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(VIDEO) Stamknights Strongest Setup In The Game?

  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    If you're arguing because you couldn't kill him, then maybe that stam dk should create a thread about mag Templars?
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Rylana
    Rylana
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    Stam DK is strong against:

    Magicka Sorc
    Magicka Nightblade
    Magicka DK (potentially endless if the Magicka DK is turtled)
    Stamina Templar
    Stamina Sorc

    Stam DK is even against:

    StamDK
    Stam Nightblade
    Magicka Templar (endless fight)

    Stam DK is weak against:

    Nothing.



    The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.
    Edited by Rylana on May 14, 2016 5:58AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Joy_Division
    Joy_Division
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    olsborg wrote: »
    Magicka templar is virtually unkillable (with the right build) in 1v1, and they also pack a punch offencively. Buffs incoming too. Major mending should be available to every class.

    Sorc and NB have mobility. DK and templar have mending.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Derra
    Derra
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    Soris wrote: »
    Derra wrote: »
    Both don´t come close to killing each other.

    So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.

    I see this post quite often these days. I guess it's the new trend suing major mending after BOL.

    And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.

    Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.

    Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
    Edited by Derra on May 14, 2016 8:45AM
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    olsborg wrote: »
    Magicka templar is virtually unkillable (with the right build) in 1v1, and they also pack a punch offencively. Buffs incoming too. Major mending should be available to every class.

    Sorc and NB have mobility. DK and templar have mending.

    Next patch everyone has major mending + major vitality access with just chugging a potion ;) those 25% outgoing + 30% incoming healing increase gonna make for such interesting fights - oh wait...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Van_0S
    Van_0S
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    If that DK used his Wrecking blow +take flight(ultimate) and talons then you would have been a goner!

    Also, that DK was a tank not a DD. So, the fight between takes will always be even.
    Edited by Van_0S on May 14, 2016 9:43AM
  • Soris
    Soris
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    Derra wrote: »
    Soris wrote: »
    Derra wrote: »
    Both don´t come close to killing each other.

    So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.

    I see this post quite often these days. I guess it's the new trend suing major mending after BOL.

    And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.

    Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.

    Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
    True, but remember that sweep heal itself also reduced to balance the new system. So if you compare it before and after, it's almost same (maybe slightly better) amount of healing if you use it with mending. But if you use it without major mending buff, heal is slightly worse than before. Afterall sweep spam was always so good.
    Welkynd [Templar/AD/EU]
  • Derra
    Derra
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    Soris wrote: »
    Derra wrote: »
    Soris wrote: »
    Derra wrote: »
    Both don´t come close to killing each other.

    So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.

    I see this post quite often these days. I guess it's the new trend suing major mending after BOL.

    And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.

    Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.

    Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
    True, but remember that sweep heal itself also reduced to balance the new system. So if you compare it before and after, it's almost same (maybe slightly better) amount of healing if you use it with mending. But if you use it without major mending buff, heal is slightly worse than before. Afterall sweep spam was always so good.

    It´s a lot better with the major mending buff. I know bc i´ve played both versions.

    The sweep heal got reduced by 5% but in return is affected by a 25% increase. Trying to sell that as "almost the same" or "slightly better" is undercutting it´s value.
    Edited by Derra on May 14, 2016 10:27AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DDuke
    DDuke
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    Derra wrote: »
    Soris wrote: »
    Derra wrote: »
    Soris wrote: »
    Derra wrote: »
    Both don´t come close to killing each other.

    So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.

    I see this post quite often these days. I guess it's the new trend suing major mending after BOL.

    And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.

    Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.

    Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
    True, but remember that sweep heal itself also reduced to balance the new system. So if you compare it before and after, it's almost same (maybe slightly better) amount of healing if you use it with mending. But if you use it without major mending buff, heal is slightly worse than before. Afterall sweep spam was always so good.

    It´s a lot better with the major mending buff. I know bc i´ve played both versions.

    The sweep heal got reduced by 5% but in return is affected by a 25% increase. Trying to sell that as "almost the same" or "slightly better" is undercutting it´s value.

