Magicka templar is virtually unkillable (with the right build) in 1v1, and they also pack a punch offencively. Buffs incoming too. Major mending should be available to every class.
Both don´t come close to killing each other.
So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.
I see this post quite often these days. I guess it's the new trend suing major mending after BOL.
And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.
Joy_Division wrote: »
True, but remember that sweep heal itself also reduced to balance the new system. So if you compare it before and after, it's almost same (maybe slightly better) amount of healing if you use it with mending. But if you use it without major mending buff, heal is slightly worse than before. Afterall sweep spam was always so good.Both don´t come close to killing each other.
So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.
I see this post quite often these days. I guess it's the new trend suing major mending after BOL.
And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.
Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.
Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
True, but remember that sweep heal itself also reduced to balance the new system. So if you compare it before and after, it's almost same (maybe slightly better) amount of healing if you use it with mending. But if you use it without major mending buff, heal is slightly worse than before. Afterall sweep spam was always so good.Both don´t come close to killing each other.
So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.
I see this post quite often these days. I guess it's the new trend suing major mending after BOL.
And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.
Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.
Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
True, but remember that sweep heal itself also reduced to balance the new system. So if you compare it before and after, it's almost same (maybe slightly better) amount of healing if you use it with mending. But if you use it without major mending buff, heal is slightly worse than before. Afterall sweep spam was always so good.Both don´t come close to killing each other.
So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.
I see this post quite often these days. I guess it's the new trend suing major mending after BOL.
And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.
Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.
Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
It´s a lot better with the major mending buff. I know bc i´ve played both versions.
The sweep heal got reduced by 5% but in return is affected by a 25% increase. Trying to sell that as "almost the same" or "slightly better" is undercutting it´s value.
True, but remember that sweep heal itself also reduced to balance the new system. So if you compare it before and after, it's almost same (maybe slightly better) amount of healing if you use it with mending. But if you use it without major mending buff, heal is slightly worse than before. Afterall sweep spam was always so good.Both don´t come close to killing each other.
So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.
I see this post quite often these days. I guess it's the new trend suing major mending after BOL.
And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.
Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.
Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
It´s a lot better with the major mending buff. I know bc i´ve played both versions.
The sweep heal got reduced by 5% but in return is affected by a 25% increase. Trying to sell that as "almost the same" or "slightly better" is undercutting it´s value.
True, but remember that sweep heal itself also reduced to balance the new system. So if you compare it before and after, it's almost same (maybe slightly better) amount of healing if you use it with mending. But if you use it without major mending buff, heal is slightly worse than before. Afterall sweep spam was always so good.Both don´t come close to killing each other.
So i guess lesson to learn is major mending op? Also i don´t think a dueling build would have rapid maneuver - just as food for thought.
I see this post quite often these days. I guess it's the new trend suing major mending after BOL.
And for the record both classes have that buff since beta, it only renamed as major mending in recent patch and actually nerfed for 5%.
Well played stam DK was hardly ever killable 1v1 since the CP cap introduction you´re right.
Templar only had the healing bonus for their healing tree - with the change to major mending sweeps acutally gets the healing bonus which is kind of a big deal for the build showcased here @Soris ...
It´s a lot better with the major mending buff. I know bc i´ve played both versions.
The sweep heal got reduced by 5% but in return is affected by a 25% increase. Trying to sell that as "almost the same" or "slightly better" is undercutting it´s value.
Okay lets say sweep heal is around 1k per hit and 4k per cast. Although these numbers are so optimistic, in most cases you get less, but lets work with these numbers.
25% major mending buff and 5% jab heal nerf nets a 20% buff. So apply that to sweep heal, you get 1200 heal per hit and 4800 per cast.
As you see you get extra 800 heal. Is it that big to make such difference? For me it's not.



ZOS_GinaBruno wrote: »
- Radial Sweep: Increased the radius of this ability and its morphs to 6 meters from 5 meters.
- Radiant Ward (Sun Shield morph): Increased the shield strength bonus from this morph’s shield to 6% per enemy hit from 5%.
https://www.youtube.com/watch?v=RHYlIP00a14https://www.youtube.com/watch?v=RHYlIP00a14
It's the player, not the build. Here you see the very same templar versus another stamina DK.
Sweeps is skill that got insane buff, and i show you why in 4 steps:
1.Before Sweeps "buff": 40%
2.After Sweeps "buff", default: 35%
3.After Sweeps "buff"+Focused Healing: 35*0.25=43.75%
4.If you still don't understand why this is insane buff, here is comparison with other templar buffs from patchnotes:ZOS_GinaBruno wrote: »
- Radial Sweep: Increased the radius of this ability and its morphs to 6 meters from 5 meters.
