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Wands

  • idk
    idk
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    Turelus wrote: »
    How is a wand a melee magicka weapon?

    If you're hitting someone with it then it's a martial weapon as you're hitting someone with a stick, if you're casting spells with it then it's magic and probably better from a range.

    Was trying to figure out the same. Wands are not inherently mele. At that, I run a magica mele build and don't see an issue using a Dstaff, which is on my main bar. The weapon doesn't always define if the build is ranged or mele.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Turelus wrote: »
    How is a wand a melee magicka weapon?

    If you're hitting someone with it then it's a martial weapon as you're hitting someone with a stick, if you're casting spells with it then it's magic and probably better from a range.

    Was trying to figure out the same. Wands are not inherently mele. At that, I run a magica mele build and don't see an issue using a Dstaff, which is on my main bar. The weapon doesn't always define if the build is ranged or mele.
    Scroll to 0.45, and this is just one example.
    A wand is basically a club, no?
    https://www.youtube.com/watch?v=OuU60r7VT30
    Edited by dtm_samuraib16_ESO on May 17, 2016 3:03PM
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • idk
    idk
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    Turelus wrote: »
    How is a wand a melee magicka weapon?

    If you're hitting someone with it then it's a martial weapon as you're hitting someone with a stick, if you're casting spells with it then it's magic and probably better from a range.

    Was trying to figure out the same. Wands are not inherently mele. At that, I run a magica mele build and don't see an issue using a Dstaff, which is on my main bar. The weapon doesn't always define if the build is ranged or mele.
    Scroll to 0.45, and this is just one example.
    A wand is basically a club, no?
    https://www.youtube.com/watch?v=OuU60r7VT30

    And your example proves my point. Thank you.

    That's not an example of magical wands at all. Just physical and hence stam/weapon damage build. Based on your example.

    Again, thx.
    Edited by idk on May 17, 2016 3:09PM
  • tennant94
    tennant94
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    You're a wizard Harry!
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Turelus wrote: »
    How is a wand a melee magicka weapon?

    If you're hitting someone with it then it's a martial weapon as you're hitting someone with a stick, if you're casting spells with it then it's magic and probably better from a range.

    Was trying to figure out the same. Wands are not inherently mele. At that, I run a magica mele build and don't see an issue using a Dstaff, which is on my main bar. The weapon doesn't always define if the build is ranged or mele.
    Scroll to 0.45, and this is just one example.
    A wand is basically a club, no?
    https://www.youtube.com/watch?v=OuU60r7VT30

    And your example proves my point. Thank you.

    That's not an example of magical wands at all. Just physical and hence stam/weapon damage build. Based on your example.

    Again, thx.
    A club like weapon does not have to be a thick stick.
    A small, very bendable one can hurt plenty.
    If used well even cause serious damage.
    But the point is, a wand is basically a with magic infused branch.
    Length does not matter at all, hell, you could make a wooden ball and use that as a "staff" or wand.
    It's form does not matter, as all.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Osteos
    Osteos
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    Im going to go with no to wands.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Turelus wrote: »
    How is a wand a melee magicka weapon?

    If you're hitting someone with it then it's a martial weapon as you're hitting someone with a stick, if you're casting spells with it then it's magic and probably better from a range.

    Was trying to figure out the same. Wands are not inherently mele. At that, I run a magica mele build and don't see an issue using a Dstaff, which is on my main bar. The weapon doesn't always define if the build is ranged or mele.
    Scroll to 0.45, and this is just one example.
    A wand is basically a club, no?
    https://www.youtube.com/watch?v=OuU60r7VT30

    And your example proves my point. Thank you.

    That's not an example of magical wands at all. Just physical and hence stam/weapon damage build. Based on your example.

    Again, thx.
    A club like weapon does not have to be a thick stick.
    A small, very bendable one can hurt plenty.
    If used well even cause serious damage.
    But the point is, a wand is basically a with magic infused branch.
    Length does not matter at all, hell, you could make a wooden ball and use that as a "staff" or wand.
    It's form does not matter, as all.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Osteos
    Osteos
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    What if you don't club them over the head but just poke them in the eye if they get to close?
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Ooooh, fine example there. :p
    Meesa like!
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Gargath
    Gargath
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    Cously wrote: »
    22691-5-1345406588.jpg
    Useless stuff on Skyrim legendary - the only one comparable with eso.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • catalyst10e
    catalyst10e
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    Taken from a different forum on the exact same topic...

