GivvumBoane wrote: »The vast majority of these armors are impractical. No one could move around the way these characters do wearing all that gear. A Dodge roll in heavy armor? Dark souls did that right.
GivvumBoane wrote: »The vast majority of these armors are impractical. No one could move around the way these characters do wearing all that gear. A Dodge roll in heavy armor? Dark souls did that right.
Exactly! And wearing heavy or medium armor in Alikir? Should have a stamina drop too...
GivvumBoane wrote: »GivvumBoane wrote: »The vast majority of these armors are impractical. No one could move around the way these characters do wearing all that gear. A Dodge roll in heavy armor? Dark souls did that right.
Exactly! And wearing heavy or medium armor in Alikir? Should have a stamina drop too...
Lol they should also have to drink fluids to keep themselves from being cooked in that hotbox. (I wear heavy armor).
GivvumBoane wrote: »GivvumBoane wrote: »The vast majority of these armors are impractical. No one could move around the way these characters do wearing all that gear. A Dodge roll in heavy armor? Dark souls did that right.
Exactly! And wearing heavy or medium armor in Alikir? Should have a stamina drop too...
Lol they should also have to drink fluids to keep themselves from being cooked in that hotbox. (I wear heavy armor).
... I'd laugh if they added steam slowly rising from heavy armor in the desert for like April Fools or something. Then after an hour or so you hear a ding like you're done cooking.
(I wear medium armor! So I'd cook too!)
GivvumBoane wrote: »GivvumBoane wrote: »Armor rarity, ( green, blue, purple, gold) alters the item's luster. A gold item will be much shinier than a white item
I mean how the armor gets more saddlebags, belts, larger more intrusive shoulders. The bows and quivers are suddenly humungous. It suddenly gets more complicated.
I was referring to a comment about the armors getting a polished look. But, I would imagine it gets (beefier?) as you advance to balance the appearance with the increased resistances. That would be the only thing I could think of.
I suppose, but a lot of these beefier additions just don't make sense. They look so impractical.
Rev Rielle wrote: »Yes, it would be nice. All that work on those styles by development largely goes to waste as we level past their tier.
The simplest thing I can think of would be to add another option to the crafting window that lets us select the visual tier of the item we're crafting. We would be able to select any tier equal to, or below, the tier of materials being used.
luen79rwb17_ESO wrote: »I'd love to have this. I really love the low level breton gear.
I'd suggest adding an aditional layer on the crafting UI. It would let you pick the gear tier of any style you've learned. Simple as that.
Rev Rielle wrote: »Rev Rielle wrote: »Yes, it would be nice. All that work on those styles by development largely goes to waste as we level past their tier.
The simplest thing I can think of would be to add another option to the crafting window that lets us select the visual tier of the item we're crafting. We would be able to select any tier equal to, or below, the tier of materials being used.luen79rwb17_ESO wrote: »I'd love to have this. I really love the low level breton gear.
I'd suggest adding an aditional layer on the crafting UI. It would let you pick the gear tier of any style you've learned. Simple as that.
I agree!
And as a picture tells a thousand words; below is something like what I envisage might work:
Rev Rielle wrote: »Rev Rielle wrote: »Yes, it would be nice. All that work on those styles by development largely goes to waste as we level past their tier.
The simplest thing I can think of would be to add another option to the crafting window that lets us select the visual tier of the item we're crafting. We would be able to select any tier equal to, or below, the tier of materials being used.luen79rwb17_ESO wrote: »I'd love to have this. I really love the low level breton gear.
I'd suggest adding an aditional layer on the crafting UI. It would let you pick the gear tier of any style you've learned. Simple as that.
I agree!
And as a picture tells a thousand words; below is something like what I envisage might work:
Rev Rielle wrote: »Rev Rielle wrote: »Yes, it would be nice. All that work on those styles by development largely goes to waste as we level past their tier.
The simplest thing I can think of would be to add another option to the crafting window that lets us select the visual tier of the item we're crafting. We would be able to select any tier equal to, or below, the tier of materials being used.luen79rwb17_ESO wrote: »I'd love to have this. I really love the low level breton gear.
I'd suggest adding an aditional layer on the crafting UI. It would let you pick the gear tier of any style you've learned. Simple as that.
I agree!
And as a picture tells a thousand words; below is something like what I envisage might work:
I REALLY like your mockup interface. I hope ZOS adds it in. It would be awesome for appearance versatility!
Rev Rielle wrote: »Rev Rielle wrote: »Yes, it would be nice. All that work on those styles by development largely goes to waste as we level past their tier.
The simplest thing I can think of would be to add another option to the crafting window that lets us select the visual tier of the item we're crafting. We would be able to select any tier equal to, or below, the tier of materials being used.luen79rwb17_ESO wrote: »I'd love to have this. I really love the low level breton gear.
I'd suggest adding an aditional layer on the crafting UI. It would let you pick the gear tier of any style you've learned. Simple as that.
I agree!
And as a picture tells a thousand words; below is something like what I envisage might work:
I REALLY like your mockup interface. I hope ZOS adds it in. It would be awesome for appearance versatility!
NateAssassin wrote: »The thing is, the new gear looks good, just not on females.
WhiteCoatSyndrome wrote: »Last time this topic came up, someone suggested being able to 'unlock' conversion for each style with trait stones. So you could drop three Moonstone to 'research' the ability to convert shoulders to the Khajiit style.
+1support BTW. My main is a member of the Order of Star-Gazers, and I would like her to be able to dress the part. But they're all in linen and cotton! XZ
WhiteCoatSyndrome wrote: »Last time this topic came up, someone suggested being able to 'unlock' conversion for each style with trait stones. So you could drop three Moonstone to 'research' the ability to convert shoulders to the Khajiit style.
+1support BTW. My main is a member of the Order of Star-Gazers, and I would like her to be able to dress the part. But they're all in linen and cotton! XZ
khele23eb17_ESO wrote: »WhiteCoatSyndrome wrote: »Last time this topic came up, someone suggested being able to 'unlock' conversion for each style with trait stones. So you could drop three Moonstone to 'research' the ability to convert shoulders to the Khajiit style.
+1support BTW. My main is a member of the Order of Star-Gazers, and I would like her to be able to dress the part. But they're all in linen and cotton! XZ
This would be quite detrimental for crafters.