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Wands

  • Solid_Metal
    Solid_Metal
    ✭✭✭✭✭
    you meant a stick like sun wu kong / sun go kong stick?

    https://www.youtube.com/watch?v=mguJeYchpas
    "i will walk through the fog, as i welcome death"
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Yes, a Kodo Drum Stick... :P
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    Or, in my case: a spiked baseball bat which is magically attuned and fed with Flame spells.

    .....you know......if someone were to cross fallout and TES into one game.......would be see raiders beating people to death with a fireball staff with nails all in it? srry , off topic, but paints a picture......one i hope someone mods into existance
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.
    Edited by dtm_samuraib16_ESO on May 17, 2016 7:24PM
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    i consider them both useless sticks, one of which ZOS has forced me to hold, and i dont want to be forced to hold two twigs. A mages power is his knowledge and magicka reserves, this is all that should be needed for a truly powerful mage. unfortunatly im forced to use a staff, a useless stick.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    I do as well, I was seeing though as the game is constructed, and thought in practical lines from there.
    Seems, some do not though, they see a stick for Willy the Frikken Fraggle and a staff.... BAH forget it.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Moonscythe
    Moonscythe
    ✭✭✭✭✭
    Traditionally, mages had to resort to daggers when they ran out of magica which always seemed to me to be dumb. Now if those daggers replenished magica at an increased rate when used, think cast on hit, I might consider it. I, personally, wouldn't use a shield because I can never remember to block but since the animation is one-handed even though the weapon is two-handed then it seems that an off hand shield or weapon. would be nice.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Oh, I use a sword.... and shield, and dang, it works well...
    Not that I use the sword, I'm just holding it like a moron, but hey, it IS a set item so.
    But I prefer a WAND THERE, DAMNED.

    :p

    Had to get that of off my chest.
    THERE!

    Feels good, and I'm playing Exile from Slayer to calm down. XD
    Edited by dtm_samuraib16_ESO on May 17, 2016 7:32PM
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    Moonscythe wrote: »
    Traditionally, mages had to resort to daggers when they ran out of magica which always seemed to me to be dumb. Now if those daggers replenished magica at an increased rate when used, think cast on hit, I might consider it. I, personally, wouldn't use a shield because I can never remember to block but since the animation is one-handed even though the weapon is two-handed then it seems that an off hand shield or weapon. would be nice.

    I think mages call them Athame, a ceremonial dagger used in spellcraft.
  • Moonscythe
    Moonscythe
    ✭✭✭✭✭
    I couldn't find a video but in Rune Soldier, the party is fighting goblins and Louis, the mage is punching them. He is told "use your wand", so he breaks his wand over a goblin's head. That is a wand being a melee weapon and a very ineffective club it is, too.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭
    I have always found staves like the ones in ESO underutilized. It would be a rude awakening to have a mage go all Donnie Yen style with his magic stick. Staves the length we see in this game could be ruthless melee weapons. Could even add a blade to the base making it double as a pole arm. Granted, I am not advocating this. It would be cool though.
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • greylox
    greylox
    ✭✭✭✭✭
    I actually wouldn't mind wands that could be used with a shield. A new line wouldn't be too hard to sort. Would like to see some alteration spells incorporated.

    Dosen't have to be cheesy potter crap.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Indeed, thank you for that.
    Why are wands always mentioned with Flarry the Whopper?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...

    No I don't, which proves the point that if its mechanically the same there is no point in adding them. You'd have them bring in artists, designers, coders, and the like just to fresh code in a wand that is mechanically a dagger, create the different motif versions, bend the lore moreso than they already have, and then release it to the public because it'd be "funny"?
    • If its not doing anything different it isnt worth it, in any sense of the word "worth" to do it.
    • If it IS going to be doing something different like adding a new skill line, or use a preexisting one, it's going to disrupt the already chaotic balancing issues we already have. Maybe balance the skills we have first before adding more to the pile.
    • If it's significantly weaker, and all it's providing is the set bonus, why wouldnt you just keep the sword and shield or dual wield swords? that circles back to it being pointless.
    • If it causes more problems than it solves, which a wand solves no problems, it is again not worth it to add.

