Göttermutter wrote: »This is the point, nightblades in hidden mode are to slow for me, please give them a turbo boost.
Göttermutter wrote: »so i see, we agree by that! PvP needs more hidding nightblades with running boots, more i give to them as i run sidewards and left uand rightwards to them and they can not follow a supporter char, because they bring not out their hidden bodyies like Jack Lewis from o to 100 meters!
Göttermutter wrote: »With spikes and so on and a raket in the something, i am not allowed to speak out!
My best players on PvP are unhidden Nightblades, because they can follow me and bring down their swords in fleeing chars and this precisly, more better than i can do, this is the point. I need more flying nightblades and not hidden ones, they must fly over my shoulders if i cry on and give them speed!
Göttermutter wrote: »If someone doesent knew me. Mothers handles. mothers give speed to the babyies to let them grew up with swords or daggers in both hands. They fly over my shoulders and save me and bring me up to a new challange by gods. The flying daggers, who are you? If i need you so much!
I am PvP and hiding is not my part i roule on, this is for kids, who never have learned to play PvP! I need flying daggers and not swans on a sea who are always down under and to slow!
Ragnaroek93 wrote: »
HarmitGill wrote: »Ragnaroek93 wrote: »
Yes I'm sure Jules would lose too mainly because she's from NA and Dduke is from EU and Jules will be fighting the ping issues more than she will be fighting Duke but great idea I agree! @Ragnaroek93
HarmitGill wrote: »Ragnaroek93 wrote: »
Yes I'm sure Jules would lose too mainly because she's from NA and Dduke is from EU and Jules will be fighting the ping issues more than she will be fighting Duke but great idea I agree! @Ragnaroek93
You can pick any NB from EU megaserver to fight my Templar and he/she would lose. Alternatively, you can make them fight a stam DK of my choosing & the NB would lose as well.
Not because my Templar is op or anything, but because stam NBs are ridiculously weak against anything they can't burst down - they lack sustained damage and they lack defenses against opponents' sustained damage.
This makes them weak in 1v1 scenarios where they cant just gank their target.
There was another big dueling tournament in EU just a couple days ago (you might've seen the threads) - unsurprisingly not a single stamina NB made it to top 5
---- weapons ----
2H:
cleave -> carve (minor heroism)
uppercut -> dizzying (minor maim)
uppercut -> wrecking blow (empower)
momentum (and morphs/rally) (major brutality)
1H:
puncture (major facture)
ransack (major fracture) + (minor resolve)
pierce armor (major fracture) + (major breach)
low slash (minor maim)
heroic slash (minor maim) + (minor heroism)
power bash -> reverberating bash (major defile)
DW:
blade cloak -> quick cloak (major expedition)
Bow:
Snipe -> Lethal arrow (major defile)
Snipe -> focused aim (minor fracture)
Destro:
Weakness to Elements (major breach)
Impulse -> Pulsar (minor mangle)
Resto:
blessing of protection (minor resolve) + (minor ward)
combat prayer + (minor berserk)
armor
light armor: nothing
medium armor: (major evasion)
heavy armor: (major resolve) + (major ward)
world
legerdemain: nothing
soul magic: nothing
vampire:
drain essence -> accelerating drain (major expedition)
mist form -> elusive mist (major expedition)
werewolf: (omitted roar because allies only)
infectious claws -> claws of anguish (major defile)
guild
fighter's guild:
circle of protection (minor protection)
ring of preservation + (major fortitude)
expert hunter (major savagery)
mage's guild:
magelight (major prophecy)
entropy (major sorcery)
equilibrium -> balance (major fortitude)
might of the guild (empower)
undaunted:
blood altar (major fortitude)
bone shield -> bone surge (minor vitality)
alliance war
assault:
war horn -> aggressive horn (major force)
war horn -> sturdy horn (minor ward) + (minor resolve)
rapid maneuver (major expedition)
charging + (minor expedition)
emperor: nothing
support: guard -> mystic guard (minor vitality)
aggregate of all buffs available from all lines:
minor heroism
minor maim
empower
major brutality
major facture
minor fracture
major breach
major defile
major expedition
minor mangle
major ward
minor ward
minor berserk
major evasion
major resolve
minor resolve
minor protection
major fortitude
major savagery
major prophecy
major sorcery
minor vitality
DK Exclusive buffs:
major endurance
major mending
minor brutality
Sorc Exclusive buffs:
minor intellect
minor expedition
NB Exclusive buffs:
major protection
minor berserk
minor endurance
Templar Exclusive buffs:
major endurance (DK intersect)
major intellect
major mending
minor sorcery
minor intellect (sorc intersect)
minor endurance (NB intersect)
minor fortitude
One side note: NB list is a bit longer if we exclude 1H skill line, and it is fairly relevant except that stam DK gets these class buffs also (major fracture, major breach, major defile, minor maim) which otherwise you must use 1H to get
nordickittyhawk wrote: »nordickittyhawk wrote: »
And what does it change that only one class got a way to gain major evasion from his class specific trees, if others can get the very same buff easily aswell? Its simply irrelevant in a game where you can pick from various skill lines and not only the class specific ones. Thats why I think a list of minor/major buffs each class cannot get by any way would be much more interesting, but it would certainly require a lot more work.
