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Official Feedback Thread for Templars

  • cpuScientist
    cpuScientist
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    @ZOS_GinaBruno

    Any news on a fix to the thaumaturge bug?
  • Khaos_Bane
    Khaos_Bane
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    @ZOS_GinaBruno

    Any news on a fix to the thaumaturge bug?

    Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.

  • Tanis-Stormbinder
    Tanis-Stormbinder
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    If it go's live as is, there is no hope until the next DLC drops
  • Van_0S
    Van_0S
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    Khaos_Bane wrote: »
    @ZOS_GinaBruno

    Any news on a fix to the thaumaturge bug?

    Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.

    What bug?
  • Sugaroverdose
    Sugaroverdose
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    Van_0S wrote: »
    Khaos_Bane wrote: »
    @ZOS_GinaBruno

    Any news on a fix to the thaumaturge bug?

    Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.

    What bug?
    Sweeps on current PTS build isn't scales from thaumaturge CP passive, which is confirmed bug and fix confirmed to be released before DB hits live.
  • Van_0S
    Van_0S
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    Van_0S wrote: »
    Khaos_Bane wrote: »
    @ZOS_GinaBruno

    Any news on a fix to the thaumaturge bug?

    Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.

    What bug?
    Sweeps on current PTS build isn't scales from thaumaturge CP passive, which is confirmed bug and fix confirmed to be released before DB hits live.

    Thx for info!
    They better fix it before live!

    Noob question, for now/ currently on live( non- PTS) sweeps does scale to thaumaturge, right?
    Edited by Van_0S on May 17, 2016 6:58PM
  • Sugaroverdose
    Sugaroverdose
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    Van_0S wrote: »
    Van_0S wrote: »
    Khaos_Bane wrote: »
    @ZOS_GinaBruno

    Any news on a fix to the thaumaturge bug?

    Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.

    What bug?
    Sweeps on current PTS build isn't scales from thaumaturge CP passive, which is confirmed bug and fix confirmed to be released before DB hits live.

    Thx for info!
    They better fix it before live!

    Noob question, for now/ currently on live( non- PTS) sweeps does scale to thaumaturge, right?

    right
  • Anazasi
    Anazasi
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    Something that Templars need. Class balance is one thing and ZOS is working towards that i suppose. What we need is an ability that grants major Expedition like DK's get with fiery grip. We need this added to one of the skills such as Vampire bane or javelin just 2 seconds would be nice. It should not be a difficult addition since all the class have a class specific major expedition ability.
  • AfkNinja
    AfkNinja
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    Anazasi wrote: »
    Something that Templars need. Class balance is one thing and ZOS is working towards that i suppose. What we need is an ability that grants major Expedition like DK's get with fiery grip. We need this added to one of the skills such as Vampire bane or javelin just 2 seconds would be nice. It should not be a difficult addition since all the class have a class specific major expedition ability.

    ZOS has already said no. I'd much rather have native Major Fracture/Breach, Major Brutality/Sorcery, a Stamina HOT and a functional reflect.
  • Minno
    Minno
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    Van_0S wrote: »
    Van_0S wrote: »
    Khaos_Bane wrote: »
    @ZOS_GinaBruno

    Any news on a fix to the thaumaturge bug?

    Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.

    What bug?
    Sweeps on current PTS build isn't scales from thaumaturge CP passive, which is confirmed bug and fix confirmed to be released before DB hits live.

    Thx for info!
    They better fix it before live!

    Noob question, for now/ currently on live( non- PTS) sweeps does scale to thaumaturge, right?

    Sry for late response!

    Sweeps currently double-dips in both elemental expert and thaumaturge.

    Normally you might think this is bad since you aren't maxing out one dmg-champion point star like other classes. But templars have many skills that are channels and ZOS considers these channels to be damage over time attacks. It's better for a Templar to split points between thaumaturge and elemental expert to boost the DOS of his/her skills.

    On live, it's working. On PTS it's bugged where sweeps does not scale with thaumaturge, and a huge DPS loss. ZOS has confirmed it is unintended, and confirmed it will be fixed in time for live (Gina confirmed today.)

    Only issue is we won't be able to test it before since it will roll only in the live patch. Please test this ability when DB drops and submit the reports to ZOS the first week if the fix does not work.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Van_0S
    Van_0S
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    Minno wrote: »
    Van_0S wrote: »
    Van_0S wrote: »
    Khaos_Bane wrote: »
    @ZOS_GinaBruno

    Any news on a fix to the thaumaturge bug?

    Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.

    What bug?
    Sweeps on current PTS build isn't scales from thaumaturge CP passive, which is confirmed bug and fix confirmed to be released before DB hits live.

