Why does the lower level gear look better than the higher level?

  • MrPoolaty
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    First designed so more thought and was put into it
  • Taisynn
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    I really hope, come Barbershop being implimented, that they also rework the crafting styles. So people have choice or more variety. They don't need to change them or make new resources. Just use the current ones and give us the ability to make high level gear look like low level gear if we want to and visa versa.

    Hell, if they had an option to wear the lower level gear as a "costume" , I would NOT complain at all.
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  • craybest
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    hasn't this been discussed lots of times before? I'd really like to hear an answer from the devs :(
    It shouldn't be that complicted and would make lots of people happy.
    the only downside to them is that probaly the low armor styled costumes wouldn't sell much anymore, wich means less $$. but it really should be done.
  • Lynx7386
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    This should really be part of the crafting system - when making the item, you get to pick the appearance level by adding some lower level material.

    But it will never happen because zos is raking in cash by selling costumes on the crown store.
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  • Edda
    Edda
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    Yes, this has been discussed a lot. I don't think I have ever seen an official "Yes, this is something we should have." or a "LOL, nope" response.

    Another thing. Is there a way to preview items before you craft or buy? Because that's another thing that I need. That little thumbnail picture is inadequate. I want to know what it looks like on me.
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  • Jazbay_Grape
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    I agree. It would be a nice feature. It could work in a similar manner to how the new styles like Outlaw and Mercenary look the same whether you are making them with iron or rubedite. So, it should be able to work in the reverse and have, say the Breton iron or steel style work with rubedite, etc..
  • NordSwordnBoard
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    paganach wrote: »
    Couldn't agree more. From what I have seen, armour (and weaponry) gets more shiny, more polished, more typically 'high fantasy' as you progress. I'm sure a lot of people really like this look and find it an important or appealing feature of the game, which I completely understand. It is a fantasy game of course, so maybe that's what people expect to see. Maybe to some, low level gear looks... boring.

    However, I yearn for simplicity and honesty. I like things that look a bit worn, a bit threadbare (such as the clothing worn by The Prophet as one example), or maybe armour or clothing that you feel attached to in some way because you have used it for the majority of the game. I much prefer the earlier styles and appearances to high end gear, but I know that if i'm to survive in later levels I need high end stuff. Wearing a modest costume might solve the problem, but then that seems a bit defeatist.

    Let's not take anything away from the crafting in this game. I find the range and scope of the profession to be a brilliant feature. It's like most things though - I like having the choice to opt for the appearance of low level stuff. The look and feel of my characters bothers me more than perhaps it should.

    Primal uses a lot more chain mail than plate and looks kind of worn and practical. I'm using that style right now to let my skin breathe in the summer lol.

    I agree there is an inclination for the ornate over the functional for armor in this game. Maybe incorporate little outboard motors for swimming so you don't just sink like a stone with all that weight? Really though I constantly think of the fight between Bronn and that knight in full plate armor in GOT that showed how strategy and situation overcame equipment - I just wish there was more heavy armor that was mail or mail with some plate instead of just all heavy plate at the end of the spectrum.

    Maybe we could get the option to turn back the style wheel once we reach level 50? Craft in the iron ingot look/style for example regardless of ore used.
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  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    OP, it's because they started running out of ideas after the first couple sets. :*

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  • Danikat
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    susmitds wrote: »
    I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.

    I think you've missed the important point that you need to have the items before you can transmute them.

    Lets say for example I really like how the Imperial Steel chest piece looks and I want to use that appearance on my VR16 character, but I still want VR16 stats. In order to create the piece I want I need 3 things:
    1) A transmutation stone (or whatever they get called)
    2) Any VR16 heavy chest piece with the stats I want
    3) An Imperial Steel chest piece

    Then I combine all 3 and end up with 1 chest piece with VR16 stats and the Imperial Steel appearance.

    So I've still got to get an Imperial Steel chest piece, which means either crafting it myself or buying it from someone who has learned the Imperial Style.

    The same goes for anything else. Want a Xivkyn Rubedite set on your level 3 character? You'll have to buy or craft one and use a transmutation stone to combine the look with the stats of level 3 gear. Want Khajiit hide armour on your VR10? You'll have to buy or craft a VR10 set and a Khajiit hide set. And so on.

    Hypothetically it could actually double the number of crafted sets people buy. At the very least it shouldn't decrease demand.
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  • Volkodav
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    ArchMikem wrote: »
    Jute Breton Epaulets are SHAWLS. I freaking LOVE Shawls yet when you level higher they become the same old shoulder guards that every other style has, save for the Altmer shoulders, but that one has a stupid gigantic Eagle design on it front and back.

