Couldn't agree more. From what I have seen, armour (and weaponry) gets more shiny, more polished, more typically 'high fantasy' as you progress. I'm sure a lot of people really like this look and find it an important or appealing feature of the game, which I completely understand. It is a fantasy game of course, so maybe that's what people expect to see. Maybe to some, low level gear looks... boring.
However, I yearn for simplicity and honesty. I like things that look a bit worn, a bit threadbare (such as the clothing worn by The Prophet as one example), or maybe armour or clothing that you feel attached to in some way because you have used it for the majority of the game. I much prefer the earlier styles and appearances to high end gear, but I know that if i'm to survive in later levels I need high end stuff. Wearing a modest costume might solve the problem, but then that seems a bit defeatist.
Let's not take anything away from the crafting in this game. I find the range and scope of the profession to be a brilliant feature. It's like most things though - I like having the choice to opt for the appearance of low level stuff. The look and feel of my characters bothers me more than perhaps it should.
I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.
Jute Breton Epaulets are SHAWLS. I freaking LOVE Shawls yet when you level higher they become the same old shoulder guards that every other style has, save for the Altmer shoulders, but that one has a stupid gigantic Eagle design on it front and back.
I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.
khele23eb17_ESO wrote: »I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.
Cant you imagine a way to introduce cosmetic reforging without the drawbacks you mention? Lets say reforging an item would require the same skill level and half the mats as making a new item of that tier. It could include a feature to perform this service by crafters not only on their own items but also on items already bound to other people. The customer would open a special 'reforging' window with the crafter near a crafting station, put in the item he wants changed, the crafter would choose the proper style and click reforge. The item would change appearance. Tadaaaa! Done. And crafting didnt stop :P
Thats just one option... I can give you 3-4 more off the top of my head. One of them - merging 2 items (one for stats the other for looks) into a single piece of gear using a special extra ingredient was already mentioned. Crafters creating 'style runes' that could be traded and sold to other people is another. Or costume crafting. Or a vanity tab with slots that bind items permanently (item gets destroyed if removed or replaced). There are so many ways to do it in a way that would benefit crafters and not harm them.
khele23eb17_ESO wrote: »I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.
Cant you imagine a way to introduce cosmetic reforging without the drawbacks you mention? Lets say reforging an item would require the same skill level and half the mats as making a new item of that tier. It could include a feature to perform this service by crafters not only on their own items but also on items already bound to other people. The customer would open a special 'reforging' window with the crafter near a crafting station, put in the item he wants changed, the crafter would choose the proper style and click reforge. The item would change appearance. Tadaaaa! Done. And crafting didnt stop :P
Thats just one option... I can give you 3-4 more off the top of my head. One of them - merging 2 items (one for stats the other for looks) into a single piece of gear using a special extra ingredient was already mentioned. Crafters creating 'style runes' that could be traded and sold to other people is another. Or costume crafting. Or a vanity tab with slots that bind items permanently (item gets destroyed if removed or replaced). There are so many ways to do it in a way that would benefit crafters and not harm them.
There's a mod called "Imperialization".It changes all your gear into Imperial gear when you click on it to do so.
Too bad there werent more mods like this for each style.
I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.
I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.
I think you've missed the important point that you need to have the items before you can transmute them.
Lets say for example I really like how the Imperial Steel chest piece looks and I want to use that appearance on my VR16 character, but I still want VR16 stats. In order to create the piece I want I need 3 things:
1) A transmutation stone (or whatever they get called)
2) Any VR16 heavy chest piece with the stats I want
3) An Imperial Steel chest piece
Then I combine all 3 and end up with 1 chest piece with VR16 stats and the Imperial Steel appearance.
So I've still got to get an Imperial Steel chest piece, which means either crafting it myself or buying it from someone who has learned the Imperial Style.
The same goes for anything else. Want a Xivkyn Rubedite set on your level 3 character? You'll have to buy or craft one and use a transmutation stone to combine the look with the stats of level 3 gear. Want Khajiit hide armour on your VR10? You'll have to buy or craft a VR10 set and a Khajiit hide set. And so on.
Hypothetically it could actually double the number of crafted sets people buy. At the very least it shouldn't decrease demand.