    Thx for info!
    They better fix it before live!

    Noob question, for now/ currently on live( non- PTS) sweeps does scale to thaumaturge, right?

    Sry for late response!

    Sweeps currently double-dips in both elemental expert and thaumaturge.

    Normally you might think this is bad since you aren't maxing out one dmg-champion point star like other classes. But templars have many skills that are channels and ZOS considers these channels to be damage over time attacks. It's better for a Templar to split points between thaumaturge and elemental expert to boost the DOS of his/her skills.

    On live, it's working. On PTS it's bugged where sweeps does not scale with thaumaturge, and a huge DPS loss. ZOS has confirmed it is unintended, and confirmed it will be fixed in time for live (Gina confirmed today.)

    Only issue is we won't be able to test it before since it will roll only in the live patch. Please test this ability when DB drops and submit the reports to ZOS the first week if the fix does not work.

    Thank for the info. :)
  • cpuScientist
    cpuScientist
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    Minno wrote: »
    Van_0S wrote: »
    Van_0S wrote: »
    Khaos_Bane wrote: »
    @ZOS_GinaBruno

    Any news on a fix to the thaumaturge bug?

    Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.

    What bug?
    Sweeps on current PTS build isn't scales from thaumaturge CP passive, which is confirmed bug and fix confirmed to be released before DB hits live.

    Thx for info!
    They better fix it before live!

    Noob question, for now/ currently on live( non- PTS) sweeps does scale to thaumaturge, right?

    Sry for late response!

    Sweeps currently double-dips in both elemental expert and thaumaturge.

    Normally you might think this is bad since you aren't maxing out one dmg-champion point star like other classes. But templars have many skills that are channels and ZOS considers these channels to be damage over time attacks. It's better for a Templar to split points between thaumaturge and elemental expert to boost the DOS of his/her skills.

    On live, it's working. On PTS it's bugged where sweeps does not scale with thaumaturge, and a huge DPS loss. ZOS has confirmed it is unintended, and confirmed it will be fixed in time for live (Gina confirmed today.)

    Only issue is we won't be able to test it before since it will roll only in the live patch. Please test this ability when DB drops and submit the reports to ZOS the first week if the fix does not work.

    Then shoot good job ZOS. Nothing else you can do this patch. For next patch look into Stam DPS and figure something out with major or minor expedition. I'd really like minor just for having a spear ability.
  • Khaos_Bane
    Khaos_Bane
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    Van_0S wrote: »
    Khaos_Bane wrote: »
    @ZOS_GinaBruno

    Any news on a fix to the thaumaturge bug?

    Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.

    What bug?
    Sweeps on current PTS build isn't scales from thaumaturge CP passive, which is confirmed bug and fix confirmed to be released before DB hits live.

    Is this fixed yet?
  • WillhelmBlack
    WillhelmBlack
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    My Magicka Templar finally feels balanced on PTS. It's mainly the fixes from TG but the buffs from this patch are very welcome.

    I've done a few duals on PTS and I just have one but very large problem. I get killed very, very quickly by any stamina build. I use light armour and harness magicka. It seems that stamina builds can burst the shield in one hit. Not only are they hitting possibly 3 x harder, have 3 x more recovery, they also, as stupid as this sounds, they seem to be out-healing me! I'm a magicka Templar lol.

    So yeah, Templar feels great but it's absolutely been left behind again this patch with all these buffs to stamina. Have still yet to try heavy armour but I don't see it working very well magicka sustain wise.
    PC EU
  • AOECAPS
    AOECAPS
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    My Magicka Templar finally feels balanced on PTS. It's mainly the fixes from TG but the buffs from this patch are very welcome.

    I've done a few duals on PTS and I just have one but very large problem. I get killed very, very quickly by any stamina build. I use light armour and harness magicka. It seems that stamina builds can burst the shield in one hit. Not only are they hitting possibly 3 x harder, have 3 x more recovery, they also, as stupid as this sounds, they seem to be out-healing me! I'm a magicka Templar lol.

    So yeah, Templar feels great but it's absolutely been left behind again this patch with all these buffs to stamina. Have still yet to try heavy armour but I don't see it working very well magicka sustain wise.
    Impen gear champion point changes
  • dodgehopper_ESO
    dodgehopper_ESO
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    Cinbri wrote: »
    1. Make at least one of morphs of Rite of Passage is self-sustainable ultimate (check Soul Siphon from NBs).
    2. Grant Dawn Wrath passive a Major Evasion proc(to make it blinding light-like without affect core skills).
    3. Revamp Healing Ritual in some form of HoT/DoT in same manner as Cleansing Ritual.
    And after that templars will be perfect.
    Changes to Cleansing Ritual and Focused Healing already made next dlc desirable as templars. Finally we got something except of nerfs and for the first time since IC release, i.e. almost year, i am not dissapointed by dlc.