    At best you could get a crown store costume for your weapon that disguises it as a wand but I doubt ZOS would even do that, as we cant even dye our weapons, let alone hide them.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    I have picked enough lore books for it to make sense to wield one!
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    I have picked enough lore books for it to make sense to wield one!

    Which books are those, I have yet to find any myself.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    No.

    I would prefer if they actually didn't even have staffs. In TES you don't need a bit of wood to do magic.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    True...
    Merely saying a wand would be far less disturbing in my case.
    Then again, holding only a SHIELD would be just as silly. Bah.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...

    No I don't, which proves the point that if its mechanically the same there is no point in adding them. You'd have them bring in artists, designers, coders, and the like just to fresh code in a wand that is mechanically a dagger, create the different motif versions, bend the lore moreso than they already have, and then release it to the public because it'd be "funny"?
    • If its not doing anything different it isnt worth it, in any sense of the word "worth" to do it.
    • If it IS going to be doing something different like adding a new skill line, or use a preexisting one, it's going to disrupt the already chaotic balancing issues we already have. Maybe balance the skills we have first before adding more to the pile.
    • If it's significantly weaker, and all it's providing is the set bonus, why wouldnt you just keep the sword and shield or dual wield swords? that circles back to it being pointless.
    • If it causes more problems than it solves, which a wand solves no problems, it is again not worth it to add.

    At best you could get a crown store costume for your weapon that disguises it as a wand but I doubt ZOS would even do that, as we cant even dye our weapons, let alone hide them.

    Its not mechanically the same, say I'm a stam NB and I animation cancel my DW heavy attacks with surprise attack, I'm hitting say a 5k heavy attack and 6k surprise attack(random numbers) now swap over to magicka, I animation cancel my DW heavy attacks with concealed weapon, but only hit a 2k heavy attack and 6k concealed. Wands will allow for up close DPs (dks, templars, NBS) to maximize their DPs with light/heavy attacks. I honestly could care less about another skill line, if they make DW HA or LA scale off stam or magicka I'd be happy.
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    templesus wrote: »
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...

    No I don't, which proves the point that if its mechanically the same there is no point in adding them. You'd have them bring in artists, designers, coders, and the like just to fresh code in a wand that is mechanically a dagger, create the different motif versions, bend the lore moreso than they already have, and then release it to the public because it'd be "funny"?
    • If its not doing anything different it isnt worth it, in any sense of the word "worth" to do it.
    • If it IS going to be doing something different like adding a new skill line, or use a preexisting one, it's going to disrupt the already chaotic balancing issues we already have. Maybe balance the skills we have first before adding more to the pile.
    • If it's significantly weaker, and all it's providing is the set bonus, why wouldnt you just keep the sword and shield or dual wield swords? that circles back to it being pointless.
    • If it causes more problems than it solves, which a wand solves no problems, it is again not worth it to add.

    At best you could get a crown store costume for your weapon that disguises it as a wand but I doubt ZOS would even do that, as we cant even dye our weapons, let alone hide them.

    Its not mechanically the same, say I'm a stam NB and I animation cancel my DW heavy attacks with surprise attack, I'm hitting say a 5k heavy attack and 6k surprise attack(random numbers) now swap over to magicka, I animation cancel my DW heavy attacks with concealed weapon, but only hit a 2k heavy attack and 6k concealed. Wands will allow for up close DPs (dks, templars, NBS) to maximize their DPs with light/heavy attacks. I honestly could care less about another skill line, if they make DW HA or LA scale off stam or magicka I'd be happy.

    If its random numbers how do you use that as a basis? But this also brings us back to balancing. By choosing to be a mageblade, and dual wielding, you are losing out on LA/HA damage but you make up for that with set bonues, empowerment bonuses via mages guild, most of the class skills in the Nightblade skill line are magicka based(like the every popular mass hysteria), and, this is the part you really need the real math for, I regularly out DPS stam users when all I have is 3k spell damage while they sit at upwards of 5k. I find it hard to believe the ONLY difference in damage between the Surprise attack and concealed would be just the 3k damage from the LA that proceeded it.