    Derra, it used to be a "+30% healing done on people in your circles" buff separate from everything else - but they changed it to Major Mending & nerfed Sweeps healing slightly (5%).

    So it was kind of a nerf - not one I disagree with though.
    Edited by DDuke on May 14, 2016 10:42AM
  • Soris
    Soris
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    Derra wrote: »
    Soris wrote: »
    Derra wrote: »
    Soris wrote: »
    Derra wrote: »
    Both don´t come close to killing each other.

    So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.

    I see this post quite often these days. I guess it's the new trend suing major mending after BOL.

    And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.

    Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.

    Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
    True, but remember that sweep heal itself also reduced to balance the new system. So if you compare it before and after, it's almost same (maybe slightly better) amount of healing if you use it with mending. But if you use it without major mending buff, heal is slightly worse than before. Afterall sweep spam was always so good.

    It´s a lot better with the major mending buff. I know bc i´ve played both versions.

    The sweep heal got reduced by 5% but in return is affected by a 25% increase. Trying to sell that as "almost the same" or "slightly better" is undercutting it´s value.

    Okay lets say sweep heal is around 1k per hit and 4k per cast. Although these numbers are so optimistic, in most cases you get less, but lets work with these numbers.

    25% major mending buff and 5% jab heal nerf nets a 20% buff. So apply that to sweep heal, you get 1200 heal per hit and 4800 per cast.

    As you see you get extra 800 heal. Is it that big to make such difference? For me it's not.
    Welkynd [Templar/AD/EU]
  • KenaPKK
    KenaPKK
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    Honestly Major Mending is poor design. Healing is already too strong in this game imo.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • RoamingRiverElk
    RoamingRiverElk
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    I'd much rather have proper mobility on my magicka dk than Major Mending. Healing only works when your HP is lower than full. If you have shields active and are in full health or near it, you're not benefiting from Major Mending. If you are benefiting from it, you're in trouble because you're already closer to being burst down. Avoidance with dodge rolls and line of sight scales much better than a puny 25% buff to healing these days anyway. Then again, stam dks can have both.

    The constant trouble is how do they balance skills so that they're not buffing zergs and leave small groups and solo players without defense. Dynamic Ultimate generation used to help so much.

    As nice as it would be for the game to be balanced for all kinds of PvP, I think that for the general health of the game, it's better to balance the game so that skill matters and it's not only about who has more numbers.
    Edited by RoamingRiverElk on May 14, 2016 12:17PM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • OrphanHelgen
    OrphanHelgen
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    The other guy won the fight, because he was the first realizing this fight is not going anyway, so lets use our time on something else.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Derra
    Derra
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    Soris wrote: »
    Derra wrote: »
    Soris wrote: »
    Derra wrote: »
    Soris wrote: »
    Derra wrote: »
    Both don´t come close to killing each other.

    So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.

    I see this post quite often these days. I guess it's the new trend suing major mending after BOL.

    And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.

    Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.

    Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
    True, but remember that sweep heal itself also reduced to balance the new system. So if you compare it before and after, it's almost same (maybe slightly better) amount of healing if you use it with mending. But if you use it without major mending buff, heal is slightly worse than before. Afterall sweep spam was always so good.

    It´s a lot better with the major mending buff. I know bc i´ve played both versions.

    The sweep heal got reduced by 5% but in return is affected by a 25% increase. Trying to sell that as "almost the same" or "slightly better" is undercutting it´s value.

    Okay lets say sweep heal is around 1k per hit and 4k per cast. Although these numbers are so optimistic, in most cases you get less, but lets work with these numbers.

    25% major mending buff and 5% jab heal nerf nets a 20% buff. So apply that to sweep heal, you get 1200 heal per hit and 4800 per cast.

    As you see you get extra 800 heal. Is it that big to make such difference? For me it's not.

    It´s actually less of a difference and about 10% heal increase.

    Ironically i consider a 10% increase on just about anything that was already good before pretty huge. In your example you´re putting a 20% increase of as something minor.
    I guess we have a completely contrary opinion of whats a major or minor buff in a pvp setting.

