Emma_Eunjung wrote: »I was able to put together a rough build on the PTS with a Dunmer Templar that tooltipped a 12K Wrecking Blow with an 8K Breath of Life. That's not as good as a "min-maxed" build for either magicka or stamina, but it's cool to have both on the same bar. I was using 5 Heavy 1 Medium 1 Light for the armor, so I could use the Constitution passive effectively while still getting the Undaunted passive to buff stats. I also used the Engine Guardian set with Agility jewelry and the Maelstrom 2H.
Emma_Eunjung wrote: »I was able to put together a rough build on the PTS with a Dunmer Templar that tooltipped a 12K Wrecking Blow with an 8K Breath of Life. That's not as good as a "min-maxed" build for either magicka or stamina, but it's cool to have both on the same bar. I was using 5 Heavy 1 Medium 1 Light for the armor, so I could use the Constitution passive effectively while still getting the Undaunted passive to buff stats. I also used the Engine Guardian set with Agility jewelry and the Maelstrom 2H.
What if you ran this to get spell power maxed. Hear me out....
3/3 agility jewelry arcane (2 weapon damage/1 magicka recovery glyphs) this gives lots of weapon damage
Dual wield swords - gives passive to increase weapon damage based on off hand and passive to increase weapon damage from two swords
5/5 medium armor (pelinals obviously) - gives 12% weapon damage bonus
Flawless dawnbreaker slotted on dps bar- gives another 5% weapon damage
2/5 Lekis focus - gives 129 weapon damage
I'm a Dk so I can use igneous weapons for both the wep/spell damage buffs...
Run all max magicka glyphs, slot inner light. Call it a day.
Now wouldn't this be an incredibly high amount of spell damage as what you could get off of julianos or kagrenacs hope?
I can't test it I'm not on PC, but I would think it would be decent. It would allow you to still use dawnbreaker too due to having high weapon damage. Also champion points would be spread to spell damage and NOT mighty. Mighty doesn't buff weapon damage, only tool tip damage of physical skills (I think...).
Thoughts?
So I can get 46k Stam and magika on my sorc? Yes please.
andypappb16_ESO wrote: »What if you ran this to get spell power maxed. Hear me out....
3/3 agility jewelry arcane (2 weapon damage/1 magicka recovery glyphs) this gives lots of weapon damage
Dual wield swords - gives passive to increase weapon damage based on off hand and passive to increase weapon damage from two swords
5/5 medium armor (pelinals obviously) - gives 12% weapon damage bonus
Flawless dawnbreaker slotted on dps bar- gives another 5% weapon damage
2/5 Lekis focus - gives 129 weapon damage
I'm a Dk so I can use igneous weapons for both the wep/spell damage buffs...
Run all max magicka glyphs, slot inner light. Call it a day.
Now wouldn't this be an incredibly high amount of spell damage as what you could get off of julianos or kagrenacs hope?
I can't test it I'm not on PC, but I would think it would be decent. It would allow you to still use dawnbreaker too due to having high weapon damage. Also champion points would be spread to spell damage and NOT mighty. Mighty doesn't buff weapon damage, only tool tip damage of physical skills (I think...).
Thoughts?
You should keep in mind:
Igneous Weapons does indeed increase Weapon AND Spelldamage, but with Pelinals Aptitude in its current state, it wont work as you assume it does.
Lets say you have 1200 Spelldmg and 3600 Weapon damage and use Igneous Weapons.
You will receive 3600 Weapon Damage +20% only, the Spelldmg increase wont activate aswell because its base value is lower and therefore only Weapon Damage is taken into consideration.
But yeah, if you want to stack damage, Weapon Damage is easier to get high than Spelldmg.
And for Dawnbreaker:
Both Morphs will be PhysiCal Damage when DB DLC hits Live Servers
I realize those two major won't stack together into one value... The point was there is no skill that a magicka Dk can use to gain major brutality outside of igneous weapons or rally from two hand. Since it wouldn't be logical to use rally, igneous weapons would be used to increase weapon damage by 20%.