People keep acting like, "well you can just run weapon skills, so what does it matter, we get the same buff!"
I'll tell you exactly why it matters.
It's very relevant when 1 class gets options for these buffs through their class skills. Why? Because it allows for them to choose their weapons based on what they want to run instead of what they need to run.
A good example of this is NB's having ambush. A gap closer is fairly necessary for every person in Cyrodiil. So where as nb can look at the weapon lines and say, should I run DW for more damage? Or s&b for more tankiness, or 2h for rally? They always have that very viable class gap closer (ambush) which allows them to be more creative with their builds. Same goes for their single target. Other classes would kill for a stamina instant cast single target. Nb is the only class in the game that has these things at their disposal right within their class so of course that is fairly imbalanced.
I mean... templars have a spamable called jabs... yeah its a channel but its also conal. If you wanna talk about what classes have and what others dont. I dont see any stamina class dots on anything but a DK... weeeer wheres my nb stam dots WEEEEEER. better go make a post how classes are not the same.
This is a post you cant win jules.
If I can't win its not because I'm not right as much as it is that you are resistant to logic and/or you just don't know how to read.
Within nb class lines, for stam option skills they have:
An AOE
A single target
An ultimate
A gap closer
An execute
A buff that is also a damage proc
Dks:
An ultimate
2 dots
Templars:
A cc
An aoe
Sorcs:
A buff
An aoe
The fact that you would even have the audacity to propose that that's balanced is literally mind boggling.
Yes nightblades do have all those things. You know why?! because its a rouge class.
You dont see anyone else making posts about how the templar has too many magic abilitys and heals.
Have you played any other MMOS? last i checked this is something so common around a rouge class everything you mentioned there... is pretty much in any other MMO.
There are so many people on this post calling you out on this post and saying you are wrong yet you refuse to think out side the box. Clearly you dont like NBs... we get it and we dont care.
It isn't about liking nightblades. It isn't about personal preference. It's about one class having the accessibility to stamina skills and major/minor buffs way way way above that of what the others have access to.
And it doesn't matter how many people can "call me out" and say I'm wrong. Take a poll bro. I guarantee you 80%+ of those people on this thread are nightblades who dont want to get nerfed.
Nightblades know their class best. Disqualifying the very people capable of proving you wrong on such a flimsy pretext is kinda shady.
Joy_Division wrote: »nordickittyhawk wrote: »nordickittyhawk wrote: »
And what does it change that only one class got a way to gain major evasion from his class specific trees, if others can get the very same buff easily aswell? Its simply irrelevant in a game where you can pick from various skill lines and not only the class specific ones. Thats why I think a list of minor/major buffs each class cannot get by any way would be much more interesting, but it would certainly require a lot more work.
People keep acting like, "well you can just run weapon skills, so what does it matter, we get the same buff!"
I'll tell you exactly why it matters.
It's very relevant when 1 class gets options for these buffs through their class skills. Why? Because it allows for them to choose their weapons based on what they want to run instead of what they need to run.
A good example of this is NB's having ambush. A gap closer is fairly necessary for every person in Cyrodiil. So where as nb can look at the weapon lines and say, should I run DW for more damage? Or s&b for more tankiness, or 2h for rally? They always have that very viable class gap closer (ambush) which allows them to be more creative with their builds. Same goes for their single target. Other classes would kill for a stamina instant cast single target. Nb is the only class in the game that has these things at their disposal right within their class so of course that is fairly imbalanced.