    In other news: WTB minor fragments buff only 20% dmg increase pretty please. ;)
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DDuke
    DDuke
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    Well, +10% healing is only worth like 600 spell damage...

    Not actually sure about how healing scales, but for dmg abilities 100 weapon/spell dmg=avg 1.2-1.5% dmg based on skillcoefficient. So 600 seems realistic.
    Edited by DDuke on May 14, 2016 2:13PM
  • Cinbri
    Cinbri
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    Sweeps is skill that got insane buff, and i show you why in 4 steps:
    1.Before Sweeps "buff": 40%
    image.jpg
    2.After Sweeps "buff", default: 35%
    image.jpg
    3.After Sweeps "buff"+Focused Healing: 35*0.25=43.75%
    image.jpg

    4.If you still don't understand why this is insane buff, here is comparison with other templar buffs from patchnotes:
    • Radial Sweep: Increased the radius of this ability and its morphs to 6 meters from 5 meters.
    • Radiant Ward (Sun Shield morph): Increased the shield strength bonus from this morph’s shield to 6% per enemy hit from 5%.

    We can heal 5% less when use Sweeps, but after wasting same amount of mana on area of protection skill, we can heal not for 1% stronger but for 3%!!, this should be counted as triple buff.
  • Hyssia
    Hyssia
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    https://www.youtube.com/watch?v=RHYlIP00a14

    It's the player, not the build. Here you see the very same templar versus another stamina DK.


    Seems like I am getting whispers ingame from several people. Just to clarify, this is a relevant post. Why else would I post a stamdk vs magplar video in a stamdk vs magplar topic?
    Edited by Hyssia on May 14, 2016 3:08PM
  • DDuke
    DDuke
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    Hyssia wrote: »
    https://www.youtube.com/watch?v=RHYlIP00a14

    It's the player, not the build. Here you see the very same templar versus another stamina DK.

    Your scamp friends are funny :D


    But tbh, I think the duel vs Fluffy would've ended in the same manner - magicka templars don't have quite enough damage to get through the heals of a good stamina DK, and Dusk & Fluffy certainly fit that category :p

    Next patch could be a different story :)


    Though looking at the new Major Vitality granting potions... maybe not.
    Edited by DDuke on May 14, 2016 2:51PM
  • Derra
    Derra
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    Cinbri wrote: »
    Sweeps is skill that got insane buff, and i show you why in 4 steps:
    1.Before Sweeps "buff": 40%
    image.jpg
    2.After Sweeps "buff", default: 35%
    image.jpg
    3.After Sweeps "buff"+Focused Healing: 35*0.25=43.75%
    image.jpg

    4.If you still don't understand why this is insane buff, here is comparison with other templar buffs from patchnotes:
    • Radial Sweep: Increased the radius of this ability and its morphs to 6 meters from 5 meters.
    • Radiant Ward (Sun Shield morph): Increased the shield strength bonus from this morph’s shield to 6% per enemy hit from 5%.

    We can heal 5% less when use Sweeps, but after wasting same amount of mana on area of protection skill, we can heal not for 1% stronger but for 3%!!, this should be counted as triple buff.

    Wait major mending modifies the % return of the skill and not the actual healing received and then also rounds off when it should round up?

    That´s pretty solid - not.

    It´s still a 7% increase in healing but it should be 9.x. Gotta love ZOS basic math skills.
    Edited by Derra on May 14, 2016 3:01PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • CyrusArya
    CyrusArya
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    Rylana wrote: »
    Stam DK is strong against:

    [...] The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.

    Why do you act like this list is anything but your opinions? Your opinions are not facts. At any rate, I'd argue stam DK is even with both templars, and weak to stam nightblade and magicka DK. Can argue this extensively if you'd like. And really, against a good sorc that knows how to counter its counter, its also a very even match thats lasts no less than five minutes. Stamknight is good in duels because it is the tankiest class. But its not unbalanced. Whats unbalanced is magicka sorc being able to completely shut down every other magicka class due to broken shield stacking. Thats probably why you sorcs are upset, stam dk is the only class that reliably challenges a mine camping, atro hugging, shield stacking sorcerer w/o cheesy shield breaker.