I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.
I think you've missed the important point that you need to have the items before you can transmute them.
Lets say for example I really like how the Imperial Steel chest piece looks and I want to use that appearance on my VR16 character, but I still want VR16 stats. In order to create the piece I want I need 3 things:
1) A transmutation stone (or whatever they get called)
2) Any VR16 heavy chest piece with the stats I want
3) An Imperial Steel chest piece
Then I combine all 3 and end up with 1 chest piece with VR16 stats and the Imperial Steel appearance.
So I've still got to get an Imperial Steel chest piece, which means either crafting it myself or buying it from someone who has learned the Imperial Style.
The same goes for anything else. Want a Xivkyn Rubedite set on your level 3 character? You'll have to buy or craft one and use a transmutation stone to combine the look with the stats of level 3 gear. Want Khajiit hide armour on your VR10? You'll have to buy or craft a VR10 set and a Khajiit hide set. And so on.
Hypothetically it could actually double the number of crafted sets people buy. At the very least it shouldn't decrease demand.
I sold Dominion style versions of several medium armor sets to the same person yesterday. But with your said changes, he could just buy one dominion set and then make the rest himself and just copy the styles over. That would be a huge loss for me, given the added costs of the motifs.
snorlockb16_ESO wrote: »I like your idea but I think you missed his point.
At level 4 I buy one Dominion set from him and transmute my level 4 gear. Then at level 6 I use the Dominion level 4 set to make a new level 6 set. Wash, rinse, repeat. By v 16 I've made 30 or more sets, and only had to buy one set originally for transmutation. I never had to even learn the style.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.
Cant you imagine a way to introduce cosmetic reforging without the drawbacks you mention? Lets say reforging an item would require the same skill level and half the mats as making a new item of that tier. It could include a feature to perform this service by crafters not only on their own items but also on items already bound to other people. The customer would open a special 'reforging' window with the crafter near a crafting station, put in the item he wants changed, the crafter would choose the proper style and click reforge. The item would change appearance. Tadaaaa! Done. And crafting didnt stop :P
Thats just one option... I can give you 3-4 more off the top of my head. One of them - merging 2 items (one for stats the other for looks) into a single piece of gear using a special extra ingredient was already mentioned. Crafters creating 'style runes' that could be traded and sold to other people is another. Or costume crafting. Or a vanity tab with slots that bind items permanently (item gets destroyed if removed or replaced). There are so many ways to do it in a way that would benefit crafters and not harm them.
There's a mod called "Imperialization".It changes all your gear into Imperial gear when you click on it to do so.
Too bad there werent more mods like this for each style.
If it worked like the feature youre talking about it would be really bad for crafters.
NordSwordnBoard wrote: »I agree there is an inclination for the ornate over the functional for armor in this game. Maybe incorporate little outboard motors for swimming so you don't just sink like a stone with all that weight?
Blackbird71 wrote: »NordSwordnBoard wrote: »I agree there is an inclination for the ornate over the functional for armor in this game. Maybe incorporate little outboard motors for swimming so you don't just sink like a stone with all that weight?
What most people don't realize is that the ridiculously oversized shoulder pads and "saddlebags" are actually flotation devices designed to offset the weight of the rest of the armor.
GivvumBoane wrote: »Armor rarity, ( green, blue, purple, gold) alters the item's luster. A gold item will be much shinier than a white item
GivvumBoane wrote: »Armor rarity, ( green, blue, purple, gold) alters the item's luster. A gold item will be much shinier than a white item
I mean how the armor gets more saddlebags, belts, larger more intrusive shoulders. The bows and quivers are suddenly humungous. It suddenly gets more complicated.
GivvumBoane wrote: »GivvumBoane wrote: »Armor rarity, ( green, blue, purple, gold) alters the item's luster. A gold item will be much shinier than a white item
I mean how the armor gets more saddlebags, belts, larger more intrusive shoulders. The bows and quivers are suddenly humungous. It suddenly gets more complicated.
I was referring to a comment about the armors getting a polished look. But, I would imagine it gets (beefier?) as you advance to balance the appearance with the increased resistances. That would be the only thing I could think of.