- Radiant Ward (Sun Shield morph): Increased the shield strength bonus from this morph’s shield to 6% per enemy hit from 5%.
We can heal 5% less when use Sweeps, but after wasting same amount of mana on area of protection skill, we can heal not for 1% stronger but for 3%!!, this should be counted as triple buff.
Stam DK is strong against:
[...] The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.
Honestly Major Mending is poor design. Healing is already too strong in this game imo.
Stam DK is strong against:
Magicka Sorc
Magicka Nightblade
Magicka DK (potentially endless if the Magicka DK is turtled)
Stamina Templar
Stamina Sorc
Stam DK is even against:
StamDK
Stam Nightblade
Magicka Templar (endless fight)
Stam DK is weak against:
Nothing.
The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.
Stam DK is strong against:
[...] The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.
Why do you act like this list is anything but your opinions? Your opinions are not facts. At any rate, I'd argue stam DK is even with both templars, and weak to stam nightblade and magicka DK. Can argue this extensively if you'd like. And really, against a good sorc that knows how to counter its counter, its also a very even match thats lasts no less than five minutes. Stamknight is good in duels because it is the tankiest class. But its not unbalanced. Whats unbalanced is magicka sorc being able to completely shut down every other magicka class due to broken shield stacking. Thats probably why you sorcs are upset, stam dk is the only class that reliably challenges a mine camping, atro hugging, shield stacking sorcerer w/o cheesy shield breaker.
Stam DK is strong against:
[...] The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.
Why do you act like this list is anything but your opinions? Your opinions are not facts. At any rate, I'd argue stam DK is even with both templars, and weak to stam nightblade and magicka DK. Can argue this extensively if you'd like. And really, against a good sorc that knows how to counter its counter, its also a very even match thats lasts no less than five minutes. Stamknight is good in duels because it is the tankiest class. But its not unbalanced. Whats unbalanced is magicka sorc being able to completely shut down every other magicka class due to broken shield stacking. Thats probably why you sorcs are upset, stam dk is the only class that reliably challenges a mine camping, atro hugging, shield stacking sorcerer w/o cheesy shield breaker.Honestly Major Mending is poor design. Healing is already too strong in this game imo.
Honestly, pushing this over and over again as a nightblade is poor taste. DKs and Templars are designed to be tanky and resilient. Juiced up self healing is essential to that, as it has been from the beginning. Its a defining attribute of the classes and its not going anywhere. You argue mending is too strong, I argue nightblade damage and passives are far too strong. You cant nerf the core strength of DKs and Templars without nerfing nightblade damage as well to maintain the balance. I think its very biased and selfish of nightblades and sorcs to push for mending nerfs. Basically just the highly mobile damage oriented classes trying to strip the tanky classes of their forte, nothing more to say there.
Both of you need to keep in mind that the game is not balanced around 1v1s. The strength of DKs (and templars) in duels stems from the classes strength in close quarters, as by design. Nerf the qualities that makes these classes good in duels and you gut their identity in open world PvP. At that point, why would anyone not play a Nightblade or Sorc?
Stam DK is strong against:
[...] The fact that only 2 specs beside itself are a real counter, and one of them has virtually no chance of actually killing one... tells the story. Stam DK 1v1 is OP as hell.
Why do you act like this list is anything but your opinions? Your opinions are not facts. At any rate, I'd argue stam DK is even with both templars, and weak to stam nightblade and magicka DK. Can argue this extensively if you'd like. And really, against a good sorc that knows how to counter its counter, its also a very even match thats lasts no less than five minutes. Stamknight is good in duels because it is the tankiest class. But its not unbalanced. Whats unbalanced is magicka sorc being able to completely shut down every other magicka class due to broken shield stacking. Thats probably why you sorcs are upset, stam dk is the only class that reliably challenges a mine camping, atro hugging, shield stacking sorcerer w/o cheesy shield breaker.Honestly Major Mending is poor design. Healing is already too strong in this game imo.
Honestly, pushing this over and over again as a nightblade is poor taste. DKs and Templars are designed to be tanky and resilient. Juiced up self healing is essential to that, as it has been from the beginning. Its a defining attribute of the classes and its not going anywhere. You argue mending is too strong, I argue nightblade damage and passives are far too strong. You cant nerf the core strength of DKs and Templars without nerfing nightblade damage as well to maintain the balance. I think its very biased and selfish of nightblades and sorcs to push for mending nerfs. Basically just the highly mobile damage oriented classes trying to strip the tanky classes of their forte, nothing more to say there.