    KenaPKK wrote: »
    Honestly Major Mending is poor design. Healing is already too strong in this game imo.

    Honestly, pushing this over and over again as a nightblade is poor taste. DKs and Templars are designed to be tanky and resilient. Juiced up self healing is essential to that, as it has been from the beginning. Its a defining attribute of the classes and its not going anywhere. You argue mending is too strong, I argue nightblade damage and passives are far too strong. You cant nerf the core strength of DKs and Templars without nerfing nightblade damage as well to maintain the balance. I think its very biased and selfish of nightblades and sorcs to push for mending nerfs. Basically just the highly mobile damage oriented classes trying to strip the tanky classes of their forte, nothing more to say there.

    Both of you need to keep in mind that the game is not balanced around 1v1s. The strength of DKs (and templars) in duels stems from the classes strength in close quarters, as by design. Nerf the qualities that makes these classes good in duels and you gut their identity in open world PvP. At that point, why would anyone not play a Nightblade or Sorc?
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  • frozywozy
    frozywozy
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    Rylana wrote: »
    Stam DK is strong against:

    Magicka Sorc
    Magicka Nightblade
    Magicka DK (potentially endless if the Magicka DK is turtled)
    Stamina Templar
    Stamina Sorc

    Stam DK is even against:

    StamDK
    Stam Nightblade
    Magicka Templar (endless fight)

    Stam DK is weak against:

    Nothing.



    The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.

    I'll add to this that the stamDK MUST use one hand shield. Same for a stam sorc. All the other stam classes can easily go without one hand shield and be competitive. Hopefuly that will change with DB with the poison changes coming up for stamDK and I feel bad for stam sorc who still don't get any solid stam class instant attacks.

    On another note, I'm glad you posted this @LegendaryMage . I was just saying in another thread how magplars can easily stand their ground against stam classes and people were saying I was wrong and that WB spam is impossible to counter unless you sacrifice all your damage and go full trollplar. Well here it is guys. How many more videos will it take to get the message?
    Edited by frozywozy on May 14, 2016 4:06PM
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  • Sanct16
    Sanct16
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    This video perfectly illustrates why I lost interest in duels.
    - EU - Raid Leader of Banana Zerg Squad
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    AD | AR 29 | Captain Full Fist| Stam DK
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    DC | AR 13 | ad worst faction eu | Stam Sorc
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  • Derra
    Derra
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    CyrusArya wrote: »
    Rylana wrote: »
    Stam DK is strong against:

    [...] The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.

    Why do you act like this list is anything but your opinions? Your opinions are not facts. At any rate, I'd argue stam DK is even with both templars, and weak to stam nightblade and magicka DK. Can argue this extensively if you'd like. And really, against a good sorc that knows how to counter its counter, its also a very even match thats lasts no less than five minutes. Stamknight is good in duels because it is the tankiest class. But its not unbalanced. Whats unbalanced is magicka sorc being able to completely shut down every other magicka class due to broken shield stacking. Thats probably why you sorcs are upset, stam dk is the only class that reliably challenges a mine camping, atro hugging, shield stacking sorcerer w/o cheesy shield breaker.

    Sorc is really hard to kill when they´re camping in mine and attro - but it´s not like they´re going to kill you there. Every time you see a sorc cast an attro or mines you simply have the option to just walk out of range.
    Sorc has no way to reliably kill DK/templar as these matchups rely to 99% on the opponents being idiots and killing themselves in mines/attro.
    As for your rant of sorc being able to shut down magica builds. I think currently one of the best counters to trippleshield sorcs (not using ball of lightning) is a magica NB.
    While hardly any class apart from DK can challenge a sorc camping mines - it´s not like the sorc can be of any threat when playing that way. It´s 100% depending on the opponent agreeing to fight on the sorcs terms - which you simply shouldn´t do.
    When someone does walk out of attro range it´s the same a walking out of the meteor ground aoe. Not walking into mines is like not walking into volley.
    It bewilders me that a lot of players seem to be under the misconception that an honorable fight requires them to fight on the sorcerers terms entirely.