Right dawn breaker will scale with physical damage hence why you can run it with this set because your weapon damage is really high... Also pelinals doesn't say it matches base damage, it says it scales to the highest of the two values. Meaning if you have 1200 spell damage and 3600 weapon damage while wearing this set, both you spell damage and weapon damage will equal 3600. If you apply major brutality then you weapon damage will scale an additional 20 percent making your new weapon damage 4320. The 5 piece matches this value to spell damage so your spell damage would also be 4320.
andypappb16_ESO wrote: »What if you ran this to get spell power maxed. Hear me out....
3/3 agility jewelry arcane (2 weapon damage/1 magicka recovery glyphs) this gives lots of weapon damage
Dual wield swords - gives passive to increase weapon damage based on off hand and passive to increase weapon damage from two swords
5/5 medium armor (pelinals obviously) - gives 12% weapon damage bonus
Flawless dawnbreaker slotted on dps bar- gives another 5% weapon damage
2/5 Lekis focus - gives 129 weapon damage
I'm a Dk so I can use igneous weapons for both the wep/spell damage buffs...
Run all max magicka glyphs, slot inner light. Call it a day.
Now wouldn't this be an incredibly high amount of spell damage as what you could get off of julianos or kagrenacs hope?
I can't test it I'm not on PC, but I would think it would be decent. It would allow you to still use dawnbreaker too due to having high weapon damage. Also champion points would be spread to spell damage and NOT mighty. Mighty doesn't buff weapon damage, only tool tip damage of physical skills (I think...).
Thoughts?
You should keep in mind:
Igneous Weapons does indeed increase Weapon AND Spelldamage, but with Pelinals Aptitude in its current state, it wont work as you assume it does.
Lets say you have 1200 Spelldmg and 3600 Weapon damage and use Igneous Weapons.
You will receive 3600 Weapon Damage +20% only, the Spelldmg increase wont activate aswell because its base value is lower and therefore only Weapon Damage is taken into consideration.
But yeah, if you want to stack damage, Weapon Damage is easier to get high than Spelldmg.
And for Dawnbreaker:
Both Morphs will be PhysiCal Damage when DB DLC hits Live Servers
I realize those two major won't stack together into one value... The point was there is no skill that a magicka Dk can use to gain major brutality outside of igneous weapons or rally from two hand. Since it wouldn't be logical to use rally, igneous weapons would be used to increase weapon damage by 20%.
Right dawn breaker will scale with physical damage hence why you can run it with this set because your weapon damage is really high... Also pelinals doesn't say it matches base damage, it says it scales to the highest of the two values. Meaning if you have 1200 spell damage and 3600 weapon damage while wearing this set, both you spell damage and weapon damage will equal 3600. If you apply major brutality then you weapon damage will scale an additional 20 percent making your new weapon damage 4320. The 5 piece matches this value to spell damage so your spell damage would also be 4320.
Brutusmax1mus wrote: »Is a skill like flurry or other weapon attacks considered a spell which would proc frags? Or just staff weapon attacks?
Hey Guys/Girls,
while i like the base idea of this set, especially the 5 piece, it is still lackluste since your dmg also comes from your stam/mag pools.
To make it competitive, it should not only push spell weap dmg to the highest, but also the stam mag pool.
May look a bit op at first glance, but keep in mind that u still need 4 buffs to get any kindf of decent dmg, u need the spell/weap crit, major brutality and Major sorcery.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert u may wanna consider this.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »This set is really bad. It should be renamed to "I'm going to suck now" or "watch me suck now", WMSN for short.
With this set you have to choose which form of armor to take (L/M/H) and then divide it up so you can get some of the passives from their skill lines. Best case scenario you choose 5 pieces of one so you can get the 5pc passive bonuses (light has 2, Concentration and Prodigy).
You still need to slot skills that give Major Savagery and Major Prophecy, or you're a DK running Flames of Oblivion.