I mean... templars have a spamable called jabs... yeah its a channel but its also conal. If you wanna talk about what classes have and what others dont. I dont see any stamina class dots on anything but a DK... weeeer wheres my nb stam dots WEEEEEER. better go make a post how classes are not the same.
This is a post you cant win jules.
If I can't win its not because I'm not right as much as it is that you are resistant to logic and/or you just don't know how to read.
Within nb class lines, for stam option skills they have:
An AOE
A single target
An ultimate
A gap closer
An execute
A buff that is also a damage proc
Dks:
An ultimate
2 dots
Templars:
A cc
An aoe
Sorcs:
A buff
An aoe
The fact that you would even have the audacity to propose that that's balanced is literally mind boggling.
Yes nightblades do have all those things. You know why?! because its a rouge class.
You dont see anyone else making posts about how the templar has too many magic abilitys and heals.
Have you played any other MMOS? last i checked this is something so common around a rouge class everything you mentioned there... is pretty much in any other MMO.
There are so many people on this post calling you out on this post and saying you are wrong yet you refuse to think out side the box. Clearly you dont like NBs... we get it and we dont care.
It isn't about liking nightblades. It isn't about personal preference. It's about one class having the accessibility to stamina skills and major/minor buffs way way way above that of what the others have access to.
And it doesn't matter how many people can "call me out" and say I'm wrong. Take a poll bro. I guarantee you 80%+ of those people on this thread are nightblades who dont want to get nerfed.
Nightblades know their class best. Disqualifying the very people capable of proving you wrong on such a flimsy pretext is kinda shady.
Hmm...Can I quote you here tomorrow when the next RD whine thread comes up?
On topic: Nightblades are a versatile class that can do a lot of things well. That doesn't make them OP.
Göttermutter wrote: »I knew some nightblades want to hear it, but its fact if you go back the history of them. I dont mean payments/months or so called "micropaymenst", because it doesent matter.
If you take the payments together, so you will see that some chars get OP just by their existance, that it means.
Who since release on eso-PvP are nightblades and so on, who are op made by this way with instant mage knowledge, nightblades and if you go back to other PvP`s every one of the "old school" can you tell that until the best players on PvP in MMO`s. Because it is fact!
Göttermutter wrote: »In PvP it shows up, the hidden chars are not the on anymore, who are needed and also the hiding behind a rock with a big groups gets down, because it is not neccessary anymore.
The most flexible shows up in quickness and this is no top secret, it exists since pvp exists.
So come me up with your pictures and releation ships. It is not needed anymore, because wuickness wins and if nightblades have some more and better quickness than other chars i can live on with that in PvP. If some nightblades have instant better abilities than for example supporters. I say no and thi means no, because it destroyes the PvP.
You can have the hidding first atack surprise ability, i dont care but to much is to much to call you snipers, nightblades, assasines or what ever .... . For the PvP you are to slow in my eyes and it needs more than nightblades for that.
If i put my speedy on (not hidding, for what?) i let you behind me like babys and die at first because you can not follow me, thats the point!
And if a zos-wheeler means or the developpers behind a nightblade must become more op, because they play such one, so i must degree, that is not the point i am here as techer for the "old school". I miss the running abilities for supporters, this would be great, instead to let me pull down every 15 secunds down the run speedy for everyone as supporter.
PvP becomes more dynamics, because more is showing up since release for the new generation, who are coming up now and no, its not its not the three jumper!
Göttermutter wrote: »This is the point, nightblades in hidden mode are to slow for me, please give them a turbo boost.
Göttermutter wrote: »so i see, we agree by that! PvP needs more hidding nightblades with running boots, more i give to them as i run sidewards and left uand rightwards to them and they can not follow a supporter char, because they bring not out their hidden bodyies like Jack Lewis from o to 100 meters!
Göttermutter wrote: »With spikes and so on and a raket in the something, i am not allowed to speak out!
My best players on PvP are unhidden Nightblades, because they can follow me and bring down their swords in fleeing chars and this precisly, more better than i can do, this is the point. I need more flying nightblades and not hidden ones, they must fly over my shoulders if i cry on and give them speed!