    Also imo stamDK currently counters stamblade for duels. They have the ability to easily outheal the short NB bursts while also effectively being able to deny cloak for the majority of the time. I think they were even when NB had the option to cleanse dots - with that being no longer an option the matchup has shifted heavily in favor of the DK imo.
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  • DDuke
    DDuke
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    CyrusArya wrote: »
    Rylana wrote: »
    Stam DK is strong against:

    [...] The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.

    Why do you act like this list is anything but your opinions? Your opinions are not facts. At any rate, I'd argue stam DK is even with both templars, and weak to stam nightblade and magicka DK. Can argue this extensively if you'd like. And really, against a good sorc that knows how to counter its counter, its also a very even match thats lasts no less than five minutes. Stamknight is good in duels because it is the tankiest class. But its not unbalanced. Whats unbalanced is magicka sorc being able to completely shut down every other magicka class due to broken shield stacking. Thats probably why you sorcs are upset, stam dk is the only class that reliably challenges a mine camping, atro hugging, shield stacking sorcerer w/o cheesy shield breaker.

    KenaPKK wrote: »
    Honestly Major Mending is poor design. Healing is already too strong in this game imo.

    Honestly, pushing this over and over again as a nightblade is poor taste. DKs and Templars are designed to be tanky and resilient. Juiced up self healing is essential to that, as it has been from the beginning. Its a defining attribute of the classes and its not going anywhere. You argue mending is too strong, I argue nightblade damage and passives are far too strong. You cant nerf the core strength of DKs and Templars without nerfing nightblade damage as well to maintain the balance. I think its very biased and selfish of nightblades and sorcs to push for mending nerfs. Basically just the highly mobile damage oriented classes trying to strip the tanky classes of their forte, nothing more to say there.

    Both of you need to keep in mind that the game is not balanced around 1v1s. The strength of DKs (and templars) in duels stems from the classes strength in close quarters, as by design. Nerf the qualities that makes these classes good in duels and you gut their identity in open world PvP. At that point, why would anyone not play a Nightblade or Sorc?

    HIlarious stuff.

    There is zero chance you'll ever outDPS the Vigor+Rally of any good stam DK (or anyone with Major Mending basicly) as a stamblade.

    Meanwhile, they'll just slap DoTs on you & they'll outdmg every heal you've got in your repertoire as Nightblade.

    "weak to stam nightblade" :D


    The reason you wouldn't want to play a stamina Nightblade is simple - they're good in one thing & one thing only: ganking.
    Edited by DDuke on May 14, 2016 4:15PM
  • frozywozy
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    DDuke wrote: »
    CyrusArya wrote: »
    Rylana wrote: »
    Stam DK is strong against:

    [...] The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.

    Why do you act like this list is anything but your opinions? Your opinions are not facts. At any rate, I'd argue stam DK is even with both templars, and weak to stam nightblade and magicka DK. Can argue this extensively if you'd like. And really, against a good sorc that knows how to counter its counter, its also a very even match thats lasts no less than five minutes. Stamknight is good in duels because it is the tankiest class. But its not unbalanced. Whats unbalanced is magicka sorc being able to completely shut down every other magicka class due to broken shield stacking. Thats probably why you sorcs are upset, stam dk is the only class that reliably challenges a mine camping, atro hugging, shield stacking sorcerer w/o cheesy shield breaker.

    KenaPKK wrote: »
    Honestly Major Mending is poor design. Healing is already too strong in this game imo.

    Honestly, pushing this over and over again as a nightblade is poor taste. DKs and Templars are designed to be tanky and resilient. Juiced up self healing is essential to that, as it has been from the beginning. Its a defining attribute of the classes and its not going anywhere. You argue mending is too strong, I argue nightblade damage and passives are far too strong. You cant nerf the core strength of DKs and Templars without nerfing nightblade damage as well to maintain the balance. I think its very biased and selfish of nightblades and sorcs to push for mending nerfs. Basically just the highly mobile damage oriented classes trying to strip the tanky classes of their forte, nothing more to say there.