    PLUS,..the hoods get that damn mask bit the higher they are made. Ruins in altogether for me.So I have to do the helmet hide,sadly.
  • khele23eb17_ESO
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    susmitds wrote: »
    I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.

    Cant you imagine a way to introduce cosmetic reforging without the drawbacks you mention? Lets say reforging an item would require the same skill level and half the mats as making a new item of that tier. It could include a feature to perform this service by crafters not only on their own items but also on items already bound to other people. The customer would open a special 'reforging' window with the crafter near a crafting station, put in the item he wants changed, the crafter would choose the proper style and click reforge. The item would change appearance. Tadaaaa! Done. And crafting didnt stop :P

    Thats just one option... I can give you 3-4 more off the top of my head. One of them - merging 2 items (one for stats the other for looks) into a single piece of gear using a special extra ingredient was already mentioned. Crafters creating 'style runes' which change the appearance of an item on use and can be traded / sold to other people is another (probably the simplest solution). Or costume crafting. Or a vanity tab with slots that bind items permanently (item gets destroyed if removed or replaced). There are so many ways to do it in a manner that would benefit crafters and not harm them.
    Edited by khele23eb17_ESO on May 16, 2016 6:20PM
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  • Volkodav
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    susmitds wrote: »
    I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.

    Cant you imagine a way to introduce cosmetic reforging without the drawbacks you mention? Lets say reforging an item would require the same skill level and half the mats as making a new item of that tier. It could include a feature to perform this service by crafters not only on their own items but also on items already bound to other people. The customer would open a special 'reforging' window with the crafter near a crafting station, put in the item he wants changed, the crafter would choose the proper style and click reforge. The item would change appearance. Tadaaaa! Done. And crafting didnt stop :P

    Thats just one option... I can give you 3-4 more off the top of my head. One of them - merging 2 items (one for stats the other for looks) into a single piece of gear using a special extra ingredient was already mentioned. Crafters creating 'style runes' that could be traded and sold to other people is another. Or costume crafting. Or a vanity tab with slots that bind items permanently (item gets destroyed if removed or replaced). There are so many ways to do it in a way that would benefit crafters and not harm them.

    There's a mod called "Imperialization".It changes all your gear into Imperial gear when you click on it to do so.
    Too bad there werent more mods like this for each style.
  • khele23eb17_ESO
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    Volkodav wrote: »
    susmitds wrote: »
    I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.

    Cant you imagine a way to introduce cosmetic reforging without the drawbacks you mention? Lets say reforging an item would require the same skill level and half the mats as making a new item of that tier. It could include a feature to perform this service by crafters not only on their own items but also on items already bound to other people. The customer would open a special 'reforging' window with the crafter near a crafting station, put in the item he wants changed, the crafter would choose the proper style and click reforge. The item would change appearance. Tadaaaa! Done. And crafting didnt stop :P

    Thats just one option... I can give you 3-4 more off the top of my head. One of them - merging 2 items (one for stats the other for looks) into a single piece of gear using a special extra ingredient was already mentioned. Crafters creating 'style runes' that could be traded and sold to other people is another. Or costume crafting. Or a vanity tab with slots that bind items permanently (item gets destroyed if removed or replaced). There are so many ways to do it in a way that would benefit crafters and not harm them.

    There's a mod called "Imperialization".It changes all your gear into Imperial gear when you click on it to do so.
    Too bad there werent more mods like this for each style.

    If it worked like the feature youre talking about it would be really bad for crafters.
    Edited by khele23eb17_ESO on May 16, 2016 6:26PM
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  • dday3six
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    susmitds wrote: »
    I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.

    I'd suggest in the transmog system a players could only transmog styles they knew completely or they'd need to have a copy of the item in the style they wanted to transmog and said item would be consumed by the process. That way crafters get another marketing avenue, at the same time players get to better customize their appearance.
    Edited by dday3six on May 16, 2016 7:31PM
  • Taisynn
    Taisynn
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    @ZOS_GinaBruno @ZOS_JessicaFolsom

    This thread has some really, really lovely suggestions. Come Barbershop, which I know you all have been working on, thus the secrecy, I really hope one of these are implemented.

    Hell, I'd buy access to these options... Introduce them into a customization DLC. You'd have my money SO FAST.
    Edited by Taisynn on May 16, 2016 6:39PM
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  • Giraffon
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    A variant of a couple ideas above mixed together is that you could create just the look you want and then save it as a bound costume. So I could create level 1 pants Argonian, level 35 bosmer shirt, etc and then put them all on a toon and then "save as costume". The price of this would be that all of the materials are consumed so when it's all said and done your character is standing there with only the costume on but none of the gear that it's modeled after.