Both of you need to keep in mind that the game is not balanced around 1v1s. The strength of DKs (and templars) in duels stems from the classes strength in close quarters, as by design. Nerf the qualities that makes these classes good in duels and you gut their identity in open world PvP. At that point, why would anyone not play a Nightblade or Sorc?
HIlarious stuff.
There is zero chance you'll ever outDPS the Vigor+Rally of any good stam DK (or anyone with Major Mending basicly) as a stamblade.
Meanwhile, they'll just slap DoTs on you & they'll outdmg every heal you've got in your repertoire as Nightblade.
"weak to stam nightblade"
The reason you wouldn't want to play a stamina Nightblade is simple - they're good in one thing & one thing only: ganking.
Sorc is really hard to kill when they´re camping in mine and attro - but it´s not like they´re going to kill you there. Every time you see a sorc cast an attro or mines you simply have the option to just walk out of range.
Sorc has no way to reliably kill DK/templar as these matchups rely to 99% on the opponents being idiots and killing themselves in mines/attro.
As for your rant of sorc being able to shut down magica builds. I think currently one of the best counters to trippleshield sorcs (not using ball of lightning) is a magica NB.
While hardly any class apart from DK can challenge a sorc camping mines - it´s not like the sorc can be of any threat when playing that way. It´s 100% depending on the opponent agreeing to fight on the sorcs terms - which you simply shouldn´t do.
When someone does walk out of attro range it´s the same a walking out of the meteor ground aoe. Not walking into mines is like not walking into volley.
It bewilders me that a lot of players seem to be under the misconception that an honorable fight requires them to fight on the sorcerers terms entirely.
Also imo stamDK currently counters stamblade for duels. They have the ability to easily outheal the short NB bursts while also effectively being able to deny cloak for the majority of the time. I think they were even when NB had the option to cleanse dots - with that being no longer an option the matchup has shifted heavily in favor of the DK imo.
Sorc is really hard to kill when they´re camping in mine and attro - but it´s not like they´re going to kill you there. Every time you see a sorc cast an attro or mines you simply have the option to just walk out of range.
Sorc has no way to reliably kill DK/templar as these matchups rely to 99% on the opponents being idiots and killing themselves in mines/attro.
As for your rant of sorc being able to shut down magica builds. I think currently one of the best counters to trippleshield sorcs (not using ball of lightning) is a magica NB.
While hardly any class apart from DK can challenge a sorc camping mines - it´s not like the sorc can be of any threat when playing that way. It´s 100% depending on the opponent agreeing to fight on the sorcs terms - which you simply shouldn´t do.
When someone does walk out of attro range it´s the same a walking out of the meteor ground aoe. Not walking into mines is like not walking into volley.
It bewilders me that a lot of players seem to be under the misconception that an honorable fight requires them to fight on the sorcerers terms entirely.
Also imo stamDK currently counters stamblade for duels. They have the ability to easily outheal the short NB bursts while also effectively being able to deny cloak for the majority of the time. I think they were even when NB had the option to cleanse dots - with that being no longer an option the matchup has shifted heavily in favor of the DK imo.
The comment was made in the context of duelling. Obviously mines and atro are easy to counter in open world PvP, where you can just not engage the sorc. Just think for a second why that logic might not hold up in a duel. What you're basically saying is to not engage sorcs in duels, lol. Cus if you do engage a good sorc that cheeses the class to its full extent, it becomes a prolonged war of attrition that heavily favors the sorc in every single match up except against stam DK. This because sorc dominates in ranged dps while at the same time being able to deny melee pressure, simple logic. And even against stam DK, mines and atro are very effective- especially given that mines root and thus can shut down take flight. This is all not to mention lightning staffs.
Btw, just to show once again how OP templars: they have class purge and can use it vs resto-staff or lightning staff heavy attacks, so when people tring to get mana from it, templars can dispel channel heavy attack and prevent from completing it, so in the end resto/lightning users will be left without ability to absorb magicka from heavy attacks, and that is very painfull on no CP campaign.This is all not to mention lightning staffs.
Regarding stamblade, they will heal debuff with every death stroke (which only costs 50 ultimate), can match resource sustain with siphoning, and can apply so much offensive pressure and burst that it's pretty even keel. Even if stamblade doesn't have a a distinct advantage, it is at the very least a fair match. And let me remind you again, the game isn't balanced around duels. Any advantage DKs may have in duels is justified by the advantages NBs enjoy open world with their mobility and elusiveness.
I'm not gonna even bother with the dude who thinks the only thing a stamblade is good for is ganking, not even worth a response.