Göttermutter wrote: »If someone doesent knew me. Mothers handles. mothers give speed to the babyies to let them grew up with swords or daggers in both hands. They fly over my shoulders and save me and bring me up to a new challange by gods. The flying daggers, who are you? If i need you so much!
I am PvP and hiding is not my part i roule on, this is for kids, who never have learned to play PvP! I need flying daggers and not swans on a sea who are always down under and to slow!
Göttermutter wrote: »The pvp, who stands still by hiding is out. The hiding behind big sones is out. Hiding behind a tower is in because some of Abraxus did it and i can show you up, how idiotic it is.
The elves in some cases build up he strongest Party, because they think how to pla and you need a contra and this is not hidding around, this means action and quickness.
If i have the speed and must not press down for all 15 seconds down the speedy ability on the PvP side, -that is on my opinion only a torture- , than the flying daggers became real and do that they have do do. Let their balades swing and for that i love them, the ability to atack on hide with first viewing is all right for me. But at least i feal the winter coming up, if i saw some nightblades hiding behind stones and i am long time miles away.
Thats why i die first and not realy nightblades!
DisgracefulMind wrote: »
DisgracefulMind wrote: »
@DisgracefulMind
Your oppinion counts just as much as mine. So rub those braincells together and make human talk, k?
DisgracefulMind wrote: »
@DisgracefulMind
Your oppinion counts just as much as mine. So rub those braincells together and make human talk, k?
@DDuke
So what dk build do you use? I'm serious, do you even dk bro? The way i run it i have1 slot for either breath or unstable flame on a regular build. Now group play it opens up a little, you can get Down and get volitile armor instead of igneous or run trip dots w breath, injection, and embers. That's it. One purge negates your whole build btw.
So thick skinned, elemental defender, and impen effect the ONLY damage buff stam DKs get from passives? That's cool. At least they are tanky as hell, right? all those magika based, no stam morphed abilities in the draconic tree buff the heck out of my health regen! Might be worth something when heavy armor becomes less of a Steel coffin for your class to be buried in.
So can anyone answer this. Why does a shadow ability give major resolve/ward, 3% max health and Major fracture on one use?
Because you have points in those passives? I don't really understand the question.
Why does casting Restoring Focus give me Major Ward/Resolve, Minor Vitality, Minor Protection and Major Mending on one use?And why do dk passives suck sooooo bad.
Oh yeah, who would like permasnare just from having some points in a passive,
Or +12% healing received that stacks with Minor & Major Mending.
Or 5% less damage taken from spells.
Or instant full resources from ultimate
Or Minor Brutality & ulti regen by using Igneous
Or a freaking 2k stamina every time you cast a damage shield on yourself.
Such horrible passives...Seriously. Look at ardent flame passives and figure some numbers out. Searing heat 3%?! That's 300 dmg to 10000 dmg done! World inn flames 6% to aoe....
Yeah, that's a free 250~ spell/weapon damage. I'd be grateful for that.o.O
And does Vigor benefit from the critical damage passive? Its not in the tooltip, but knowing how stuff works in this game that says little.
Yes. Guess what else Vigor benefits from? The +12% healing & Major Mending DKs get.
All begs the question why they are buffing stam DKs & nerfing stam NBs, when it should be the other way around. Sigh.
@Suru
So ignorant too. Wow you would think i said something like Dk passives bad because reasons, not gave for examples or even said why i can think this.@DDuke
So what dk build do you use? I'm serious, do you even dk bro? The way i run it i have1 slot for either breath or unstable flame on a regular build. Now group play it opens up a little, you can get Down and get volitile armor instead of igneous or run trip dots w breath, injection, and embers. That's it. One purge negates your whole build btw.
So thick skinned, elemental defender, and impen effect the ONLY damage buff stam DKs get from passives? That's cool. At least they are tanky as hell, right? all those magika based, no stam morphed abilities in the draconic tree buff the heck out of my health regen! Might be worth something when heavy armor becomes less of a Steel coffin for your class to be buried in.So can anyone answer this. Why does a shadow ability give major resolve/ward, 3% max health and Major fracture on one use?
Because you have points in those passives? I don't really understand the question.
Why does casting Restoring Focus give me Major Ward/Resolve, Minor Vitality, Minor Protection and Major Mending on one use?And why do dk passives suck sooooo bad.
