Can templars pick up their own spears at least? Please.
This would be one of the best thing that could be done toward templars. In 1st april jokes ZOS wote about such joke like "Synergy Synergy system". Why can't we make Shards to unique synergy that can be picked by own caster. Maybe even revamp one passive for allow to do this.
@Wrobel pretty please.
Joy_Division wrote: »I was told the Biting Jabs morph is getting dodged. Is this correct?
Yes, @Joy_Division Biting Jabs is dodgeable on live and has been for a while - I have no idea when or why this was changed. PSweep is still undodgeable correct? @ZOS_KNowak can you guys look into this?
staracino_ESO wrote: »What I like to do is use RD at 100% health. It drives people crazy even though the damage is ****. Watch the enemy turn towards you and charge into your house with intense rage.
Unfortunately this tactic has all of the other classes thinking that it does OP damage even above 50% health; and now they are calling (once again) for it to be nerfed so they don't have to be bothered by it.
Fortunately ZoS seems to have a handle on the RD situation.
Part of me wonders if people would care as much about RD hitting them at 100% health if it weren't the brightest, most flashy skill in the game.
I wonder if 75% of them would stop complaining if we had accurate death recaps of the damage you took as you died and over what time.
Yeah, jabbing at Shuffle users is pretty annoying right now - once in a duel I actually Javelin CC'd a Shuffle DK when he was out of stam and them followed up with jabs and wiffed with all four strikes while he was laying on the ground. Super lame.
Yeah, jabbing at Shuffle users is pretty annoying right now - once in a duel I actually Javelin CC'd a Shuffle DK when he was out of stam and them followed up with jabs and wiffed with all four strikes while he was laying on the ground. Super lame.
Wow, you landed a Javelin on a Shuffle user?!
I actually have been toying with the idea of using Shuffle on my Magplar. It's only 3600 stamina on that character, and if it prevents even one "break-free" over that 20 seconds it might be worth it, not too mention all the other missed hits and (albeit short) snare immunity.
Hmmm...
nagarjunna wrote: »Casting time for abilities
The aim of this discussion is to reduce the number of combat abilities that the Templar class uses that have a long cast time. Long cast time abilities reduce DPS and all of the Templar class abilities are, or could be, used in combat.
I am only looking at class abilities and have deliberately excluded the non-class abilities from consideration as these skills will affect all players rather than be exclusive to Templars,. This is not a discussion on the duration of the spell, but only of the cast time for spells.
Looking at the abilities in each class, I have noted below those that have a casting time.
DragonKnight
None – all abilities are instant cast.
Nightblade
Agony – 1.5 secs.
Sorcerer
Crystal Shard – 1 Sec.
Dark Exchange - 1 sec.
Rune Prison – 1.5 secs.
Summon Winged Twilight – 1.5 secs.
Templar
Healing Ritual – 1.3 – 1.7 secs
Puncturing Strikes – 1.1 Sec
Radiant Destruction – 2.5 sec
Rite of Passage – 4 – 6 secs
Solar Flare – 1.1 Sec
Examining this shows that the Templar has more combat abilities that have a cast time than ALL the other classes combined. It is interesting to note that Templars are the only class that has an Ultimate requiring a cast time.
When examining the abilities that have cast times all the non-Templar abilities are used in combat preparation or not used at all in combat as they have limitations that make them difficult to use in combat situations.
Agony and Rune Prison both have a damage limitation and are therefore not used in PvP and I've never seen them used in multi-player PvE dungeons (come to that I've never used them either on my toons).
Crystal Shard is only taken for the Crystal Fragments morph and used only when the cast is instant making the cast time requirement effectively moot.
The Winged Twilight is usually summoned before combat and can be excluded.
I have never seen Dark Exchange used in combat as there are better alternatives.
For Templars 3 of the 5 abilities are main damage abilities for the class – they are the only class that has this limitation.
The 2 healing spells are not used in PvP for 2 reasons:
1. They make the Templar very vulnerable as they are stationary and highly visible whilst casting.
2. Spells that force the caster to be stationary are not favoured and are seen as of limited utility because of the extremely fluid and fast-moving nature of PvP.
Much has been made of 'balance' so I'd really like to see ZOS' thinking on this. Why are we handicapped in combat - no other class endures what we have to put up with?
[edited for typo]
cpuScientist wrote: »I would like to see healing ritual moved over to stamina templars. Or atleast be changed to be more like Vigor. A heal we can fight in. Same with healing ultimate. A 6 second BUFFED version of Vigor. IE in that 6 seconds we I'll be a bit harder to take down and will still be able to fight. I cannot think of another ultimate that completely takes you out of a fight like that. Just neuters you, if you are DPS. And really hurts you as a healer. Becuase any good healer will tell you. There's more to healing than restoring hit points, we also have to throw shards orbs and damage we also are the fastest rezzers. And play many roles and that thing is horrid.