    "As far as lore goes: TES doesnt even require a mage use a staff. Staves are largely symbolic, rather than function. Or in some cases it acted as a conduit for people less magically inclined to use a very specific skill numerous times, like a multiuse/rechargeable scroll. In oblivion you had to go and craft your own staff as a means of showing you were no longer an apprentice. (Symbolic)

    Any "wands" in the universe (as previously mentioned in this post) were more ritual items, rather than a focusing item. In the same sense as ritual daggers are used and you can often see a mage with a dagger equip. There's plenty of items/totems/focusing crystals that all do what those "wands" do. (What they don't do however is attack)

    A "real" (TES) Mage wouldn't need a staff to perform magic, and their skills often exceed that of any staff you can find or craft. (a good example is in Skyrim, when you no longer, if ever, need a staff's assistance with magic) ESO gets away with this because, obviously, it's an MMO and some things needed to be altered to fit that template. (such as every player should have some sort of weapon) We can go as far back as Arena and see spells have always been cast from your hands primarily.

    in short, No wands.... we don't need them."

    Also: wands are melee weapons? I've never seen any fantasy genre showcase them being used to stab people or bludgeon them to death.

    As to the points about the added set piece bonus: to be quite frank the most it would do "different" mechanically is be a 1 handed weapon. Everything else remains the same, and it would kill the non dual wielding side, as there becomes no drawback to dual wielding. At present someone who dual wields (swords for example) gets an added set piece and additional spell power but loses out on DPS and ranged LA/HA. That's the trade off of using a staff over Dual Wield, to add a Wand that can be both dual wield and long rang LA/HA kills the diversity of both, and EVERY mage would be forced to run dual wand because it literally has all perks and no drawbacks. Lets not kill the limited diversity we have already...
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Also: wands are melee weapons? I've never seen any fantasy genre showcase them being used to stab people or bludgeon them to death.
    There is ALWAYS a first for everything.
    Aside, you are right, we do not need a staff or wand, so why not get rid of it entirely?
    Would make more sense than anything.
    But well, IMHO the staffs are here to stay, so one might as well add wands.

    Hell, there ARE wands, so please... don't be hard on this. :P
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Acrolas
    Acrolas
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    I'd rather have a Wyrd/Shaman class that could summon spriggans, lurchers, and wolf packs to tank with while doing massive amounts of nature-based healing and massive amounts of nature-based damage.

    Instead of just a tiny little stick that makes a tiny little bwiiish sound and can't be used to block anything other than tiny little sticks.

    But not going to happen any time soon, if ever.
    signing off
  • catalyst10e
    catalyst10e
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    Also: wands are melee weapons? I've never seen any fantasy genre showcase them being used to stab people or bludgeon them to death.
    There is ALWAYS a first for everything.
    Aside, you are right, we do not need a staff or wand, so why not get rid of it entirely?
    Would make more sense than anything.
    But well, IMHO the staffs are here to stay, so one might as well add wands.

    Hell, there ARE wands, so please... don't be hard on this. :P

    Staves at least have a place as a weapon class, it was just slightly altered to fit the MMO, Wands by extension were never weapons within the TES universe. If you're looking to add anything new to the game, it should be something different, a wand, by the definition given here, is just a short staff. it's not new mechanically. The only difference it could bring is the ability to dual wield them but as I said, that's going to drastically alter builds and pigeonhole mages into everyone (magicka based) into using wands. Why add them if they're going to be more problems than solutions? It'll just anger those of us who know and love the lore, and kill diversity in a class that's recently had major portions of it's identity taken away as it is.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Does not change the FACT they are around.
    Seen AND used them in a few occasions.
    So there.

    Consider them new cannon?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • catalyst10e
    catalyst10e
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    Does not change the FACT they are around.
    Seen AND used them in a few occasions.
    So there.

    Consider them new cannon?

    Used as ritual items, not as weapons. How can you claim new canon when this is taking place during the past, and they have never been used as weapons? That would be like saying "hey lets turn the soul gems into weapons! They're apart of the universe and they have magical properties, now they can shoot small soul beams like soul assault and when they kill an enemy it takes their soul and recharges it, it's new canon!"
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    But so are staves.
    So what is the difference?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • kevlarto_ESO
    kevlarto_ESO
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    To fight off the evil pubitus.. :) Wands could be cool, something a little smaller than a staff, bigger than the potter wand.
  • catalyst10e
    catalyst10e
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    But so are staves.
    So what is the difference?

    (as mentioned in my original post) Staves have regularly been used as weapons, the only alteration that was made was the nature of that weapon. In previous titles and in lore, staves are like upgraded scrolls. Scrolls were 1 time use items that cast a spell, Staves had a single spell enchanted into them that allowed anyone to use it multiple times and then recharge them. Mages largely kept them as symbolic items that represented their status but they could still be used once you were low or out of magicka. It was a back up weapon to your own superior power. Or in some cases, they were used by those who were not magically inclined, like a warrior who maybe just needed to burn that frost spider. They kept the staff on hand as a sort of "side arm" but it's still being used as a weapon.

    There are at least 2 occasions off the top of my head I can think of where in ESO a Wand was even mentioned and both times it was in reference to a ritual gone wrong. No lore that I know of personally or can readily find via a google search ever mentions them being used as weapons against someone.

