o.o... As for Ambush it is unique being a teleport and it wouldn't be possible to slow down; reducing it's range a few meters would compensate and be more in line with the lethal at close range play style of a NB.
crit rush,invasion seem slower on PTS
crit rush,invasion seem slower on PTS
Don't trust tooltips as far as i know they are currently buggedNot sure if someone has posted about this already but it would seem that the burning light passive is bugged. Burning Light procs are hitting for far less than on live.
On Live:
On PTS:
Don't trust tooltips as far as i know they are currently buggedNot sure if someone has posted about this already but it would seem that the burning light passive is bugged. Burning Light procs are hitting for far less than on live.
On Live:
On PTS:
what are your in combat numbers? compare live to pts
someone else posted that bugDon't trust tooltips as far as i know they are currently buggedNot sure if someone has posted about this already but it would seem that the burning light passive is bugged. Burning Light procs are hitting for far less than on live.
On Live:
On PTS:
what are your in combat numbers? compare live to pts
I tested it on combat and the numbers are odd...sometimes I hit for 4-5k and sometimes I hit really low for 1.6-1.9k, neither being crits.
Edit: This is what I'm talking about.
I don't think that execute spam is a way to play, also if they would risk like nightblades who jump with ambush and spam killers blade maybe i would say that there's nothing bad in it. And removing multi regen from rite of passage isn't removes it as option to use, but it at least requires to collect ulti by yourself between activations.GoodOlPinkly wrote: »
Then let them do it no need to have unnecessary complaints about things you can easily outplay, some people enjoy playing the full healer saving the pvp raid with Rite of passage spamming and some people enjoy sitting in the back of a GROUP OF PEOPLE executing. Im defending there right to play that way and I like to run into different types of players not the same ones over and over again..
Also sugar I believe our builds are very similiar, I also run a heavy magTemp and I don't use RD, I also only us Rite when I'm in a group which isn't frequent.
someone else posted that bugDon't trust tooltips as far as i know they are currently buggedNot sure if someone has posted about this already but it would seem that the burning light passive is bugged. Burning Light procs are hitting for far less than on live.
On Live:
On PTS:
what are your in combat numbers? compare live to pts
I tested it on combat and the numbers are odd...sometimes I hit for 4-5k and sometimes I hit really low for 1.6-1.9k, neither being crits.
Edit: This is what I'm talking about.
you hit twice in a second
burnlight is procing both sources of damage atm phys and magic
The problem right now is that there is no reason why enemies should come inside templar house, templar don't have Scales to force people come melee, so evasion buff inside own house at least encourage templars to stay in, it would be like revamped version of Blinding Flashes without such problems as: AoE hard CC that many people tired off, requirement to change active skills without breaking balance, bad visualisation that Blinding Flashes have before.dodgehopper_ESO wrote: »Interesting ideas here, and I love the idea you have that adds evasion to the passive. Its a fun concept that in some ways brings back the spirit of blinding flashes without the problems ZoS had with blinding effects.
I OK with it too since it would create diversity of morphs: like HtD/BoL, Solar Barrage/Dark Flare. One morph could remain as it is now and another could be revamped into ground "home" based version that won't heal groups that strong/heal only caster. Or there is another suggestion: since Restoring Light is offense too - keep it as channel, but allow it to apply strong heal on caster only while those healing orbs transforming into searing orbs that will deal damage to nearby enemies, rename it as Searing Light. Or just make one of morph as strong self-HoT that proc small AoE heal every time when damaged(like Almalexia Mercy set) with visual showed below. Just anything that not making you stay there doing nothing and hoping that you won't die second when ult channel will end. C'mon revamped Negate is super strong now, even npc's Negates are so OP now.timidobserver wrote: »I am okay with leaving one morph as is for those players that like the skill, but they could do something better with the remaining morph.I will dissapoint you @GoodOlPinkly,anyone who using Rite of Passage for healing - bad healer. That is fact.
...now if you could look at the templar house and compare it with say magi sorc house for example and with all the mines, atros and a powerful shield, you might as well see that the templar house is no where near frightening for his foes, nor it's enough to be a strong bunker as it used to be before with the blazing shield and blinding flashes. Not that im saying you give these skills back, though it would be great if you could do it, but at least give its old glory back with some other way.
Before you say, I know health stacked blazing build can be quite powerful with high CPs but it's just because of nature of stacking. Unlike other whatever stacked builds, this build have nothing other than shield spam and it can gets boring quite fast. I'd like to use it on a more "normal" build for protection and dmg bump like before 1.7. *looking at battle spirit* /sigh.