FREE THE TEMPLAR!!!
GoodOlPinkly wrote: »cpuScientist wrote: »I would like to see healing ritual moved over to stamina templars. Or atleast be changed to be more like Vigor. A heal we can fight in. Same with healing ultimate. A 6 second BUFFED version of Vigor. IE in that 6 seconds we I'll be a bit harder to take down and will still be able to fight. I cannot think of another ultimate that completely takes you out of a fight like that. Just neuters you, if you are DPS. And really hurts you as a healer. Becuase any good healer will tell you. There's more to healing than restoring hit points, we also have to throw shards orbs and damage we also are the fastest rezzers. And play many roles and that thing is horrid.
FREE THE TEMPLAR!!!
I do agree with alot of this, but the healing ult does have its way of saving a large group in pvp, which is probably the only place where it is viable and actually strong.... Large group pvp as healer it cost very little and can make your fellow zergers -.- almost impossible to kill...
As much as I would love that, I'm 99% sure that would be a bad idea. A 40% regen boost on resources along with self synergy for even more return?about making that Radiant Aura stacks with potions and maybe picking up own shards from blazing/luminous spears?
As much as I would love that, I'm 99% sure that would be a bad idea. A 40% regen boost on resources along with self synergy for even more return?about making that Radiant Aura stacks with potions and maybe picking up own shards from blazing/luminous spears?
I loved Radiant Aura in 1.5 but softcaps meant it wasn't completely unbalanced. Now that morph is mostly useless since it won't potion stack but with if it didn't stack there's nothing to keep regen in check now.
Eh it gives 30% in total(20% if weapon swapped) and you spend good chunk of magicka to cast it. It costs close to honor the dead if i remember and almost pays for itself. So you dont get magicka but you get stamina and health out of it mostly.. NB and sorc get that extra regen just being a nb or sorc, no wasted slot nor resources needed. And all of their skills costs much less than templar. Dk have its own unique ways to get resources. Only templar have such weird mechanic that requires dead bodies around to regain some stamina, very limiting.As much as I would love that, I'm 99% sure that would be a bad idea. A 40% regen boost on resources along with self synergy for even more return?about making that Radiant Aura stacks with potions and maybe picking up own shards from blazing/luminous spears?
I loved Radiant Aura in 1.5 but softcaps meant it wasn't completely unbalanced. Now that morph is mostly useless since it won't potion stack but with if it didn't stack there's nothing to keep regen in check now.
Eh it gives 30% in total(20% if weapon swapped) and you spend good chunk of magicka to cast it. It costs close to honor the dead if i remember and almost pays for itself. So you dont get magicka but you get stamina and health out of it mostly.. NB and sorc get that extra regen just being a nb or sorc, no wasted slot nor resources needed. And all of their skills costs much less than templar. Dk have its own unique ways to get resources. Only templar have such weird mechanic that requires dead bodies around to regain some stamina, very limiting.As much as I would love that, I'm 99% sure that would be a bad idea. A 40% regen boost on resources along with self synergy for even more return?about making that Radiant Aura stacks with potions and maybe picking up own shards from blazing/luminous spears?
I loved Radiant Aura in 1.5 but softcaps meant it wasn't completely unbalanced. Now that morph is mostly useless since it won't potion stack but with if it didn't stack there's nothing to keep regen in check now.
It's a dead skill anyway. That and solar barrage and healing ritual and that new eclipse, plus healing beam, radiant ward, explosive charge... No one ever used and none of them make any sense for a good planned build. Why would we have so many dead skills? Need to start somewhere fixing things.
dtsv217_ESO wrote: »Can templars pick up their own spears at least? Please.
This would be one of the best thing that could be done toward templars. In 1st april jokes ZOS wote about such joke like "Synergy Synergy system". Why can't we make Shards to unique synergy that can be picked by own caster. Maybe even revamp one passive for allow to do this.
@Wrobel pretty please.
Yes, it would be good for the caster but when you think about it, Stamplars would never run out of stamina then on long boss fights with no adds. "Dang, 25% stamina left. I know! *Throws Shards* Alright! Back to 50% stamina!"
Even then we already have the awesome skill of Repentance. You know that one of our last remaining skills is gonna be nerfed too
As much as I would love that, I'm 99% sure that would be a bad idea. A 40% regen boost on resources along with self synergy for even more return?about making that Radiant Aura stacks with potions and maybe picking up own shards from blazing/luminous spears?
I loved Radiant Aura in 1.5 but softcaps meant it wasn't completely unbalanced. Now that morph is mostly useless since it won't potion stack but with if it didn't stack there's nothing to keep regen in check now.