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  • susmitds
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    Danikat wrote: »
    susmitds wrote: »
    I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.

    I think you've missed the important point that you need to have the items before you can transmute them.

    Lets say for example I really like how the Imperial Steel chest piece looks and I want to use that appearance on my VR16 character, but I still want VR16 stats. In order to create the piece I want I need 3 things:
    1) A transmutation stone (or whatever they get called)
    2) Any VR16 heavy chest piece with the stats I want
    3) An Imperial Steel chest piece

    Then I combine all 3 and end up with 1 chest piece with VR16 stats and the Imperial Steel appearance.

    So I've still got to get an Imperial Steel chest piece, which means either crafting it myself or buying it from someone who has learned the Imperial Style.

    The same goes for anything else. Want a Xivkyn Rubedite set on your level 3 character? You'll have to buy or craft one and use a transmutation stone to combine the look with the stats of level 3 gear. Want Khajiit hide armour on your VR10? You'll have to buy or craft a VR10 set and a Khajiit hide set. And so on.

    Hypothetically it could actually double the number of crafted sets people buy. At the very least it shouldn't decrease demand.

    I sold Dominion style versions of several medium armor sets to the same person yesterday. But with your said changes, he could just buy one dominion set and then make the rest himself and just copy the styles over. That would be a huge loss for me, given the added costs of the motifs.
  • Rohamad_Ali
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    I think we have a new art department staff . Just guessing .
  • Taisynn
    Taisynn
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    susmitds wrote: »
    Danikat wrote: »
    susmitds wrote: »
    I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.

    I think you've missed the important point that you need to have the items before you can transmute them.

    Lets say for example I really like how the Imperial Steel chest piece looks and I want to use that appearance on my VR16 character, but I still want VR16 stats. In order to create the piece I want I need 3 things:
    1) A transmutation stone (or whatever they get called)
    2) Any VR16 heavy chest piece with the stats I want
    3) An Imperial Steel chest piece

    Then I combine all 3 and end up with 1 chest piece with VR16 stats and the Imperial Steel appearance.

    So I've still got to get an Imperial Steel chest piece, which means either crafting it myself or buying it from someone who has learned the Imperial Style.

    The same goes for anything else. Want a Xivkyn Rubedite set on your level 3 character? You'll have to buy or craft one and use a transmutation stone to combine the look with the stats of level 3 gear. Want Khajiit hide armour on your VR10? You'll have to buy or craft a VR10 set and a Khajiit hide set. And so on.

    Hypothetically it could actually double the number of crafted sets people buy. At the very least it shouldn't decrease demand.

    I sold Dominion style versions of several medium armor sets to the same person yesterday. But with your said changes, he could just buy one dominion set and then make the rest himself and just copy the styles over. That would be a huge loss for me, given the added costs of the motifs.

    You are completely missing the point of transmuatation. They would need BOTH the item they want the stats from AND the item they want the style from to create one transmutated item. Thus, crafters like us would make DOUBLE the profits from this. Relax.

    1 Style Armor + 1 Stats Armor = One Transmutated item.

    They need BOTH pieces to make ONE.
    Edited by Taisynn on May 16, 2016 6:52PM
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  • snorlockb16_ESO
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    I like your idea but I think you missed his point.

    At level 4 I buy one Dominion set from him and transmute my level 4 gear. Then at level 6 I use the Dominion level 4 set to make a new level 6 set. Wash, rinse, repeat. By v 16 I've made 30 or more sets, and only had to buy one set originally for transmutation. I never had to even learn the style.

    Edited by snorlockb16_ESO on May 16, 2016 7:09PM
  • Pheefs
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    The Breton Armor in particular is so disappointing, it starts out looking like nice adventuring leathers, but before long I have inexplicable boob rivets/buttons. Redguard & Orsimer & Argonian, pretty much the same story, every new tier is an advance on the TACKY scale.

    Whoever decided that as we became the "Heroes of Tamriel" we needed more & more & more embellishments, they should be rolled in glue, dropped in a vat of feathers & glitter, and then chased through the streets while we all point & yell "SHAME!"
    ...a punitive bedazzling as it were.
    ;)

    I want my starting armor styles back, when we actually had some style.
    Making our own Costumes or Melding the look of one with the stats of another are both great ideas, I hope they hear us!
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  • khele23eb17_ESO
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    I like your idea but I think you missed his point.