Oh yeah, who would like permasnare just from having some points in a passive,
Or +12% healing received that stacks with Minor & Major Mending.
Or 5% less damage taken from spells.
Or instant full resources from ultimate
Or Minor Brutality & ulti regen by using Igneous
Or a freaking 2k stamina every time you cast a damage shield on yourself.
Such horrible passives...Seriously. Look at ardent flame passives and figure some numbers out. Searing heat 3%?! That's 300 dmg to 10000 dmg done! World inn flames 6% to aoe....
Yeah, that's a free 250~ spell/weapon damage. I'd be grateful for that.o.O
And does Vigor benefit from the critical damage passive? Its not in the tooltip, but knowing how stuff works in this game that says little.
Yes. Guess what else Vigor benefits from? The +12% healing & Major Mending DKs get.
All begs the question why they are buffing stam DKs & nerfing stam NBs, when it should be the other way around. Sigh.
@DDuke
3% to fire, FIRE abilitys. How the heck does this translate to 300 weapon damage for a stam dk? Maybe if they had a stam morph fire whip.
It isnt instant full resources on ult. Its % based on cost. And mag dks have to time expensive ults because of lack of exectue. That health regen tho.....
You're exaggerating the usefulness of ALL the passives to make a point, NBs need buffs, right?
Maybe templars need nerfs to healing and costs of abilities, based on recent videos they can spam abilities and healing all day.
@Suru
So ignorant too. Wow you would think i said something like Dk passives bad because reasons, not gave for examples or even said why i can think this.@DDuke
So what dk build do you use? I'm serious, do you even dk bro? The way i run it i have1 slot for either breath or unstable flame on a regular build. Now group play it opens up a little, you can get Down and get volitile armor instead of igneous or run trip dots w breath, injection, and embers. That's it. One purge negates your whole build btw.
So thick skinned, elemental defender, and impen effect the ONLY damage buff stam DKs get from passives? That's cool. At least they are tanky as hell, right? all those magika based, no stam morphed abilities in the draconic tree buff the heck out of my health regen! Might be worth something when heavy armor becomes less of a Steel coffin for your class to be buried in.So can anyone answer this. Why does a shadow ability give major resolve/ward, 3% max health and Major fracture on one use?
Because you have points in those passives? I don't really understand the question.
Why does casting Restoring Focus give me Major Ward/Resolve, Minor Vitality, Minor Protection and Major Mending on one use?And why do dk passives suck sooooo bad.
Oh yeah, who would like permasnare just from having some points in a passive,
Or +12% healing received that stacks with Minor & Major Mending.
Or 5% less damage taken from spells.
Or instant full resources from ultimate
Or Minor Brutality & ulti regen by using Igneous
Or a freaking 2k stamina every time you cast a damage shield on yourself.
Such horrible passives...Seriously. Look at ardent flame passives and figure some numbers out. Searing heat 3%?! That's 300 dmg to 10000 dmg done! World inn flames 6% to aoe....
Yeah, that's a free 250~ spell/weapon damage. I'd be grateful for that.o.O
And does Vigor benefit from the critical damage passive? Its not in the tooltip, but knowing how stuff works in this game that says little.
Yes. Guess what else Vigor benefits from? The +12% healing & Major Mending DKs get.
All begs the question why they are buffing stam DKs & nerfing stam NBs, when it should be the other way around. Sigh.
@DDuke
3% to fire, FIRE abilitys. How the heck does this translate to 300 weapon damage for a stam dk? Maybe if they had a stam morph fire whip.
It isnt instant full resources on ult. Its % based on cost. And mag dks have to time expensive ults because of lack of exectue. That health regen tho.....
You're exaggerating the usefulness of ALL the passives to make a point, NBs need buffs, right?
Maybe templars need nerfs to healing and costs of abilities, based on recent videos they can spam abilities and healing all day.
Education time.
3% to Fire abilities equals 250~ weapon damage because the stamina costing DK skills which currently deal fire damage still scale with stamina & weapon damage. 100 weapon damage=1.2%~ damage.
Most of DK damage comes from the DoTs.
Also, how am I exaggerating anything? All numbers are scientifically proven, feel free to disprove me.