    What you're asking for is just to get a 1 handed weapon that scales off max magicka and deal magic damage. (or at the very least the option was available) ignoring the loophole its trying to avoid, why would wands need to be added to fix that? that sounds like a passive could be added or even a toggle effect if they really needed it. But as it stands now, each weapon having trade offs is good and what promotes diversity. once one of them becomes so obvious superior we'd have a bad power creep on our hands with whole skill lines going unused in both PVE and PVP.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    templesus wrote: »
    Magicka classes deserve a magicka melee weapon skill line, why not wands? They are already in the game, just give us a skill line!

    Immediately people throw in the" Harry Potter" bit.
    What's the problem with wands anyway? They are just short staffs.
    I'd use one.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Oh come on: we do not use Foci in Elder Scrolls.
    Which is what an orb or book should be.
    Well, we also do not use staves in elder scrolls - until ESO.
    Before we cast our spells by hand, all of them, yes?
    ...
    ...come to think of it, would not the Amulet of Kings qualify as focus? It certainly had a good deal of magical effect... And there are some other amulet/focus-based effects during several quests as I recall... not a big leap from there to player spalls cast by focus, right?

    As for Foci and their flavor... I would think they could be quite neat. Maybe not of the floating orb type, but... Holy symbols to rise as you invoke your diety? Ornate spellbooks from which to read your spells? Shaman rattles to shake as you chant? Gilded scepters to make grand gestures with? Meditation crystals for those ayleid-age wizards?

    The issues of balance would depend on how it was done. For example, if there was an dual-wield foci option for restoration and destruction magic, then the power of the effects would have to be reduced to compensate for the extra trait and set slot...

    There were Staffs in Morrowind.
    Unlike Oblivion, Morrowind staves are melee weapons used for physical combat.
    Here's a partial list of them:

    Ebony Staff
    Glass Staff

    Silver Staff
    Silver Staff of Chastening
    Silver Staff of Hunger
    Silver Staff of Peace
    Silver Staff of Reckoning
    Silver Staff of Shaming
    Silver Staff of War
    Staff of Hasedoki
    Staff of Llevule
    Staff of Magnus (artifact)
    Staff of the Forefathers
    Steel Staff
    Steel Staff of Chastening
    Wizard's Staff
    Wooden Staff
    Wooden Staff of Chastening
    Wooden Staff of Judgement
    Morrowind:Wooden Staff of Peace
    Wooden Staff of Shaming
    Wooden Staff of War
    Edited by Volkodav on May 18, 2016 1:30AM
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    templesus wrote: »
    What I tried to say is: ANY piece of wood, even a ball, could be infused to become a "staff/wand" type object.
    In this case the "staff" could be used for... well... umm... pool.
    NO, to throw at someone.

    I find it so silly: "Wand are Willy Popper and staves are Grand Alf the purple."
    Kids...

    See, I see a wand as a good alternative for a weapon as a staff, I can equip a weapon, AND a shield.
    Twice a win.

    You turn this into a "A wand is a Pooping Terry and a Staff is a... whatever character thingy?
    Tsssssk.

    If this were true, we could just "infuse" any weapon like a mace or sword to be used as a "staff type object" sadly that is not the case.

    Mechanically what you're asking for is for a loophole in the current system. You want it both ways where you can use long range attacks but still have a set piece bonus and added spell damage from dual wielding.

    All bonus no drawbacks. Right now, the drawback of dual wielding is a sacrifice in DPS and range, in exchange for an extra set piece, more spell power, and with the shield, access to other skills like defensive stance. You're trading the ability to say, weave LA and force pulse in exchange for your other spells to hit harder and the ability to reflect other spells. Which is what builds diversity in class builds. To be able to still weave attacks, and get a set item bonus, and access to other skill lines, all with no drawback and all the bonuses, theres literally NO reason to ever use anything else. You effectively kill the entire staff skill lines and weapons. Every mage would run 2 wands or wand and shield. Sure you're not FORCED to, but I'm also not forced to use Hardened Ward, except for the fact there's literally no other defensive alternative for a magSorc on Live right now.
    No, if this was a loophole, then this loophole alreay exists, since I cast wielding sword and shield.
    Point was, that holding a sword, and not doing a thing with it, is utterly idiotic, but i HAVE to, for the set's bonus.
    Now, turn this into a wand, with the set bonus, and I'd be happy.
    Hell, turn it into a frikken baseball, and I'd be happy, I could not care less, really.
    Just this not-wielding of a sword I find disturbing for a Summoner Vampire.
    Just give me a wand then.