Your glyphs are going to be bad. Your CP is going to be bad as you will need to split between Mooncalf/Arcanist, Warlord/Magician, Mighty/Elemental Expert, and Elfborn/Precise Strikes.
There is absolutely no reason to use this set as you can't even be competitive due to sub-par performance. This is true for PvP and PvE.
All of my Magicka based characters have over 43k Magicka, 50+ Spell Crit, and 4kish achievable Spell Damage.
All of my Stamina based characters have over 33k Stamina, 50+ Crit and 4k+ish Weapon Damage with 2kish Stamina Regen.
These are just my PvP stats, PvE would be even better.
If you want to be competitive you will neeed similar numbers. You will not achieve this using this set.
I don't think the set is as bad as you say, but the results will depend greatly on what the theory crafter is trying to achieve. I agree that splitting CP and resources are still going to result in a weak "hybrid" build, but what about simply using the set to min-max a traditional spell power build?
Imagine if you substituted this set for Kagrenac's Hope, which I believe is the best set for PvP, although others may prefer Julianos or whatever. You'd be giving up 967 magicka and 224 spell power in exchange for 129 stamina regen and the opportunity to max weapon damage in place of spell power. I haven't done the math yet, but it wouldn't surprise me if you could more than make up that fior spell power deficit simply by enchanting your staff with a weapon power enchant and slotting Flawless Dawnbreaker as your Ultimate. Of course, all your jewelry enchants and set bonuses would have to be weapon power instead of spell power, but it could definitely work.
For Sorcerers in particular, this would be a HUGE advantage, because the Sorc could slot Critical Surge instead of Power Surge. That would make the Surge heals use the 60% multiplier instead of 40%... that's a 50% increase in Surge heal output!
You don't think it's as bad as I say?
You split CP. This makes you below average.
You are missing the point about glyphs and resource pools. Weapon Damage and Spell Damage don't mean squat when your Magicka and Stamina are under 20k.
With a Heavy Armor build and tri-stat glyphs you have around 30k Health, 17-18k Stamina and Magicka. This is flat out terrible. If you decide to glyph straight Magicka or Stamina one will suffer and defeats the purpose of going hybrid in the first place.
Even if you successfully manage to get your Spell Damage/Weapon Damage your tooltip damage on abilities is going to be low due to low Magicka/Stamina pools.
Even your surge hypothesis is flawed by this. You will not heal for very much because your overall damage from said ability is going to be lower than normal and you are getting a % of that back as a heal.
Again, this set is bad.
I don't think you understood my post. I'm not suggesting a "hybrid" build with split CP or resources. I'm merely suggesting a spell damage build that stacks weapon damage and uses Pelinal's to convert it to spell damage. You wouldn't have to change ANY of your CP passives, because Pelinal's automatically boosts your spell damage to match your stacked weapon damage. In this scenario, you would use your magicka spells to do damage as you normally do, and no passives or attribute allocations would need to be changed. I tested it on the PTS, and it really works.
WhiteNoiseMaker wrote: »I'm currently testing this set on a Heavy Armor DK build. My explorations with it have been for 'offrole' usage as a primary tank who can hotswap it in for Solo/DPS use. I like how it performs in Heavy, but I suspect it might do better as a Medium suit for DLC solo play, simply for the Stealth passives which are needed to do DB stuff. With the new beefing-up to HA sustain however, I've done quite well with it but I don't know if people who are fine-tuned DPS players will be satisfied with its performance.
GreenSoup2HoT wrote: »Can anyone do me a favor? Use this set on a maxed out stamina build and check how much proximity detonation hit's for. It's time for some payback magicka builds...
Septimus_Magna wrote: »GreenSoup2HoT wrote: »Can anyone do me a favor? Use this set on a maxed out stamina build and check how much proximity detonation hit's for. It's time for some payback magicka builds...
You'll need a maxed out weapon dmg build and hit enough targets to do any significant dmg because the base dmg of proxy det has been nerfed.