    At level 4 I buy one Dominion set from him and transmute my level 4 gear. Then at level 6 I use the Dominion level 4 set to make a new level 6 set. Wash, rinse, repeat. By v 16 I've made 30 or more sets, and only had to buy one set originally for transmutation. I never had to even learn the style.

    Who's to say it has to be transferable further? If they did it right youd have a tooltip saying 'This item has been transmuted using the Dominion style motif' and you wouldnt be able to use it for restyling other items. You would however be able to restyle that item again.
    Edited by khele23eb17_ESO on May 16, 2016 7:58PM
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  • Volkodav
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    Volkodav wrote: »
    susmitds wrote: »
    I gotta disagree heavily on the Transmutation stone style copy you want. A lot of crafters spend a lot of gold and time to collect the exquisite styles in the game and make gear for others at a price. If anybody could copy style from item to the other then premium crafting would stop.

    Cant you imagine a way to introduce cosmetic reforging without the drawbacks you mention? Lets say reforging an item would require the same skill level and half the mats as making a new item of that tier. It could include a feature to perform this service by crafters not only on their own items but also on items already bound to other people. The customer would open a special 'reforging' window with the crafter near a crafting station, put in the item he wants changed, the crafter would choose the proper style and click reforge. The item would change appearance. Tadaaaa! Done. And crafting didnt stop :P

    Thats just one option... I can give you 3-4 more off the top of my head. One of them - merging 2 items (one for stats the other for looks) into a single piece of gear using a special extra ingredient was already mentioned. Crafters creating 'style runes' that could be traded and sold to other people is another. Or costume crafting. Or a vanity tab with slots that bind items permanently (item gets destroyed if removed or replaced). There are so many ways to do it in a way that would benefit crafters and not harm them.

    There's a mod called "Imperialization".It changes all your gear into Imperial gear when you click on it to do so.
    Too bad there werent more mods like this for each style.

    If it worked like the feature youre talking about it would be really bad for crafters.

    Yeah,I can see that. Except for the high end gear that many people arent able to craft.A lot of people dont want to have to take the time to learn all the traits and get their crafting levels to max,so crafters would still have a viable option there.
  • Blackbird71
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    I agree there is an inclination for the ornate over the functional for armor in this game. Maybe incorporate little outboard motors for swimming so you don't just sink like a stone with all that weight?

    What most people don't realize is that the ridiculously oversized shoulder pads and "saddlebags" are actually flotation devices designed to offset the weight of the rest of the armor.
  • Giraffon
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    Oooh! I want mine to have built in jet packs so I can fly like Ironman!

    I might also need a crash helmet.
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  • Taisynn
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    I agree there is an inclination for the ornate over the functional for armor in this game. Maybe incorporate little outboard motors for swimming so you don't just sink like a stone with all that weight?

    What most people don't realize is that the ridiculously oversized shoulder pads and "saddlebags" are actually flotation devices designed to offset the weight of the rest of the armor.

    Really? Wait, it makes so much sense now! It's why people don't sink in all that heavy armor!
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  • GivvumBoane
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    Armor rarity, ( green, blue, purple, gold) alters the item's luster. A gold item will be much shinier than a white item
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  • Taisynn
    Taisynn
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    Armor rarity, ( green, blue, purple, gold) alters the item's luster. A gold item will be much shinier than a white item

    I mean how the armor gets more saddlebags, belts, larger more intrusive shoulders. The bows and quivers are suddenly humungous. It suddenly gets more complicated.
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  • GivvumBoane
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    Taisynn wrote: »
    Armor rarity, ( green, blue, purple, gold) alters the item's luster. A gold item will be much shinier than a white item

    I mean how the armor gets more saddlebags, belts, larger more intrusive shoulders. The bows and quivers are suddenly humungous. It suddenly gets more complicated.

    I was referring to a comment about the armors getting a polished look. But, I would imagine it gets (beefier?) as you advance to balance the appearance with the increased resistances. That would be the only thing I could think of.
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  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Taisynn wrote: »
    Armor rarity, ( green, blue, purple, gold) alters the item's luster. A gold item will be much shinier than a white item

    I mean how the armor gets more saddlebags, belts, larger more intrusive shoulders. The bows and quivers are suddenly humungous. It suddenly gets more complicated.

    I was referring to a comment about the armors getting a polished look. But, I would imagine it gets (beefier?) as you advance to balance the appearance with the increased resistances. That would be the only thing I could think of.

    I suppose, but a lot of these beefier additions just don't make sense. They look so impractical.
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