Can templars pick up their own spears at least? Please.
This comment makes more sense in this topic. Copying from elsewhere....now if you could look at the templar house and compare it with say magi sorc house for example and with all the mines, atros and a powerful shield, you might as well see that the templar house is no where near frightening for his foes, nor it's enough to be a strong bunker as it used to be before with the blazing shield and blinding flashes. Not that im saying you give these skills back, though it would be great if you could do it, but at least give its old glory back with some other way.
Before you say, I know health stacked blazing build can be quite powerful with high CPs but it's just because of nature of stacking. Unlike other whatever stacked builds, this build have nothing other than shield spam and it can gets boring quite fast. I'd like to use it on a more "normal" build for protection and dmg bump like before 1.7. *looking at battle spirit* /sigh.
itscompton wrote: »So much this. Also, even though there's no official cast time on shards, because it's ground based it is affected by lag so much that it more or less has a cast time, if the skill actually lands at all. Same with nova. Templar skills are incredibly difficult to activate in lag, and we all know it's not like lag is a rare thing in cyrodiil...nagarjunna wrote: »Casting time for abilities
It's so bad, that there are times where I cast a spell in a fight that is so heavily lagged in Cyrodiil that I'll die in the fight, and after I respawn at a keep my last spell finally goes off. That is usually an instant cast BoL that quite obviously didn't instantly cast in the battle, which resulted in my death.
Spell lag for Templars is real.
The problem right now is that there is no reason why enemies should come inside templar house, templar don't have Scales to force people come melee, so evasion buff inside own house at least encourage templars to stay in, it would be like revamped version of Blinding Flashes without such problems as: AoE hard CC that many people tired off, requirement to change active skills without breaking balance, bad visualisation that Blinding Flashes have before.
The problem right now is that there is no reason why enemies should come inside templar house, templar don't have Scales to force people come melee, so evasion buff inside own house at least encourage templars to stay in, it would be like revamped version of Blinding Flashes without such problems as: AoE hard CC that many people tired off, requirement to change active skills without breaking balance, bad visualisation that Blinding Flashes have before.
You have to give them a reason.
What I like to do is use RD at 100% health. It drives people crazy even though the damage is ****. Watch the enemy turn towards you and charge into your house with intense rage.
What I like to do is use RD at 100% health. It drives people crazy even though the damage is ****. Watch the enemy turn towards you and charge into your house with intense rage.
someone else posted that bugDon't trust tooltips as far as i know they are currently buggedNot sure if someone has posted about this already but it would seem that the burning light passive is bugged. Burning Light procs are hitting for far less than on live.
On Live:
On PTS:
what are your in combat numbers? compare live to pts
I tested it on combat and the numbers are odd...sometimes I hit for 4-5k and sometimes I hit really low for 1.6-1.9k, neither being crits.
Edit: This is what I'm talking about.
you hit twice in a second
burnlight is procing both sources of damage atm phys and magic
The problem right now is that there is no reason why enemies should come inside templar house, templar don't have Scales to force people come melee, so evasion buff inside own house at least encourage templars to stay in, it would be like revamped version of Blinding Flashes without such problems as: AoE hard CC that many people tired off, requirement to change active skills without breaking balance, bad visualisation that Blinding Flashes have before.
You have to give them a reason.
What I like to do is use RD at 100% health. It drives people crazy even though the damage is ****. Watch the enemy turn towards you and charge into your house with intense rage.
staracino_ESO wrote: »What I like to do is use RD at 100% health. It drives people crazy even though the damage is ****. Watch the enemy turn towards you and charge into your house with intense rage.
Unfortunately this tactic has all of the other classes thinking that it does OP damage even above 50% health; and now they are calling (once again) for it to be nerfed so they don't have to be bothered by it.
staracino_ESO wrote: »What I like to do is use RD at 100% health. It drives people crazy even though the damage is ****. Watch the enemy turn towards you and charge into your house with intense rage.
Unfortunately this tactic has all of the other classes thinking that it does OP damage even above 50% health; and now they are calling (once again) for it to be nerfed so they don't have to be bothered by it.
Fortunately ZoS seems to have a handle on the RD situation.
Part of me wonders if people would care as much about RD hitting them at 100% health if it weren't the brightest, most flashy skill in the game.
Joy_Division wrote: »I was told the Biting Jabs morph is getting dodged. Is this correct?