items rather than craftable, and have no set bonus as a means to bring some balance, and see if anyone would agree or argue the terms. (That is known as promoting discussion)

    The arguments made were never "Because I dont use them no one should" So I'm not sure where you got that idea from. I don't recall anyone on here making such a claim. This isn't about baring access to a weapon because other do not use it, or do not wish to use it. This is about the fact the lore doesnt support the idea of a ritual item being used as a weapon, and the fact that added a new weapon is unnecessary, and that it would ruin the fragile balance we barely have as it is. If you truly believe tey are "no problem" when I've mentioned several ways they are problems including lore reasons, mechanical reason, monetary value reasons and such, then you're either being willfully ignorant or vastly misunderstand the implications.
    Edited by catalyst10e on May 27, 2016 9:25PM
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
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