    Both of you need to keep in mind that the game is not balanced around 1v1s. The strength of DKs (and templars) in duels stems from the classes strength in close quarters, as by design. Nerf the qualities that makes these classes good in duels and you gut their identity in open world PvP. At that point, why would anyone not play a Nightblade or Sorc?

    HIlarious stuff.

    There is zero chance you'll ever outDPS the Vigor+Rally of any good stam DK (or anyone with Major Mending basicly) as a stamblade.

    Meanwhile, they'll just slap DoTs on you & they'll outdmg every heal you've got in your repertoire as Nightblade.

    "weak to stam nightblade" :D


    The reason you wouldn't want to play a stamina Nightblade is simple - they're good in one thing & one thing only: ganking.

    No. They're good against anyone who doesn't have reliable and solid instant class attacks and who doesn't run one hand shield.
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  • CyrusArya
    CyrusArya
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    Derra wrote: »

    Sorc is really hard to kill when they´re camping in mine and attro - but it´s not like they´re going to kill you there. Every time you see a sorc cast an attro or mines you simply have the option to just walk out of range.
    Sorc has no way to reliably kill DK/templar as these matchups rely to 99% on the opponents being idiots and killing themselves in mines/attro.
    As for your rant of sorc being able to shut down magica builds. I think currently one of the best counters to trippleshield sorcs (not using ball of lightning) is a magica NB.
    While hardly any class apart from DK can challenge a sorc camping mines - it´s not like the sorc can be of any threat when playing that way. It´s 100% depending on the opponent agreeing to fight on the sorcs terms - which you simply shouldn´t do.
    When someone does walk out of attro range it´s the same a walking out of the meteor ground aoe. Not walking into mines is like not walking into volley.
    It bewilders me that a lot of players seem to be under the misconception that an honorable fight requires them to fight on the sorcerers terms entirely.

    Also imo stamDK currently counters stamblade for duels. They have the ability to easily outheal the short NB bursts while also effectively being able to deny cloak for the majority of the time. I think they were even when NB had the option to cleanse dots - with that being no longer an option the matchup has shifted heavily in favor of the DK imo.

    The comment was made in the context of duelling. Obviously mines and atro are easy to counter in open world PvP, where you can just not engage the sorc. Just think for a second why that logic might not hold up in a duel. What you're basically saying is to not engage sorcs in duels, lol. Cus if you do engage a good sorc that cheeses the class to its full extent, it becomes a prolonged war of attrition that heavily favors the sorc in every single match up except against stam DK. This because sorc dominates in ranged dps while at the same time being able to deny melee pressure, simple logic. And even against stam DK, mines and atro are very effective- especially given that mines root and thus can shut down take flight. This is all not to mention lightning staffs.

    Regarding stamblade, they will heal debuff with every death stroke (which only costs 50 ultimate), can match resource sustain with siphoning, and can apply so much offensive pressure and burst that it's pretty even keel. Even if stamblade doesn't have a a distinct advantage, it is at the very least a fair match. And let me remind you again, the game isn't balanced around duels. Any advantage DKs may have in duels is justified by the advantages NBs enjoy open world with their mobility and elusiveness.

    I'm not gonna even bother with the dude who thinks the only thing a stamblade is good for is ganking, not even worth a response.
    Edited by CyrusArya on May 14, 2016 4:50PM
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  • Derra
    Derra
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    CyrusArya wrote: »
    Derra wrote: »

    Sorc is really hard to kill when they´re camping in mine and attro - but it´s not like they´re going to kill you there. Every time you see a sorc cast an attro or mines you simply have the option to just walk out of range.
    Sorc has no way to reliably kill DK/templar as these matchups rely to 99% on the opponents being idiots and killing themselves in mines/attro.
    As for your rant of sorc being able to shut down magica builds. I think currently one of the best counters to trippleshield sorcs (not using ball of lightning) is a magica NB.
    While hardly any class apart from DK can challenge a sorc camping mines - it´s not like the sorc can be of any threat when playing that way. It´s 100% depending on the opponent agreeing to fight on the sorcs terms - which you simply shouldn´t do.
    When someone does walk out of attro range it´s the same a walking out of the meteor ground aoe. Not walking into mines is like not walking into volley.
    It bewilders me that a lot of players seem to be under the misconception that an honorable fight requires them to fight on the sorcerers terms entirely.