    And that's my point that's the loop hole. A wand to give you access to long range while you still get the set bonus. THATS the trade off you're asking them to just get rid of entirely. I used to dual wield swords for more damage but I lost my light attack weaving and range, so I went back to dropping the extra set piece in favor of a staff that could use range and weave attacks. The Wand/shield or wand/wand combo would remove that trade off. Thus making any other combination worthless by comparison.

    What if the wand say, did what others have commented on and just gave you close range magic damage in the form of a bound sword when you used a light attack. How is it mechanically any different than the sword you already have? and if its mechanically the same, whats the point of even adding it?
    Do you see me asking for long range attacks?
    Well, why not, make it 1/3rd the damage of a staff.
    I personally do not use these, but someone might find it funny.
    If i could, I'd be dual wielding shields, but well...

    No I don't, which proves the point that if its mechanically the same there is no point in adding them. You'd have them bring in artists, designers, coders, and the like just to fresh code in a wand that is mechanically a dagger, create the different motif versions, bend the lore moreso than they already have, and then release it to the public because it'd be "funny"?
    • If its not doing anything different it isnt worth it, in any sense of the word "worth" to do it.
    • If it IS going to be doing something different like adding a new skill line, or use a preexisting one, it's going to disrupt the already chaotic balancing issues we already have. Maybe balance the skills we have first before adding more to the pile.
    • If it's significantly weaker, and all it's providing is the set bonus, why wouldnt you just keep the sword and shield or dual wield swords? that circles back to it being pointless.
    • If it causes more problems than it solves, which a wand solves no problems, it is again not worth it to add.

    At best you could get a crown store costume for your weapon that disguises it as a wand but I doubt ZOS would even do that, as we cant even dye our weapons, let alone hide them.

    Its not mechanically the same, say I'm a stam NB and I animation cancel my DW heavy attacks with surprise attack, I'm hitting say a 5k heavy attack and 6k surprise attack(random numbers) now swap over to magicka, I animation cancel my DW heavy attacks with concealed weapon, but only hit a 2k heavy attack and 6k concealed. Wands will allow for up close DPs (dks, templars, NBS) to maximize their DPs with light/heavy attacks. I honestly could care less about another skill line, if they make DW HA or LA scale off stam or magicka I'd be happy.

    If its random numbers how do you use that as a basis? But this also brings us back to balancing. By choosing to be a mageblade, and dual wielding, you are losing out on LA/HA damage but you make up for that with set bonues, empowerment bonuses via mages guild, most of the class skills in the Nightblade skill line are magicka based(like the every popular mass hysteria), and, this is the part you really need the real math for, I regularly out DPS stam users when all I have is 3k spell damage while they sit at upwards of 5k. I find it hard to believe the ONLY difference in damage between the Surprise attack and concealed would be just the 3k damage from the LA that proceeded it.

    What you're asking for is just to get a 1 handed weapon that scales off max magicka and deal magic damage. (or at the very least the option was available) ignoring the loophole its trying to avoid, why would wands need to be added to fix that? that sounds like a passive could be added or even a toggle effect if they really needed it. But as it stands now, each weapon having trade offs is good and what promotes diversity. once one of them becomes so obvious superior we'd have a bad power creep on our hands with whole skill lines going unused in both PVE and PVP.

    So your basis for being against it, is that its promotes diversity? Because the way I see it people who already dual wield as magicka will become the ones who switch to wands, If anything it will provide MORE diversity as you could have even sorcs playing an up close playstyle
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Forget wands. Call them "sceptres" and make them the magical equivalent to a sword, mace, axe, or dagger.

    A sceptre is to staff as sword is to 2H.

    This would really improve upon Magicka Tanks (they could wield a sceptre and shield) and you'd finally be able to dual wield sceptres instead of swords.

    Donzie bo bunzie.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Actually, Jaburns, that solution would in fact suit me perfectly.
    And Templars as well...
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
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