    As someone who likes to play the tanky side of things, either tanky-dps hybrid or full tank, I'd really like to see the dawn wrath evasion proc. It would bring back the theme of blinding flashes without the complaints of the old days I suppose. I agree with you also that it would be nice to get a HoT on healing ritual (awful skill still) and I'd like to add one more thing. Eclipse needs help badly. I've been unhappy with the skill ever since cc immunity was added to the game. Having to choose between a debuff and a cc is just bad. Unlike Defensive Posture or Reflective scales, you have to target a single target with this skill, they have to be off of immunity, and it can be easily broken free from (giving immunity) or cleansed. This skill is terrible. Defensive posture is light years better. I really wish they'd completely reconsider how eclipse works, possibly make a morph of it similar to Scales. I also still feel that ALL REFLECTS should last 20 seconds, but have only a chance of reflect. Perfect mitigation is just bad all around, and I've never felt that was a good game design. Perfect reflects are fine in a standalone game, but not good in a game built on pvp. Just my 2 cents.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Rhaegar75
    Rhaegar75
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    hi fellow Templars,
    I have a quick question: how are magicka templars doing on the PTS. I'm reading more and more posts about the rise of stamina builds and i'm getting a little apprehensive about my good old Breton Templar!!
  • Soris
    Soris
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    https://www.youtube.com/watch?v=28GLa9T2CtI

    Honestly im gonna play this patch. Now they gave everyone bonus cps, just need 100 more to reach cap :p
    Welkynd [Templar/AD/EU]
  • cpuScientist
    cpuScientist
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    Templars are in a great spot IMO....
  • timidobserver
    timidobserver
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    Templars are in a great spot IMO....

    Templar are a pretty solid class in general atm, but we didn't really get much out of this patch. Templar spent most of their effort in the feedback thread trying to get things that are already working fine on live(Thaumaturge/Purifying Ritual) fixed on the pts, while other classes spent the majority of their effort lobbying for actual new improvements. Stam DKs hit the jackpot though.
    Edited by timidobserver on May 19, 2016 10:05PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • AfkNinja
    AfkNinja
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    Templars are in a great spot IMO....

    Templar are a pretty solid class in general atm, but we didn't really get much out of this patch. Templar spent most of their effort in the feedback thread trying to get things that are already working fine on live(Thaumaturge/Purifying Ritual) fixed on the pts, while other classes spent the majority of their effort lobbying for actual new improvements. Stam DKs hit the jackpot though.

    Yup.

    Healing ritual still sucks. Eclipse still sucks. We still have a lot of bad passives. No native expedition. No native Major Sorcery/Brutality. No native Major Breach/Fracture etc. But we are in a good overall place combat wise.
  • Mumyo
    Mumyo
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    Templars are in a great spot IMO....

    Templar are a pretty solid class in general atm, but we didn't really get much out of this patch. Templar spent most of their effort in the feedback thread trying to get things that are already working fine on live(Thaumaturge/Purifying Ritual) fixed on the pts, while other classes spent the majority of their effort lobbying for actual new improvements. Stam DKs hit the jackpot though.

    Templar doesn't need anything! They're really strong, especially witht he poisons being introduced, in comparison to any other classes we got major buffed since purge will be they key to crack poisons. I'm a Templar since day one and i beg... please don't buff us.

    Ok, in terms of some abilities making no sense, yea something should be buffed about them. Solar barrage for instance really needs to be reworked.
    Edited by Mumyo on May 20, 2016 12:12AM
  • Soris
    Soris
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    Ye no buffs needed. Actually never needed for a long time. Just need to rework and update some old fashioned abilities/morphs and some quality of life improvements.
    Cant tell if these count as buff though. Shouldn't be so imo. :)
    Welkynd [Templar/AD/EU]
  • S'yn
    S'yn
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    As far as utimates go, our healing ult is usually kind of underwhelming. In certain niche circumstances, like a pvp zerg or high damage AOE trial abilities, it's good, but otherwise not worth slotting. The support skills healing ult is generally more useful, but way harder to obtain. If having a healing ult slotted increased healing done (or even healing received by the caster) as an additional tooltip, people might consider it.