    If the argument for the wands is simply "I want wands because I like wands" fine, but if you expect me to respect that opinion I'd ask the same of any of you to respect my opinion that because it doesn't fit the lore I do not want them implemented.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • bloodenragedb14_ESO
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    i despise wands, there are far better options in TES for magick casting than WANDS of all things, *** teens use wands, we are battle hardened souless battlemages of pure terror

    no, a mage that needs to use a wand, staff, whatever, is a weak mage.

    Give us equipable spells for weapons, with animations close to how skyrim did the spells equiped

    Give us a one handed skill line, split evenly down the middle with stamina and magicka morphs

    ANYTHING that corrosponds to how the past games did things, ANYTHING BUT WANDS
    Edited by bloodenragedb14_ESO on May 17, 2016 6:26PM
  • jkolb2030
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    ..... I don't like the idea of wands. No need for them, and they were never present in any TES game; as mentioned above, they were all staves if anything that were present.


    On a side note... I will change my vote if i can dual wield wands and shoot them like little laser beams across Cyrodiil B)
  • rotaugen454
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    I want a pink dazzle wand that shoots rainbows!
    "Get off my lawn!"
  • silent114
    silent114
    Soul Shriven
    Scepters.
  • catalyst10e
    catalyst10e
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    i despise wands, there are far better options in TES for magick casting than WANDS of all things, *** teens use wands, we are battle hardened souless battlemages of pure terror

    I need this printed on a shirt.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • clocksstoppe
    clocksstoppe
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    If you want a melee magicka weapon, a spellblade or maybe something similar to a blade made completely of magic would make more sense.
  • NativeJoe
    NativeJoe
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    Eh...I'd be happy if they just made staves count as 2 pieces of a set...
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    i despise wands, there are far better options in TES for magick casting than WANDS of all things, *** teens use wands, we are battle hardened souless battlemages of pure terror

    no, a mage that needs to use a wand, staff, whatever, is a weak mage.

    Give us equipable spells for weapons, with animations close to how skyrim did the spells equiped

    Give us a one handed skill line, split evenly down the middle with stamina and magicka morphs

    ANYTHING that corrosponds to how the past games did things, ANYTHING BUT WANDS

    OOOOH, YES, me want this.
    I already siad this in another post: the ability to cast a myriad of spells like we had in TES games.
    The ability to change them, to make new spells, simply put... MAGIC!
    ZoS, wtH did you do with my SPELLS?????
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    i despise wands, there are far better options in TES for magick casting than WANDS of all things, *** teens use wands, we are battle hardened souless battlemages of pure terror

    no, a mage that needs to use a wand, staff, whatever, is a weak mage.

    Give us equipable spells for weapons, with animations close to how skyrim did the spells equiped

    Give us a one handed skill line, split evenly down the middle with stamina and magicka morphs

    ANYTHING that corrosponds to how the past games did things, ANYTHING BUT WANDS
    Well, anything but hybrids, sorry, these I find despicable.
    At any rate, I go with Blood's idea.
    And a frikken wand so I can equip a shield.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Lets say we get spellbooks as a equip, eh?

    These spells would replace our light and heavy attacks, they would draw from our magicka pool with each cast.

    but how about, you cant use a heavy attack unless the spell in both hands, yes make them duel wield, is the same. So you get the 'overpower' spell mechanic we got in skyrim. I may loathe skyrim's magic system((alot of magic was cut out from oblivion to skyrim)), but i did like the animations.

    so, lets say someone has two firebolt spellbooks, they use a moderate amount of magicka each light attack, but say we go for a heavy attack with these books equipped, this drains alot of magicka, comparitivly, and instead of a firebolt, it produces a fireball with aoe and slightly raised damage.

    But lest not just stop with damaging spellbooks, lets put some other things to test

    conjuring, thats right, a pet that lasts, say, 20 to 30 seconds. overpowering it would grant a higher tier or beefed up summon

    illusion, why lets get some frenzy, pacify, and rally to work eh?

    Alteration: lets hurl some freaking rocks at people

    necromancy, maybe the same thing with conjuring, but you need a dead body or have recently killed something to make it work.

    There are a myriad of spells that could be worked into the game, successfully, with this mechanic

    however, spellbooks should not get crafting sets, i know i know, but thats a fair trade off i think for this, you get more utility and dps, but you have to sacrifice some set bonuses

    its not a perfect idea, but its far better than WANDS, gods, just thinking about the damn twigs makes me cringe
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Well, simply get rid of the WHOLE current magic system, staffs, wands and whatever's Magic related, and revert to Skyrim system?
    IMHO it cannot get anymore lore than that?

    And keep Staffs AND WANDS for the "lesser" mages?

    Besides, no one forces you to equip/use a wand.
    You can equip a staff if that's what you prefer.
    Or, in my case: a spiked baseball bat which is magically attuned and fed with Flame spells.
    Edited by dtm_samuraib16_ESO on May 17, 2016 7:07PM
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
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