    Also imo stamDK currently counters stamblade for duels. They have the ability to easily outheal the short NB bursts while also effectively being able to deny cloak for the majority of the time. I think they were even when NB had the option to cleanse dots - with that being no longer an option the matchup has shifted heavily in favor of the DK imo.

    The comment was made in the context of duelling. Obviously mines and atro are easy to counter in open world PvP, where you can just not engage the sorc. Just think for a second why that logic might not hold up in a duel. What you're basically saying is to not engage sorcs in duels, lol. Cus if you do engage a good sorc that cheeses the class to its full extent, it becomes a prolonged war of attrition that heavily favors the sorc in every single match up except against stam DK. This because sorc dominates in ranged dps while at the same time being able to deny melee pressure, simple logic. And even against stam DK, mines and atro are very effective- especially given that mines root and thus can shut down take flight. This is all not to mention lightning staffs.

    Well. No i actually specifically meant dueling.

    If i play my sorc in duels and someone walks away from my attro and does not step into mines i think they´re doing the right thing.
    As mainly a sorc player myself i consider any opponent who denies mine and attro camping in a duel by walking away from that the winner over me (which is why in the end i made a build without both of those abilities).

    On my magblade i actually enjoy fighting that specific sorc style as i know they lacking the means to kill me in 90% of the cases.
    <Noricum>
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  • Cinbri
    Cinbri
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    CyrusArya wrote: »
    This is all not to mention lightning staffs.
    Btw, just to show once again how OP templars: they have class purge and can use it vs resto-staff or lightning staff heavy attacks, so when people tring to get mana from it, templars can dispel channel heavy attack and prevent from completing it, so in the end resto/lightning users will be left without ability to absorb magicka from heavy attacks, and that is very painfull on no CP campaign.
    Edited by Cinbri on May 14, 2016 5:01PM
  • Armitas
    Armitas
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    I ran into this build a few days ago on Had and got wrecked twice 1v1. From what I could tell it was tavas along with heroic slash so as to keep Corrosive armor up which kills your damage and removes all your armor as well through penetration. It's a pretty solid 1v1 build. I'm still trying to tweak my build up to match it, without being weak to other builds. It's really not a DK heavy build, it just uses a clever way of making regular use of one of the DK ultimate's.
    Edited by Armitas on May 14, 2016 5:16PM
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  • DDuke
    DDuke
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    CyrusArya wrote: »
    Regarding stamblade, they will heal debuff with every death stroke (which only costs 50 ultimate), can match resource sustain with siphoning, and can apply so much offensive pressure and burst that it's pretty even keel. Even if stamblade doesn't have a a distinct advantage, it is at the very least a fair match. And let me remind you again, the game isn't balanced around duels. Any advantage DKs may have in duels is justified by the advantages NBs enjoy open world with their mobility and elusiveness.

    I'm not gonna even bother with the dude who thinks the only thing a stamblade is good for is ganking, not even worth a response.

    And how often can you Rev Bash for heal debuff? Oh right, whenever you want to. No need to wait for ultimate to come back up just so you can heal debuff someone for 6 seconds & make them roll dodge around.

    Not that the heal debuff was even necessary in the first place, DK DoTs alone deal more damage than your Vigor/Rally outheal.

    Claiming it's a "fair match" is ludicrous.

    But apparently you know that, since you contradict yourself later by saying the game isn't balanced around duels.

    Yet it should be, because Arenas & BGs are coming, not to mention that playing a class that feels weak against others in 1v1 doesn't really feel good. Nor is it any better in 1vX than other classes - I can do just as well on my Templar.


    You can ignore me all you want when you can't prove me wrong ;)
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