    In it's current state, our healing ult might let you stave off one execute if you're at low health, then you're toast. :|
  • Soris
    Soris
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    It's so strong in bwb. Maybe need to scale better for vet.
    Welkynd [Templar/AD/EU]
  • AGrz5585
    AGrz5585
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    Is balanced warrior getting changed this patch to increase spell damage as well as stamina damage, or is that still a dream?
  • staracino_ESO
    staracino_ESO
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    AGrz5585 wrote: »
    Is balanced warrior getting changed this patch to increase spell damage as well as stamina damage, or is that still a dream?

    I really don't think we need more spellpower. They should rename it Balanced Defender and have it give physical and spell resists. I would remove the now-homeless weapon power buff, and have Illuminate give Minor Brutality to compensate, but that is just me.
  • timidobserver
    timidobserver
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    Mumyo wrote: »
    Templars are in a great spot IMO....

    Templar are a pretty solid class in general atm, but we didn't really get much out of this patch. Templar spent most of their effort in the feedback thread trying to get things that are already working fine on live(Thaumaturge/Purifying Ritual) fixed on the pts, while other classes spent the majority of their effort lobbying for actual new improvements. Stam DKs hit the jackpot though.

    Templar doesn't need anything! They're really strong, especially witht he poisons being introduced, in comparison to any other classes we got major buffed since purge will be they key to crack poisons. I'm a Templar since day one and i beg... please don't buff us.

    Ok, in terms of some abilities making no sense, yea something should be buffed about them. Solar barrage for instance really needs to be reworked.

    I'm not sure how to respond to this. Your first paragraph says I am wrong and Templar need nothing, but your second paragraph agrees with me by saying that Templar could use some buffs to abilities that make no sense. I'll just pretend like the first paragraph did not happen.
    Edited by timidobserver on May 20, 2016 2:10PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Zheg
    Zheg
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    Mumyo wrote: »
    Templars are in a great spot IMO....

    Templar are a pretty solid class in general atm, but we didn't really get much out of this patch. Templar spent most of their effort in the feedback thread trying to get things that are already working fine on live(Thaumaturge/Purifying Ritual) fixed on the pts, while other classes spent the majority of their effort lobbying for actual new improvements. Stam DKs hit the jackpot though.

    Templar doesn't need anything! They're really strong, especially witht he poisons being introduced, in comparison to any other classes we got major buffed since purge will be they key to crack poisons. I'm a Templar since day one and i beg... please don't buff us.

    Ok, in terms of some abilities making no sense, yea something should be buffed about them. Solar barrage for instance really needs to be reworked.

    Poisons will likely hurt templars as much as any other class, in what world do you think they're some kind of exclusive buff to the class? Cost increase poisons will affect classes with expensive skills (templars) far more than classes with cheap skills (like nightblades). Yes you can purify them, but purify is going up in base cost and will obviously be affected by the cost increase poisons. It's not as simple as you make it out to be.

    I agree we don't need buffs, we need FIXES. When half of the class skills are useless, clunky, or broken - no one that's being honest about playing templar for so long should be saying "templar doesn't need anything". When was the last time you used either morph of eclipse, healing ritual, remembrance, backlash, or radiant aura? How many times do your shards not land in pvp because of lag, making our ONE block-immune CC both tied to magicka damage and an unreliable ground target. How many people have you rekt with vamp's bane/reflective light in pvp? How many times have you used javelin and said "Gee, I'm so glad I have this instead of fossilize, fear, or streak/frags"? How many times have you used radial sweep and let out a sigh of disappointment? How many times have you used your rune and then had to quickly recast it because you're unable to actually stand in it during an actual fight? How many times have you used your class shield over harness magicka? How many times have you tried to heal yourself with HtD/BoL and it goes to someone near you because of smart healing and you die, or cast it to heal yourself and you die anyway because heal debuffs are so prolific as of the TG patch and impact templars more than any other class?

    Templars can be niche-strong, but the class is still clunky and frustrating with many problems remaining static for well over a year. No one is asking for insane buffs, but there is NO REASON so many skills should be useless, and NO REASON such a high percentage of our class skills should be locked in casts and channels.
    Edited by Zheg on May 20, 2016 2:34PM
  • Soris
    Soris
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    Stamplar in pvp is good i think, magplar is slightly better though. The only thing he miss maybe lack of magicka dump for stamina return. Reworked aura or picking up your own shards would fix this for both builds. Repentance is useless for me outside of zerging and grouping.

    And maybe the old blazing shield? Maybe.. Juuust maybe.. :p

    If they ever make these changes one day, our class will be purrfect once again. And I would give up solar barrage, ritual, eclipse and blind if they ever do the changes above.
    Edited by Soris on May 20, 2016 2:22PM
    Welkynd [Templar/AD/EU]
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