DisgracefulMind wrote: »
@DisgracefulMind
Your oppinion counts just as much as mine. So rub those braincells together and make human talk, k?
DisgracefulMind wrote: »DisgracefulMind wrote: »
@DisgracefulMind
Your oppinion counts just as much as mine. So rub those braincells together and make human talk, k?
How about you rub some brain cells together, learn how to read your class passives. synergize them with your class playstyle, and then come to the forums and try to discuss class balance.
Until then, sit down and let the people who know what they're talking about discuss things such as this.
We don't need anymore people who have serious l2p issues giving ZoS ideas.
k?
DisgracefulMind wrote: »DisgracefulMind wrote: »
@DisgracefulMind
Your oppinion counts just as much as mine. So rub those braincells together and make human talk, k?
How about you rub some brain cells together, learn how to read your class passives. synergize them with your class playstyle, and then come to the forums and try to discuss class balance.
Until then, sit down and let the people who know what they're talking about discuss things such as this.
We don't need anymore people who have serious l2p issues giving ZoS ideas.
k?
You said absolutely nothing of merit, again.
Good job
@Suru
So ignorant too. Wow you would think i said something like Dk passives bad because reasons, not gave for examples or even said why i can think this.@DDuke
So what dk build do you use? I'm serious, do you even dk bro? The way i run it i have1 slot for either breath or unstable flame on a regular build. Now group play it opens up a little, you can get Down and get volitile armor instead of igneous or run trip dots w breath, injection, and embers. That's it. One purge negates your whole build btw.
So thick skinned, elemental defender, and impen effect the ONLY damage buff stam DKs get from passives? That's cool. At least they are tanky as hell, right? all those magika based, no stam morphed abilities in the draconic tree buff the heck out of my health regen! Might be worth something when heavy armor becomes less of a Steel coffin for your class to be buried in.So can anyone answer this. Why does a shadow ability give major resolve/ward, 3% max health and Major fracture on one use?
Because you have points in those passives? I don't really understand the question.
Why does casting Restoring Focus give me Major Ward/Resolve, Minor Vitality, Minor Protection and Major Mending on one use?And why do dk passives suck sooooo bad.
Oh yeah, who would like permasnare just from having some points in a passive,
Or +12% healing received that stacks with Minor & Major Mending.
Or 5% less damage taken from spells.
Or instant full resources from ultimate
Or Minor Brutality & ulti regen by using Igneous
Or a freaking 2k stamina every time you cast a damage shield on yourself.
Such horrible passives...Seriously. Look at ardent flame passives and figure some numbers out. Searing heat 3%?! That's 300 dmg to 10000 dmg done! World inn flames 6% to aoe....
Yeah, that's a free 250~ spell/weapon damage. I'd be grateful for that.o.O
And does Vigor benefit from the critical damage passive? Its not in the tooltip, but knowing how stuff works in this game that says little.
Yes. Guess what else Vigor benefits from? The +12% healing & Major Mending DKs get.
All begs the question why they are buffing stam DKs & nerfing stam NBs, when it should be the other way around. Sigh.
@DDuke
3% to fire, FIRE abilitys. How the heck does this translate to 300 weapon damage for a stam dk? Maybe if they had a stam morph fire whip.
It isnt instant full resources on ult. Its % based on cost. And mag dks have to time expensive ults because of lack of exectue. That health regen tho.....
You're exaggerating the usefulness of ALL the passives to make a point, NBs need buffs, right?
Maybe templars need nerfs to healing and costs of abilities, based on recent videos they can spam abilities and healing all day.
Education time.
3% to Fire abilities equals 250~ weapon damage because the stamina costing DK skills which currently deal fire damage still scale with stamina & weapon damage. 100 weapon damage=1.2%~ damage.
Most of DK damage comes from the DoTs.
Also, how am I exaggerating anything? All numbers are scientifically proven, feel free to disprove me.
@DDuke
So 40k stam is 2k on earthen cast. Every dk has 40k stam, right?
How many fire abilities are used for stam dk?
Now if it was 3% damage to players with dots on them this might be true.
Think of a NB getting 10% crit bonus only on magika damage abilities. Kinda limits the options now, right.
What's Your dk build to use volitile armor and have room for the other basics needed to stay viable?
How does a 100 cost ult bring you to full resources?
Thx for the explanation of damage calc btw.